FANDOM


  • Welcome to the Weekly Balance Discussion, where we talk about the balance of the card at hand. First, we will have a card request. What do you think is cheap or broken? Tell me in the discussion!

      Loading editor
    • Re-Peat Moss. My idea is that it's effect should be nerfed to the following - "When a trick is played (still a plant trick), do 2 damage here."

        Loading editor
    • The Moss is good as it is. Powerful indeed, but too combo dependant to be broken. 

      IF it would to be fixed, make it like Mad Chemist - an extra attack only for the first trick played each turn. 

        Loading editor
    • Hm, that would be a good idea. But my view is if you spam Fertilizer on the little guy, you tear things up faster than you can say "Plants vs. Zombies". So there's that.

        Loading editor
    • Yeah, moss is way too OP. I hate it. >:(

        Loading editor
    • Zombot's Wrath isn't worth it to bring in any deck and its secondary effect is hard or not even possible to pull of. I even tried to make a deck around it. 

      This trick should have its cost decreased by 1 brain or have its effect changed.

      Like: When you have 4 or more Zombie in play, do double damage.

      or: When there's a Plant or Zombie in each lane, do double damage.

        Loading editor
    • And ParteTime, could you change the requirements to be a hero on this other thread.

        Loading editor
    • IslarPVZ wrote:
      Zombot's Wrath isn't worth it to bring in any deck and its secondary effect is hard or not even possible to pull of. I even tried to make a deck around it. 

      This trick should have its cost decreased by 1 brain or have its effect changed.

      Like: When you have 4 or more Zombie in play, do double damage.

      or: When there's a Plant or Zombie in each lane, do double damage.

      I'd probably agree with you. But regardless, Zombot's Wrath needs a buff to make it more viable other than have it's ultimate combo stripped to 2 heroes. (Impfinity, Electric Boogaloo.)

        Loading editor
    • I agree that is should be like Mad Chemist, once per turn, not weak, but not as OP as before, can still be buffed and have synergy with Party Thyme.

      And additionaly, Snowdrop is OP, its just the "cancer core" of Freeze decks, and I think that the bonus is too much comparing it to Arm Wrestler, that, additionaly can be re-used each turn, I think that it should be just +1/+1, because beign a 1 drop with good stats and a BROKEN effect, seems so good at freezing something and getting a 3/4 at turn 2.

        Loading editor
    • Re-peat Moss it is!

        Loading editor
    • Alright, back on track to Re-peat Moss.

      It's stats are fine - a bit under average for a 4 cost plant, but they're manageable until he gets boosted by one of the few Mega-Grow tricks, namely Plant Food, Fertilizer and Embiggen. The reason I suggested mine is to stop his special effect from being probably among the 'best' common plant cards, it needs to be nerfed in some way to ensure actual balance.

        Loading editor
    • Re-peat Moss should probably have a limit of how much bonus attacks he can have in a turn. I think he should have 3.

        Loading editor
    • Yeah, spamming some Fertilize on it also can defeat the zombie hero especially Captain Combustible, like the combo below:

      Blazing Bark + Plant Food + Re-Peat Moss = Rip Zombie Hero

        Loading editor
    • SuperGaming101 wrote:
      Re-peat Moss should probably have a limit of how much bonus attacks he can have in a turn. I think he should have 3.

      I'd say a limit of 2, but it does them both at the same time. So therefore, it'd do a total 4 damage on whatever unlucky zombie dares to be in the way unless it's armored 1/2 (2 or 0 damage respectively)

        Loading editor
    • Cprrckwlf
      Cprrckwlf removed this reply because:
      off topic
      05:29, December 9, 2016
      This reply has been removed
    • I think Re-Peat Moss's ability should only be activated when it is the first trick this turn.

      It can get out of hand pretty quick. 

        Loading editor
    • Agreed. REALLY quickly. Maybe too quick!

        Loading editor
    • I suggest a limit of 2 or 3.

        Loading editor
    • BoltBlizard wrote: Re-Peat Moss. My idea is that it's effect should be nerfed to the following - "When a trick is played (still a plant trick), do 2 damage here."

      ^Dats cool too.

        Loading editor
    • Maybe something like this:

      When you play a trick, this gets +2 strenght this turn.

      After Plants play: This does a bonus attack.

      So it attacks with a lot of strenght but the strenght only last for one turn. Similar to Cat lady.

      Also, it prevents cheesy wins when you block and use your superpower trick...

        Loading editor
    • Hm, that seems pretty good actually.

        Loading editor
    • In my opinion, he's fine. He's heavily combo-dependant, weakening him if you don't have a Trick-based deck. But if it really has to be nerfed somewhat, then I'd say:

      Limit its Bonus Attack to once per Phase(not turn; phase).

      This would allow it to give its value out in most places(and yes, I am in favor of "cheezy" Superpower wins), but prevent it from being abused greatly by spamming Iceberg Lettuces, Fertilizers, and other such Tricks.

        Loading editor
    • If RPM were like what Bolt-Blizzard said, he would be Kabloom.

        Loading editor
    • Anyway, post your suggestions for next time below.

        Loading editor
    • Mayflower? Jack 'o Lantern?

        Loading editor
    • Actually, I would like Maniacal Laugh to be nerfed. Not much as to defeat its purpose, but a minor nerf.

      BrainPvZH

      cost change: 6 → 7
        Loading editor
    • YammaYamer21 wrote:
      Mayflower? Jack 'o Lantern?

      Why do they need nerfs? They are just average for what they do.

        Loading editor
    • VeXJL wrote: Actually, I would like Maniacal Laugh to be nerfed. Not much as to defeat its purpose, but a minor nerf. BrainPvZH

      cost change: 6 → 7

      //It broke...

      I think a better thing to do would be to make it only give +4/+4 but cost 5. The fact of the matter is that they saved 6 brainz and spent it on a single unit, which can be countered via instant-kills, freezes, glass cannons, or your own overgrown weeds. I think it's fine where it is, and is a great game-changing card that gives lots of value to the chosen target that can easily be abused by both sides.

        Loading editor
    • SNOWDROP

      She is the hell of Freeze Decks

      I would suggest that the stat increase reduces to +1/+1, compared to Arm Wrestler, this one is reaplicable.

        Loading editor
    • LarryMoments wrote:
      SNOWDROP

      She is the hell of Freeze Decks

      I would suggest that the stat increase reduces to +1/+1, compared to Arm Wrestler, this one is reaplicable.

      Meh. I'd say that it's too weak, as we only have so many Freezes in a deck; you can have up to 16 Freezes in a deck, 4 as Tricks, 4 as one-use glass cannons, 4 as weak 2/2s that have to attack to Freeze, and 4 as pricey Legendaries with Splash Freeze, soon to reach 20 with Jolly Holly, which is also pricey and not as easy to use as the rest. Unless you've got a full deck for it, the odds that you get more than 3/4 is not too high. The only thing I'd say is make her a 1/1 initially to make it easier to rid of.

        Loading editor
    • Maniacal Laugh it is!

        Loading editor
    • But at least turn her into a 1/1!

        Loading editor
    • I want a buff for Zombot's Wrath. I said it earlier but I want them to change the bonus effect so you can use it as every crazy hero without using imp-throwing Garg.

        Loading editor
    • Guys. Thread's over.

        Loading editor
    • New thread please.

        Loading editor
    •   Loading editor
    • A zombie (Anonymous)
        Loading editor
Give Kudos to this message
You've given this message Kudos!
See who gave Kudos to this message
Community content is available under CC-BY-SA unless otherwise noted.