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  • Fairy27
    Fairy27 closed this thread because:
    Thread full, move here: Thread:912634
    11:20, March 25, 2017

    This got surprisingly popular, so much so that we need a new thread apparently.

    Only rules are that your characters MUST be:

    1. Canon to the PvZ franchise, so no fanmade characters.

    2. Not yet in PvZH, as of what is available in-game.

    Also refrain from claiming that Popcap "stole" your ideas if something similar shows up in the Upcoming Content page.

    Go nuts!

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    • Tall-nut

      Class: Guardian

      4SunPvZH

      8HeartPvZH

      Abilities: After destroyed, destroys a zombie here.

      The only thing makes he sad is being eaten.

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    • Pika-Cherry (Animal Berry Plant)

      Class: PvZH Smarty IconSmarty

      Stats: 3SunPvZH

      , 1StrengthPvZH, 3HeartPvZH

      Splash Damage 1. This gets +1StrengthPvZH

      for every zombie this hurts.

      Set - Rarity: Premium - Event

      He remembered being in a ball before seeing the real world.

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    • PeaVZ108 wrote:
      Pika-Cherry

      Class: PvZH Smarty IconSmarty

      Stats: 3SunPvZH

      , 1StrengthPvZH, 3HeartPvZH

      Splash Damage 1. This gets +1StrengthPvZH

      for every zombie this hurts.

      Set - Rarity: Premium - Event

      He remembered being in a ball before seeing the real world.

      Fanmade

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    • AngryBirds'sSuperFan wrote:
      PeaVZ108 wrote:
      Pika-Cherry

      Class: PvZH Smarty IconSmarty

      Stats: 3SunPvZH

      , 1StrengthPvZH, 3HeartPvZH

      Splash Damage 1. This gets +1StrengthPvZH

      for every zombie this hurts.

      Set - Rarity: Premium - Event

      He remembered being in a ball before seeing the real world.

      Fanmade

      I dun know about Pokemon much but I sure do play Pokemon GO.

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    • PeaVZ108 wrote:
      AngryBirds'sSuperFan wrote:
      PeaVZ108 wrote:
      Pika-Cherry

      Class: PvZH Smarty IconSmarty

      Stats: 3SunPvZH

      , 1StrengthPvZH, 3HeartPvZH

      Splash Damage 1. This gets +1StrengthPvZH

      for every zombie this hurts.

      Set - Rarity: Premium - Event

      He remembered being in a ball before seeing the real world.

      Fanmade
      I dun know about Pokemon much but I sure do play Pokemon GO.

      This has been said in the previous thread also, no not-cannon Plants or Zombies. There's another tread for that.

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    • IslarPVZ wrote:
      PeaVZ108 wrote:
      AngryBirds'sSuperFan wrote:
      PeaVZ108 wrote:
      Pika-Cherry

      Class: PvZH Smarty IconSmarty

      Stats: 3SunPvZH

      , 1StrengthPvZH, 3HeartPvZH

      Splash Damage 1. This gets +1StrengthPvZH

      for every zombie this hurts.

      Set - Rarity: Premium - Event

      He remembered being in a ball before seeing the real world.

      Fanmade
      I dun know about Pokemon much but I sure do play Pokemon GO.
      This has been said in the previous thread also, no not-cannon Plants or Zombies. There's another tread for that.

      Really? Mind if you send the link?

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    • Garlic Drone Operator - Guardian

      5 HeartPvZH

      1 StrengthPvZH

      Ability: When a plant with Bullseye hurts the Zombie Hero, it gets + 1 StrengthPvZH

      .
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    • Cheesy Warp

      Class: Sneaky

      Tribe: Gourmet Trick

      Stats: 4 Brains

      Ability: Move a zombie. Do three damage here and there.

      Rarity: Premium - Event


      Cannon Rodeo

      Class: Crazy

      Tribe: Pirate Party Trick

      Stats: 7 Brains

      Ability: Do 5 damage to 3 different targets

      Rarity: Premium - Legendary


      Rock Pea

      Class: Smarty

      Tribe: Pea Plant

      Stats: 5 sun, 2/8

      Ability: Splash Damage 2

      Rarity: Premium - Rare

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    • Magnet-Shroom

      Class: PvZH Guardian IconGuardian

      Tribe: Mushroom trick

      Stats: 6SunPvZH

      Ability: Remove the [[File:|20px|link=]]Armored trait from a zombie.

      Very attractive. (Could use a better description)

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    • Sap-fling (I know he's on the Upcoming Content page but he doesn't have stats and everything)

      • Stats: 5 SunPvZH, 4 HeartPvZH
      • Tribe: Pinecone Tree Plant
      • Effect: When Played: Decrease a zombie's strength by...3?
      • Set - Rarity: Premium - Event
      • Card Description: "Sap puddles everywhere!"

      (Speed does not exist here, and I feel like it should be decreasing strength instead since he doesn't normally do damage.)

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    • Ok, I see some people sharing their ideas here that are non-cannon Plants or Zombies. Please share them here link: http://plantsvszombies.wikia.com/wiki/Thread:737423

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    • Fairy27 wrote:
      Sap-fling (I know he's on the Upcoming Content page but he doesn't have stats and everything)
      • Stats: 5 SunPvZH, 4 HeartPvZH
      • Tribe: Pinecone Tree Plant
      • Effect: When Played: Decrease a zombie's strength by...3?
      • Set - Rarity: Premium - Event
      • Card Description: "Sap puddles everywhere!"

      (Speed does not exist here, and I feel like it should be decreasing strength instead since he doesn't normally do damage.)

      I had the idea that Plants and Zombies get stuck in this lane and can't move because its sap is sticky. I really want this against Anti-Hero + Smokebomb and Arm Wrestler and Sumo.

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    • Adagio and Espie wrote:
      Magnet-ShroomClass: PvZH Guardian IconGuardian

      Tribe: Mushroom trick

      Stats: 6SunPvZH

      Ability: Remove the [[File:|20px|link=]]Armored trait from a zombie.

      Very attractive. (Could use a better description)

      It's effect seems to fit it well but only works if you're against Hearty Zombies. Also it's price could be 1 because of this. Maybe a different effect, which I thought of, could remove the gained Health of a Zombie or all Zombies.

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    • Librarian Bird wrote:
      Garlic Drone Operator - Guardian

      5 HeartPvZH

      1 StrengthPvZH

      Ability: When a plant with Bullseye hurts the Zombie Hero, it gets + 1 StrengthPvZH

      .

      That would be a great Plant to have because the current Bullseye Plants are kinda weak and there aren't any high damage Bullseye Plants while Zombies do.

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    • My card

      Peanut Butter 

      Guardian 

      Stat: 5HeartPvZH

      2StrengthPvZH. 4SunPvZH

      Effect: Team up. When this hurt a zombie, that zombie get -1 StrengthPvZH

      .

      Disc.: People said is weird to have butter on nuts. He disagreed.

      Rare: Rare - Prenium


      Nightshade

      Smarty

      Stat: 5 HeartPvZH

      5 StrengthPvZH. 3SunPvZH

      Effect: At the start of turn: -1 StrengthPvZH

      . If this card has no attack. Kill this plant.

      Root Plant

      Rare: Super rare - Premnium

      Disc.: Wearing shade.

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    • Horsebean (Smarty) (Super-Rare) (Bean Pea Plant) (Cost: 5) (3/6)

      Amphibious - When a bean gets damaged, this does 3 damage to the target that damaged said bean.

      Dandelion (Kabloom) (Rare) (Flower Plant) (Cost: 3) (4/4)

      Attacks here OR next door. Prefers destroying zombies before hurting the Zombie Hero.

      Aspearagus (Kabloom) (Rare) (Root Plant) (Cost: 3) (2/3)

      Team-Up Anti-Hero 4

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    • Witch Hazel

      Smarty

      Premium - Super Rare

      Flower Plant

      6 sun

      4/6

      Start of Turn: Transform a Zombie into a 1/1 Goat

      Prefers mushrooms over goats, because they smell like heaven. Refreshing!

      Fume-Shroom

      Kabloom

      Premium - Rare

      Mushroom Plant

      4 Sun

      4/3

      Mushrooms ignore the Armored trait

      He's a cool guy, but sometimes he's kinda fumin'.

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    • Waddle Dee Guy wrote:

      Fume-Shroom

      Kabloom

      Premium - Rare

      Mushroom Plant

      4 Sun

      4/3

      Mushrooms ignore the Armored trait

      He's a cool guy, but sometimes he's kinda fumin'.

      This is already in the game.

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    • Walten Paperclips wrote:
      Waddle Dee Guy wrote:

      Fume-Shroom

      Kabloom

      Premium - Rare

      Mushroom Plant

      4 Sun

      4/3

      Mushrooms ignore the Armored trait

      He's a cool guy, but sometimes he's kinda fumin'.

      This is already in the game.

      I forgot

      But that Fume-Shroom looks like Spore-Shroom for me, it is thin.

      The Puff-Shroom I thought was the one from PVZ

      Damnit

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    • Zombies from Big Wave Beach to Jurassic Marsh. Any missing ones, probably just check the other thread.

      Pompadour Conehead

      • Class: Hearty
      • Tribe: Vacation Zombie
      • Rarity: Rare
      • Stats: 3 BrainPvZH, 2 StrengthPvZH, 2 PvZH Armored Icon
      • Abilities: Amphibious, Armored 1

      Bikini Buckethead

      • Class: Hearty
      • Tribe: Vacation Zombie
      • Rarity: Rare
      • Stats: 5 BrainPvZH, 3 StrengthPvZH, 4 PvZH Armored Icon
      • Abilities: Amphibious, Armored 1

      Surfer's Wrath

      • Class: Hearty
      • Tribe: Vacation Trick
      • Rarity: Super-Rare
      • Stats: 6 BrainPvZH
      • Abilities: Destroy a plant, a zombie here becomes invulnerable

      Blockhead Zombie

      • Class: Beastly
      • Tribe: History Zombie
      • Rarity: Uncommon
      • Stats: 4 BrainPvZH, 3 StrengthPvZH, 5 HeartPvZH
      • Abilities: Immune to freeze

      Dodo Rider Imp

      • Class: Sneaky
      • Tribe: Pet Imp Zombie
      • Rarity: Uncommon
      • Stats: 5 BrainPvZH, 2 PvZH Anti-Hero Icon, 3 HeartPvZH
      • Abilities: Anti-Hero 2, After battle: Do a bonus attack

      Sloth Gargantuar

      • Class: Beastly
      • Tribe: Pet Gargantuar Zombie
      • Rarity: Super-Rare
      • Stats: 6 BrainPvZH, 6 StrengthPvZH, 5 HeartPvZH
      • Abilities: When destroyed: Fill all lanes with Yeti Imps

      Yeti Imp

      • Class: Beastly
      • Tribe: Pet Imp Zombie
      • Rarity: Token
      • Stats: 1 BrainPvZH, 2 StrengthPvZH, 2 HeartPvZH
      • Abilities: Amphibious

      Troglobite

      • Class: Brainy
      • Tribe: History Zombie
      • Rarity: Uncommon
      • Stats: 5 BrainPvZH, 3 StrengthPvZH, 3 HeartPvZH
      • Abilities: When played: Freeze a plant

      Undead Delivery

      • Class: Brainy
      • Tribe: History Mustache Trick
      • Rarity: Uncommon
      • Stats: 2 BrainPvZH
      • Abilities: Make a Lost Pilot here

      Lost Pilot

      • Class: Brainy
      • Tribe: History Mustache Zombie
      • Rarity: Token
      • Stats: 2 BrainPvZH, 3 StrengthPvZH, 2 HeartPvZH

      Excavator Zombie

      • Class: Hearty
      • Tribe: Professional Mustache Zombie
      • Rarity: Rare
      • Stats: 5 BrainPvZH, 3 StrengthPvZH, 4 HeartPvZH
      • Abilities: When this hurts a plant: Move that plant

      Return Bug

      • Class: Sneaky
      • Tribe: Pet Trick
      • Rarity: Uncommon
      • Stats: 2 BrainPvZH
      • Abilities: Bounce a zombie

      Porter Gargantuar

      • Class: Brainy
      • Tribe: Mustache Gargantuar Zombie
      • Rarity: Rare
      • Stats: 7 BrainPvZH, 5 StrengthPvZH, 5 HeartPvZH
      • Abilities: When destroyed: Make a random Mustache zombie here

      Imp Porter

      • Class: Crazy
      • Tribe: Professional Imp Zombie
      • Rarity: Rare
      • Stats: 1 BrainPvZH, 0 StrengthPvZH, 1 HeartPvZH
      • Abilities: Gravestone, At start of next turn: Turn into a random zombie that costs 6 BrainPvZH or less

      Relic Hunter Zombie

      • Class: Sneaky
      • Tribe: History Mustache Zombie
      • Rarity: Super-Rare
      • Stats: 3 BrainPvZH, 5 StrengthPvZH, 1 HeartPvZH
      • Abilities: Gravestone, When played: Move to a different lane

      The Rift of Gargantuar

      • Class: Beastly
      • Tribe: Party Gargantuar Trick
      • Rarity: Legendary
      • Stats: 6 BrainPvZH
      • Abilities: All Gargantuars get +3 StrengthPvZH/+3 HeartPvZH and do a bonus attack

      MC Zom-B

      • Class: Beastly
      • Tribe: Party Zombie
      • Rarity: Super-Rare
      • Stats: 3 BrainPvZH, 2 StrengthPvZH, 1 HeartPvZH
      • Abilities: Gravestone: All zombies get +1 StrengthPvZH/+1 HeartPvZH

      Breakdancer Zombie

      • Class: Crazy
      • Tribe: Dancing Zombie
      • Rarity: Super-Rare
      • Stats: 1 BrainPvZH, 1 StrengthPvZH, 1 HeartPvZH
      • Abilities: When played: Bounce all Dancing Zombies, get +1 BrainPvZH for each zombie bounced

      Boombox Zombie

      • Class: Crazy
      • Tribe: Party Zombie
      • Rarity: Super-Rare
      • Stats: 6 BrainPvZH, 2 StrengthPvZH, 2 HeartPvZH
      • Abilities: When played: All plants have 0 StrengthPvZH for a turn

      Jurassic Fossilhead

      • Class: Brainy
      • Tribe: History Zombie
      • Rarity: Super-Rare
      • Stats: 4 BrainPvZH, 2 StrengthPvZH, 3 HeartPvZH
      • Abilities: Start of turn: Draw a random Dinosaur Trick

      Raptor Kick

      • Class: Brainy
      • Tribe: Dinosaur Trick
      • Rarity: Token
      • Stats: 1 BrainPvZH
      • Abilities: Bounce a zombie

      Stegosaurus Flip

      • Class: Brainy
      • Tribe: Dinosaur Trick
      • Rarity: Token
      • Stats: 1 BrainPvZH
      • Abilities: Move a zombie to a random lane

      Pterodactyl's Flight

      • Class: Brainy
      • Tribe: Dinosaur Trick
      • Rarity: Token
      • Stats: 2 BrainPvZH
      • Abilities: Bounce a plant

      T. Rex Stampede

      • Class: Brainy
      • Tribe: Dinosaur Trick
      • Rarity: Token
      • Stats: 1 BrainPvZH
      • Abilities: Give a zombie frenzy

      Ankylosaurus Launcher

      • Class: Brainy
      • Tribe: Dinosaur Trick
      • Rarity: Token
      • Stats: 3 BrainPvZH
      • Abilities: Destroy a plant and zombie here

      Jurassic Gargantuar

      • Class: Beastly
      • Tribe: Gargantuar Zombie
      • Rarity: Rare
      • Stats: 7 BrainPvZH, 5 StrengthPvZH, 12 HeartPvZH

      Jurassic Bully

      • Class: Beastly
      • Tribe: History Zombie
      • Rarity: Rare
      • Stats: 4 BrainPvZH, 4 StrengthPvZH, 5 HeartPvZH
      • Abilities: End of turn: Stats always revert back to 4 StrengthPvZH/ 5 HeartPvZH
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    • Bungee Jumper (not Bungee Plumber)

      Proffesional Trick

      6 brains

      Destroy a Plant. Start of turn: You get brains equalent to that Plant's sun cost this turn

      Befriended Bungee Plumber just when the game got relased. Wants a buff of him.

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    • Shadow Plants from Modern Day

      Moonflower

      Shadow Plant

      Team-Up

      Class: Solar

      3SunPvZH

      3HeartPvZH

      Abilities: -Give 1SunPvZH every turn

      -When there's a Shadow Plant here and next door (not other Moonflowers), gives it +1StrengthPvZH 2HeartPvZH until destroyed.

      Does not understand why does Apple Mortar like studying so much.

      ==================================

      Nightshade

      Shadow Plant

      Class: Mega Grow

      2SunPvZH 2StrengthPvZH 2HeartPvZH

      Abilities: After combat here, do a bonus attack.

      "Well, Dusk was happy when she got her birthday presents, until she saw my present. It was empty." Shade said.

      ==================================

      Dusk Lobber

      Splash Damage 2

      Shadow Plant

      Class: Kabloom

      6SunPvZH 4StrengthPvZH 2HeartPvZH

      She is a cousin of Blooming Heart, a good sister of Shade, Moonflower's close friend. But, no one knows her big secret. It's in her dairy. It was "I can't believe that eggs are so good!"

      ==================================

      Shadow-shroom

      Shadow Plant Trick

      Class: Smarty

      2SunPvZH

      Abilities: Deal 2 damage to the Zombie Hero or any zombie every turn.

      Under the shadow is a good place, where mushrooms live.

      ==================================

      Grimrose

      Shadow Plant Trick

      Class: Smarty

      4SunPvZH

      Abilities: Destroy any zombie that has 5HeartPvZH or less.

      Likes dragging zombies very much.

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    • Spore Shroom

      Kabloom

      Mushroom Plant

      Premium - Rare

      4/3

      5 sun

      When a Zombie gets destroyed: Make a 2/1 Spore-Clone with Amphibious here

      He likes to camouflage. Anyway... Which one is him?

      Miner Zombie

      Sneaky

      Proffesional Zombie

      Premium - Super-Rare

      3/5

      5 brains

      Start of turn: Hide a random zombie in a gravestone

      His marriage with the tricycle is scheduled for 7th of July if you want to know.

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    • Waddle Dee Guy wrote:
      Spore Shroom

      Kabloom

      Mushroom Plant

      4/3

      5 sun

      When a Zombie gets destroyed: Make a 2/1 Spore-Clone with Amphibious here

      He likes to camouflage. Anyway... Which one is him?

      Miner Zombie

      Sneaky

      Proffesional Zombie

      3/5

      5 sun

      Start of turn: Hide a random zombie in a gravestone

      His marriage with the tricycle is scheduled for 7th of July if you want to know.

      Miner Zombie-must be 5 brains.

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    • Blover - Smarty - 4 Suns

      5 HeartPvZH

      2 StrengthPvZH

      When a Zombie gets bounced, destroy it.

      Tallnut Battlements - Guardian - 3 Suns

      12 HeartPvZH

      Team-up

      When played, every other Nuts get +1 health.

      Nugget Potato Mine - Guardian - 0 Sun

      1HeartPvZH

      Team-up

      When destroyed, do 1 damage to a zombie here.

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    • AngryBirds'sSuperFan wrote: Shadow Plants from Modern Day

      Moonflower

      Shadow Plant

      Team-Up

      Class: Solar

      3SunPvZH

      3HeartPvZH

      Abilities: -Give 1SunPvZH every turn

      -When there's a Shadow Plant here and next door (not other Moonflowers), gives it +1StrengthPvZH 2HeartPvZH until destroyed.

      Does not understand why does Apple Mortar like studying so much.

      ==================================

      Nightshade

      Shadow Plant

      Class: Mega Grow

      2SunPvZH 2StrengthPvZH 2HeartPvZH

      Abilities: After combat here, do a bonus attack.

      "Well, Dusk was happy when she got her birthday presents, until she saw my present. It was empty." Shade said.

      ==================================

      Dusk Lobber

      Splash Damage 2

      Shadow Plant

      Class: Kabloom

      6SunPvZH 4StrengthPvZH 2HeartPvZH

      She is a cousin of Blooming Heart, a good sister of Shade, Moonflower's close friend. But, no one knows her big secret. It's in her dairy. It was "I can't believe that eggs are so good!"

      ==================================

      Shadow-shroom

      Shadow Plant Trick

      Class: Smarty

      2SunPvZH

      Abilities: Deal 2 damage to the Zombie Hero or any zombie every turn.

      Under the shadow is a good place, where mushrooms live.

      ==================================

      Grimrose

      Shadow Plant Trick

      Class: Smarty

      4SunPvZH

      Abilities: Destroy any zombie that has 5HeartPvZH or less.

      Likes dragging zombies very much.

      Nightshade is literally a cheaper Repeater. The synergy with Moonflower doesn't help either.

      Dusklobber should cost 5, as the splash damage is nerfed

      Shadowshroom is just OP. You can kill the hero too easily with it.

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    • Pole-Vaulter

      Beastly



      Sports Proffesional Zombie

      4 brains

      4/2

      Start of Zombie Tricks: Destroy a random Team-Up Plant

      It's a small step for Zombies, but a big leap for this guy.

      Wizard Zombie

      Hearty

      History Zombie

      6 brains

      2/4

      Start of turn: Transform a Plant into a 0/1 Sheep

      That's for the goats!

      Elvis Brainsley (first PvZ)

      Hearty

      Dancing Zombie

      7 brains

      7/6

      Plants can't play tricks

      He's not dead! Oh wait, he is. He's a Zombie, right?

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    • Elephant Rider (Pet Imp Zombie)

      Class: PvZH Hearty IconHearty

      Stats: 7BrainPvZH

      , 5StrengthPvZH, 5HeartPvZH

      PvZH Armored Icon

      Armored 1. When played, heal all zombies next door by 3.

      Set - Rarity: Premium - Rare

      Loves trumpets.

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    • PeaVZ108 wrote:
      Elephant Rider (Pet Imp Zombie)

      Class: PvZH Hearty IconHearty

      Stats: 7BrainPvZH

      , 5StrengthPvZH, 5HeartPvZH

      PvZH Armored Icon

      Armored 1. When played, heal all zombies next door by 3.

      Set - Rarity: Premium - Rare

      Loves trumpets.

      You asked me to give you a link to the thread for non-cannon ideas yet you still post these here. Unless there's an elephant rider I don't know of or this is supose to be based of the tuskmaster 10.000 BC, then I'm wrong.

      If you want the link, I posted it here already.

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    • IslarPVZ wrote:
      PeaVZ108 wrote:
      Elephant Rider (Pet Imp Zombie)

      Class: PvZH Hearty IconHearty

      Stats: 7BrainPvZH

      , 5StrengthPvZH, 5HeartPvZH

      PvZH Armored Icon

      Armored 1. When played, heal all zombies next door by 3.

      Set - Rarity: Premium - Rare

      Loves trumpets.

      You asked me to give you a link to the thread for non-cannon ideas yet you still post these here. Unless there's an elephant rider I don't know of or this is supose to be based of the tuskmaster 10.000 BC, then I'm wrong.

      If you want the link, I posted it here already.

      I read the link and think I get your point. But I still see others putting non-cannon ideas though.

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    • Thyme Warp

      Solar

      Leafy Plant Trick

      4 Sun

      Revert all fighters' stats to base.

      Premium - Rare

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    • Perfume-Shroom (Mushroom Trick)

      Class: PvZH Smarty IconSmarty

      Stats: 6SunPvZH

      All zombies lose their strength.

      Set - Rarity: Premium - Super-Rare

      She sprays a cloud of purely concentrated love.

      P.S. This is not fan-made nor non-cannon. BTW I wasn't reading the instructions before so I kinda messed up back there.

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    • PeaVZ108 wrote:
      Perfume-Shroom (Mushroom Trick)

      Class: PvZH Smarty IconSmarty

      Stats: 6SunPvZH

      All zombies lose their strength.

      Set - Rarity: Premium - Super-Rare

      She sprays a cloud of purely concentrated love.

      If that so, it could be too easy. Should be 7 sun and effect all zombies to have 0 strength this turn.

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    • Fairy27 wrote:
      Sap-fling (I know he's on the Upcoming Content page but he doesn't have stats and everything)
      • Stats: 5 SunPvZH, 4 HeartPvZH
      • Tribe: Pinecone Tree Plant
      • Effect: When Played: Decrease a zombie's strength by...3?
      • Set - Rarity: Premium - Event
      • Card Description: "Sap puddles everywhere!"

      (Speed does not exist here, and I feel like it should be decreasing strength instead since he doesn't normally do damage.)

      TFW you got the ability and tribe right but not everything else. The link directs you to Sap Fling's stats and effect for now.

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    • Another idea:

      Jurassic Bully (History Zombie)

      Class: PvZH Hearty IconHearty

      Stats: 7BrainPvZH

      , 5StrengthPvZH, 5HeartPvZH

      PvZH Armored Icon

      Armored 1. Cannot be bounced.

      Set - Rarity: Premium - Rare

      Slow, stupid and smells bad. But hey, at least he's punctual.

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    • Turquoise Skull Zombie

      History Proffesional Zombie

      Hearty

      6 brains

      4/7

      Premium - Super-Rare

      You can see your opponents' cards by clicking on the Plant Hero

      The skull sees everything. Even that you're playing wihout your underwear.

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    • Some ideas:

      Witch Hazel

      Wizard Plant

      Class: Smarty

      6SunPvZH

      2StrengthPvZH 3HeartPvZH

      When played: Transform the zombie with highest health into 1StrengthPvZH 1HeartPvZH Basic Zombie.

      She was a normal plant that day, she fell into a trap by Wizard, found the hat, and became this.

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    • Raxel920 wrote: Thyme Warp

      Mega-grow or Solar (both change fighters' stats)

      Leafy Plant Trick

      4 Sun

      Revert all fighters' stats to base.

      Premium - Rare

      Probably Solar. The assumption here is that you don't run it while cards like Water Balloons or Scorch are still in effect, since that would increase stats (unless the opponent rebuffed them) and if I'm hearing correctly, this also means to heal all Teammates to full health, which is the base.

      Probably not going to be run in Chompzilla decks if used.

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    • White Radish

      Class: Guardian

      Cost: 1 SunPvZH.png

      Stats: 0 StrengthPvZH.png, 4 HeartPvZH.png

      Effect: Team-Up, Plants here can't be moved.

      Rarity: Premium - Uncommon

      ' ' ' ' 

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    • IslarPVZ wrote:
      White Radish

      Class: Guardian

      Cost: 1 SunPvZH.png

      Stats: 0 StrengthPvZH.png, 4 HeartPvZH.png

      Effect: Team-Up, Plants here can't be moved.

      Rarity: Premium - Uncommon

      "Spam me to protect your Sunflowers. SCREW YOU HEARTY HEROES!"

      Pretty strong for an Uncommon card

      Also fixed the description

        Loading editor
    • Fire Gourd

      Class: Kabloom

      Tribe: Squash Plant

      Cost: 3 SunPvZH.png

      Stats: 1 StrengthPvZH.png, 3 HeartPvZH.png

      EffectPvZH_Anti-Hero_Icon.png Anti-Hero 2Do damage equal to Fire Gourd's Strength here when a Zombie enters this lane.

      Rarity: Premium - Rare

         

      Heavenly Peach

      Class: Solar

      Tribe: Fruit Plant

      Cost: 3 SunPvZH.png

      StatsHeartPvZH.png

      Effect: Team-UpEnd of Turn: Heal Plants next door and your Hero for 3.

      Rarity: Premium - Uncommon

         

      Bamboo Shoot

      Class: Guardian

      Tribe: Tree Plant

      Cost: 4 SunPvZH.png

      Stats 2 StrengthPvZH.png, 2 HeartPvZH.png

      EffectTeam-Up, When a Zombie enters this lane, do 2 damage to that Zombie.

      Rarity: Premium - Rare

         

      Oak Archer

      Class: Guardian

      Tribe: Tree Plant

      Cost: 5 SunPvZH.png

      Stats 3 StrengthPvZH.png, 5 HeartPvZH.png

      EffectPvZH_Truestrike_Icon.png Bullseye

      Rarity: Premium - Rare

         

      Freeze Mushroom

      Class: Smarty

      Tribe: Mushroom Plant

      Cost: 2 SunPvZH.png

      Stats 1 StrengthPvZH.png, 2 HeartPvZH.png

      Effect: When this hurts a Zombie, Freeze that Zombie. Next turn onwards: When this hurts a Zombie, Freeze that Zombie and a random Zombie next door instead. (for a lack of better describing it.)

      Rarity: Premium - Rare

         

      Flame Mushroom

      Class: Kabloom

      Tribe: Mushroom Plant

      Cost: 2 SunPvZH.png

      Stats 1 StrengthPvZH.png, 2 HeartPvZH.png

      Effect: Start of turn: this gets +3 StrengthPvZH.png.

      Rarity: Premium - Uncommon


         

      Vigorous Broccoli

      Class: Smarty

      Tribe: Leafy Plant

      Cost: 4 SunPvZH.png

      Stats 0 StrengthPvZH.png, 4 HeartPvZH.png

      Effect: Team-UpEnd of turn: Bounce a Zombie here. Do 2 damage to the Zombie Hero.

      Rarity: Premium - Rare

         

      Pomegranate Machine Gun

      Class: Smarty

      Tribe: Fruit Plant

      Cost: 4 SunPvZH.png

      Stats 2 StrengthPvZH.png, 2 HeartPvZH.png

      Effect: Attacks here and next door.

      Rarity: Premium - Uncommon

         

      Acid Lemon

      Class: Kabloom

      Tribe: Fruit Plant

      Cost: 3 SunPvZH.png

      Stats 3 StrengthPvZH.png, 3 HeartPvZH.png

      Effect: Ignores Zombies' damage reducing traits. (like shielded and armored)

      Rarity: Premium - Rare

         

      Lord Bamboo

      Class: Kabloom

      Tribe: Tree Plant

      Cost: 3 SunPvZH.png

      Stats: StrengthPvZH.png, 1 HeartPvZH.png

      EffectWhen destroyed: Do 2 damage to a Zombie here and to two random Zombies or Zombie Hero.

      Rarity: Premium - Event

         

      Small Lotus

      Class: Smarty

      Tribe: Flower Plant

      Cost: 4 SunPvZH.png

      Stats: StrengthPvZH.png, 3 HeartPvZH.png

      Effect: Amphibious, When played on Water: This gains Splash Damage 2.

      Rarity: Premium - Rare

         

      Rafflesia

      Class: Smarty

      Tribe: Flower Plant

      Cost: 4 SunPvZH.png

      Stats: StrengthPvZH.png, 1 HeartPvZH.png

      Effect: Attacks the Zombie with highest Strength.

      Rarity: Premium - Rare

         

      Whirlwind Acorn

      Class: Guardian

      Tribe: Nut Plant

      Cost: 4 SunPvZH.png

      Stats: StrengthPvZH.png, 2 HeartPvZH.png

      EffectWhen Played: Destroy a Gravestone.

      Rarity: Premium - Super Rare

         

      Chestnut Hideout

      Class: Guardian

      Tribe: Nut Plant

      Cost: 4 SunPvZH.png

      Stats: StrengthPvZH.png, 3 HeartPvZH.png

      Effect: Start of Zombie Tricks: Make a 1 StrengthPvZH.pngHeartPvZH.png Small Chestnut Team with Team-Up here.

      Rarity: Premium - Rare

         

      Small Chestnut Team

      Class: Guardian

      Tribe: Nut Plant

      Cost: 1 SunPvZH.png

      Stats: StrengthPvZH.png, 3 HeartPvZH.png

      EffectTeam-Up

      Rarity: Common

         

      Bamboo Brother

      Class: Guardian

      Tribe: Tree Plant

      Cost: 3 SunPvZH.png

      Stats: StrengthPvZH.png, 8 HeartPvZH.png

      Effect: Team-UpWhen Played: This plant can't be hurt this turn.

      RarityPremium - Event

         

      Rose Swordsman

      Class: Kabloom

      Tribe: Flower Plant

      Cost: 4 SunPvZH.png

      Stats: StrengthPvZH.png, 4 HeartPvZH.png

      Effect: Double this strength, when its health becomes half or less.

      RarityPremium - Event

         

      Magic Mushroom

      Class: Kabloom

      Tribe: Mushroom Trick

      Cost: 3 SunPvZH.png

      Stats: 

      Effect: Make a 4 StrengthPvZH.png / 1 HeartPvZH.png Illusion-Shroom with Team-Up in a random lane that says "This says it's a Puff-Shroom for your opponent." Make two 1 StrengthPvZH.png / 1 HeartPvZH.png Puff-Shrooms with Team-Up in random lanes.

      RarityPremium - Event

         

      Illusion-Shroom

      Class: Kabloom

      Tribe: Mushroom Plant

      Cost: 2 SunPvZH.png

      Stats: StrengthPvZH.png, 1 HeartPvZH.png

      Effect: Team-Up, This says it's a Puff-Shroom for your opponent. End of turn: Tranform this into a 1 StrengthPvZH.pngHeartPvZH.png Puff-Shroom with Team-Up.

      RarityCommon

         

      Loquat

      Class: Kabloom

      Tribe: Fruit Plant

      Cost: 4 SunPvZH.png

      Stats: StrengthPvZH.png, 3 HeartPvZH.png

      EffectStart of turn: Move a random Zombie to here and randoms Zombies to next door. Do 1 damage to those Zombies.

      RarityPremium - Rare

         

      Asparagus

      Class: Smarty

      Tribe: Leafy Plant

      Cost: 2 SunPvZH.png

      Stats: StrengthPvZH.png, 1 HeartPvZH.png

      Effect: Attacks a random Zombie here or next door.

      RarityPremium - Uncommon

         

      Saucer

      Class: Smarty

      Tribe: Squash Trick

      Cost: 2 SunPvZH.png

      Stats: 

      Effect: Remove a Zombie. It is played again at the start of next turn.

      RarityPremium - Uncommon

         

      Horsebean

      Class: Mega-Grow

      Tribe: Bean Pea Plant

      Cost: 5 SunPvZH.png

      Stats: StrengthPvZH.png, 4 HeartPvZH.png

      Effect: After Combat here, this moves to a random lane.

      RarityPremium - Rare

         

      Groundcherry

      Class: Kabloom

      Tribe: Flower Berry Trick

      Cost: 2 SunPvZH.png

      Stats: 

      Effect: Reveal a Gravestone Zombie. Then do 3 damage to that Zombie.

      RarityPremium - Rare

         

      Anthurium

      Class: Mega-Grow

      Tribe: Flower Plant

      Cost: 5 SunPvZH.png

      Stats: StrengthPvZH.png, 3 HeartPvZH.png

      EffectWhen Played: Remove Plants' Strength nerfs. Then this gains +1 StrengthPvZH.png / +1 HeartPvZH.png for each Strength other Plants gain.

      RarityPremium - Rare

         

      Rotating Pineapple

      Class: Mega-Grow

      Tribe: Fruit Plant

      Cost: 2 SunPvZH.png

      Stats: StrengthPvZH.png, 6 HeartPvZH.png

      Effect: Team-Up, Your Hero can't be hurt by damage done by Tricks

      RarityPremium - Uncommon

         

      Mischief Radish

      Class: Kabloom

      Tribe: Root Plant

      Cost: 5 SunPvZH.png

      Stats: StrengthPvZH.png, 2 HeartPvZH.png

      Effect: When this does damage, damage another Zombie or Zombie Hero for a random amount of damage less.

      RarityPremium - Event

         

      Pumpkin Witch

      Class: Smarty

      Tribe: Squash Plant

      Cost: 4 SunPvZH.png

      Stats: StrengthPvZH.png, 5 HeartPvZH.png

      Effect: End of turn: Transform a random Zombie into a 0 StrengthPvZH.png/ 1 HeartPvZH.png Pumpkin-Head Zombie that says "End of turn: Do 1 damage to another Zombie.".

      RarityPremium - Event

         

      Pumpkin-Head Zombie

      Class: Crazy

      Tribe: Professional Zombie

      Cost: 1 BrainPvZH.png

      Stats: StrengthPvZH.png, 1 HeartPvZH.png

      EffectEnd of turn: Do 1 damage to another Zombie. When destroyed: make a 1 StrengthPvZH.png / 1 HeartPvZH.pngZombie here.

      RarityCommon

         

      Sunflower Singer

      Class: Solar

      Tribe: Flower Plant

      Cost: 4 SunPvZH.png

      Stats: StrengthPvZH.png, 1 HeartPvZH.png

      EffectWhen Played: All Plants get +1 StrengthPvZH.png/ +1 HeartPvZH.pngStart of turn: You get +1 SunPvZH.png this turn.

      RarityPremium - Event

         

      Snow Cotton

      Class: Smarty

      Tribe: Flower Plant

      Cost: 3 SunPvZH.png

      Stats: StrengthPvZH.png, 1 HeartPvZH.png

      Effect: When hurt: Make a 3 StrengthPvZH.png / 1 HeartPvZH.png Cotton Snowman next door that says "When played: Do 1 damage to random Zombies. Then freeze those Zombies."

      RarityPremium - Event

         

      Cotton Snowman

      Class: Smarty

      Tribe: Flower Root Plant

      Cost: 5 SunPvZH.png

      Stats: StrengthPvZH.png, 1 HeartPvZH.png

      EffectWhen played: Do 1 damage to random Zombies. Then freeze those Zombies.

      RarityCommon

         

      Agave

      Class: Kabloom

      Tribe: Leafy Plant,

      Cost: 5 SunPvZH.png

      Stats: StrengthPvZH.png, 3 HeartPvZH.png

      EffectPvZH_Anti-Hero_Icon.png Anti-Hero 3, This does double damage to Armored Zombies.

      RarityPremium - Event

         

      Jackfruit

      Class: Guardian

      Tribe: Fruit Plant

      Cost: 2 SunPvZH.png

      Stats: StrengthPvZH.png, 1 HeartPvZH.png

      EffectThis blocks a Gravestone Zombie from revealing. When destroyed: Make a 6 HeartPvZH.png Wall-nut with Team-Up here. 

      RarityPremium - Uncommon

         

      Kiwifruit

      Class: Mega-Grow

      Tribe: Animal Fruit Plant

      Cost: 6 SunPvZH.png

      Stats: StrengthPvZH.png, 3 HeartPvZH.png

      Effect: Fruits do a bonus attack after combat.

      RarityPremium - Event

         

      Pretty Little Plum

      Class: Smarty

      Tribe: Flower Berry Plant

      Cost: 3 SunPvZH.png

      Stats: StrengthPvZH.png, 1 HeartPvZH.png

      Effect: Splash damage 2.

      RarityPremium - Event

         

      Pitaya

      Class: Smarty

      Tribe: Cactus Fruit Plant

      Cost: 5 SunPvZH.png

      Stats: StrengthPvZH.png, 3 HeartPvZH.png

      Effect: Splash damage 2

      RarityPremium - Event

         

      Angel Starfruit

      Class: Kabloom

      Tribe: Fruit Plant

      Cost: 1 SunPvZH.png

      Stats: StrengthPvZH.png, 1 HeartPvZH.png

      Effect: Team-Up, Attacks a random Zombie each turn.

      RarityPremium - Event

         

      Bonksia (Match Flower Boxer)

      Class: Mega-Grow

      Tribe: Flower Plant

      Cost: 5 SunPvZH.png

      Stats: StrengthPvZH.png, 5 HeartPvZH.png

      Effect: Team-Up, Peas behind this get +2 StrengthPvZH.png. This gets +1 StrengthPvZH.png when this does damage.

      RarityPremium - Rare

         

      Flame Flower Queen

      Class: Solar

      Tribe: Flower Plant

      Cost: 3 SunPvZH.png

      Stats: StrengthPvZH.png, 3 HeartPvZH.png

      EffectPvZH_Strikethrough_Icon.png Strikethrough, this gets +1 StrengthPvZH.png/ +1 HeartPvZH.png when a Zombie exits this lane.

      RarityPremium - Rare

         

      DJ Morning Glory

      Class: Solar

      Tribe: Flower Plant

      Cost: 4 SunPvZH.png

      Stats: StrengthPvZH.png, 1 HeartPvZH.png

      Effect: When Played: All Plants get +1 StrengthPvZH.png/ +1 HeartPvZH.png. If you made atleast 6 SunPvZH.png this turn, all Plants get +2 StrengthPvZH.png/ +2 HeartPvZH.png instead.

      RarityPremium - Super Rare

        Loading editor
    • Rafflesia

      • Stats: 3 SunPvZH, 2 StrengthPvZH, 2 HeartPvZH
      • Tribe: Flower Plant
      • Effects:
        • Splash Damage 2
        • When this gets Destroyed: Do 2 damage to a random zombie.
      • Set - Rarity: Premium - Uncommon
      • Card Description: He's a good vendor, but are the projectiles actually bubbles? The children will need to recheck that.

      Primal Rafflesia

      • Stats: 4 SunPvZH, 1 StrengthPvZH, 3 HeartPvZH
      • Tribe: Flower Plant
      • Effects:
        • When this hurts a Zombie: Decrease that zombie's strength by 2.
        • When this gets Destroyed: Do 2 Damage to a random zombie.
      • Set - Rarity: Premium - Super-Rare
      • Card Description: He's a free and a gentle flower, aside from being the Jurassic king.

      Jurassic Gargantuar

      • Stats: 7 BrainPvZH, 4 StrengthPvZH, 10 HeartPvZH
      • Tribe: Gargantuar Zombie
      • Effect: (Nothing)
      • Set - Rarity: Premium - Event
      • Card Description: Bashing the plants out of existance, he knows how to protect himself well.
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    • Fairy27 wrote:

      Jurassic Gargantuar

      • Stats: 7 BrainPvZH, 3 StrengthPvZH, 10 HeartPvZH
      • Tribe: Gargantuar Plant
      • Effect: (Nothing)
      • Set - Rarity: Premium - Event
      • Card Description: Bashing the plants out of existance, he knows how to protect himself well.

      Gargantuar plant? How will it work?

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    • Librarian Bird wrote:
      Fairy27 wrote:

      Jurassic Gargantuar

      • Stats: 7 BrainPvZH, 3 StrengthPvZH, 10 HeartPvZH
      • Tribe: Gargantuar Plant
      • Effect: (Nothing)
      • Set - Rarity: Premium - Event
      • Card Description: Bashing the plants out of existance, he knows how to protect himself well.
      Gargantuar plant? How will it work?

      Oops, I messed up with the plants.

        Loading editor
    • Fairy27 wrote: Jurassic Gargantuar

      • Stats: 7 BrainPvZH, 3 StrengthPvZH, 10 HeartPvZH
      • Tribe: Gargantuar Zombie
      • Effect: (Nothing)
      • Set - Rarity: Premium - Event
      • Card Description: Bashing the plants out of existance, he knows how to protect himself well.

      Too UP. You should lower the cost to 5-6

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    • RandomzSunfish23901 wrote:

      Fairy27 wrote: Jurassic Gargantuar

      • Stats: 7 BrainPvZH, 3 StrengthPvZH, 10 HeartPvZH
      • Tribe: Gargantuar Zombie
      • Effect: (Nothing)
      • Set - Rarity: Premium - Event
      • Card Description: Bashing the plants out of existance, he knows how to protect himself well.
      Too UP. You should lower the cost to 5-6

      Just increasing the damage to 4 would be more than enough IMO.

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    • YammaYamer21 wrote:
      RandomzSunfish23901 wrote:

      Fairy27 wrote: Jurassic Gargantuar

      • Stats: 7 BrainPvZH, 3 StrengthPvZH, 10 HeartPvZH
      • Tribe: Gargantuar Zombie
      • Effect: (Nothing)
      • Set - Rarity: Premium - Event
      • Card Description: Bashing the plants out of existance, he knows how to protect himself well.
      Too UP. You should lower the cost to 5-6
      Just increasing the damage to 4 would be more than enough IMO.

      The weird thing is it was originally going to have 4 strength, but it might be OP, then I increased the health from 9 to 10 and lowered the strength from 4 to 3.

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    • Witch Hazel (Flower Plant)

      Class: PvZH Kabloom IconKabloom

      Stats: 2SunPvZH

      , 3HeartPvZH

      When a zombie is destroyed, make a 1StrengthPvZH

      , 1HeartPvZH Puff-Shroom with Team-Up there.

      Set - Rarity: Premium - Uncommon

      She likes using magic like...ALL THE TIME!

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    • 1 Brain - King's Fool - Beastly

      History Imp Zombie

      4 Health - 4 Strength

      When destroyed, add a King's Zlurpee to your opponen't hand.


      1 Sun - King's Zlurpee - Mega-Grow

      A plant gets + 3 Health and 3 Strength.

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    • Librarian Bird wrote:
      1 Brain - King's Fool - Beastly

      History Imp Zombie

      4 Health - 4 Strength

      When destroyed, add a King's Zlurpee to your opponen't hand.


      1 Sun - King's Zlurpee - Mega-Grow

      A plant gets + 3 Health and 3 Strength.

      Both are fanmade cards. Not canon to the PvZ franchise.

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    • Punk Zombie (Dancing Zombie)

      Class: PvZH Sneaky IconSneaky

      Stats: 2BrainPvZH

      , 1StrengthPvZH, 1HeartPvZH

      When this hurts a plant, bounce that plant.

      Set - Rarity: Premium - Event

      He banged his head into a sewing machine.


      Glitter Zombie (Dancing Zombie)

      Class: PvZH Hearty IconHearty

      Stats: 5BrainPvZH

      , 3StrengthPvZH, 1HeartPvZH

      Zombies next door can't be hurt.

      Set - Rarity: Premium - Event

      Glitter Zombie is the only zombie to have a love over rainbows, hence choosing it as her symbol of power.


      MC Zom-B (Dancing Zombie)

      Class: PvZH Crazy IconCrazy

      Stats: 4BrainPvZH

      , 2StrengthPvZH, 2HeartPvZH

      Gravestone. End of turn: Do 2 damage here and next door.

      Set - Rarity: Premium - Event

      He doesn't want you to know this, but his fancy bling he got was really from his grandma.


      Breakdancer Zombie (Dancing Zombie)

      Class: PvZH Brainy IconBrainy

      Stats: 3BrainPvZH

      , 2StrengthPvZH, 1HeartPvZH

      Gravestone. When this enters a lane, each zombie next door does a Bonus Attack.

      Set - Rarity: Premium - Event

      He stole the cap from Night Cap.


      Arcade Zombie (Science Dancing Zombie)

      Class: PvZH Hearty IconHearty

      Stats: 6BrainPvZH

      , 6HeartPvZH

      PvZH Armored Icon

      Armored 1. Start of turn: Make a 8-bit Zombie, Conehead or Buckethead in a random lane.

      Set - Rarity: Premium - Event

      To be honest, Arcade Zombie doesn't know what an arcade game is.


      Boombox Zombie (Dancing Party Zombie)

      Class: PvZH Crazy IconCrazy

      Stats: 5BrainPvZH

      , 6StrengthPvZH, 2HeartPvZH

      Gravestone. When revealed, do 6 damage.

      Set - Rarity: Premium - Event

      Now with updated technology that can spoil the eardrums of even the most resistant of Phat Beets.


      Hair Metal Gargantuar (Dancing Gargantuar Zombie)

      Class: PvZH Crazy IconCrazy

      Stats: 9BrainPvZH

      , 6StrengthPvZH, 6HeartPvZH

      When played, do 2 damage for each Gargantuar. All Gargantuars get +2StrengthPvZH

      , +2HeartPvZH.

      Set - Rarity: Premium - Event

      Always wondered how he managed to keep the guitar in perfect condition.

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    • Camo Cactus

      Class: Kabloom

      Tribe: Leafy Cactus Plant

      Stats: 3 sun, 3/2

      Ability: When destroyed: Do 2 damage to the zombie hero for each Cactus played

      Rarity: Premium - Event


      ZPG

      Class: Crazy

      Tribe: Science Trick

      Stats: 10 brains

      Ability: Do 6 damage for every Professional Zombie on field

      Rarity: Premium - Legendary

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    • PeaVZ108 wrote:

      Librarian Bird wrote:
      1 Brain - King's Fool - Beastly

      History Imp Zombie

      4 Health - 4 Strength

      When destroyed, add a King's Zlurpee to your opponen't hand.


      1 Sun - King's Zlurpee - Mega-Grow

      A plant gets + 3 Health and 3 Strength.

      Both are fanmade cards. Not canon to the PvZ franchise.

      Actually, they are.

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    • Drinking Monk

      Class: Hearty

      Tribe: Gourmet Zombie

      Cost: 4 BrainPvZH.png

      Stats: 2 StrengthPvZH.png, 4 HeartPvZH.png

      Effect: When its base Health becomes half or less, this gets +2 StrengthPvZH.png / +2 HeartPvZH.png and PvZH_Frenzy_Icon.pngFrenzy.

      Rarity: Premium - Rare

        

      Qigong Master

      Class: Sneaky

      Tribe: Sports Zombie

      Cost: 5 BrainPvZH.png

      Stats: 2 StrengthPvZH.png, 4 HeartPvZH.png

      Effect: Gravestone, Start of Zombie Tricks: Move a Plant from another lane to here. If there's a Plant here, Bounce that Plant here.

      Rarity: Premium - Rare

        

      Gong Zombie

      Class: Crazy

      Tribe: Mustache Zombie

      Cost: 4 BrainPvZH.png

      Stats: 1 StrengthPvZH.png, 5 HeartPvZH.png

      EffectWhen hurt: Make a 6 StrengthPvZH.png / 1 HeartPvZH.png Exploding Imp in a random lane.

      Rarity: Premium - Uncommon

        

      Nunchaku Zombie

      Class: Crazy

      Tribe: Sports Zombie

      Cost: 5 BrainPvZH.png

      Stats: 2 StrengthPvZH.png, 5 HeartPvZH.png

      EffectWhen hurt: Do 4 damage to the Plant here.

      Rarity: Premium - Rare

        

      Rocket Tiger Imp

      Class: Crazy

      Tribe: Imp Zombie

      Cost: 3 BrainPvZH.png

      Stats: 0 StrengthPvZH.png, 1 HeartPvZH.png

      Effect: End of turn: do 5 damage to the Plant Hero.

      Rarity: Premium - Rare

        

      Martial Arts Gargantuar

      Class: Beastly

      Tribe: Sports Gargantuar Zombie

      Cost: 5 BrainPvZH.png

      Stats: 5 StrengthPvZH.png, 5 HeartPvZH.png

      EffectAfterlife, When a Plant is played, this Zombie moves there.

      Rarity: Premium - Uncommon

        

      Un-petrified Gargantuar

      Class: Beastly

      Tribe: Sports Gargantuar Zombie

      Cost: 5 BrainPvZH.png

      Stats: 5 StrengthPvZH.png, 5 HeartPvZH.png

      Effect: When a Plant is played, this Zombie moves there.

      Rarity: Common

        

      Gunpower Gargantuar

      Class: Crazy

      Tribe: Gargantuar Zombie

      Cost: 6 BrainPvZH.png

      Stats: 5 StrengthPvZH.png, 8 HeartPvZH.png

      Effect: When Played: Do 2 damage to all Plants and Zombies. When hurt: Add a 0 StrengthPvZH.png / 1 HeartPvZH.png Rocket Tiger Imp to your hand that says "End of turn: do 5 damage to the Plant Hero."

      Rarity: Premium - Super Rare

        Loading editor
    • Lots of these zombies are powerful yet not too much. Really good, for the most part! Just that Gunpowder Garg might be a bit OP, since it has a chance to deal 5 unavoidable damage. Maybe lower its cost to 6 and have it put the Tiger Imp in your hand?

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    • Parrot

      Class: Crazy

      Tribe: Pet Science Pirate Zombie

      Stats: 6 brains, 4/1

      Ability: Do 1 damage to every plant for every plant on field

      Rarity: Premium - Super Rare


      Pumpking

      Class: Smarty

      Tribe: Squash Plant

      Stats: 4 sun, 2/5

      Ability: When this takes damage: Bounce this card

      Rarity: Premium - Uncommon

        Loading editor
    • Scaredy Shroom
      Class: Smarty
      Tribe: Mushroom Plant
      Cost: 1 sun
      Stats: 3/3
      Ability: If a zombie here has higher attack than this plant, this plant won't attack.
      Description: Biggest fan of Night Cap.

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    • Ice-shroom (Smarty) (Rare) (Mushroom Plant) (Cost: 5) (2/4)

      When played: Freeze all zombies.

      Drinking Zombie (Beastly) (Rare) (Fighter Zombie) (Cost: 4) (1/2)

      Start of next turn: This turns into a 6/4 with Frenzy.

        Loading editor
    • Walten Paperclips wrote:
      Ice-shroom (Smarty) (Rare) (Mushroom Plant) (Cost: 5) (2/4)

      When played: Freeze all zombies.

      Drinking Zombie (Beastly) (Rare) (Fighter Zombie) (Cost: 4) (1/2)

      Start of next turn: This turns into a 6/4 with Frenzy.

      - Just no, too OP and think about Jolly Holly.

      - Could be good but it's a risky play.

        Loading editor
    • Brickhead Zombie (Hearty) (Rare) (Professional Zombie) (Cost: 4) (1/8)

      -

      Sunday Edition Zombie (Beastly) (Legendary) (Professional Zombie) (Cost: 6) (2/5)

      When damaged: This gets +3/+0. If reaching 2 health or less, this gets Frenzy.

      Zombot Sphinx-inator (Hearty) (Legendary) (Science Zombie) (Cost: 8) (5/5)

      When played: All zombies get +0/+2. When damaging the plant hero, create a random gravestone in a random lane.

      Zombot Dark Dragon (Crazy) (Legendary) (Science Pet Zombie) (Cost: 9) (6/4)

      Splash Damage 4 When played: Do 2 damage to all the plants here.

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    • Heli-Cap Pilot (Buckethead Pilot Zombie)

      Class: Brainy

      Tribe: Professional Zombie

      Cost: 4 BrainPvZH.png

      Stats: 2 StrengthPvZH.png, 4 HeartPvZH.png

      EffectPvZH_Truestrike_Icon.png Bullseye, When this hurts the Plant Hero, this gets +2 StrengthPvZH.png.

      Rarity: Premium - Uncommon

        

      Coin Oparated Zombot Fighter (Zombie Fighter)

      Class: Sneaky

      Tribe: Imp Science Zombie

      Cost: 5 BrainPvZH.png

      Stats: 4 StrengthPvZH.png, 6 HeartPvZH.png

      Effect: PvZH_Deadly_Icon.png DeadlyWhen this hurts the Plant Hero, this moves to a random lane.

      Rarity: Premium - Rare

        

      Lightning Gun Zombie

      Class: Hearty

      Tribe: Science Zombie

      Cost: 2 BrainPvZH.png

      Stats: 2 StrengthPvZH.png, 3 HeartPvZH.png

      EffectWhen this hurts a damaged Plant, that Plant gets -3 StrengthPvZH.png.

      Rarity: Premium - Uncommon

          

      Zombot Arbiter-X

      Class: Sneaky

      Tribe: Science Zombie

      Cost: 6 BrainPvZH.png

      Stats: 6 StrengthPvZH.png, 5 HeartPvZH.png

      EffectPvZH_Deadly_Icon.png Deadly, When you play another Zombie, that Zombie is played in a Gravestone.

      Rarity: Premium - Super Rare

          

      Flying Gargantuar

      Class: Sneaky

      Tribe: Science Gargantuar Zombie

      Cost: 5 BrainPvZH.png

      Stats: 5 StrengthPvZH.png, 6 HeartPvZH.png

      Effect: All Gargantuars have PvZH_Anti-Hero_Icon.png Anti-Hero 3.

      Rarity: Premium - Rare

          

      Zombot Skyway (Transport Boat)

      Class: Crazy

      Tribe: Science Imp Trick

      Cost: 2 BrainPvZH.png

      Stats

      Effect: Terrain Modifier: When you play a Zombie here, make a 2 StrengthPvZH.png / 2 HeartPvZH.png Para-Imp in a random lane.

      Rarity: Premium - Super Rare

          

      Para-Imp (Flying Imp)

      Class: Sneaky

      Tribe:  Imp Zombie

      Cost: 1 BrainPvZH.png

      Stats: 2 StrengthPvZH.pngHeartPvZH.png

      Effect: -

      Rarity: Common

          

      Zombot Eagle Aerialist

      Class: Sneaky

      Tribe: Science Pet Zombie

      Cost: 8 BrainPvZH.png

      Stats: 6 StrengthPvZH.pngHeartPvZH.png

      Effect: When this hurts the Plant Hero, Bounce all Plants in a random lane.

      When destroyed: Make a 3 StrengthPvZH.png / 3 HeartPvZH.png Zombot Aerial Escape Pod here that says "Attacks here and next door. When this hurts a Plant, that Plant gets -1 StrengthPvZH.png."

      Rarity: Premium - Legendary

          

      Zombot Aerial Escape Pod

      Class: Hearty

      Tribe: Science Imp Zombie

      Cost: 6 BrainPvZH.png

      Stats: 3 StrengthPvZH.pngHeartPvZH.png

      Effect: Attacks here and next door. When this hurts a Plant, that Plant gets -1 StrengthPvZH.png.

      Rarity: Common

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    • Toxic Pea (Pea Plant)

      Class: PvZH Kabloom IconKabloom

      Stats: 4SunPvZH

      , 2StrengthPvZH, 2HeartPvZH

      All Peas have PvZH Anti-Hero Icon

      Anti-Hero 3.

      Set - Rarity: Premium - Event

      He has a radiant personality, maybe a little too radiant.


      Commando Pea (Pea Plant)

      Class: PvZH Mega-Grow IconMega-Grow

      Stats: 6SunPvZH

      , 3StrengthPvZH, 3HeartPvZH

      When played, each Pea does a bonus attack. After combat here, this does a bonus attack.

      Set - Rarity: Premium - Event

      His fully automatic, direct-damage style makes him stand out from the crowd.

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    • PeaVZ108 wrote: Toxic Pea (Pea Plant)

      Class: PvZH Kabloom IconKabloom

      Stats: 4SunPvZH

      , 2StrengthPvZH, 2HeartPvZH

      All Peas have PvZH Anti-Hero Icon

      Anti-Hero 3.

      Set - Rarity: Premium - Event

      He has a radiant personality, maybe a little too radiant.


      Commando Pea (Pea Plant)

      Class: PvZH Mega-Grow IconMega-Grow

      Stats: 6SunPvZH

      , 3StrengthPvZH, 3HeartPvZH

      When played, each Pea does a bonus attack. After combat here, this does a bonus attack.

      Set - Rarity: Premium - Event

      His fully automatic, direct-damage style makes him stand out from the crowd.

      Both sound like very interesting ideas, but I feel that the Commando pea should just cost 7 due to the fact that it does a bonus attack after combat. Other than that both great ideas

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    • IslarPVZ wrote:

      You do realize that all your icons are messed up, right? They should be:

      ((PvZH Icon|x))

      Replace the parentheses with brackets. X can be any of the following: strength, health, sun, brain.

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    • Agent Pea (Pea Plant)

      Class: PvZH Guardian IconGuardian

      Stats: 5SunPvZH

      , 3StrengthPvZH, 2HeartPvZH

      PvZH Truestrike Icon

      Bullseye. Team-Up. When this hurts the zombie hero, do 3 damage to a random zombie.

      Set - Rarity: Premium - Event

      Likes being undercover.

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    • GamerNerd i wrote:

      IslarPVZ wrote:

      You do realize that all your icons are messed up, right? They should be:

      ((PvZH Icon|x))

      Replace the parentheses with brackets. X can be any of the following: strength, health, sun, brain.

      {{PVZH Icon|brain}} does not work. It becomes Template:PVZH Icon

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    • RandomzSunfish23901 wrote:

      GamerNerd i wrote:

      IslarPVZ wrote:

      You do realize that all your icons are messed up, right? They should be:

      ((PvZH Icon|x))

      Replace the parentheses with brackets. X can be any of the following: strength, health, sun, brain.

      {{PVZH Icon|brain}} does not work. It becomes Template:PVZH Icon

      It's PvZH, not PVZH. Template:Angry

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    • Starfruit (Fruit Plant)

      Class: PvZH Guardian IconGuardian

      Stats: 5 SunPvZH

      , 1 StrengthPvZH, 5 HeartPvZH

      Team-Up. When played, plants here and next door can't be hurt this turn.

      Set - Rarity: Premium - Event

      Loves conveyor belts, skateboards and now futuristic jetpacks. WEEEEEE!!!

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    • [[File:|20px|link=Category:{{{1}}} cards]][[:Category:{{{1}}} cards|{{{1}}}]]

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    • Narcissus

      Class:PvZH Smarty IconSmarty

      TribeFlower

      Cost: 1 SunPvZH

      Stats: 1 StrengthPvZHHeartPvZH

      Effect: Amphibious, This gets +1 StrengthPvZH/ +1 HeartPvZH when this hurts the Zombie Hero.

      RarityPremium - Uncommon

        

      Ganoderma

      Class:PvZH Mega-Grow IconMega-Grow

      TribeMushroom

      Cost: 3 SunPvZH

      Stats: 3 StrengthPvZHHeartPvZH

      Effect: Plants next door can't be nerfed.

      RarityPremium - Rare

        

      Banana Tree

      Class:PvZH Solar IconSolar

      TribeBanana Tree Plant

      Cost: 5 SunPvZH

      Stats: 2 PvZH Strikethrough IconHeartPvZH

      Effect: This has double Strenght when Banana Tree's Health is above half.

      RarityPremium - Rare

        

      Nitration Mushroom

      Class:PvZH Kabloom IconKabloom

      TribeMushroom Plant

      Cost: 4 SunPvZH

      Stats: 3 StrengthPvZHHeartPvZH

      Effect: When played: Do 1 damage to the Zombie Hero for each Mushroom.

      RarityPremium - Uncommon

        

      Flax Cannon

      Class:PvZH Kabloom IconKabloom

      TribeFlower Plant

      Cost: 3 SunPvZH

      Stats: 6 StrengthPvZHHeartPvZH

      EffectWhen destroyed: The Zombie Hero draws two cards.

      RarityPremium - Uncommon

        

      Magic Vine

      Class:PvZH Kabloom IconKabloom

      TribeVine Plant

      Cost: 2 SunPvZH

      Stats: 3 StrengthPvZHHeartPvZH

      Effect: Does double damage to armored Zombies

      RarityPremium - Uncommon

        

      Bubble Flower

      Class:PvZH Kabloom IconKabloom

      TribeFlower Plant

      Cost: 4 SunPvZH

      Stats: 3 StrengthPvZHHeartPvZH

      Effect: Team-Up, Plants here get +3 StrengthPvZH when there's a Zapricot or Lightning Reed here. (or any other electric plant)

      RarityPremium - Uncommon

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    • Moonflower (Shadow Flower Plant)

      Class: PvZH Solar IconSolar

      Stats: 3 SunPvZH

      , 3HeartPvZH

      Team-Up. Start of turn: This gets +1 SunPvZH

      for each Shadow Plant this turn. Gives other Shadow Plants improved abilities.

      Set - Rarity: Premium - Super-Rare

      She's a fierce collaborator.


      Nightshade (Shadow Leafy Plant)

      Class: PvZH Solar IconSolar

      Stats: 5 SunPvZH

      , 4 StrengthPvZH, 4 HeartPvZH

      If there is a Moonflower in the field, this gets PvZH Strikethrough Icon

      Strikethrough.

      Set - Rarity: Premium - Rare

      Nightshade likes smacking zombies as much as the next plant.


      Shadow-Shroom (Shadow Mushroom Plant)

      Class: PvZH Guardian IconGuardian

      Stats: 3 SunPvZH

      , 6 HeartPvZH

      When hurt, do 2 damage to a zombie here. If there is a Moonflower on the field, its ability changes to, "When hurt, do 2 damage to each zombie".

      Set - Rarity: Premium - Rare

      One plant you would never want to share your food with.


      Dusk Lobber (Shadow Vine Plant)

      Class: PvZH Smarty IconSmarty

      Stats: 5 SunPvZH

      , 2 StrengthPvZH, 3 HeartPvZH

      Splash Damage 2. If there is a Moonflower on the field, this gets Splash Damage 3.

      Set - Rarity: Premium - Rare

      She has claustrophobia, but other than that she's afraid of nothin'.


      Grimrose (Shadow Flower Plant)

      Class: PvZH Solar IconSolar

      Stats: 6 SunPvZH

      , 4 HeartPvZH

      Team-Up. End of turn: Destroy a zombie here. If there is a Moonflower here, its ability changes to, "Team-Up. End of turn: Destroy zombies here and next door.".

      Set - Rarity: Premium - Rare

      Grimrose and Ghost Pepper hang out every week at Spooks Cafe, and they have a lot to talk about.

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    • Tangle Kelp (Amphibious)

      Class: Mega-Grow

      Cost: 3 SunPvZH

      Stats: 1 HeartPvZH

      Destroy a zombie with 2 HeartPvZH

      or less when destroyed. Do 1 StrengthPvZH to the Zombie Hero.

      We all thought he retired, at least until Big Wave Beach came out.


      Perfume-shroom

      Class: Smarty

      Cost: 4 SunPvZH

      Stats: 2 HeartPvZH

      1 StrengthPvZH

      This plant destroys any Pet Zombie it hits.

      When played: Bounce a random zombie.

      End of turn: This plant gets +1 HeartPvZH

      Recently retired from dinosaur hypnosis.

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    • Popcorn

      ClassPvZH Guardian IconGuardian

      Tribe: Corn Plant

      Cost: 2SunPvZH

      Stats: 0 StrengthPvZH.png,  1 HeartPvZH

      Effect: When destroyed: Do 2 damage to a Zombie here. Then make a 2 StrengthPvZH.png 1  HeartPvZH

       Popped Corn with Team-Up here.

      Rarity: Premium - Uncommon

        

      Popped Corn

      ClassPvZH Guardian IconGuardian

      Tribe: Corn Plant

      Cost: 1 SunPvZH

      Stats: 2 StrengthPvZH.png,  1 HeartPvZH

      EffectTeam-Up

      Rarity: Common

        

      Beetboxer

      ClassPvZH Guardian IconGuardian

      Tribe: Root Plant

      Cost: 5 SunPvZH

      Stats: 3 StrengthPvZH.png,  4 HeartPvZH

      Effect: (!) Counter 1

      (!) Sends back 1 damage to the attacker instead of taking 1.

      Rarity: Premium - Rare

        

      Shamrock

      ClassPvZH Kabloom IconKabloom

      Tribe: Leafy Plant

      Cost: 4 SunPvZH

      Stats: 0 StrengthPvZH.png,  5 HeartPvZH

      Effect: Anti-Hero 5

      Rarity: Premium - Rare

        

      Beeshooter

      ClassPvZH Guardian IconGuardian

      Tribe: Pea Animal Plant

      Cost: 3 SunPvZH

      Stats: 2 StrengthPvZH.png, 2 HeartPvZH

      Effect(!) Counter 1

      (!) Sends back 1 damage to the attacker instead of taking 1.

      Rarity: Premium - Uncommon

        

      Bamboom

      ClassPvZH Mega-Grow IconMega-Grow

      Tribe: Tree Plant

      Cost: 6 SunPvZH

      Stats: 4 StrengthPvZH.png,  4 HeartPvZH

      Effect: When played on heights: this gets +StrengthPvZH.png  +3 HeartPvZH

      Rarity: Premium - Super Rare

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    • Tile Turnip

      • Stats: Costs 3 SunPvZH
      • Tribe: Root Environment (Check PvZH upcoming content for lane modifier details)
      • Effect: When a plant does a bonus attack, plants here do a bonus attack as well.
      • Set - Rarity: Premium - Super-Rare
      • Card Description: Turnip the beat! DJ on the lane here!
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    • Monk Choy: Mega-Grow, 3 sun.

      Stats: 3/3

      End of turn: Regain any lost stats and gain +2/+1. (meaning that if it survives combat, it is healed to full health and any attack debuffs are undone)

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    • Monk choy Legendary Guardian 2 sun 3/4 Only attacks if zombie is in the lane. If a zombie is in its lane it does 2 bouse attacks after attacking. He waits for the perfect time to strike sometimes tolong.

      Sun bean Legendary Solar 5 sun Kill a zombie Gives +1 sun next turn he/she can make everyone brighter even zombies

      Dessert zombot Legendary Hearty 9 brains 7/8 Summons two 1/5 pyramid heads that says "armour 2" costs 4 brains It's great when you have two backups that can go through the sandy agceint times no problem

      Dragon zombot Legendary 7 brains 7/5 When this Destroy a plant another plant can't be placed in that lane for 1 turn it was too hard to train a dragon so they made one instead

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    • Gargantuar Vase (Gargantuar Vase Zombie)

      Class: PvZH Beastly IconBeastly

      Stats: 6BrainPvZH

      4HeartPvZH

      When destroyed, make a 5StrengthPvZH

      5HeartPvZH Smashing Gargantuar here.

      Set - Rarity: Premium - Uncommon

      Smashing Gargantuar once admitted that he had claustrophobia, but that doesn't stop him from living in a vase.

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    • Dave.rhead wrote: Monk choy Legendary Guardian 2 sun 3/4 Only attacks if zombie is in the lane. If a zombie is in its lane it does 2 bouse attacks after attacking. He waits for the perfect time to strike sometimes tolong.

      Sun bean Legendary Solar 5 sun Gives +1 sun next turn he/she can make everyone brighter even zombies

      Dessert zombot Legendary Hearty 9 brains 7/8 Summons two 1/5 pyramid heads that says "armour 2" costs 4 brains It's great when you have two backups that can go through the sandy agceint times no problem

      Dragon zombot Legendary 7 brains 7/5 When this Destroy a plant another plant can't be placed in that lane for 1 turn it was too hard to train a dragon so they made one instead

      What's the point in Sun Bean when Sunflower exists at a cheaper cost?

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    • Citron (from PvZ2)

      Class: PvZH Solar IconSolar

      2StrengthPvZH 2HeartPvZH

      When played: This get [[File:|20px|link=]]Strikethrough

      Best friend of Laser Bean.

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    • PeaVZ108 wrote:
      Gargantuar Vase (Gargantuar Vase Zombie)

      Class: PvZH Beastly IconBeastly

      Stats: 6BrainPvZH

      4HeartPvZH

      When destroyed, make a 5StrengthPvZH

      5HeartPvZH Smashing Gargantuar here.

      Set - Rarity: Premium - Uncommon

      Smashing Gargantuar once admitted that he had claustrophobia, but that doesn't stop him from living in a vase.

      ... What's the point of that? At least make it a random Garg.

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    • YammaYamer21 wrote:
      PeaVZ108 wrote:
      Gargantuar Vase (Gargantuar Vase Zombie)

      Class: PvZH Beastly IconBeastly

      Stats: 6BrainPvZH

      4HeartPvZH

      When destroyed, make a 5StrengthPvZH

      5HeartPvZH Smashing Gargantuar here.

      Set - Rarity: Premium - Uncommon

      Smashing Gargantuar once admitted that he had claustrophobia, but that doesn't stop him from living in a vase.

      ... What's the point of that? At least make it a random Garg.

      Kind of like a Smashing Gargantuar with an extra layer of shield. It can absorb a huge blow before being revealed. Plus, it's uncommon.

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    • AngryBirds'sSuperFan wrote:
      Citron (from PvZ2)

      Class: PvZH Solar IconSolar

      2StrengthPvZH 2HeartPvZH

      When played: This get [[File:|20px|link=]]Strikethrough

      Best friend of Laser Bean.

      Just a healthier version of Fume-Shroom. It can replace Fume-Shroom though.

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    • Dave.rhead
      Dave.rhead removed this reply because:
      I made a mistake with my first comment
      16:16, February 20, 2017
      This reply has been removed
    • RandomzSunfish23901 wrote:what's the point in sun bean when sun flower exists at a cheaper cost

      It kills a zombie and your opponent can't stop you from gaining +1 sun unless they do something so the plant hero can't play a trick when you wanted to use it.the sunflower can be easily killed and can't kill a zombie unless boosted which most opponents would use a trick to kill it.i just realized that it doesn't mention the kill a zombie sorry.

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    • Ice Flow

      Class: Guardian

      Tribe: Environment Trick

      Cost: 4 Sun

      When a Zombie is played here, move it to an adjacent lane if possible.

      Premium - Rare


      Mine Cart

      Class: Hearty 

      Tribe: History Environment Trick

      Cost: 4 Brainz

      When a Plant is played here, move it to an adjacent lane if possible.

      Premium - Rare


      Gold Leaf

      Class: Solar

      Tribe: Environment Plant Trick

      Cost: 2 Sun 

      Start of Turn: If there's a Plant here, you get +1 sun for this turn.

      Premium - Uncommon


      Boulder Trap

      Class: Smarty

      Tribe: Environment Trick

      Cost: 3 Sun

      When a Fighter is placed here, bounce all fighters here and next door. Then this lane returns to normal.

      Premium - Super Rare


      Tile Turnip Has already been done in exactly the way I was planning (Fairy27)


      Dark Alchemy

      Class: Beastly

      Tribe: History Science Environment Trick

      Cost: 3 Brainz

      When a Zombie is placed here, it gets + 2/2.

      Premium - Rare


      Paradoxial Portal

      Class: Brainy

      Tribe: Science Environment Trick

      Cost: 5 Brainz

      Start of turn: Create a random Zombie here that costs 4 Brainz or less.

      Premium - Super Rare

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    • Raxel920 wrote:

      Boulder Trap probably shouldn't be one. I feel like the traps are too neutral for this game.

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    • GamerNerd i wrote:

      Raxel920 wrote:

      Boulder Trap probably shouldn't be one. I feel like the traps are too neutral for this game.

      Honestly wouldn't be much of an issue. A trick is a trick. Thought thinking about it, it seems more fitting as a zombie trick than a plant one.

      As far as the trick's effect itself. Boulder Trap is kind of OP for its cost. Remember that Plants play their tricks on the same turn they use their fighters. A plant could use Boulder Trap then place a plant. That power should be more expensive or at least make if only affect one lane.

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    • Grapeshot

      • Sun Cost: 8 SunPvZH
      • Tribe: Berry Trick
      • Effect: Do 4 damage to zombies here and next door. Leave a Grape Puddle here.
      • Set - Rarity: Premium - Super-Rare
      • Card Description: SPLAT! Covered in puddle!

      Grape Puddle

      • Sun Cost: 3 SunPvZH
      • Tribe: Berry Environment
      • Effect: Zombies lose their traits here. (Don't want to rip-off Sap)
      • Set - Rarity: Token
      • Card Description: You can't underestimate a puddle of grapes.
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    • Cold Snapdragon

      ClassPvZH Smarty IconSmarty

      Tribe: Flower Dragon Plant

      Cost: 5 SunPvZH

      Stats: 3 StrengthPvZH.png ,1 HeartPvZH

      Effect: Splash Damage 3, When Played: PvZH_Frozen_Icon.png Freeze a Zombie. When this hurts a Zombie, PvZH_Frozen_Icon.png freeze that Zombie.

      Rarity: Premium - Super Rare


      Escape Root

      ClassPvZH Smarty IconSmarty

      Tribe: Root Plant

      Cost: 1 SunPvZH

      Stats: 0 StrengthPvZH.png ,1 HeartPvZH

      Effect: Team-Up, When Played: Bounce a Plant here. When Destroyed: Add a random explosive to your hand. (e.g. Berry Blast, Cherry Bomb, Potato Mine, Hot Date)

      Rarity: Premium - Rare

       

      Wasabi Whip

      ClassPvZH Guardian IconGuardian

      Tribe: Leafy Root Plant

      Cost: 6 SunPvZH

      Stats: 3 StrengthPvZH.png ,6 HeartPvZH

      Effect: When a Zombie is played, do 3 damage to that Zombie.

      Rarity: Premium - Super Rare

       

      Kiwibeast

      ClassPvZH Smarty IconSmarty

      Tribe: Fruit Plant

      Cost: 4 SunPvZH

      Stats: 1 StrengthPvZH ,1 HeartPvZH

      Effect: Splash Damage 1, When destroyed: Bounce a Zombie here. Then make a 2 StrengthPvZH / 3 HeartPvZH  Kiwibeastie with Splash Damage 2 here.

      Rarity: Premium - Super Rare

       

      Kiwibeastie

      ClassPvZH Smarty IconSmarty

      Tribe: Fruit Plant

      Cost: 5 SunPvZH

      Stats: 2 StrengthPvZH.png ,3 HeartPvZH

      Effect: Splash Damage 2, When destroyed: Bounce a Zombie here. Then make a 3 StrengthPvZH.png / 6 HeartPvZH.png Beastly Kiwi with Splash Damage 3 here.

      Rarity: Common

       

      Beastly Kiwi

      ClassPvZH Smarty IconSmarty

      Tribe: Fruit Plant

      Cost: 5 SunPvZH

      Stats: 3 StrengthPvZH.png ,6 HeartPvZH

      Effect: Splash Damage 3

      Rarity: Common

       

      Appel Mortar

      ClassPvZH Solar IconSolar

      Tribe: Fruit Plant

      Cost: 8 SunPvZH

      Stats: 3 StrengthPvZH.png ,5 HeartPvZH

      Effect: Attacks here and next door. When this hurts a Zombie, that Zombie gets -2 StrengthPvZH

      Rarity: Premium - Rare

       

      Missile Toe

      ClassPvZH Smarty IconSmarty

      Tribe: Leafy Berry Plant

      Cost: 4 SunPvZH

      Stats: 0 StrengthPvZH.png ,6 HeartPvZH

      Effect: End of turn: Add a Iceberg Missile to your hand.

      Rarity: Premium - Event

       

      Iceberg Missile

      ClassPvZH Smarty IconSmarty

      Tribe: Leafy Trick

      Cost: 1 SunPvZH

      Stats: -

      Effect: PvZH_Frozen_Icon.png Freeze Zombies here and next door.

      Rarity: Common

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    • AKEE (Fruit Plant)

      Class: PvZH Smarty IconSmarty

      Stats: 6SunPvZH

      , 1StrengthPvZH, 3HeartPvZH

      Attacks here and next door. This gets +1StrengthPvZH

      when it destroys a zombie.

      Set - Rarity: Premium - Rare

      "Katapulting" isn't really working out well for AKEE.

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    • Ackees are fruits actually, not flowers

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    • Thinker224 wrote:
      GamerNerd i wrote:

      Raxel920 wrote:

      Boulder Trap probably shouldn't be one. I feel like the traps are too neutral for this game.
      As far as the trick's effect itself. Boulder Trap is kind of OP for its cost. Remember that Plants play their tricks on the same turn they use their fighters. A plant could use Boulder Trap then place a plant. That power should be more expensive or at least make if only affect one lane.

      Whoops, forgot to add "After usage: this is destroyed"

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    • Coffee Bean (Bean Trick)

      Class - Kabloom

      Rarity - Premium - Rare

      Sun cost - 5

      Ability - All mushrooms get +3 Health.

      Coffee Bean never gets tired, he gets energy.

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    • Aleksio567 wrote: Coffee Bean (Bean Trick)

      Class - Kabloom

      Rarity - Premium - Rare

      Sun cost - 5

      Ability - All mushrooms get +3 Health.

      Coffee Bean never gets tired, he gets energy.

      Fits better in the Guardian class, because it boosts health.

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    • Imitater

      • Sun Cost: 3 SunPvZH
      • Tribe: No idea. Root Trick (?)
      • Effect: Transform into a random plant fighter that is from your deck. Draw a card.
      • Set - Rarity: Premium - Event
      • Card Description: He can imitate you, but he can't duplicate you since everyone has a special trait to keep.

      Sunday Edition Zombie (Meant to be a Newspaper Zombie upgrade)

      • Stats: 4 BrainPvZH, 1 StrengthPvZH, 6 HeartPvZH
      • Tribe: Professional Zombie
      • Effect: When Hurt: This gets +5 strength.
      • Set - Rarity: Premium - Event
      • Card Description: Sunday Edition newspapers are considered a favorite to zombies.
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    • Torchlight Zombie (History Zombie)

      Class: PvZH Sneaky IconSneaky

      Stats: 5BrainPvZH

      , 3StrengthPvZH, 3HeartPvZH

      PvZH Deadly Icon

      Deadly. All History zombies get +1StrengthPvZH, +1HeartPvZH when this hurts a plant.

      Set - Rarity: Premium - Event

      He's on fire, so don't get near him at all times.

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    • Parsnip (Root Plant)

      Class: PvZH Guardian IconGuardian

      4SunPvZH, 2StrengthPvZH

      , 3HeartPvZH

      Team-Up

      "Snip!" He is talking about his life though.

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    • AngryBirds'sSuperFan wrote: Parsnip (Root Plant)

      Class: PvZH Guardian IconGuardian

      4SunPvZH, 2StrengthPvZH

      , 3HeartPvZH

      Team-Up

      "Snip!" He is talking about his life though.

      So a weaker, more expensive Peanut?

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    • AngryBirds'sSuperFan wrote:
      Parsnip (Root Plant)

      Class: PvZH Guardian IconGuardian

      4SunPvZH, 2StrengthPvZH

      , 3HeartPvZH

      Team-Up

      "Snip!" He is talking about his life though.

      Here's what I'll suggest about Parsnip.

      Class: PvZH Mega-Grow IconMega-Grow

      Stats: 6SunPvZH

      , 3StrengthPvZH, 3HeartPvZH

      When played, this gets +1StrengthPvZH

      this turn. When destroyed, this does a Bonus Attack.

      Set - Rarity: Premium - Event

      "Snip!" He is talking about his life though.

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    • Primal Peashooter

      Class: Mega-Grow 

      Tribe: Pea Plant

      Cost:  4 Sun

      Stats: 3/4

      Ability: This ignores Armored and Sheilded on zombies.

      Premium - Rare


      Primal Wall-nut

      Class: Guardian

      Tribe: Nut Plant

      Cost: 3 Sun

      Stats: 6 Health

      Ability: This ignores Deadly and Splash Damage and negates Strikethrough.

      Premium - Super Rare


      Primal Potato Mine

      Class: Kabloom

      Tribe: Root Plant 

      Cost: 4 Sun

      Stats: 3 Health

      Ability: When destroyed: do 3 damage to Zombies here and next door.

      Premium - Rare

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    • Raxel920 wrote:
      Primal Peashooter

      Class: Mega-Grow 

      Tribe: Pea Plant

      Cost:  4 Sun

      Stats: 3/4

      Ability: This ignores Armored and Sheilded on zombies.

      Premium - Rare


      Primal Wall-nut

      Class: Guardian

      Tribe: Nut Plant

      Cost: 3 Sun

      Stats: 6 Health

      Ability: This ignores Deadly and Splash Damage and negates Strikethrough.

      Premium - Super Rare


      Primal Potato Mine

      Class: Kabloom

      Tribe: Root Plant 

      Cost: 4 Sun

      Stats: 3 Health

      Ability: When destroyed: do 3 damage to Zombies here and next door.

      Premium - Rare

      Primal Pea and Primal Potato Mine is coming though. On the next update.

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    • AngryBirds'sSuperFan wrote:
      Raxel920 wrote:
      Primal PeashooterClass: Mega-Grow 

      Tribe: Pea Plant

      Cost:  4 Sun

      Stats: 3/4

      Ability: This ignores Armored and Sheilded on zombies.

      Premium - Rare


      Primal Wall-nut

      Class: Guardian

      Tribe: Nut Plant

      Cost: 3 Sun

      Stats: 6 Health

      Ability: This ignores Deadly and Splash Damage and negates Strikethrough.

      Premium - Super Rare


      Primal Potato Mine

      Class: Kabloom

      Tribe: Root Plant 

      Cost: 4 Sun

      Stats: 3 Health

      Ability: When destroyed: do 3 damage to Zombies here and next door.

      Premium - Rare

      Primal Pea and Primal Potato Mine is coming though. On the next update.

      Not next update. They're completely unfinished and I have a feeling it's okay to make their stats when an upcoming plant is unfinished.

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    • Super-Fan Imp (Imp Sports Zombie)

      Class: PvZH Crazy IconCrazy

      Stats: 4BrainPvZH

      , 2StrengthPvZH, 2HeartPvZH

      Gravestone. When hurt, do 6 damage to a plant here.

      Set - Rarity: Premium - Event

      He explodes with rah-rah-rah flavor.

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    • Ice Queen Pea

      • Stats: 4 SunPvZH, 4 StrengthPvZH, 3 HeartPvZH
      • Tribe: Pea Tribe
      • Effects:
        • When this hurts a zombie, freeze that zombie.
        • If a zombie is frozen here, this gets +2 strength.
      • Set - Rarity: Premium - Event
      • Card Description: I scream, you scream, we all scream for her ice cream!
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    • I had this interesting idea for Imitator

      Imitator

      • Stats: 2 SunPvZH
      • Tribe: Root Trick
      • Effects:
        • When played: Draw a card
        • Shuffle this card back into your deck
      • Set - Rarity: Premium - Event
      • Card Description: Mom always said I could be anything I wanted to be.
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    • Adagio and Espie wrote:
      I had this interesting idea for Imitator

      Imitator

      • Stats: 2 SunPvZH
      • Tribe: Root Trick
      • Effects:
        • When played: Draw a card
        • Shuffle this card back into your deck
      • Set - Rarity: Premium - Event
      • Card Description: Mom always said I could be anything I wanted to be.

      So, it replaces itself in your hand and places itself in your deck? The only thing it can do is make you able to play forever.

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    • YammaYamer21 wrote:

      Adagio and Espie wrote:
      I had this interesting idea for Imitator

      Imitator

      • Stats: 2 SunPvZH
      • Tribe: Root Trick
      • Effects:
        • When played: Draw a card
        • Shuffle this card back into your deck
      • Set - Rarity: Premium - Event
      • Card Description: Mom always said I could be anything I wanted to be.

      So, it replaces itself in your hand and places itself in your deck? The only thing it can do is make you able to play forever.

      I think it would be an interesting concept for a card, but I do see that negative aspect of the card. I was inspired by a friends game where the card was a trick that would allow you each turn it was in play to shuffle one card in your hand for another in your deck.

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    • Adagio and Espie wrote:
      I had this interesting idea for Imitator

      Imitator

      • Stats: 2 SunPvZH
      • Tribe: Root Trick
      • Effects:
        • When played: Draw a card
        • Shuffle this card back into your deck
      • Set - Rarity: Premium - Event
      • Card Description: Mom always said I could be anything I wanted to be.

      Seems kind of pointless. I mean is there really a point in having a card whose only purpose is to draw one card? Only real purpose I see if exclusively for like a Bananasaurus Rex deck. If it was like draw 2 cards then reshuffle itself, that would make more sense. Then it should probably have like a 3 or 4 sun cost,

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    • Thinker224 wrote:

      Adagio and Espie wrote:
      I had this interesting idea for Imitator

      Imitator

      • Stats: 2 SunPvZH
      • Tribe: Root Trick
      • Effects:
        • When played: Draw a card
        • Shuffle this card back into your deck
      • Set - Rarity: Premium - Event
      • Card Description: Mom always said I could be anything I wanted to be.

      Seems kind of pointless. I mean is there really a point in having a card whose only purpose is to draw one card? Only real purpose I see if exclusively for like a Bananasaurus Rex deck. If it was like draw 2 cards then reshuffle itself, that would make more sense. Then it should probably have like a 3 or 4 sun cost,

      I like your idea, but I explained above what I was going for. Your idea does seem better though, and maybe a cost of 4 or 5 so that flourish still has some value

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    • Commando Pea (Pea Plant)

      Class: PvZH Mega-Grow IconMega-Grow

      Stats: 6SunPvZH

      , 3StrengthPvZH, 3HeartPvZH

      When played, each Pea does a bonus attack. After combat here, this does a bonus attack.

      Set - Rarity: Premium - Event

      His fully automatic, direct-damage style makes him stand out from the crowd.

      I had this same idea for Gatling Pea, since both are sort of army-related plants. Isn't that a funny coincidence?

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    • I don't know if this is decent, but whatever, I was thinking about this since a time ago:

      Hypno-shroom (Smarty) (Super-Rare) (Mushroom Plant) (Cost: 5) (0/1)

      When destroyed: Destroy a zombie here, then, create a hypnotized copy of the destroyed zombie with Team-Up here on the plant hero's side.

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    • Blover

      ClassPvZH Smarty IconSmarty

      Tribe: Leafy Trick

      Cost: 3 SunPvZH

      Stats: -

      Effect: Bounce all Zombies with 2 StrengthPvZH

      or less.

      Rarity: Premium - Rare

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    • Coconut Cannon

      Class: PvZH Kabloom IconKabloom

      Tribe: Fruit Plant

      Stats: 4SunPvZH 2StrengthPvZH 3HeartPvZH

      Abilities: It gets +1StrengthPvZH for each zombie it killed.


      Sun Bean

      Class: PvZH Solar IconSolar

      Tribe: Bean Plant

      Stats: 1SunPvZH 1HeartPvZH

      After destroyed: Gives the Plant Hero +1SunPvZH every start of turn.

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    • AngryBirds'sSuperFan wrote:
      Sun Bean

      Class: PvZH Solar IconSolar

      Tribe: Bean Plant

      Stats: 1SunPvZH 1HeartPvZH

      After destroyed: Gives the Plant Hero +1SunPvZH every start of turn.

      I mean, we have a Sunflower that does the same thing, except with Team-Up. Pretty much a rip-off.

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    • Chard Guard

      Class: Guardian

      Trribe: Leaf Plant

      Stats: 0/5, 4 sun Cost

      When hurt: Bounce a zombie here

      Its not that he annoys when he gets hurt, he just LOVES opera.

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    • AngryBirds'sSuperFan wrote:
      'Coconut Cannon'Class: PvZH Kabloom IconKabloom

      Tribe: Fruit Plant

      Stats: 4SunPvZH 2StrengthPvZH 3HeartPvZH

      Abilities: It gets +1StrengthPvZH for each zombie it killed.


      Sun Bean

      Class: PvZH Solar IconSolar

      Tribe: Bean Plant

      Stats: 1SunPvZH 1HeartPvZH

      After destroyed: Gives the Plant Hero +1SunPvZH every start of turn.

      Coco Cannon is basically a lesser Blooming Hearts with +1 Health.

      Sun Bean is basically Sunburn, except you can have 4. I was thinking something like this:


      Premium - Rare Sun Bean

      Cost: 1

      Class: Solar

      Tribe(s): Bean Plant

      Stats: 0/1

      Trait(s): Team-Up

      Effect: When Destroyed: The Zombie that destroyed this gains this effect: "Start of Turn: Give the Plant Hero +1 Sun."

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    • Lily Pad

      ClassPvZH Solar IconSolar

      Tribe: Leafy Flower Environment

      Cost: 2 SunPvZH

      Stats: -

      Effect: You may play non-amphibious Plants here. Plants here are Flowers.

      Rarity: Premium - Uncommon

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    • Rocking Gargantuar (NMT Gargantuar)

      Class: Crazy

      Tribe: Dancing Gargantuar Zombie

      Cost: 7

      Stats: 6/6

      Effect: Strikethrough.

      Rarity: Premium- Super Rare

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    • Walten Paperclips wrote: I don't know if this is decent, but whatever, I was thinking about this since a time ago:

      Hypno-shroom (Smarty) (Super-Rare) (Mushroom Plant) (Cost: 5) (0/1)

      When destroyed: Destroy a zombie here, then, create a hypnotized copy of the destroyed zombie with Team-Up here on the plant hero's side.

      There's a possibility that this could be messed up due to Zombie stuff. For example, take Zombot Drone Engineer: When a Science Zombie does damage, give it +1 strength. This would be mostly useless, since Science isn't a plant tribe. It may even help the zombies, since if it is on the Plant hero's side, it would still activate for enemy Zombies (since the text still reads "Zombies" rather than something like "allies"). The Zombie Hero simply needs to make sure that the hypnotized Engineer isn't killed.

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    • Power Snow

      Class: PvZH Smarty IconSmarty

      Stats: 3SunPvZH

      When played:Freeze zombies here and next door.

      ==

      Power Toss

      Class: PvZH Smarty IconSmarty

      Stats: 2SunPvZH

      When played: Bounce a zombie.

      ==========

      Power Zap

      Class: PvZH Kabloom IconKabloom

      Stats: 1SunPvZH

      When played: Destroy a zombie.with 3HeartPvZH or less.

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    • Power Snow is purely UP. Maybe "Freeze all Zombies" or "Freeze Zombies here and next door. Draw a card."

      Power Toss is a reverse situation of Power Snow. I'd say a 7-cost "Toss Zombies here and next door" would work better.

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    • Shrinking violet

      Legendary

      Solar

      Flower

      Cost 5

      0/1

      When a zombie is played here zombies here and next doorgets -2/-3

      Team up

      The only way she can keep her friends safe.

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    • Dave.rhead wrote: Shrinking violet

      Legendary

      Solar

      Flower

      Cost 6

      0/1

      When a zombie is played here zombies here and next doorgets -1/-2

      Team up

      The only way she can keep her friends safe.

      Underpowered. For 6 sun, it should reduce all stats of zombies here and next door to 1/1.

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    • GamerNerd i wrote:

      Walten Paperclips wrote: I don't know if this is decent, but whatever, I was thinking about this since a time ago:

      Hypno-shroom (Smarty) (Super-Rare) (Mushroom Plant) (Cost: 5) (0/1)

      When destroyed: Destroy a zombie here, then, create a hypnotized copy of the destroyed zombie with Team-Up here on the plant hero's side.

      There's a possibility that this could be messed up due to Zombie stuff. For example, take Zombot Drone Engineer: When a Science Zombie does damage, give it +1 strength. This would be mostly useless, since Science isn't a plant tribe. It may even help the zombies, since if it is on the Plant hero's side, it would still activate for enemy Zombies (since the text still reads "Zombies" rather than something like "allies"). The Zombie Hero simply needs to make sure that the hypnotized Engineer isn't killed.

      I was thinking about the idea of removing any ability that can boost enemy zombies while hypnotized (just keep those to the hypnotized zombies themselves, in Drone Engineer's case), and any ability that involves on creating additional zombies, obviously creates hypnotized zombies instead, and so. The point being: Of course those hypnotized copies wouldn't be 100% perfect copies, so the game doesn't break. Did I explain myself well enough?

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    • Walten Paperclips wrote:

      GamerNerd i wrote:

      Walten Paperclips wrote: I don't know if this is decent, but whatever, I was thinking about this since a time ago:

      Hypno-shroom (Smarty) (Super-Rare) (Mushroom Plant) (Cost: 5) (0/1)

      When destroyed: Destroy a zombie here, then, create a hypnotized copy of the destroyed zombie with Team-Up here on the plant hero's side.

      There's a possibility that this could be messed up due to Zombie stuff. For example, take Zombot Drone Engineer: When a Science Zombie does damage, give it +1 strength. This would be mostly useless, since Science isn't a plant tribe. It may even help the zombies, since if it is on the Plant hero's side, it would still activate for enemy Zombies (since the text still reads "Zombies" rather than something like "allies"). The Zombie Hero simply needs to make sure that the hypnotized Engineer isn't killed.

      I was thinking about the idea of removing any ability that can boost enemy zombies while hypnotized (just keep those to the hypnotized zombies themselves, in Drone Engineer's case), and any ability that involves on creating additional zombies, obviously creates hypnotized zombies instead, and so. The point being: Of course those hypnotized copies wouldn't be 100% perfect copies, so the game doesn't break. Did I explain myself well enough?

      That's what I was thinking, and I don't doubt that is what you meant. :P Just making sure because if they ripped the code for hypnotized ones from the originals then it would be a disaster.

      But you know, we had Trick-or-Traitor be a glitch a while ago. And that was.... interesting.

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    • It takes away -1/-2 aka 1 attack and 2 health and it does that to a zombie here and next door when a zombie is played.I meant to make the price 5.it has team up so you can hide it behind a plant.It works well with brier rose or power flower as it is a flower and is in the same class.Its a legendary for these reasons.I think I'm going to edit it so its cost 5 and it makes a zombie get -2/-3.

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    • //Yeah I'm reposting two of my guys. Sue me.

      Premium - Legendary AKEE

      Class: Kabloom

      Cost: 6

      Tribes: Fruit Plant

      Stats: 5/3

      Ability: When this deals damage, attack a random Zombie not here or the Zombie Hero for this Plant's Strength minus 1. Then, attack a different Zombie or the Zombie Hero for this Plant's Strength minus 2.


      Premium - Super-Rare Tree of Wisdom

      Class: Smarty

      Cost: 2

      Tribes: Tree Trick

      Effect: Draw two random cards from the game and a random Superpower.


      Premium - Legendary Arbiter-X

      Class: Sneaky

      Cost: 6

      Tribes: Science Zombie

      Stats: 4/6

      Trait(s): Amphibious

      Abiity: End of Turn: Move to a random lane. Plants in the lane this moved away from cannot attack this turn.


      Premium - Super-Rare Mecha-Drake

      Class: Hearty

      Cost: 8

      Tribes: Imp Science Zombie

      Stats: 3/7

      Ability: Zombies here and next door get Armored 2.

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    • Celery Stalker (Leafy Plant)

      Class: PvZH Mega-Grow IconMega-Grow

      Stats: 3SunPvZH

      , 3StrengthPvZH, 1HeartPvZH

      When moved, this does a Bonus Attack. End of turn: This plant moves to a random lane.

      Set - Rarity: Premium - Event

      Everyone's avoiding him lately, mainly because he "stalks" others and is a stalker after all.

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    • Walten Paperclips wrote:

      Commando Pea (Pea Plant)

      Class: PvZH Mega-Grow IconMega-Grow

      Stats: 6SunPvZH

      , 3StrengthPvZH, 3HeartPvZH

      When played, each Pea does a bonus attack. After combat here, this does a bonus attack.

      Set - Rarity: Premium - Event

      His fully automatic, direct-damage style makes him stand out from the crowd.

      I had this same idea for Gatling Pea, since both are sort of army-related plants. Isn't that a funny coincidence?

      Ikr. Wait, you had the exact same idea?

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    • PeaVZ108 wrote:

      Aleksio567 wrote: Coffee Bean (Bean Trick)

      Class - Kabloom

      Rarity - Premium - Rare

      Sun cost - 5

      Ability - All mushrooms get +3 Health.

      Coffee Bean never gets tired, he gets energy.

      Fits better in the Guardian class, because it boosts health.

      I have put it in Kabloom, because there are more mushrooms.

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    • AngryBirds'sSuperFan wrote:


      Power Snow Class: PvZH Smarty IconSmarty Stats: 3SunPvZH When played:Freeze zombies here and next door. ==========

      Power Toss

      Class: PvZH Smarty IconSmarty

      Stats: 2SunPvZH

      When played: Bounce a zombie.

      ==========

      Power Zap

      Class: PvZH Kabloom IconKabloom

      Stats: 1SunPvZH

      When played: Destroy a zombie.with 3HeartPvZH or less.

       

      I think they made Jolly Holly purposely only freeze Zombies next door because I would been too good to freeze 3 Zombies with one card. So you should nerf Power Snow a bit. Maybe freeze 2 random Zombies.

      Power Toss is just spring bean that cost 1 sun less.

      Power Zap is just a different way of doing 3 damage like Berry Blast. I'd change it to "Destroy a Zombie with 5 HeartPvZH.png or more" because if you can't defeat a Zombie with Sizzle, the highest damaging trick of Kabloom, then this can.

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    • Shield Generator Zombie

      Class; Hearty

      Tribe: Science Zombie

      Stats: 2/3, Cost (4)

      Gravestone.Zombies here and next door have Armored 1

      Completely overpowered deflector not included.

      Set: Premium- Rare.

      Cone Re-combobulator (Far future cone bot)

      Class: Brainy

      Tribe: Science Zombie

      Stats: 4/1, cost (6)

      Armored 1. When played: Gain +1 health for each card in your hand and +1 Attack for each other Science Zombie.

      Just wait until these go boom for make them better- Mechanic.

      Set: Premium- Legendary

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    • PeaVZ108 wrote:

      Walten Paperclips wrote:

      Commando Pea (Pea Plant)

      Class: