I agree that is should be like Mad Chemist, once per turn, not weak, but not as OP as before, can still be buffed and have synergy with Party Thyme.
And additionaly, Snowdrop is OP, its just the "cancer core" of Freeze decks, and I think that the bonus is too much comparing it to Arm Wrestler, that, additionaly can be re-used each turn, I think that it should be just +1/+1, because beign a 1 drop with good stats and a BROKEN effect, seems so good at freezing something and getting a 3/4 at turn 2.
It's stats are fine - a bit under average for a 4 cost plant, but they're manageable until he gets boosted by one of the few Mega-Grow tricks, namely Plant Food, Fertilizer and Embiggen. The reason I suggested mine is to stop his special effect from being probably among the 'best' common plant cards, it needs to be nerfed in some way to ensure actual balance.
SuperGaming101 wrote: Re-peat Moss should probably have a limit of how much bonus attacks he can have in a turn. I think he should have 3.
I'd say a limit of 2, but it does them both at the same time. So therefore, it'd do a total 4 damage on whatever unlucky zombie dares to be in the way unless it's armored 1/2 (2 or 0 damage respectively)
In my opinion, he's fine. He's heavily combo-dependant, weakening him if you don't have a Trick-based deck. But if it really has to be nerfed somewhat, then I'd say:
Limit its Bonus Attack to once per Phase(not turn; phase).
This would allow it to give its value out in most places(and yes, I am in favor of "cheezy" Superpower wins), but prevent it from being abused greatly by spamming Iceberg Lettuces, Fertilizers, and other such Tricks.
Actually, I would like Maniacal Laugh to be nerfed. Not much as to defeat its purpose, but a minor nerf. ▼
cost change: 6 → 7
I think a better thing to do would be to make it only give +4/+4 but cost 5. The fact of the matter is that they saved 6 brainz and spent it on a single unit, which can be countered via instant-kills, freezes, glass cannons, or your own overgrown weeds. I think it's fine where it is, and is a great game-changing card that gives lots of value to the chosen target that can easily be abused by both sides.
I would suggest that the stat increase reduces to +1/+1, compared to Arm Wrestler, this one is reaplicable.
Meh. I'd say that it's too weak, as we only have so many Freezes in a deck; you can have up to 16 Freezes in a deck, 4 as Tricks, 4 as one-use glass cannons, 4 as weak 2/2s that have to attack to Freeze, and 4 as pricey Legendaries with Splash Freeze, soon to reach 20 with Jolly Holly, which is also pricey and not as easy to use as the rest. Unless you've got a full deck for it, the odds that you get more than 3/4 is not too high. The only thing I'd say is make her a 1/1 initially to make it easier to rid of.