Three-Nut is a colossal super-rare plant card in Plants vs. Zombies Heroes and a member of the Guardian class. It costs 3 to play and has 3/2. It does not have any traits, and its ability sets the strength of every plant to 3 when one is played. This ability persists until all Three-Nuts are removed from the field.
It is based on a regular Pea-Nut, but with an additional head, hence Three-Nut's name. It may also be based on the case of real life peanuts having three or more nuts instead of the usual two.
Its name is a portmanteau of "three," referring to its heads, strength, and ability, and "Pea-Nut," the Plants vs. Zombies 2 plant it is based on. Its name also sounds, and is spelled similar to "tree nut," which are nuts that grow from trees.
- Class: Guardian
- Tribes: Pea Nut Plant
- Traits: None
- Ability: When a Plant is played, that Plant's becomes 3.
- Set - Rarity: Colossal - Super-Rare
They say two heads are better than one. Three-Nut just took the next evolutionary step.
- Added to the game.
- ▲ Health change: 1 → 2
Three-Nut is a very powerful card in the right deck, especially decks that mostly consist of low-strength plants. Nut decks are a good example, as Three-Nut benefits from nut synergy. While the strength boost is useless if you are using Health-Nut or Pecanolith, it will at least prevent your nuts from being wiped out by Weed Spray.
The best thing about Three-Nut's ability is that it instantly makes the affected plants immune to efficient instant-kill tricks like Weed Spray or Rocket Science (although the plant loses strength), so the only things you have to worry are Slammin' Smackdown and Knockout. It is also a counter to Black Hole, as Three-Nut's ability will override Black Hole's. If you play as Grass Knuckles, you can take a step further by playing Umbrella Leaf, rendering most, if not all, your 3-strength plants immune to all instant kill, damaging, and strength-lowering tricks. On a side note, this is also a pea plant, so you can pair this with Torchwood and The Podfather.
Spudow is likely the best hero to use with this, as he can play many cheap cards, such as Puff-Shroom or Shroom for Two, which will all become stronger due to Three-Nut's ability. This can be useful for decks that do not have Pineclones. Poppin' Poppies can also be used to similar effect.
However, using Three-Nut also means that your choices of plants are limited, as any plant with over 4 strength will be weakened by Three-Nut. Three-Nut also has rivals, those being Pecanolith, who enables your high-health plants to do more damage (although it will decrease over time), and Onion Rings, who is able to strengthen a wider variety of plants in not only their strength, but also their health. But fortunately, they also lack in some aspects compared to Three-Nut, so it isn't completely inferior to them.
Three-Nut can become a dangerous card if not dealt with right away. Due to its measly health stat of 2, taking it out is not a difficult task, but it can easily be protected with a Team-Up plant. The Crazy class is best at taking it out, due to having access to Bungee Plumber, The Chickening, and Gizzard Lizard.
While its ability is troublesome for Rolling Stone, Weed Spray, or Rocket Science users, Knockout should be able to destroy a few plants affected by it. For a whole group, cards like Sneezing Zombie are more recommended so Weed Spray can be used. However, only The Smash can perform this combo.
- Its description is the second time the phrase "two heads are better than one" has been referenced. The first is in Three-Headed Chomper's description.
- It, Pea-Nut (PvZH) and Sting Bean are the only pea plants in the Guardian class.
- If a plant was planted over Three-nut for plant evolution, it would still turn that plant's strength into 3.