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  • Protanly
    Protanly closed this thread because:
    Discussion closed. Continuing here: http://plantsvszombies.wikia.com/wiki/Thread:364705
    19:48, June 16, 2015
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    • Hack Toadstool in Plants vs

      Hack Toadstool in Plants vs. Zombies 2 (OBB Edit)-0

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    • So maybe this world's Zombot will be flying all the time during the boss battle. And Lost City's EZ sounds like a ripoff of PoD...

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    • Tent = either independent spawner or shortcut tombstone

      Can it be destroyed?

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    • Uh...there's only 429 replies on number 16, this should be closed until there's 500...or is there a new rule I don't know about.

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    • I need help with editing the OBB!

      http://prntscr.com/7fqorp

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    • Lily8763cp wrote: Uh...there's only 429 replies on number 16, this should be closed until there's 500...or is there a new rule I don't know about.

      "Only forum moderators will make a continuation thread and will not do so until the old one has between 300 and 500 replies."

      It's stated on the rules page. You can have a look and see it for yourself if you need.

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    • Is kiwibeast a gemium or premium?

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    • Tallnuts2 wrote: Is kiwibeast a gemium or premium?

      Unknown

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    • Кездейсоқ Зомби wrote: So maybe this world's Zombot will be flying all the time during the boss battle. And Lost City's EZ sounds like a ripoff of PoD...

      Yeah I agree with that to. It would be the first Zombot that would be airborne during Zomboss battle.

      Although technically ZDD does fly, but only in the intro and not during Zomboss battle.

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    • デルタ影 wrote:

      Tallnuts2 wrote: Is kiwibeast a gemium or premium?

      Unknown

      Ah ok thanks, but is he still coming with the next update?

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    • Tallnuts2 wrote:

      デルタ影 wrote:


      Tallnuts2 wrote: Is kiwibeast a gemium or premium?

      Unknown
      Ah ok thanks, but is he still coming with the next update?

      Well, in the dev diary video when they chose their seeds, a kiwibeast seed packet was able to be seen unintentionally. So I guess.

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    • How do I put the OBB from ES File Explorer to the extracted patch file?

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    • Leonardo G. wrote:

      Tallnuts2 wrote:

      デルタ影 wrote:


      Tallnuts2 wrote: Is kiwibeast a gemium or premium?

      Unknown
      Ah ok thanks, but is he still coming with the next update?

      Well, in the dev diary video when they chose their seeds, a kiwibeast seed packet was able to be seen unintentionally. So I guess.

      Yeah I heard that too, but things are added and removed all the time in development. Nevertheless if he is coming, him and toadstool are the only ones I'm interested in and they are both premium/gemium, I'd prefer if they weren't but heck I don't mind supporting a game I love.

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    • Tallnuts2 wrote:

      Leonardo G. wrote:

      Tallnuts2 wrote:

      デルタ影 wrote:


      Tallnuts2 wrote: Is kiwibeast a gemium or premium?

      Unknown
      Ah ok thanks, but is he still coming with the next update?
      Well, in the dev diary video when they chose their seeds, a kiwibeast seed packet was able to be seen unintentionally. So I guess.
      Yeah I heard that too, but things are added and removed all the time in development. Nevertheless if he is coming, him and toadstool are the only ones I'm interested in and they are both premium/gemium, I'd prefer if they weren't but heck I don't mind supporting a game I love.

      1. That is true, things change in development.

      2. I'd prefer for it to be NOT premium, because if you count all the premium (excluding gem-premium), it totals to about FIFTY-TWO DOLLARS! This includes Sap-fling! I'm really shocked I spent my money on ALL of the plants (including Sap-fling) and I actually blew fifty-two dollars of cash.

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    • Leonardo G. wrote:

      Tallnuts2 wrote:

      Leonardo G. wrote:

      Tallnuts2 wrote:

      デルタ影 wrote:


      Tallnuts2 wrote: Is kiwibeast a gemium or premium?

      Unknown
      Ah ok thanks, but is he still coming with the next update?
      Well, in the dev diary video when they chose their seeds, a kiwibeast seed packet was able to be seen unintentionally. So I guess.
      Yeah I heard that too, but things are added and removed all the time in development. Nevertheless if he is coming, him and toadstool are the only ones I'm interested in and they are both premium/gemium, I'd prefer if they weren't but heck I don't mind supporting a game I love.

      1. That is true, things change in development.

      2. I'd prefer for it to be NOT premium, because if you count all the premium (excluding gem-premium), it totals to about FIFTY-TWO DOLLARS! This includes Sap-fling! I'm really shocked I spent my money on ALL of the plants (including Sap-fling) and I actually blew fifty-two dollars of cash.

      To be fair, it wasn't all up front.. I make enough money to spend on a game I love anyways :P

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    • Reapeageddon wrote:
      How do I put the OBB from ES File Explorer to the extracted patch file?

      HELP!

      I can't believe Bannana Cannon left because he was proven wrong about UI_SEEDPACKET_COWBOY being real

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    • RetroBowser wrote:

      Leonardo G. wrote:

      Tallnuts2 wrote:

      Leonardo G. wrote:


      Tallnuts2 wrote:

      デルタ影 wrote:



      Tallnuts2 wrote: Is kiwibeast a gemium or premium?

      Unknown
      Ah ok thanks, but is he still coming with the next update?
      Well, in the dev diary video when they chose their seeds, a kiwibeast seed packet was able to be seen unintentionally. So I guess.
      Yeah I heard that too, but things are added and removed all the time in development. Nevertheless if he is coming, him and toadstool are the only ones I'm interested in and they are both premium/gemium, I'd prefer if they weren't but heck I don't mind supporting a game I love.
      1. That is true, things change in development.

      2. I'd prefer for it to be NOT premium, because if you count all the premium (excluding gem-premium), it totals to about FIFTY-TWO DOLLARS! This includes Sap-fling! I'm really shocked I spent my money on ALL of the plants (including Sap-fling) and I actually blew fifty-two dollars of cash.

      To be fair, it wasn't all up front.. I make enough money to spend on a game I love anyways :P

      I'm just saying I was shocked I spent that many money, and I never said I didn't love the plants I purchased :)

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    • RetroBowser wrote:

      Leonardo G. wrote:

      Tallnuts2 wrote:

      Leonardo G. wrote:

      Tallnuts2 wrote:

      デルタ影 wrote:


      Tallnuts2 wrote: Is kiwibeast a gemium or premium?

      Unknown
      Ah ok thanks, but is he still coming with the next update?
      Well, in the dev diary video when they chose their seeds, a kiwibeast seed packet was able to be seen unintentionally. So I guess.
      Yeah I heard that too, but things are added and removed all the time in development. Nevertheless if he is coming, him and toadstool are the only ones I'm interested in and they are both premium/gemium, I'd prefer if they weren't but heck I don't mind supporting a game I love.

      1. That is true, things change in development.

      2. I'd prefer for it to be NOT premium, because if you count all the premium (excluding gem-premium), it totals to about FIFTY-TWO DOLLARS! This includes Sap-fling! I'm really shocked I spent my money on ALL of the plants (including Sap-fling) and I actually blew fifty-two dollars of cash.

      To be fair, it wasn't all up front.. I make enough money to spend on a game I love anyways :P

      Yeah they are all individual purchases at like £2-£4 I got everything, I put a little bit of money aside each week for pvz2, I'm a waiter so the amount varied. But in a few weeks I had everything and got the new stuff as it came out. The only thing I missed was ghost pepper, it's the limited time thing they need to sort out. I couldn't put aside that money during that time. I have no problem with supporting the game with in app purchases, but I do have a problem with the game giving a time slot to do it in.

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    • Reapeageddon wrote:

      Reapeageddon wrote:
      How do I put the OBB from ES File Explorer to the extracted patch file?

      HELP!

      I can't believe Bannana Cannon left because he was proven wrong about UI_SEEDPACKET_COWBOY being real

      It's there, but it's IMAGE_UI_PACKETS_COWBOY

      Offset 0x1dcc47d3

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    • Ghost pepper was useful in BWB because she can float over water,

      Sap fling was useful in FC,

      Dandelion is useful in LC against excavators,

      Get the pattern?

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    • Tallnuts2 wrote:

      Leonardo G. wrote:

      Tallnuts2 wrote:

      デルタ影 wrote:


      Tallnuts2 wrote: Is kiwibeast a gemium or premium?

      Unknown
      Ah ok thanks, but is he still coming with the next update?

      Well, in the dev diary video when they chose their seeds, a kiwibeast seed packet was able to be seen unintentionally. So I guess.

      Yeah I heard that too, but things are added and removed all the time in development. Nevertheless if he is coming, him and toadstool are the only ones I'm interested in and they are both premium/gemium, I'd prefer if they weren't but heck I don't mind supporting a game I love.

      well kiwi beast is not scrapped... Hopefully it will come out sometime! It's been in the code since early March

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    • Master3530 wrote:
      Tent = either independent spawner or shortcut tombstone

      Can it be destroyed?

      Can you give me a link to leaked info?

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    • Кездейсоқ Зомби wrote:

      Tallnuts2 wrote:

      Leonardo G. wrote:

      Tallnuts2 wrote:

      デルタ影 wrote:


      Tallnuts2 wrote: Is kiwibeast a gemium or premium?

      Unknown
      Ah ok thanks, but is he still coming with the next update?
      Well, in the dev diary video when they chose their seeds, a kiwibeast seed packet was able to be seen unintentionally. So I guess.
      Yeah I heard that too, but things are added and removed all the time in development. Nevertheless if he is coming, him and toadstool are the only ones I'm interested in and they are both premium/gemium, I'd prefer if they weren't but heck I don't mind supporting a game I love.
      well kiwi beast is not scrapped... Hopefully it will come out sometime! It's been in the code since early March

      Actually, I don't see him in coding anymore. IG has already posted what's new in Part 2, and there is nothing about Kiwi Beast, so I guess it got scrapped.

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    • Hmmm i agree

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    • The video ig gave us only mentions the features of lost city, the world itself, notice there was no mention of lava guava or toadstool when he listed the lost city plants near the start of the video, both of which people already have. From this we can assume that the only way kiwibeast will appear in the game is in the store (premium/gemium) if it comes at all, it's likely to be released shortly after lost city part 2. In past updates they had one premium/gemium with most worlds/parts and later released another.

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    • 4 new achievements found (not 3 as usual) !

      Here they are:

      "Spawn camping": Clear a level where 3 Imp Porters have established camps

      "Ragweeds to Riches": Create 5 new Gold Tiles in a single level with the Gold Leaf

      "Can't stop the Rock": Defeat 5 zombies with a single boulder trap ( ? )

      "Lost and Found": Complete Lost City


      Probable sun costs: Stallia - 0, Gold Leaf - 50.

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    • Rt genius0702 wrote: 4 new achievements found (not 3 as usual) !

      Here they are:

      "Spawn camping": Clear a level where 3 Imp Porters have established camps

      "Ragweeds to Riches": Create 5 new Gold Tiles in a single level with the Gold Leaf

      "Can't stop the Rock": Defeat 5 zombies with a single boulder trap ( ? )

      "Lost and Found": Complete Lost City


      Probable sun costs: Stallia - 0, Gold Leaf - 50.

      I am ashamed at PopCap for not using the Gold Karrot pun. Also do you have pictures of the achievements?

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    • Starfruity wrote:

      Rt genius0702 wrote: 4 new achievements found (not 3 as usual) !

      Here they are:

      "Spawn camping": Clear a level where 3 Imp Porters have established camps

      "Ragweeds to Riches": Create 5 new Gold Tiles in a single level with the Gold Leaf

      "Can't stop the Rock": Defeat 5 zombies with a single boulder trap ( ? )

      "Lost and Found": Complete Lost City


      Probable sun costs: Stallia - 0, Gold Leaf - 50.

      I am ashamed at PopCap for not using the Gold Karrot pun. Also do you have pictures of the achievements?

      Gold Leaf isn't a horrible pun for them to use, but it's not the best. And the achievements are in IG Gaming's video.

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    • 1. Does that mean it's not gonna be called Gold Carat? Sad.

      2. I'm happy Kiwibeat is no longer a thing.

      3. Boulder Trap? Intresting..

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    • Btw, am I the only one who is more excited with new zombies than plants? If Gold Leaf won't increase its price and stay at 50, it will be rather useful in other worlds, especially in DA.

      And why do they in PopCap make identical plants with slowing/stunning effect?! Iceberg Lettuce and Chili Bean are ok, and Stunion too, but isn't it enough? What for is Stallia then?! Why not to add plants from PvZ 1 that most part of players loves? Pumpkin, Garlic, Umbrella Leaf and more are waiting for their debut in PvZ 2. I want to believe Stallia and Gold Leaf won't disappoint me (2 plants in part 2 again, i'm crying).

      And 3 new zombies in Part 2! This is great!

      I can suppose that Totem Dropper was an early version of Imp Porter. The first sets totems, the second sets tents, and both totems and tents work similar (spawn zombies), see?

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    • Rt genius0702 wrote:
      Btw, am I the only one who is more excited with new zombies than plants?

      Me too. Stalia is WUT and Gold Leaf was expected from the whole beginning, while zombies look nice(except relic hunter).

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    • help i cant find the Peadeafult in the obb (that 1zulu made) please help

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    • And also, have you seen in IG's video (begins at 2:34) something about Quest Challenge? There are tasks to defeat each kind of zombies from all words. Are they going to be in Travel Log or it's a separate section?

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    • Rt genius0702 wrote:
      Btw, am I the only one who is more excited with new zombies than plants? If Gold Leaf won't increase its price and stay at 50, it will be rather useful in other worlds, especially in DA.

      And why do they in PopCap make identical plants with slowing/stunning effect?! Iceberg Lettuce and Chili Bean are ok, and Stunion too, but isn't it enough? What for is Stallia then?! Why not to add plants from PvZ 1 that most part of players loves? Pumpkin, Garlic, Umbrella Leaf and more are waiting for their debut in PvZ 2. I want to believe Stallia and Gold Leaf won't disappoint me (2 plants in part 2 again, i'm crying).

      And 3 new zombies in Part 2! This is great!

      I can suppose that Totem Dropper was an early version of Imp Porter. The first sets totems, the second sets tents, and both totems and tents work similar (spawn zombies), see?

      All stunning plants are supposed to have some sort of purpose. Iceburg Lettuce was for Explorer Zombie. Chili Bean fitted the Wild West. Stunion was used to stun Cave Zombies. (even though I find it better than Iceburg Lettuce) So Stallia? It doesn't fit, and it only slows down zombies instead of stopping them entirely. Maybe it'll have a fast/mediocore recharge. I'm also curious to see the new plant's appearances, Gold Leaf is obviously a leaf, but Stallia mentions spores, so it could be another mushroom. Though, its name seems to be a pun of stall and dahlia. (which is a flower)

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    • And then again, they ruined the new world e_e

      I mean, three new zombies? And none of the new plants counter them? Are you kidding me? And why the heck we need another plant like Iceberg Lettuce/Stunion?

      PopCap learned nothing with the previous worlds. Is a BAD IDEA have Imps that spawns by themselves, because then the zombies spawns too early, like in DA and FC e_e Unless they fixed that, they should stop doing that.

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    • For the OBB hackers around who were lost with the command line, I released a new version of the patcher, now with a GUI:

      Mod2

      Get it here: OBBPatcher v0.02


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    • Blizzardblade wrote:
      Rt genius0702 wrote:
      Btw, am I the only one who is more excited with new zombies than plants? If Gold Leaf won't increase its price and stay at 50, it will be rather useful in other worlds, especially in DA.

      And why do they in PopCap make identical plants with slowing/stunning effect?! Iceberg Lettuce and Chili Bean are ok, and Stunion too, but isn't it enough? What for is Stallia then?! Why not to add plants from PvZ 1 that most part of players loves? Pumpkin, Garlic, Umbrella Leaf and more are waiting for their debut in PvZ 2. I want to believe Stallia and Gold Leaf won't disappoint me (2 plants in part 2 again, i'm crying).

      And 3 new zombies in Part 2! This is great!

      I can suppose that Totem Dropper was an early version of Imp Porter. The first sets totems, the second sets tents, and both totems and tents work similar (spawn zombies), see?

      All stunning plants are supposed to have some sort of purpose. Iceburg Lettuce was for Explorer Zombie. Chili Bean fitted the Wild West. Stunion was used to stun Cave Zombies. (even though I find it better than Iceburg Lettuce) So Stallia? It doesn't fit, and it only slows down zombies instead of stopping them entirely. Maybe it'll have a fast/mediocore recharge. I'm also curious to see the new plant's appearances, Gold Leaf is obviously a leaf, but Stallia mentions spores, so it could be another mushroom. Though, its name seems to be a pun of stall and dahlia. (which is a flower)

      Not to mention Popcap keeps us players longer by not yet releasing Pumpkin and Garlic. Although I do hope that they don't make any more Movement Strategic plants, I'm perfectly happy with the ones we have, all very well balanced.

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    • Balam Ajaw wrote:
      And then again, they ruined the new world e_e

      I mean, three new zombies? And none of the new plants counter them? Are you kidding me? And why the heck we need another plant like Iceberg Lettuce/Stunion?

      PopCap learned nothing with the previous worlds. Is a BAD IDEA have Imps that spawns by themselves, because then the zombies spawns too early, like in DA and FC e_e Unless they fixed that, they should stop doing that.

      Are you talking about Part 1, because there are plants that counter a zombie. A.K.E.E. = Shovel Zombie, Red Stinger = Parasol and Pilot Zombie, and Endurian is just cool and useful(like I knew it would).

      And if you are talking about Part 2, unless you know the new plants and zombie, you can't argue that they've ruined anything because you don't even know what it is.

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    • EpicGentleman wrote:

      Not to mention Popcap keeps us players longer by not yet releasing Pumpkin and Garlic. Although I do hope that they don't make any more Movement Strategic plants, I'm perfectly happy with the ones we have, all very well balanced.

      I doubt either of them will come to PvZ2.

      Pumpkin was OP, and would render a lot of defensive plants useless. Garlic probably was just replaced by Sweet Potato.

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    • 1Zulu wrote:
      For the OBB hackers around who were lost with the command line, I released a new version of the patcher, now with a GUI:

      Mod2


      Get it here: OBBPatcher v0.02

      You program in Java? If yes, then can you teach me ho to do this? Cuz I started learning it, but I still didn't understand it fully.

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    • EpicGentleman wrote:
      Balam Ajaw wrote:
      And then again, they ruined the new world e_e

      I mean, three new zombies? And none of the new plants counter them? Are you kidding me? And why the heck we need another plant like Iceberg Lettuce/Stunion?

      PopCap learned nothing with the previous worlds. Is a BAD IDEA have Imps that spawns by themselves, because then the zombies spawns too early, like in DA and FC e_e Unless they fixed that, they should stop doing that.

      Are you talking about Part 1, because there are plants that counter a zombie. A.K.E.E. = Shovel Zombie, Red Stinger = Parasol and Pilot Zombie, and Endurian is just cool and useful(like I knew it would).

      And if you are talking about Part 2, unless you know the new plants and zombie, you can't argue that they've ruined anything because you don't even know what it is.

      What are you talking about? Haven't you read anything about the plants and zombies in Part 2 in this thread and the previous one?  What are you reading then? Just in my comment all the previous ones were about the new plants and zombies e-e

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    • 1Zulu wrote:

      EpicGentleman wrote:

      Not to mention Popcap keeps us players longer by not yet releasing Pumpkin and Garlic. Although I do hope that they don't make any more Movement Strategic plants, I'm perfectly happy with the ones we have, all very well balanced.

      I doubt either of them will come to PvZ2.

      Pumpkin was OP, and would render a lot of defensive plants useless. Garlic probably was just replaced by Sweet Potato.

      Pumpkin isn't because it has a much higher sun cost than most plants, they'll give it a sluggish recharge time which means it'll take while to give your plants one Pumpkin, and it doesn't do special things like Tall-nut's blocking, Chardguards throwback, Sweet Potato's attraction, Peanut's firing ability, Endurian's hit back, and Red Stinger's column adaptation. You can't say it makes all Defensice plant useless because he doesn't have those abilities.

      Garlic and Sweet Potato have different purposes and not to mention the massive sun difference. If you had both, you could funnel the plants into a single lane which would be really useful, zombie you couldn't really do with only Sweet Potato.

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    • 1Zulu wrote:
      For the OBB hackers around who were lost with the command line, I released a new version of the patcher, now with a GUI:

      Mod2


      Get it here: OBBPatcher v0.02

      I can't open it, it gives me a error!

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    • This is a perfect world to introduce Umbrella Leaf, I'm suprised that no one mention it before. But instead we gonna have a clone of the Stunion e_e, are you kidding me?

      Also the Skull Zombie is like a Mini Gargantuar Prime, but more OP since doesn't have a weakness like the E.M.Peach e_e

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    • Balam Ajaw wrote:
      This is a perfect world to introduce Umbrella Leaf, I'm suprised that no one mention it before. But instead we gonna have a clone of the Stunion e_e, are you kidding me?

      Also the Skull Zombie is like a Mini Gargantuar Prime, but more OP since doesn't have a weakness like the E.M.Peach e_e

      Weaker health? No off-screen attacks hopefully?

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    • Brainulator9 wrote:
      Balam Ajaw wrote:
      This is a perfect world to introduce Umbrella Leaf, I'm suprised that no one mention it before. But instead we gonna have a clone of the Stunion e_e, are you kidding me?

      Also the Skull Zombie is like a Mini Gargantuar Prime, but more OP since doesn't have a weakness like the E.M.Peach e_e

      Weaker health? No off-screen attacks hopefully?

      He should steal sun to shoot.

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    • I don't really know why Balam thinks that the new zombies don't have plants in Lost City to counter in Part 2. Besides, it could be the previous plants that are counters. Because, Relic Hunter Zombie is a Swashbuckler clone. Probably can be dealt with Blover. Turqoise Skull Zombie is a Ra Zombie with a threatening power. We can probably took back the sun before it is stolen just like the Ra Zombie. Imp Porters....maybe Stallia is a counter for Imp Porters. And yet here we are, jumping to conclusions before it is actually released. This is why I trust offical Popcap information.

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    • PnFforever wrote:
      I don't really know why Balam thinks that the new zombies don't have plants in Lost City to counter in Part 2. Besides, it could be the previous plants that are counters. Because, Relic Hunter Zombie is a Swashbuckler clone. Probably can be dealt with Blover. Turqoise Skull Zombie is a Ra Zombie with a threatening power. We can probably took back the sun before it is stolen just like the Ra Zombie. Imp Porters....maybe Stallia is a counter for Imp Porters. And yet here we are, jumping to conclusions before it is actually released. This is why I trust offical Popcap information.

      Because I saw the future... And I know how works PopCap e_e

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    • Balam Ajaw wrote:
      This is a perfect world to introduce Umbrella Leaf, I'm suprised that no one mention it before. But instead we gonna have a clone of the Stunion e_e, are you kidding me?

      Also the Skull Zombie is like a Mini Gargantuar Prime, but more OP since doesn't have a weakness like the E.M.Peach e_e

      WTF? He won't shoot unless he steals a sun! And it's easy to grab the sun before it's stolen.

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    • Balam Ajaw wrote:
      And then again, they ruined the new world e_e

      I mean, three new zombies? And none of the new plants counter them? Are you kidding me? And why the heck we need another plant like Iceberg Lettuce/Stunion?

      This world is so easy and it won't be harder untill reaching certain level in ToB. But everyone still wants it to be easier and have stupid counter plants for weak zombies!

      Skulls - just grab the sun  

      Imp Porter - just kill the imp before he establish a tent, he has only 10 NDS

      Relic Hunter - it's just lame swashbuckler's clone, take blover for both threats - bugs and relic hunters

      EASY, only excavator makes challenge, but we have winter melons. Parasol you say? Just put the spikerocks. Overall the only problem is excavator shovelling up spikerocks.

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    • Master3530 wrote:
      Balam Ajaw wrote:
      And then again, they ruined the new world e_e

      I mean, three new zombies? And none of the new plants counter them? Are you kidding me? And why the heck we need another plant like Iceberg Lettuce/Stunion?

      This world is so easy and it won't be harder untill reaching certain level in ToB. But everyone still wants it to be easier and have stupid counter plants for weak zombies!

      Skulls - just grab the sun  

      Imp Porter - just kill the imp before he establish a tent, he has only 10 NDS

      Relic Hunter - it's just lame swashbuckler's clone, take blover for both threats - bugs and relic hunters

      EASY, only excavator makes challenge, but we have winter melons. Parasol you say? Just put the spikerocks. Overall the only problem is excavator shovelling up spikerocks.

      And how do you know that the Skull Zombie will use the sun that we use? I mean, he can do his attack by himself without steal suns.

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    • Balam Ajaw wrote:
      Master3530 wrote:
      Balam Ajaw wrote:
      And then again, they ruined the new world e_e

      I mean, three new zombies? And none of the new plants counter them? Are you kidding me? And why the heck we need another plant like Iceberg Lettuce/Stunion?

      This world is so easy and it won't be harder untill reaching certain level in ToB. But everyone still wants it to be easier and have stupid counter plants for weak zombies!

      Skulls - just grab the sun  

      Imp Porter - just kill the imp before he establish a tent, he has only 10 NDS

      Relic Hunter - it's just lame swashbuckler's clone, take blover for both threats - bugs and relic hunters

      EASY, only excavator makes challenge, but we have winter melons. Parasol you say? Just put the spikerocks. Overall the only problem is excavator shovelling up spikerocks.

      And how do you know that the Skull Zombie will use the sun that we use? I mean, he can do his attack by himself without steal suns.

      "Uses skull to steal sun, then unleashes energy in a destructive beam"

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    • Master3530 wrote:
      Balam Ajaw wrote:
      Master3530 wrote:
      Balam Ajaw wrote:
      And then again, they ruined the new world e_e

      I mean, three new zombies? And none of the new plants counter them? Are you kidding me? And why the heck we need another plant like Iceberg Lettuce/Stunion?

      This world is so easy and it won't be harder untill reaching certain level in ToB. But everyone still wants it to be easier and have stupid counter plants for weak zombies!

      Skulls - just grab the sun  

      Imp Porter - just kill the imp before he establish a tent, he has only 10 NDS

      Relic Hunter - it's just lame swashbuckler's clone, take blover for both threats - bugs and relic hunters

      EASY, only excavator makes challenge, but we have winter melons. Parasol you say? Just put the spikerocks. Overall the only problem is excavator shovelling up spikerocks.

      And how do you know that the Skull Zombie will use the sun that we use? I mean, he can do his attack by himself without steal suns.
      "Uses skull to steal sun, then unleashes energy in a destructive beam"

      Ok, you win. But still I don't like the idea of have Imps that spawn themselves and we don't need a clone of Stunion :/

        Loading editor
    • Yeah, stallia is so UO. I don't want it and I probably won't use her if she's weaker than stunion (by that I mean no stun, just slow down, even if for free).

      I like how imps spawn by themselves (not in EZ though). Day 12 is just awesome. You start with conehead zombie and then everything is thrown at you.

        Loading editor
    • Master3530 wrote:
      Yeah, stallia is so UO. I don't want it and I probably won't use her if she's weaker than stunion (by that I mean no stun, just slow down, even if for free).

      I like how imps spawn by themselves (not in EZ though). Day 12 is just awesome. You start with conehead zombie and then everything is thrown at you.

      I'll only use her if she has a fast recharge, unlike her Stunion/Iceburg Lettuce counter parts. She is zero sun as well, a fast recharge should balance just slowing down zombies. If part 2 zombies are fast, she'll help with them and Excavator.

        Loading editor
    • I really don't want Relic Hunter to be a Swashbuckler clone! But I have and idea to make him more original:

      He is holding a sword in the hand that doesn't rip off.

      Firstly, he starts swinging like Swachbuckler (only the first swing), but is holding his sword facing down so every plant on his way is being hit. Also, his sword cuts all the parachutes making Lost Pilots drop down earlier. Secondly, he stops holding the rope to drop down like swashbuckler, but his leg is stuck in the rope, so he swings back to spawn upside down, but still holding sword so the plants are hit twice. Each sword hit deals damage that equals to 2 bites, so after swinging he deals 4 damage total so most of the plants are killed. After some time he swinged out of the screen, he will start walking back to the lawn normaly, like all other zombies (nobody will see him out of the screen, but actually, he will use his sword to cut the rope). While walking, when he encounters a plant, instead of biting it, he will hit it with the sword dealing same damage, like when he was swinging.

      This is just an idea :( but it's not bad to have wishes.

        Loading editor
    • Imagine if they gave us a completely original idea, like a pitcher plant (why did they not do that in lost city?) that belches its digestive acids at zombies, to do damage over time. Come to think of it I don't think there are any DOT plants.

        Loading editor
    • Mr. Boss-inator wrote:
      I really don't want Relic Hunter to be a Swashbuckler clone! But I have and idea to make him more original:

      He is holding a sword in the hand that doesn't rip off.

      Firstly, he starts swinging like Swachbuckler (only the first swing), but is holding his sword facing down so every plant on his way is being hit. Also, his sword cuts all the parachutes making Lost Pilots drop down earlier. Secondly, he stops holding the rope to drop down like swashbuckler, but his leg is stuck in the rope, so he swings back to spawn upside down, but still holding sword so the plants are hit twice. Each sword hit deals damage that equals to 2 bites, so after swinging he deals 4 damage total so most of the plants are killed. After some time he swinged out of the screen, he will start walking back to the lawn normaly, like all other zombies (nobody will see him out of the screen, but actually, he will use his sword to cut the rope). While walking, when he encounters a plant, instead of biting it, he will hit it with the sword dealing same damage, like when he was swinging.

      This is just an idea :( but it's not bad to have wishes.

      I really like that idea, though it's kinda confusing in comparison to other zombies. 

        Loading editor
    • Tallnuts2 wrote:
      Imagine if they gave us a completely original idea, like a pitcher plant (why did they not do that in lost city?) that belches its digestive acids at zombies, to do damage over time. Come to think of it I don't think there are any DOT plants.

      Lava Guava?

        Loading editor
    • Blizzardblade wrote:

      I really like that idea(1), though it's kinda confusing in comparison to other zombies(2). 

      1.Thanks :)

      2.Well, in the almanac it will just say:

      Swings in your defences, then goes back.

      Special: Uses his sword to wreck your defences quicklier.

        Loading editor
    • Is it possible to get a plant that costs over 300 sun? I mean, our most recent one was banana launcher, and that was 2 worlds ago! We need more power, not gimmicky clones of other plants!

        Loading editor
    • SunShroom wrote:
      Is it possible to get a plant that costs over 300 sun? I mean, our most recent one was banana launcher, and that was 2 worlds ago! We need more power, not gimmicky clones of other plants!

      Dandelion was close enough.

        Loading editor
    • I, zombie in pvz2 confirmed: iz6dd9k.png

        Loading editor
    • Master3530 wrote:
      I, zombie in pvz2 confirmed: iz6dd9k.png

      YAY!!! BTW Do you like my idea about Relic Hunter? It is above.

        Loading editor
    • Do they even care?
      Doomyshroomy
        Loading editor
    • Mr. Boss-inator wrote:
      Master3530 wrote:
      I, zombie in pvz2 confirmed: iz6dd9k.png
      YAY!!! BTW Do you like my idea about Relic Hunter? It is above.

      I don't know if I understood your idea, but it sounds OP. Kills all plants in half-lane with sword and additionaly drops down all pilots on his way.

      Also I think he should use vine instead of rope.

        Loading editor
    • Okay, that seems to be interesting so far. It is strange that relic hunter seem to be a swashbucker clone. Probably, he is immune to blower.

      I'm dissapointed with only 2 plants in part two. At least, it's more than in previous 3 worlds.

        Loading editor
    • Мит бой wrote:
      Okay, that seems to be interesting so far. It is strange that relic hunter seem to be a swashbucker clone. Probably, he is immune to blower.

      I'm dissapointed with only 2 plants in part two. At least, it's more than in previous 3 worlds.

      Nope, it's just the same. 5 plants per world + 2 premiums

        Loading editor
    • Мит бой wrote:
      Okay, that seems to be interesting so far. It is strange that relic hunter seem to be a swashbucker clone. Probably, he is immune to blower.

      I'm dissapointed with only 2 plants in part two. At least, it's more than in previous 3 worlds.


      HOW IS IT MORE

      Dark ages = Sun-shroom, - puff shroom , fume-shroom,sun bean , Magnet shroom : 5 plants

      Big wave beach = lily pad, tangle kelp, Bowling bulb, Guacodile, Banana launcher : 5 plants

      Frostbite caves = Hot potato,Peper-Pult,Chard guard, Stunion, Rotobaga, : 5 plants

      Lost city = Red stinger,A.K.KE,Endriuan,Gold leaf, Sthalia : 5 Plants

      There see?

      sorry if i sounded rude

        Loading editor
    • But we have more zombies! Although relic hunter and lost pilot aren't that special.

        Loading editor
    • Master3530 wrote:
      Mr. Boss-inator wrote:
      Master3530 wrote:
      I, zombie in pvz2 confirmed: iz6dd9k.png
      YAY!!! BTW Do you like my idea about Relic Hunter? It is above.
      I don't know if I understood your idea, but it sounds OP. Kills all plants in half-lane with sword and additionaly drops down all pilots on his way.

      Also I think he should use vine instead of rope.

      1. Only first 3 tiles are hit. 2. It's not OP compared to Wizards, Octos or Jesters. 3. Lost Pilots rarely appear so close to zombie spawn, they like to be close to house. 4. Blover blows him away.

        Loading editor
    • Mr. Boss-inator wrote:

      Tallnuts2 wrote:
      Imagine if they gave us a completely original idea, like a pitcher plant (why did they not do that in lost city?) that belches its digestive acids at zombies, to do damage over time. Come to think of it I don't think there are any DOT plants.

      Lava Guava?

      Well kind of, it erupts to do damage, then leaves a pool of lava that works similarly to spikeweed, but what I'm getting at is a projectile that does DOT, like thorn in destiny rather than dragons breath that does DOT in an area.

        Loading editor
    • Master3530 wrote: I, zombie in pvz2 confirmed: iz6dd9k.png

      Hmmm... No. This is what UI_PACKETS_COWBOY actually is:

      Ui packets cowboy

      Just the WW background; nothing to do with Cowboy Zombie.

        Loading editor
    • 1Zulu wrote:

      Master3530 wrote: I, zombie in pvz2 confirmed: iz6dd9k.png

      Hmmm... No. This is what UI_PACKETS_COWBOY actually is:

      Ui packets cowboy

      Just the WW background; nothing to do with Cowboy Zombie.

      ((((
        Loading editor
    • That's a pity, but still PopCap said that I, zombie in pvz2 passes to the team.

        Loading editor
    • Goddammit, PopCap will never learn.

        Loading editor
    • Master3530 wrote:
      That's a pity, but still PopCap said that I, zombie in pvz2 passes to the team.

      I'm suprised they brought back Vasebreaker anyway, Every person I've met likes I, Zombie more then Vasebreaker.

        Loading editor
    • Master3530 wrote:
      Do they even care?
      Doomyshroomy

      Doom-shroom confirmed?

        Loading editor
    • I wish they'd bring the tactical cuke from the Chinese version... This seed packet has been laying around for a while now:

      Ui packets tacticalcuke

        Loading editor
    • Blizzardblade wrote:
      Master3530 wrote:
      That's a pity, but still PopCap said that I, zombie in pvz2 passes to the team.
      I'm suprised they brought back Vasebreaker anyway, Every person I've met likes I, Zombie more then Vasebreaker.

      They brought it back first in PvZGW, so they thought "why not PvZ2?"

        Loading editor
    • 1Zulu wrote:
      I wish they'd bring the tactical cuke from the Chinese version... This seed packet has been laying around for a while now:

      Ui packets tacticalcuke

      Wait, wasn't it fake?

        Loading editor
    • TheHandsomePlant wrote:

      1Zulu wrote:
      I wish they'd bring the tactical cuke from the Chinese version... This seed packet has been laying around for a while now:

      Ui packets tacticalcuke

      Wait, wasn't it fake?

      I don't know, I haven't seen this before. The picture above certainly isn't fake though.

        Loading editor
    • SquashCake wrote:
      Master3530 wrote:
      Do they even care?
      Doomyshroomy
      Doom-shroom confirmed?

      I hope, geez, it's about time.

        Loading editor
    • SquashCake wrote:
      Master3530 wrote:
      Do they even care?
      Doomyshroomy
      Doom-shroom confirmed?

      Fan support brought back Chomper.

        Loading editor
    • HeavenlyMildCone wrote:
      SquashCake wrote:
      Master3530 wrote:
      Do they even care?
      Doomyshroomy
      Doom-shroom confirmed?
      Fan support brought back Chomper.

      And the world mechanic pattern shows the next world could be night time. So Doom-shroom has a big chance of getting in as he was finally acknowledged.

        Loading editor
    • Blizzardblade wrote:
      HeavenlyMildCone wrote:

      SquashCake wrote:

      Master3530 wrote:
      Do they even care?
      Doomyshroomy
      Doom-shroom confirmed?
      Fan support brought back Chomper.
      And the world mechanic pattern shows the next world could be night time. So Doom-shroom has a big chance of getting in as he was finally acknowledged.

      YAS! I also would LOVE Umbrella Leaf and Gold Magnet back too.

        Loading editor
    • Hey! I have a cool idea: Secret Plants!

      Examples are:

      If you put a Puff-shroom in water, you'll get Sea-shroom.

      or

      If you click the cob below the bottem left pot in the Zen Garden (Yes, there actually is one there), you'll get Cob Cannon.

      Stuff like that.

        Loading editor
    • Tallnuts2 wrote:
      Come to think of it I don't think there are any DOT plants.

      If the next world is a night world, I hope they introduce Goop-shroom. It would be similar to Fume-shroom, but it poisons zombies, causing them to take damage over time.

        Loading editor
    • SquashCake wrote: Hey! I have a cool idea: Secret Plants!

      Examples are:

      If you put a Puff-shroom in water, you'll get Sea-shroom.

      or

      If you click the cob below the bottem left pot in the Zen Garden (Yes, there actually is one there), you'll get Cob Cannon.

      Stuff like that.

      I actually like that! Or maybe like Travel Log challenge quests (REAL challenges, not just beat this, beat that) and you could get a secret plant through doing that!

        Loading editor
    • Huangben12 wrote:
      Tallnuts2 wrote:
      Come to think of it I don't think there are any DOT plants.
      If the next world is a night world, I hope they introduce Goop-shroom. It would be similar to Fume-shroom, but it poisons zombies, causing them to take damage over time.

      Goop-shroom in garden warfare? It slows zombies down.

        Loading editor
    • Lily8763cp wrote:

      SquashCake wrote: Hey! I have a cool idea: Secret Plants!

      Examples are:

      If you put a Puff-shroom in water, you'll get Sea-shroom.

      or

      If you click the cob below the bottem left pot in the Zen Garden (Yes, there actually is one there), you'll get Cob Cannon.

      Stuff like that.

      I actually like that! Or maybe like Travel Log challenge quests (REAL challenges, not just beat this, beat that) and you could get a secret plant through doing that!

      Yeah this is a neat idea, like harder challenges for better plants and easier ones for less powerful plants.

        Loading editor
    • Huangben12 wrote:

      Tallnuts2 wrote:
      Come to think of it I don't think there are any DOT plants.

      If the next world is a night world, I hope they introduce Goop-shroom. It would be similar to Fume-shroom, but it poisons zombies, causing them to take damage over time.

      That's a really cool idea, but we have enough -shrooms, the name and cosmetics should be based on real things. This would work with the rafflesia flower, it smells really bad so the smell or fumes could slow the zombies.

        Loading editor
    • 1Zulu wrote:
      For the OBB hackers around who were lost with the command line, I released a new version of the patcher, now with a GUI:

      Mod2


      Get it here: OBBPatcher v0.02

      Make a program for android

        Loading editor
    • Marktomato wrote:

      1Zulu wrote:
      For the OBB hackers around who were lost with the command line, I released a new version of the patcher, now with a GUI:

      Mod2


      Get it here: OBBPatcher v0.02

      Make a program for android

      OBB is for Android. RSB is the file type for iOS.

        Loading editor
    • Starfruity wrote:

      Marktomato wrote:

      1Zulu wrote:
      For the OBB hackers around who were lost with the command line, I released a new version of the patcher, now with a GUI:

      Mod2


      Get it here: OBBPatcher v0.02

      Make a program for android
      OBB is for Android. RSB is the file type for iOS.

      And?

        Loading editor
    • Starfruity wrote:

      Marktomato wrote:

      1Zulu wrote:
      For the OBB hackers around who were lost with the command line, I released a new version of the patcher, now with a GUI:

      Mod2


      Get it here: OBBPatcher v0.02

      Make a program for android
      OBB is for Android. RSB is the file type for iOS.

      I think he meant to create the OBBPatcher usable on Android devices and not only on PC.

        Loading editor
    • TheHandsomePlant wrote:
      Starfruity wrote:

      Marktomato wrote:


      1Zulu wrote:
      For the OBB hackers around who were lost with the command line, I released a new version of the patcher, now with a GUI:

      Mod2



      Get it here: OBBPatcher v0.02

      Make a program for android
      OBB is for Android. RSB is the file type for iOS.
      I think he meant to create the OBBPatcher usable on Android devices and not only on PC.

      +

        Loading editor
    • Tallnuts2 wrote:

      Lily8763cp wrote:

      SquashCake wrote: Hey! I have a cool idea: Secret Plants!

      Examples are:

      If you put a Puff-shroom in water, you'll get Sea-shroom.

      or

      If you click the cob below the bottem left pot in the Zen Garden (Yes, there actually is one there), you'll get Cob Cannon.

      Stuff like that.

      I actually like that! Or maybe like Travel Log challenge quests (REAL challenges, not just beat this, beat that) and you could get a secret plant through doing that!
      Yeah this is a neat idea, like harder challenges for better plants and easier ones for less powerful plants.

      The Travel Log was one of the biggest scams I have ever seen.

        Loading editor
    • HeavenlyMildCone wrote:
      Tallnuts2 wrote:

      Lily8763cp wrote:


      SquashCake wrote: Hey! I have a cool idea: Secret Plants!

      Examples are:

      If you put a Puff-shroom in water, you'll get Sea-shroom.

      or

      If you click the cob below the bottem left pot in the Zen Garden (Yes, there actually is one there), you'll get Cob Cannon.

      Stuff like that.

      I actually like that! Or maybe like Travel Log challenge quests (REAL challenges, not just beat this, beat that) and you could get a secret plant through doing that!
      Yeah this is a neat idea, like harder challenges for better plants and easier ones for less powerful plants.
      The Travel Log was one of the biggest scams I have ever seen.

      Actually, I see Travel Log very useful. It's great for beginners, rewards with gems sometimes and in the next update there will be also new repeatable quests to kill time!

        Loading editor
    • TheHandsomePlant wrote:
      HeavenlyMildCone wrote:
      Tallnuts2 wrote:

      Lily8763cp wrote:


      SquashCake wrote: Hey! I have a cool idea: Secret Plants!

      Examples are:

      If you put a Puff-shroom in water, you'll get Sea-shroom.

      or

      If you click the cob below the bottem left pot in the Zen Garden (Yes, there actually is one there), you'll get Cob Cannon.

      Stuff like that.

      I actually like that! Or maybe like Travel Log challenge quests (REAL challenges, not just beat this, beat that) and you could get a secret plant through doing that!
      Yeah this is a neat idea, like harder challenges for better plants and easier ones for less powerful plants.
      The Travel Log was one of the biggest scams I have ever seen.
      Actually, I see Travel Log very useful. It's great for beginners, rewards with gems sometimes and in the next update there will be also new repeatable quests to kill time!

      I mean for people who have everything and beat everything.

        Loading editor
    • HeavenlyMildCone wrote:

      Tallnuts2 wrote:

      Lily8763cp wrote:

      SquashCake wrote: Hey! I have a cool idea: Secret Plants!

      Examples are:

      If you put a Puff-shroom in water, you'll get Sea-shroom.

      or

      If you click the cob below the bottem left pot in the Zen Garden (Yes, there actually is one there), you'll get Cob Cannon.

      Stuff like that.

      I actually like that! Or maybe like Travel Log challenge quests (REAL challenges, not just beat this, beat that) and you could get a secret plant through doing that!
      Yeah this is a neat idea, like harder challenges for better plants and easier ones for less powerful plants.

      The Travel Log was one of the biggest scams I have ever seen.

      It's not meant to be for experienced players like us. It's for newcomers, to help them play levels in a reasonable order instead of accidentally getting stuck.

        Loading editor
    • Lily8763cp wrote:

      SquashCake wrote: Hey! I have a cool idea: Secret Plants!

      Examples are:

      If you put a Puff-shroom in water, you'll get Sea-shroom.

      or

      If you click the cob below the bottem left pot in the Zen Garden (Yes, there actually is one there), you'll get Cob Cannon.

      Stuff like that.

      I actually like that! Or maybe like Travel Log challenge quests (REAL challenges, not just beat this, beat that) and you could get a secret plant through doing that!

      Too bad PopCap will never take our advice or read this and if it does get in, EA will screw it up somehow by using IAPs and something.

        Loading editor
    • TheInsanePlant wrote:

      Lily8763cp wrote:

      SquashCake wrote: Hey! I have a cool idea: Secret Plants!

      Examples are:

      If you put a Puff-shroom in water, you'll get Sea-shroom.

      or

      If you click the cob below the bottem left pot in the Zen Garden (Yes, there actually is one there), you'll get Cob Cannon.

      Stuff like that.

      I actually like that! Or maybe like Travel Log challenge quests (REAL challenges, not just beat this, beat that) and you could get a secret plant through doing that!

      Too bad PopCap will never take our advice or read this and if it does get in, EA will screw it up somehow by using IAPs and something.

      Popcap has to learn to listen to its player base in order to expand it and well EA loves money (we all know) but they need to press for it in a less controversial way.

        Loading editor
    • Thing you want the most in PvZ2
       
      2
       
      57
       
      4
       
      20
       
      5
       
      5
       
      16
       
      11
       

      The poll was created at 01:35 on June 12, 2015, and so far 120 people voted.
        Loading editor
    • Marktomato wrote:

      1Zulu wrote:
      For the OBB hackers around who were lost with the command line, I released a new version of the patcher, now with a GUI:

      Mod2


      Get it here: OBBPatcher v0.02

      Make a program for android

      Interesting request. I might do it eventually, but I haven't done any Android development at all.

      I'm working on a few different things right now. I'll look into it later.

        Loading editor
    • Tallnuts2 wrote:

      TheInsanePlant wrote:

      Lily8763cp wrote:

      SquashCake wrote: Hey! I have a cool idea: Secret Plants!

      Examples are:

      If you put a Puff-shroom in water, you'll get Sea-shroom.

      or

      If you click the cob below the bottem left pot in the Zen Garden (Yes, there actually is one there), you'll get Cob Cannon.

      Stuff like that.

      I actually like that! Or maybe like Travel Log challenge quests (REAL challenges, not just beat this, beat that) and you could get a secret plant through doing that!
      Too bad PopCap will never take our advice or read this and if it does get in, EA will screw it up somehow by using IAPs and something.
      Popcap has to learn to listen to its player base in order to expand it and well EA loves money (we all know) but they need to press for it in a less controversial way.

      They have listened to us before. Chomper is back despite Bonk Choy being his replacement. The whole "You Lost a Lawnmower so Buy it Back" thing was changed almost instantly.

        Loading editor
    • SquashCake wrote:
      Hey! I have a cool idea: Secret Plants!

      Examples are:

      If you put a Puff-shroom in water, you'll get Sea-shroom.

      or

      If you click the cob below the bottem left pot in the Zen Garden (Yes, there actually is one there), you'll get Cob Cannon.

      Stuff like that.

      That is actually a pretty great idea! I like it! BUT the main question is, will PopCap ever do it?

        Loading editor
    • SunShroom wrote:
      Thing you want the most in PvZ2
       
      2
       
      57
       
      4
       
      20
       
      5
       
      5
       
      16
       
      11
       

      The poll was created at 01:35 on June 12, 2015, and so far 120 people voted.

      Not enough options for my taste. I need an option that says "All of the above".

        Loading editor
    • Blizzardblade wrote:

      They have listened to us before. Chomper is back despite Bonk Choy being his replacement. The whole "You Lost a Lawnmower so Buy it Back" thing was changed almost instantly.

      Yeah, that "Refresh Lawnmower for 2000 coins" was the biggest scam from EA in PvZ2. It's a good thing that they immediately got rid of it.

        Loading editor
    • I thought that Lawnmower for coins thing was for 'testing a new feature'. Obviously, it got removed because of the negative reception. But I'll be honest, they should've only test it in soft-release, but it's all in the past.

        Loading editor
    • 1Zulu wrote:

      Marktomato wrote:

      1Zulu wrote:
      For the OBB hackers around who were lost with the command line, I released a new version of the patcher, now with a GUI:

      Mod2


      Get it here: OBBPatcher v0.02

      Make a program for android

      Interesting request. I might do it eventually, but I haven't done any Android development at all.

      I'm working on a few different things right now. I'll look into it later.

      Like a way to hack the chinese version?

        Loading editor
    • Tallnuts2 wrote:

      Leonardo G. wrote:

      Tallnuts2 wrote:

      デルタ影 wrote:


      Tallnuts2 wrote: Is kiwibeast a gemium or premium?

      Unknown
      Ah ok thanks, but is he still coming with the next update?
      Well, in the dev diary video when they chose their seeds, a kiwibeast seed packet was able to be seen unintentionally. So I guess.
      Yeah I heard that too, but things are added and removed all the time in development. Nevertheless if he is coming, him and toadstool are the only ones I'm interested in and they are both premium/gemium, I'd prefer if they weren't but heck I don't mind supporting a game I love.

      I doubt it. I don't think kiwibeast is gonna exist but we'll see. 

        Loading editor
    • Imacherrybombyay125 wrote:

      I doubt it. I don't think kiwibeast is gonna exist but we'll see. 

      It was supposed to be a FC plant. I'm guessing it's either going to be canned or come back as a premium.

        Loading editor
    • Ballistic Planet wrote:

      Like a way to hack the chinese version?

      Haven't looked at the Chinese version in a long time.

      But I added multi-version support (see OBBPatcher). I'm still waiting for someone to give me the iOS version (the RSB) so I can add that as well.

        Loading editor
    • Is there any more new plants in pvz 2 lc?

        Loading editor
    • Sinci1771 wrote:


      HOW IS IT MORE

      Dark ages = Sun-shroom, - puff shroom , fume-shroom,sun bean , Magnet shroom : 5 plants

      Big wave beach = lily pad, tangle kelp, Bowling bulb, Guacodile, Banana launcher : 5 plants

      Frostbite caves = Hot potato,Peper-Pult,Chard guard, Stunion, Rotobaga, : 5 plants

      Lost city = Red stinger,A.K.KE,Endriuan,Gold leaf, Sthalia : 5 Plants

      There see?

      sorry if i sounded rude

      Oh, I forgot that DA had sun bean too. LC have more plant than previous 2 worlds.

      You see, you can use lily pad and tangle keep only in 1 of 8 worlds, which is practically only 1\8 of a plant => BWB have 3 and 2\8 plants. 

      FC have hot potato, that we can use only in FC => only 1\8 of a plant. FC have 4 and 1\8 plants.

      In LC, we can use all plants everywhere (At least, I expect that we can use gold leaf in other worlds.) So It is 5 plants.

        Loading editor
    • 1Zulu wrote:

      Haven't looked at the Chinese version in a long time.

      But I added multi-version support (see OBBPatcher). I'm still waiting for someone to give me the iOS version (the RSB) so I can add that as well.

      So are you adding in version supports for future obbs too?

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    • Мит бой wrote:
      Sinci1771 wrote:


      HOW IS IT MORE

      Dark ages = Sun-shroom, - puff shroom , fume-shroom,sun bean , Magnet shroom : 5 plants

      Big wave beach = lily pad, tangle kelp, Bowling bulb, Guacodile, Banana launcher : 5 plants

      Frostbite caves = Hot potato,Peper-Pult,Chard guard, Stunion, Rotobaga, : 5 plants

      Lost city = Red stinger,A.K.KE,Endriuan,Gold leaf, Sthalia : 5 Plants

      There see?

      sorry if i sounded rude

      Oh, I forgot that DA had sun bean too. LC have more plant than previous 2 worlds.

      You see, you can use lily pad and tangle keep only in 1 of 8 worlds, which is practically only 1\8 of a plant => BWB have 3 and 2\8 plants. 

      FC have hot potato, that we can use only in FC => only 1\8 of a plant. FC have 4 and 1\8 plants.

      In LC, we can use all plants everywhere (At least, I expect that we can use gold leaf in other worlds.) So It is 5 plants.

      oh ok thanks for explaining it to me

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    • TheGollddMAN wrote:
      SunShroom wrote:
      Thing you want the most in PvZ2
       
      2
       
      57
       
      4
       
      20
       
      5
       
      5
       
      16
       
      11
       

      The poll was created at 01:35 on June 12, 2015, and so far 120 people voted.
      Not enough options for my taste. I need an option that says "All of the above".

      Where's umbrella leaf!?

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    • TheInsanePlant wrote:

      Lily8763cp wrote:

      SquashCake wrote: Hey! I have a cool idea: Secret Plants!

      Examples are:

      If you put a Puff-shroom in water, you'll get Sea-shroom.

      or

      If you click the cob below the bottem left pot in the Zen Garden (Yes, there actually is one there), you'll get Cob Cannon.

      Stuff like that.

      I actually like that! Or maybe like Travel Log challenge quests (REAL challenges, not just beat this, beat that) and you could get a secret plant through doing that!
      Too bad PopCap will never take our advice or read this and if it does get in, EA will screw it up somehow by using IAPs and something.

      I guess no one fully watched the video by IG. 3.7 is also going to introduce many repeatable quests, with possibly adding new levels. There are three interesting quests called "Defeat Basic Zombies!", "Defeat Random Gargantuars!" and "Defeat Imps!"

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    • Why people want doomshroom so much? It just instakills everything, nothing really interesting.

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    • Мит бой wrote:
      Why people want doomshroom so much? It just instakills everything, nothing really interesting.


      Because of reasons......

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    • The secret plants should work like this.

      Put a puffshroom on lily pad, you get seashroom (seedpacket!)

      Click the corn near the pot, you get cob cannon (seed pakcet!)

      Put Boosted iceberg lettuce on an ice berg lettuce, u get iceshroom seed packet.

      Put cherry bomb on sunshroom, you get doom shroom seed packet.

      (The difference is that you have seed pakcets.

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    • Again, ice shroom is just plant food iceburg lettuce... It's useless to say it should be in pvz 2.

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    • Мит бой wrote:
      Why people want doomshroom so much? It just instakills everything, nothing really interesting.

      Bacause it instakills everything?

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    • PnFforever wrote:


      Because of reasons......

      But there's another way to do it ...

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    • Turquoise skull zombie should work like that - steals suns quicker than Ra zombie so it's not just tap the sun before he steal it, you will need to predict where the sun is at the moment when you're tapping, it's so fast. After sun is stolen, skull will be energizing for a while and then it will launch big energy ball - 1 per every 50 stolen sun. Energy ball does same damage as plasma ball (deflected by jester, infi-nut in 3 hits)

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    • Мит бой wrote:
      PnFforever wrote:


      Because of reasons......

      But there's another way to do it ...

      Doom-shroom is way better than all of those.

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    • Master3530 wrote:
      Doom-shroom is way better than all of those.

      Ghost Pepper is actually the best way for Octo and Wizard at the moment, for Fisherman, it's something with Spring Bean.

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    • Ghost Pepper it's very slow for Octo Zombie. Wizard can be defeat quickly with Lava Guava. Infi-Nut's Plant Food makes Fisherman useless.

      The worst of all is Octo... Infi-Nut's Shield is useless :( 

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    • Spessoto wrote:

      The worst of all is Octo... Infi-Nut's Shield is useless :( 

      Toadstool is very good for Octo. Rotobaga is also fine

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    • Infi-nut can prevent the Wizard and Octo from freezing plants, Fisherman from pulling plants, Hunter from freezing plants, Troglobite from pushing ice blocks and Excavator from shoveling plants. How is he useless?

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    • Uselessguy wrote:
      Infi-nut can prevent the Wizard and Octo from freezing plants, Fisherman from pulling plants, Hunter from freezing plants, Troglobite from pushing ice blocks and Excavator from shoveling plants. How is he useless?

      How can he prevent Wizards and Octos from transforming? The wizardry bolts and octopi can still get through the barrier.

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    • 1Zulu wrote:

      Ballistic Planet wrote:

      Like a way to hack the chinese version?

      Haven't looked at the Chinese version in a long time.

      But I added multi-version support (see OBBPatcher). I'm still waiting for someone to give me the iOS version (the RSB) so I can add that as well.

      @1Zulu here is the RSB file from my iPad (3.6.1)

      https://www.dropbox.com/s/bjv115gfdke2745/main.rsb?dl=0

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    • TheHandsomePlant wrote: How can he prevent Wizards and Octos from transforming? The wizardry bolts and octopi can still get through the barrier.

      He can make them eat the barrier and not do anything else. It is not very effective, though.

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    • Мит бой wrote:
      Why people want doomshroom so much? It just instakills everything, nothing really interesting.

      Because blowing them up with a small nuke is fun. Also, it is a fan favorite from the first game.

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    • Uselessguy wrote:
      Infi-nut can prevent the Wizard and Octo from freezing plants, Fisherman from pulling plants, Hunter from freezing plants, Troglobite from pushing ice blocks and Excavator from shoveling plants. How is he useless?

      The main reason he is useless (for me) is because all of the above things that you mentioned he does can only be obtained by using Plant Food on him and not normally.

      Plant Food in some levels are hard to come by and Power Lily is not always the best option (Very Slow recharge and 175 sun to boot the fact) to get bonus Plant Food and players might not always have the 1000 coins required for an extra Plant Food. All in all, not an effective way.

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    • Мит бой wrote:

      But there's another way to do it ...

      Not effective enough.

      For Toadstool: First we need 200 sun, then a Lily Pad and then plant it on the Lily Pad and hope that it can kill one Octo before the other one comes and binds it or the huge crowd of zombies comes and eats it.

      Ghost Pepper and Rotobaga: Agreed since they float and we don't need the hassle of using a Lily Pad or anything else. However Ghost Pepper is better than Rotobaga in clearing crowds.

      Lava Guava: Unless we're using Plant Food, it is not an effective way since the Lava melts Lily Pad and wastes sun and our effort to kill more zombies with the help of the puddle.

      Infi Nut: Other than the Plant Food shield, it isn't that useful as zombies will eat it and won't let it regenerate long enough for the next round. Also, we still need a Lily Pad (Since planting them way back won't help much. If we are to rely on its shield, we have to put it on the last column and kill zombies off screen to thin the crowd. Plus, Infi Nut is pretty much worthless in Tiki Torch-er).

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    • Uselessguy wrote:

      He can make them eat the barrier and not do anything else. It is not very effective, though.

      That last part makes your previous statement about Infi Nut being so much helpful entirely pointless.

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    • Master3530 wrote:

      Doom-shroom is way better than all of those.

      Exactly.

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    • While I AM curious to see the return of Doom Shroom, I'm kinda worried about something at the same time:

      Chomper was brought back due to insane fan hype but as a Money premium. So if PopCap decides to bring back Doom Shroom, they will make it a Money Premium just as well.

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    • TheGollddMAN wrote:
      While I AM curious to see the return of Doom Shroom, I'm kinda worried about something at the same time:

      Chomper was brought back due to insane fan hype but as a Money premium. So if PopCap decides to bring back Doom Shroom, they will make it a Money Premium just as well.

      There's one thing I can't understand. WHY EVERYONE WANTED CHOMPER?! It's the most useless plant from Day area from PvZ 1 and I never used him in levels with choosing plants. I never liked him so much. 

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    • Rt genius0702 wrote:

      There's one thing I can't understand. WHY EVERYONE WANTED CHOMPER?!

      Apparently every kid owning a FB account started spamming PopCap's page with "Bring back Chomper!" request and they agreed.

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    • Rt genius0702 wrote:
      TheGollddMAN wrote:
      While I AM curious to see the return of Doom Shroom, I'm kinda worried about something at the same time:

      Chomper was brought back due to insane fan hype but as a Money premium. So if PopCap decides to bring back Doom Shroom, they will make it a Money Premium just as well.

      There's one thing I can't understand. WHY EVERYONE WANTED CHOMPER?! It's the most useless plant from Day area from PvZ 1 and I never used him in levels with choosing plants. I never liked him so much. 

      He USED to be decent but in PvZ2 he's awful because the time for eating changes instead of 100% 30 secs, he also got the cold finger because.

      1.His plant food is AWFUL! (In fact, I thought at first he'd have what TOADSTOOL has now as plant food because it can get zombies in multiple lanes)

      2.The world it's introduced in counters NO zombies and has a ton of waves to prove it's *censor*.

      3.It costs $3.99... MORE THAN THE ACTUALLY DECENT SQUASH AND POWER LILY!

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    • Rt genius0702 wrote:

      TheGollddMAN wrote:
      While I AM curious to see the return of Doom Shroom, I'm kinda worried about something at the same time:

      Chomper was brought back due to insane fan hype but as a Money premium. So if PopCap decides to bring back Doom Shroom, they will make it a Money Premium just as well.

      There's one thing I can't understand. WHY EVERYONE WANTED CHOMPER?! It's the most useless plant from Day area from PvZ 1 and I never used him in levels with choosing plants. I never liked him so much. 

      He is really quite good in pvz2, especially if he is boosted, the whole row of zombies gets eaten, one could argue this makes him better than toadstool. But yeah he was awful in pvz I just liked him because of how he looked. He's pretty much the only plant I play as on garden warfare though, he's probably the most rewarding if you know how to use him.

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    • TheGollddMAN wrote:

      For Toadstool: First we need 200 sun, then a Lily Pad and then plant it on the Lily Pad and hope that it can kill one Octo before the other one comes and binds it or the huge crowd of zombies comes and eats it.

      Lava Guava: Unless we're using Plant Food, it is not an effective way since the Lava melts Lily Pad and wastes sun and our effort to kill more zombies with the help of the puddle.

      Infi Nut: Other than the Plant Food shield, it isn't that useful as zombies will eat it and won't let it regenerate long enough for the next round. Also, we still need a Lily Pad (Since planting them way back won't help much. If we are to rely on its shield, we have to put it on the last column and kill zombies off screen to thin the crowd. Plus, Infi Nut is pretty much worthless in Tiki Torch-er).

      You should plant toadstool in first lane. Her tongue does five damage very rapidly, which is super useful agains octopi. It protects 3 lanes of plants. It's not good with gargantua, though.

      Lava guava is for wizard zombie.

      Infinut is super useful everywhere. Plant it on 3rd lane and it will protect you from Gargantuar's imps. Infinut is also super useful against fisherman, so it's fine.

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    • Surely if they bring back Doom-Shroom, his sun cost will be increased, somewhere about 200.

      I'll also be glad if Scaredy-shroom returns. If his sun cost stays at 25 or 50, it will help in beginning of any level, especially in DA.

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    • Rt genius0702 wrote:
      Surely if they bring back Doom-Shroom, his sun cost will be increased, somewhere about 200.

      I'll also be glad if Scaredy-shroom returns. If his sun cost stays at 25 or 50, it will help in beginning of any level, especially in DA.

      Yeah...or make the recharge VERY slow (or our version's nuclear cucumber that costs gems to use.)

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    • Мит бой wrote:
      TheGollddMAN wrote:

      For Toadstool: First we need 200 sun, then a Lily Pad and then plant it on the Lily Pad and hope that it can kill one Octo before the other one comes and binds it or the huge crowd of zombies comes and eats it.

      Lava Guava: Unless we're using Plant Food, it is not an effective way since the Lava melts Lily Pad and wastes sun and our effort to kill more zombies with the help of the puddle.

      Infi Nut: Other than the Plant Food shield, it isn't that useful as zombies will eat it and won't let it regenerate long enough for the next round. Also, we still need a Lily Pad (Since planting them way back won't help much. If we are to rely on its shield, we have to put it on the last column and kill zombies off screen to thin the crowd. Plus, Infi Nut is pretty much worthless in Tiki Torch-er).

      You should plant toadstool in first lane. Her tongue does five damage very rapidly, which is super useful agains octopi. It protects 3 lanes of plants. It's not good with gargantua, though.

      Lava guava is for wizard zombie.

      Infinut is super useful everywhere. Plant it on 3rd lane and it will protect you from Gargantuar's imps. Infinut is also super useful against fisherman, so it's fine.

      this is lost city discussion. not plant usefulness

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    • Anyone know the release date for part 2?

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    • Apologies if this was mentioned before (the threads are always scattered), but I think Gold Magnet may be coming in Part 2. Excavator Zombie's shovel is made of gold, and you can see a golden grave-like object in the trailer for Part 1. I really think we might have Gold Magnet coming to collect money and remove gilded obstacles (maybe Ra Zombie's staff, or King Zombie's scepter).

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    • Tallnuts2 wrote:
      Anyone know the release date for part 2?

      Probably June,30 and soft release in 25-27th.

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    • Tallnuts2 wrote:
      Anyone know the release date for part 2?

      30th June

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    • Tecku wrote:
      Apologies if this was mentioned before (the threads are always scattered), but I think Gold Magnet may be coming in Part 2. Excavator Zombie's shovel is made of gold, and you can see a golden grave-like object in the trailer for Part 1. I really think we might have Gold Magnet coming to collect money and remove gilded obstacles (maybe Ra Zombie's staff, or King Zombie's scepter).

      Nope, there are only 2 plants and both are known already.

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    • Master3530 wrote:
      Tallnuts2 wrote:
      Anyone know the release date for part 2?
      30th June

      Not really, they could've keep the schedule and release the update in July.

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    • Мит бой wrote:

      You should plant toadstool in first lane. Her tongue does five damage very rapidly, which is super useful agains octopi. It protects 3 lanes of plants. It's not good with gargantua, though.

      Lava guava is for wizard zombie.

      Infinut is super useful everywhere. Plant it on 3rd lane and it will protect you from Gargantuar's imps. Infinut is also super useful against fisherman, so it's fine.

      I can't agree with you about Toadstool. Using Toadstool means that you must have a great attack from behind, I mean Melon-pults or Bananas. And if there is a huge band of Octos, your Toadstool will turn into octopi rather fast. Conclusion: not the best choice for BWB.

      But Lava Guava is really great in DA. It's a super counter not only for Wizards, but for Jesters,too.

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    • Мит бой wrote:

      You should plant toadstool in first lane. Her tongue does five damage very rapidly, which is super useful agains octopi. It protects 3 lanes of plants. It's not good with gargantua, though.

      Lava guava is for wizard zombie.

      Infinut is super useful everywhere. Plant it on 3rd lane and it will protect you from Gargantuar's imps. Infinut is also super useful against fisherman, so it's fine.

      Toadstool: Even then, that means Toadstool is good against the Octopi themselves (considering they themselves don't get bound), not the actual Octo Zombie itself. That means it's a waste of a seed slot in tougher Endless Zone levels (since we have to think from every aspect if we are to judge a plant's usefulness).

      Lava Guava: Okay, I see. I can agree with that.

      Infi Nut: Then I will have to put a column of offensive plants at the 1st or 2nd column for them to kill the Imps on the 3rd one. I'd rather use Chard Guard because it can fling those Imps back to where my offenses can reach 'em easily. Also, Infi Nuts shield is good against Fishermen, not the actual plant itself and Plant Food may not be always available to the player. So the plant is nothing without its Plant Food ability and getting a boost in Zen Garden also is not always a viable option.

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    • Guys, please, make a separate thread about plants use discussion. This is a Lost City discussion.

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    • Mr. Boss-inator wrote:
      Guys, please, make a separate thread about plants use discussion. This is a Lost City discussion.

      Currently there is nothing new to discuss about Lost City.

      We have used up all our discussion materials during these past 16 threads. All we know, we know, there is nothing more to add to that yet.

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    • TheGollddMAN wrote:
      Mr. Boss-inator wrote:
      Guys, please, make a separate thread about plants use discussion. This is a Lost City discussion.
      Currently there is nothing new to discuss about Lost City.

      We have used up all our discussion materials during these past 16 threads. All we know, we know, there is nothing more to add to that yet.

      Not really, we still don't exactly know what are boulder tiles for, and what plants/zombies do.

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    • Thanks master and rt genius. The endless zone is the only thing I'm looking forward to, normally it's the plants and their uses, but part 2 seems to be a copy in that sense. Part 1 was really great though.

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    • TheHandsomePlant wrote:

      Not really, we still don't exactly know what are boulder tiles for, and what plants/zombies do.

      As far as I can guess, the boulder tiles are the opposite of Sun Tiles. The longer a plant is on them, the sun counter is deducted by 50 sun.

      OR they block a space and doesn't let plants to be planted on them.

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    • What if Popcap was reading this right now o.o

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    • SquashCake wrote: What if Popcap was reading this right now o.o

      If they were reading these threads, they should see how so many want more mini games, they should also incorporate some of the communities ideas, they should listen to our constructive criticism. Notice the key word there "should". Either way we still play the game we love, we still ask for things to make it even better but they don't have to do anything.

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    • SquashCake wrote:
      What if Popcap was reading this right now o.o

      They might be reading everything we write here..
      ILLUMINATI CONFIRMED?

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    • TheGollddMAN wrote:
      TheHandsomePlant wrote:

      Not really, we still don't exactly know what are boulder tiles for, and what plants/zombies do.

      As far as I can guess, the boulder tiles are the opposite of Sun Tiles. The longer a plant is on them, the sun counter is deducted by 50 sun.

      OR they block a space and doesn't let plants to be planted on them.

      Ha! And you said we know everything! Boulder tiles, in fact according to coding destroy plants and zombies that are on it. The question was, what are they for?

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    • TheHandsomePlant wrote:

      Ha! And you said we know everything! Boulder tiles, in fact according to coding destroy plants and zombies that are on it. The question was, what are they for?

      Umm.. you yourself just said what they are for.. They are for destroying plants and zombies that are on it.

      As for their purpose, they are just a gimmick for Part 2.

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    • TheHandsomePlant wrote:
      TheGollddMAN wrote:
      TheHandsomePlant wrote:

      Not really, we still don't exactly know what are boulder tiles for, and what plants/zombies do.

      As far as I can guess, the boulder tiles are the opposite of Sun Tiles. The longer a plant is on them, the sun counter is deducted by 50 sun.

      OR they block a space and doesn't let plants to be planted on them.

      Ha! And you said we know everything! Boulder tiles, in fact according to coding destroy plants and zombies that are on it. The question was, what are they for?

      Brain buster?

      Penny says that they're activated by both, plants and zombies. Maybe when plant is planted on boulder tile, boulder will fall down and act as lawn mower. If zombie step on that tile, it will act like lawn mower too, but for plants.

      And fire tiles, maybe they burn everything on 3x3 area, or just plants or zombies depending on what's on that tile.

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    • TheGollddMAN wrote:

      They might be reading everything we write here..
      ILLUMINATI CONFIRMED?

      Nope, it's Big Brother.

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    • What do you think about icon? It's most likely either relic hunter or skull zombie. I'd go with skull but both zombies have same chances.

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    • Balam Ajaw wrote:
      EpicGentleman wrote:
      Balam Ajaw wrote:
      And then again, they ruined the new world e_e

      I mean, three new zombies? And none of the new plants counter them? Are you kidding me? And why the heck we need another plant like Iceberg Lettuce/Stunion?

      PopCap learned nothing with the previous worlds. Is a BAD IDEA have Imps that spawns by themselves, because then the zombies spawns too early, like in DA and FC e_e Unless they fixed that, they should stop doing that.

      Are you talking about Part 1, because there are plants that counter a zombie. A.K.E.E. = Shovel Zombie, Red Stinger = Parasol and Pilot Zombie, and Endurian is just cool and useful(like I knew it would).

      And if you are talking about Part 2, unless you know the new plants and zombie, you can't argue that they've ruined anything because you don't even know what it is.

      What are you talking about? Haven't you read anything about the plants and zombies in Part 2 in this thread and the previous one?  What are you reading then? Just in my comment all the previous ones were about the new plants and zombies e-e

      I know this comment is old, but I just wanted to say I'm truly sorry, I can't keep up with this barrage of comments.

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    • TheGollddMAN wrote:
      TheHandsomePlant wrote:

      Ha! And you said we know everything! Boulder tiles, in fact according to coding destroy plants and zombies that are on it. The question was, what are they for?

      Umm.. you yourself just said what they are for.. They are for destroying plants and zombies that are on it.

      As for their purpose, they are just a gimmick for Part 2.

      Actually, the question was "what level were they for" or just simply "what are they for". I don't think they are another gimmick, is there a reason they wasn't able to be introduced in Part 1? I think they just belong to new Brain Buster coming along the way.

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    • You Android users have fun...with your OBB files...while I stick with my rsb files nobody loves ;_;

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    • Boynedmaster wrote:
      You Android users have fun...with your OBB files...while I stick with my rsb files nobody loves ;_;

      1Zulu is working on the .rsb file.

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    • TheHandsomePlant wrote:
      Boynedmaster wrote:
      You Android users have fun...with your OBB files...while I stick with my rsb files nobody loves ;_;
      1Zulu is working on the .rsb file.

      Oh, awesome!

      What will it contain?

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    • Boynedmaster wrote:
      TheHandsomePlant wrote:
      Boynedmaster wrote:
      You Android users have fun...with your OBB files...while I stick with my rsb files nobody loves ;_;
      1Zulu is working on the .rsb file.
      Oh, awesome!

      What will it contain?

      If the tutorial will work the same for .rsb, then check his page about that.

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    • TheHandsomePlant wrote:

      Boynedmaster wrote:
      You Android users have fun...with your OBB files...while I stick with my rsb files nobody loves ;_;

      1Zulu is working on the .rsb file.

      It's done:

      RSB (3.6.2.rsb) support added. Also, now I no longer include the section file with the program (because technically that's PopCap's intellectual property). You'll have to extract it yourself.

      This is probably going to be the last update in a while... Unless a major bug pops up or 3.7.1 gets released early.

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    • 1Zulu wrote:

      TheHandsomePlant wrote:

      Boynedmaster wrote:
      You Android users have fun...with your OBB files...while I stick with my rsb files nobody loves ;_;
      1Zulu is working on the .rsb file.

      It's done:


      RSB (3.6.2.rsb) support added. Also, now I no longer include the section file with the program (because technically that's PopCap's intellectual property). You'll have to extract it yourself.

      This is probably going to be the last update in a while... Unless a major bug pops up or 3.7.1 gets released early.

      It should be RSBPatcher for iOS users xD.

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    • 1Zulu wrote:

      TheHandsomePlant wrote:

      Boynedmaster wrote:
      You Android users have fun...with your OBB files...while I stick with my rsb files nobody loves ;_;
      1Zulu is working on the .rsb file.

      It's done:


      RSB (3.6.2.rsb) support added. Also, now I no longer include the section file with the program (because technically that's PopCap's intellectual property). You'll have to extract it yourself.

      This is probably going to be the last update in a while... Unless a major bug pops up or 3.7.1 gets released early.

      Yeah, about that major bug thing. The extraction doesn't work with the 3.6.2 rsb for me. It stays as if it's not extracted. Also, android patches aren't compatible with iOS, atleast I'm pretty sure.

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    • Did anyone notice that you can use Toadstools in Last Stand levels?

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    • The EZ is Temple of (i don't remember this). So what if boulder tiles or trap tiles are exclusive in EZ? You know, traps in temples?

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    • Dung Dinh Anh wrote:
      The EZ is Temple of (i don't remember this). So what if boulder tiles or trap tiles are exclusive in EZ? You know, traps in temples?

      Nice thinking. 

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    • Dung Dinh Anh wrote:
      The EZ is Temple of (i don't remember this). So what if boulder tiles or trap tiles are exclusive in EZ? You know, traps in temples?

      It is Temple of Bloom. But didn't IG's video show that the trap tiles are debuted on Day 22?

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    • Do you think this "Spearmint" has a chance of entering the game?

      Fanplant
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    • Garney the Garnet Dragon wrote:
      Do you think this "Spearmint" has a chance of entering the game?
      Fanplant

      Since Popcap is interested in it's attacks, I say maybe. I think they should their running out of ideas. Example Evil , Bit less evil .

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    • SO IS THE OBB EDITABLE YET!?

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    • Dung Dinh Anh wrote:
      The EZ is Temple of (i don't remember this). So what if boulder tiles or trap tiles are exclusive in EZ? You know, traps in temples?

      The name is Temple of Bloom.

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    • Garney the Garnet Dragon wrote:
      Do you think this "Spearmint" has a chance of entering the game?
      Fanplant

      Spearmint....I like that name.

      Btw, remember that old concept plant which had a spear in its hand? The way the leaves were drawn actually resembled a mint plant. I'm guessing this guy saw the picture, had an idea and then drew his own version. The design is neat.

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    • TheGollddMAN wrote:

      Garney the Garnet Dragon wrote:
      Do you think this "Spearmint" has a chance of entering the game?
      Fanplant

      Spearmint....I like that name.

      Btw, remember that old concept plant which had a spear in its hand? The way the leaves were drawn actually resembeled a mint plant. I'm guessing this guy saw the picture, had an idea and then drew his own version. The design is neat.

      I feel like they already took some ideas from fans (All 3 banana cannons, Berry Pea and some others).

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    • Dude1234567890 wrote:
      Did anyone notice that you can use Toadstools in Last Stand levels?

      I can't believe no one else mentioned this, even i knew about this

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    • Lily8763cp wrote:

      TheGollddMAN wrote:

      Garney the Garnet Dragon wrote:
      Do you think this "Spearmint" has a chance of entering the game?

      Fanplant
      Spearmint....I like that name.

      Btw, remember that old concept plant which had a spear in its hand? The way the leaves were drawn actually resembeled a mint plant. I'm guessing this guy saw the picture, had an idea and then drew his own version. The design is neat.

      I feel like they already took some ideas from fans (All 3 banana cannons, Berry Pea and some others).

      Well, the PvZCC wiki has some plants. some attack the same way, but don't have the same name. And some Vice versa. Unless we are talking about peanut. So, they have gotten ideas frome there too.

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    • Lily8763cp wrote:

      I feel like they already took some ideas from fans (All 3 banana cannons, Berry Pea and some others).

      This is a long shot but I think Popcap takes ideas from the PvZ CC wiki because the multiple coincidences about plants behaving/ looking like/ being named the same (regarding PopCap's version and fan version) are extremely farfetched.

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    • TheGollddMAN wrote:

      Toadstool: Even then, that means Toadstool is good against the Octopi themselves (considering they themselves don't get bound), not the actual Octo Zombie itself. That means it's a waste of a seed slot in tougher Endless Zone levels (since we have to think from every aspect if we are to judge a plant's usefulness).

      So the plant is nothing without its Plant Food ability

      Like, no. Not at all. Winter melon is the only option in endless zones, right? But main problem - it avoid octopi and shoot at zombies. So we need a very good plant that could attack very rapidly with huge damage. Chomper and toadstool is the best plants for that purpose. Both of them does more than 5 damage per second to non-zombie objects. They are strongest plants on the lane. I'm not sure what do you mean by  "toughter". One lane of todstools can protect 2 columns of winter melons and one with twin sunflowers on >50th, 4-flag level. I tested it.

      Well, it is nothing without PF. But it got the best plant food ability. As I said, you can use it's PF against fisherman and imps. Imps could be a big threat, especially in Frostbite caves. 

      Besides, You need only one cell and 1-2 Plant foods to protect third lane from Gargantuar's imps. With chard guards, you have to cover whole 3rd lane and constanly waste sun for more chard guards.

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    • Мит бой wrote:

      Like, no. Not at all. Winter melon is the only option in endless zones, right? But main problem - it avoid octopi and shoot at zombies. So we need a very good plant that could attack very rapidly with huge damage. Chomper and toadstool is the best plants for that purpose. Both of them does more than 5 damage per second to non-zombie objects. They are strongest plants on the lane. I'm not sure what do you mean by  "toughter". One lane of todstools can protect 2 columns of winter melons and one with twin sunflowers on >50th, 4-flag level. I tested it.

      Well, it is nothing without PF. But it got the best plant food ability. As I said, you can use it's PF against fisherman and imps. Imps could be a big threat, especially in Frostbite caves. 

      Besides, You need only one cell and 1-2 Plant foods to protect third lane from Gargantuar's imps. With chard guards, you have to cover whole 3rd lane and constanly waste sun for more chard guards.

      1. Well by "tougher", I mean that some levels in Tiki Torch-er (even the early ones) bring about 5 zombies onscreen at once when you're just about building a proper sun production value for yourself and there's no way to protect yourself from the imminent threat (since most plants are either recharging or you don't have the necessary amount of sun to deploy enough plants). That's usually the indication that the particular level will be harder than others.

      Don't worry, I've tried your combo on a normal Big Wave beach level and it definitely works but in Tiki Torch-er, it's a real torture (no pun intended) to put out all those efforts (since the zombie density is sometimes so high that the game starts lagging).

      2. What exactly do you mean by "cell"? Also, as I've said earlier, you can rely on using more Plant Food but think of a situation where a new player is out of coins and cannot buy more or doesn't have Power Lily or it is recharging or you don't have the 175 sun required. There can be so many problematic situations when you base your strategy on Plant Foods. Relying on it is fine, but you need a better plant to protect stuff without using Plant Food.

      Even though you're correct that we need to replace existing Chard Guards with newer ones and it uses up sun, it does so without using Plant Food and by the time it dies, either the Imp in question is dead or you can heal it with a new one. Also, I honestly find Ghost Pepper more useful against Fishermen and since she does crowd control with her explosion, I always imitate here whenevr possible. For me, Ghost Pepper > Infi Nut.

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    • TheGollddMAN wrote:
      Lily8763cp wrote:

      I feel like they already took some ideas from fans (All 3 banana cannons, Berry Pea and some others).

      This is a long shot but I think Popcap takes ideas from the PvZ CC wiki because the multiple coincidences about plants behaving/ looking like/ being named the same (regarding PopCap's version and fan version) are extremely farfetched.

      Yeah dat's wut I thought,cuz I was surprised when there was Pea-nut

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    • MysteryKing wrote:
      SO IS THE OBB EDITABLE YET!?

      Technically. 1Zulu released a patch for the OBB.

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    • Temple of Bloom? 3 words again? Good. 

      Also, I don't get the Spawn Camping achievement for Part 2. Porter Imps can establish camps?

      What is Stallia based on, and why is (most likely) she a weaker Stunion?

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    • Reapeageddon wrote:
      Temple of Bloom? 3 words again? Good. 

      Also, I don't get the Spawn Camping achievement for Part 2. Porter Imps can establish camps?

      What is Stallia based on, and why is (most likely) she a weaker Stunion?

      Also, the Zombot Aerostatic Gondola... and a Gondola is a boat. Relic Hunter Zombie is Swashbuckler, Turqoise Skull  Zombie is a Ra Zombie WITH OP POWERS.

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    • TheGollddMAN wrote:

      things

      By cell I meant tile

      It seems like the question about plant food - do you use power lily or not. My regular strategy - Twin sunflower, Winter melon, Tile Turnip, Power lily, imitator of power lily, infinut, ghost pepper and toadstool, if we have octopi. Sometimes I need more space, so I replace GP with lily pad

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    • BTW I tried Toadstool on all existing Last Stand levels, and it was fun! It turned these levels into challenging versions of regular levels. The only level where I had failed is second Last Stand in Wild West. One of the chicken wranglers came too close to chewing Toadstool and released the chickens. They ate Toadstools in the middle lanes, and triggered the lawnmowers. Lawnmowers killed other wranglers and they released even more chicken. This chain reaction costed me a level fail. Also, in FC I was using Fire Peashooters in the last column because freezing is one of the only things that Toadstool can't beat alone. I hope they won't "fix" this feature, because it's really fun!

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    • Ballistic Planet wrote:

      Yeah, about that major bug thing. The extraction doesn't work with the 3.6.2 rsb for me. It stays as if it's not extracted. Also, android patches aren't compatible with iOS, atleast I'm pretty sure.

      I tested it on a couple of different computers and it works fine for me. Maybe you have a different RSB? The one I have is exactly 261,472,256 bytes (MD5 = 9f66d3eacd9853925bd42d4e2eba2873).

      Also check the message I left on A Graalian's talk page (here)

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    • MysteryKing wrote: SO IS THE OBB EDITABLE YET!?

      Toadstool poc

      Toadstool in LC Day 3 via OBB mod

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    • Мит бой wrote:

      By cell I meant tile

      It seems like the question about plant food - do you use power lily or not. My regular strategy - Twin sunflower, Winter melon, Tile Turnip, Power lily, imitator of power lily, infinut, ghost pepper and toadstool, if we have octopi. Sometimes I need more space, so I replace GP with lily pad

      Okay so that's what you meant bycell. However, I think calling a tile "cell" is wrong since the meaning may change.

      Also about your question, the answer is NO. I do have power Lily but I don't use it. I rely on only the Plant Food in a level that comes from the glowing zombies. That, for me, makes the level more challenging since I have to think twice before wasting my Plant Food.

      That's the same challenge I go with in Endless Zones:

      1. No extra Plant food can be purchased by coins. Absolutely none.

      2. No Power ups can be used. You can sacrifice a lawnmower in extreme situations but you can never use a Power up.

      3. No Power Lily or Imitater power Lily.

      4. You have to rely on the free Plant Food given in the level and you have to have your Plant Food slots maxed out when the level ends.

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    • I don't know about others but HAS ANYONE HERE EVER WANTED AN AQUATIC WORLD (like completely underwater and not like Pirate Seas or Big Wave Beach)?

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    • TheGollddMAN wrote:
      I don't know about others but HAS ANYONE HERE EVER WANTED AN AQUATIC WORLD (like completely underwater and not like Pirate Seas or Big Wave Beach)?

      I do, and not the bad one from Journey to the West.

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    • Blizzardblade wrote:

      I do, and not the bad one from Journey to the West.

      Yes, like that but way better.

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    • TheGollddMAN wrote:
      I don't know about others but HAS ANYONE HERE EVER WANTED AN AQUATIC WORLD (like completely underwater and not like Pirate Seas or Big Wave Beach)?

      Before BWB, I though that water world will be Atlantida. But I'm not sure how will underwater thing work. Some plant that gives air bubbles for others?

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    • Мит бой wrote:

      TheGollddMAN wrote:
      I don't know about others but HAS ANYONE HERE EVER WANTED AN AQUATIC WORLD (like completely underwater and not like Pirate Seas or Big Wave Beach)?

      Before BWB, I though that water world will be Atlantida. But I'm not sure how will underwater thing work. Some plant that gives air bubbles for others?

      You mean like Oxygen Algae?
      HD Oxygen Algae

      This guy

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    • Reapeageddon wrote:
      Temple of Bloom? 3 words again? Good. 

      Also, I don't get the Spawn Camping achievement for Part 2. Porter Imps can establish camps?

      What is Stallia based on, and why is (most likely) she a weaker Stunion?

      They establish tents that spawn zombies. I thin that it works like shotcut tombstone. But since imps are weak and can establish tents only on the gold tiles, they probably won't be a big deal, especially in the endless zone. However if we have such a achievement, it may mean that 3 tents are making very big troubles. Also I think that tent placed, will stay there forever and can't be destroyed. Keep it in mind if you want to use gold leaf.

      Stallia is totaly pointless, if she wouldn't be instant at least, just a plant that slows zombies in 1 tile ahead for free.

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    • Or like my Atlantis idea on the PvZCC Wiki!

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    • TheGollddMAN wrote:
      Мит бой wrote:

      By cell I meant tile

      It seems like the question about plant food - do you use power lily or not. My regular strategy - Twin sunflower, Winter melon, Tile Turnip, Power lily, imitator of power lily, infinut, ghost pepper and toadstool, if we have octopi. Sometimes I need more space, so I replace GP with lily pad

      Okay so that's what you meant bycell. However, I think calling a tile "cell" is wrong since the meaning may change.
      Also about your question, the answer is NO. I do have power Lily but I don't use it. I rely on only the Plant Food in a level that comes from the glowing zombies. That, for me, makes the level more challenging since I have to think twice before wasting my Plant Food.

      That's the same challenge I go with in Endless Zones:

      1. No extra Plant food can be purchased by coins. Absolutely none.

      2. No Power ups can be used. You can sacrifice a lawnmower in extreme situations but you can never use a Power up.

      3. No Power Lily or Imitater power Lily.

      4. You have to rely on the free Plant Food given in the level and you have to have your Plant Food slots maxed out when the level ends.

      If you don't spend coins and don't use boosts in endless zones, your highscores are low.


      Not even saying how much useful power lily is, especially if imitated.

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    • TheGollddMAN wrote:
      Мит бой wrote:

      By cell I meant tile

      It seems like the question about plant food - do you use power lily or not. My regular strategy - Twin sunflower, Winter melon, Tile Turnip, Power lily, imitator of power lily, infinut, ghost pepper and toadstool, if we have octopi. Sometimes I need more space, so I replace GP with lily pad

      Okay so that's what you meant bycell. However, I think calling a tile "cell" is wrong since the meaning may change.

      Also about your question, the answer is NO. I do have power Lily but I don't use it. I rely on only the Plant Food in a level that comes from the glowing zombies. That, for me, makes the level more challenging since I have to think twice before wasting my Plant Food.

      That's the same challenge I go with in Endless Zones:

      1. No extra Plant food can be purchased by coins. Absolutely none.

      2. No Power ups can be used. You can sacrifice a lawnmower in extreme situations but you can never use a Power up.

      3. No Power Lily or Imitater power Lily.

      4. You have to rely on the free Plant Food given in the level and you have to have your Plant Food slots maxed out when the level ends.

      I totally use the same rules except for 3. I do have Imitater, but I never use it on Power Lily. One Power Lily is enough for getting sufficient Plant Food.

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    • TheHandsomePlant wrote:
      TheGollddMAN wrote:
      Мит бой wrote:

      By cell I meant tile

      It seems like the question about plant food - do you use power lily or not. My regular strategy - Twin sunflower, Winter melon, Tile Turnip, Power lily, imitator of power lily, infinut, ghost pepper and toadstool, if we have octopi. Sometimes I need more space, so I replace GP with lily pad

      Okay so that's what you meant bycell. However, I think calling a tile "cell" is wrong since the meaning may change.

      Also about your question, the answer is NO. I do have power Lily but I don't use it. I rely on only the Plant Food in a level that comes from the glowing zombies. That, for me, makes the level more challenging since I have to think twice before wasting my Plant Food.

      That's the same challenge I go with in Endless Zones:

      1. No extra Plant food can be purchased by coins. Absolutely none.

      2. No Power ups can be used. You can sacrifice a lawnmower in extreme situations but you can never use a Power up.

      3. No Power Lily or Imitater power Lily.

      4. You have to rely on the free Plant Food given in the level and you have to have your Plant Food slots maxed out when the level ends.

      I totally use the same rules except for 3. I do have Imitater, but I never use it on Power Lily. One Power Lily is enough for getting sufficient Plant Food.

      Seriously? Endless zones are challenges by themselves, players don't need to challenge themselves even more, just reach higher levels, if it's not enough, then face jester, wizard gargantuar combo in AC or something like that.

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    • Master3530 wrote:
      Reapeageddon wrote:
      Temple of Bloom? 3 words again? Good. 

      Also, I don't get the Spawn Camping achievement for Part 2. Porter Imps can establish camps?

      What is Stallia based on, and why is (most likely) she a weaker Stunion?

      They establish tents that spawn zombies. I thin that it works like shotcut tombstone. But since imps are weak and can establish tents only on the gold tiles, they probably won't be a big deal, especially in the endless zone. However if we have such a achievement, it may mean that 3 tents are making very big troubles. Also I think that tent placed, will stay there forever and can't be destroyed. Keep it in mind if you want to use gold leaf.

      Stallia is totaly pointless, if she wouldn't be instant at least, just a plant that slows zombies in 1 tile ahead for free.

      I think tents will be able to be destroyed, shortcut tombstones in mind were able to be destroyed too.

      Stallia, even though she only slows down zombies, she costs 0 sun. So she may be usful to stall some zombies in the beginning of level.

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    • Master3530 wrote:
      TheHandsomePlant wrote:
      TheGollddMAN wrote:
      Мит бой wrote:

      By cell I meant tile

      It seems like the question about plant food - do you use power lily or not. My regular strategy - Twin sunflower, Winter melon, Tile Turnip, Power lily, imitator of power lily, infinut, ghost pepper and toadstool, if we have octopi. Sometimes I need more space, so I replace GP with lily pad

      Okay so that's what you meant bycell. However, I think calling a tile "cell" is wrong since the meaning may change.
      Also about your question, the answer is NO. I do have power Lily but I don't use it. I rely on only the Plant Food in a level that comes from the glowing zombies. That, for me, makes the level more challenging since I have to think twice before wasting my Plant Food.

      That's the same challenge I go with in Endless Zones:

      1. No extra Plant food can be purchased by coins. Absolutely none.

      2. No Power ups can be used. You can sacrifice a lawnmower in extreme situations but you can never use a Power up.

      3. No Power Lily or Imitater power Lily.

      4. You have to rely on the free Plant Food given in the level and you have to have your Plant Food slots maxed out when the level ends.

      I totally use the same rules except for 3. I do have Imitater, but I never use it on Power Lily. One Power Lily is enough for getting sufficient Plant Food.
      Seriously? Endless zones are challenges by themselves, players don't need to challenge themselves even more, just reach higher levels, if it's not enough, then face jester, wizard gargantuar combo in AC or something like that.

      Honestly, I think using Imitater is more efficient on Twin Sunflower/Grave Buster than a Power Lily.

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    • TheHandsomePlant wrote:

      Honestly, I think using Imitater is more efficient on Twin Sunflower/Grave Buster than a Power Lily.

      On grave buster? I don't see a need for imitated grave buster, especially imitating it over the power lily. Also imitating twin sunflower is pretty cool, but it's pretty expensive, it'd work better on sun-shroom. Anyway, play how you want.

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    • And what strategy are you going to uses in temple of bloom? My strategy:


      Blover is for bugs and relic hunters, they won't be a big deal then. Lost pilots could be annoying because of that though.

      What about giving a try to gold leaf instead of imitated power lily, some more sun without taking up place. I think it could be effective in frostbite caves where place can be limited by sliders. However I can't always take imitated power lily, so same goes with gold leaf. We'll see.

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    • Master3530 wrote:
      TheHandsomePlant wrote:

      Honestly, I think using Imitater is more efficient on Twin Sunflower/Grave Buster than a Power Lily.

      On grave buster? I don't see a need for imitated grave buster, especially imitating it over the power lily. Also imitating twin sunflower is pretty cool, but it's pretty expensive, it'd work better on sun-shroom. Anyway, play how you want.

      Grave Buster in case of Dark Ages. There are craploads of graves, including sun ones.

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    • Master3530 wrote:

      If you don't spend coins and don't use boosts in endless zones, your highscores are low.

      Sometimes I lose the level because of such extreme measures I give upon myself but at least it makes me happy to see that I can survive 50+ levels with my rules. Also it is very much possible to survive Pyramid of Doom, Dead Man's Booty, Terror from Tomorrow and Icebound Battleground with my rules; you don't need boosts or anything as these ones are easy.

      The only Endless Zones that can raise problems are Tiki Torch-er, Arthur's Challenge (somewhat) and Big Bad Butte.

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    • Uselessguy
      Uselessguy removed this reply because:
      Glitch
      23:00, June 13, 2015
      This reply has been removed
    • Uselessguy
      Uselessguy removed this reply because:
      Glitch
      23:00, June 13, 2015
      This reply has been removed
    • I'm in Dead Man's booty level 85 and I used no power-ups. Strategy?

      Twin Sunflower

      Power Lily

      Imitater Power Lily

      Winter Melon

      Melon-pult

      Blover

      Hypno-shroom

      Lava Guava

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    • Master3530 wrote:

      Seriously? Endless zones are challenges by themselves, players don't need to challenge themselves even more, just reach higher levels. 

      It's not a hard fast rule that we cannot reach higher levels WHILE doing something to keep the gameplay fresh for ourselves. It's a personal thing anyway for these challenges. No one's imposing these challenge rules on you.

      There is a reason why here we have come up with Daily challenges on levels; to keep them from getting stale and boring. That's the same thing here. Playing every level the same way makes it boring. We, as individuals, can play a game however we want.

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    • Leonardo G. wrote:
      I'm in Dead Man's booty level 85 and I used no power-ups. Strategy?

      Twin Sunflower

      Power Lily

      Imitater Power Lily

      Winter Melon

      Melon-pult

      Blover

      Hypno-shroom

      Lava Guava

      I don't understand why people take 2 melons. 200 more sun is not a big deal in EZ.

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    • Master3530 wrote:
      Leonardo G. wrote:
      I'm in Dead Man's booty level 85 and I used no power-ups. Strategy?

      Twin Sunflower

      Power Lily

      Imitater Power Lily

      Winter Melon

      Melon-pult

      Blover

      Hypno-shroom

      Lava Guava

      I don't understand why people take 2 melons. 200 more sun is not a big deal in EZ.

      It actually is. It's better to just spend 500 sun five times, and then keep focusing on cheaper melons.

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    • TheGollddMAN wrote:
      Master3530 wrote:

      Seriously? Endless zones are challenges by themselves, players don't need to challenge themselves even more, just reach higher levels. 

      It's not a hard fast rule that we cannot reach higher levels WHILE doing something to keep the gameplay fresh for ourselves. It's a personal thing anyway for these challenges. No one's imposing these challenge rules on you.

      There is a reason why here we have come up with Daily challenges on levels; to keep them from getting stale and boring. That's the same thing here. Playing every level the same way makes it boring. We, as individuals, can play a game however we want.

      Totally agree, I never use OP plants in levels such as Winter Melons or Magnifying Grasses because that would be totally too easy. And doing easy stuff is often boring.

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    • Master3530 wrote:

      I will come up with a strategy for Temple of Bloom once I actually get to experience the new zombies for Part 2. That will help me rethink my set up.

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    • TheGollddMAN wrote:
      Master3530 wrote:
      I will come up with a strategy for Temple of Bloom once I actually get to experience the new zombies for Part 2. That will help me rethink my set up.

      Blover for relic hunter and you can't really take anything for imp porters and skulls. Imp porters sound weak though (low health) and skulls aren't a big deal if you don't allow them to steal your sun. However in pyramid of doom ra zombies can sometimes steal my sun, I don't even know how xd

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    • Hmm, I don't use grave busters even when lane is covered, like, completelly.

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    • Мит бой wrote:
      Hmm, I don't use grave busters even when lane is covered, like, completelly.

      Normally I use Grave Buster only for Dark Ages since the graves there actually give stuff and it's better to break them quickly (that also works for preventing the ambush to happen).

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    • 1Zulu wrote:

      Ballistic Planet wrote:

      Yeah, about that major bug thing. The extraction doesn't work with the 3.6.2 rsb for me. It stays as if it's not extracted. Also, android patches aren't compatible with iOS, atleast I'm pretty sure.

      I tested it on a couple of different computers and it works fine for me. Maybe you have a different RSB? The one I have is exactly 261,472,256 bytes (MD5 = 9f66d3eacd9853925bd42d4e2eba2873).

      Also check the message I left on A Graalian's talk page (here)

      That's the problem. The one I have is only 224,874,496 bytes. And that is the one I got from my phone! Should I just take the one off of your talk page?

      EDIT: Yup, the one off of your talk page works.

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    • What do you think about zombot?

      "Drops zombies and bag o' sand"

      I think that he's ability is to drop down lots of pilots and maybe relic hunters. What about bag of sands? I think that they're dropped down and they land on a certain tile crushing plant in a process. After that it could act as tombstone and also spawn lost city imp after being destroyed.

      Relic hunter has a chance to appear, but imp porter and skull just won't be there, because they need gold tiles or sun to work.

      I think that zombot aerostatic gondola will be high in the air almost all the time, so we see only a shadow and can't attack it. It will go down for a while, just to make charge attack and kill 2 rows of plants. Since it's short ammount of time, it'd be cool to have E.M.Peach here, he can stun zombots for a short while, it'd be useful. other plants are red stinger, akee, endurian and eventually stallia, not too much. Maybe we'll have something from different worlds like melon-pults.

      Summoned zombies in different phases could be:

      1st - basic trio, parasol

      2nd - basic trio, parasol, excavator, bug, bug conehead

      3rd - basic trio, bug trio, parasol, excavator, gargantuar

      Lost pilot and relic hunter appear in every phase via zombot's drop. Imps appear via bags of sand in every phase too.


      That's just my idea, what do you think?

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    • Here are my reactions to the zombies of LC Part 2 revealed by IG Gaming 

      Link: https://www.youtube.com/watch?v=CV-weGxXYXg

      Imp Porter -  Drops pack on Gold Tile; pack becomes tent from which zombies emerge

      Yah, ok.

      Relic Hunter Zombie - Swings in past defenses

      This guys is a Swashbuckler clone, but not that deadly if Blover is aroun, right?

      Turquoise Skull Zombie - Uses skull to steal sun, then releases energy in a destructive beam.

      Watch out guys, this Ra Zombie wiill probably be an OP ONE that will be the BANE of our existence in Lost City.

      Seriously, does anyone know what Stallia is based on?

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    • So Stallia does EXACTLY the same as Stunion ¬¬ or what's the main difference? I'm always up to defend PopCap but really this time they ran out of ideas

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    • The OBB is now editable! Huzzah! Thank you Zulu!

      On-topic: What do you think is the next world?

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    • Reapeageddon wrote:
      Here are my reactions to the zombies of LC Part 2 revealed by IG Gaming 

      Link: https://www.youtube.com/watch?v=CV-weGxXYXg

      Imp Porter -  Drops pack on Gold Tile; pack becomes tent from which zombies emerge

      Yah, ok.

      Relic Hunter Zombie - Swings in past defenses

      This guys is a Swashbuckler clone, but not that deadly if Blover is aroun, right?

      Turquoise Skull Zombie - Uses skull to steal sun, then releases energy in a destructive beam.

      Watch out guys, this Ra Zombie wiill probably be an OP ONE that will be the BANE of our existence in Lost City.

      Seriously, does anyone know what Stallia is based on?


      I always imagine that "Imp Porters" carries zombies inside the pack.

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    • Kiba91 wrote:
      So Stallia does EXACTLY the same as Stunion ¬¬ or what's the main difference? I'm always up to defend PopCap but really this time they ran out of ideas

      Stunion stuns zombies, Stallia slows zombies. Stallia's recharge will probably be faster then Stunion's.

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    • So from what I see here, we are saying that stallia is a cheaper rip-off of Sap-fling eh? Then I feel sorry for users who bought sap-fling (including me)

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    • Well the name "Stallia" means that it is a pun on the word "stall" meaning to slow down someone via any means necessary. In other words, getting someone purposefully derailed off the track.

      Here Stallia will just slow zombies down, not necesarily stun them though that means it is more of a Frostbite Caves version of Iceberg Lettuce clone rather than Stunion since it only slowed zombies there.

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    • TheGollddMAN wrote:
      Well the name "Stallia" means that it is a pun on the word "stall" meaning to slow down someone via any means necessary. In other words, getting someone purposefully derailed off the track.

      Here Stallia will just slow zombies down, not necesarily stun them though that means it is more of a Frostbite Caves version of Iceberg Lettuce clone rather than Stunion since it only slowed zombies there.

      Yeah, but what plant is she based on? I think it's based on the stallion.

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    • Reapeageddon wrote:

      Seriously, does anyone know what Stallia is based on?

      DAHLIA! Dahlia is a flower which grows exactly in the area were LC takes place !

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    • Hmm, Temple of Bloom sounds cool, but it's too simular to "Pyramid of Doom"

      But no one cares, right?

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    • Cowko wrote:
      Reapeageddon wrote:

      Seriously, does anyone know what Stallia is based on?

      DAHLIA! Dahlia is a flower which grows exactly in the area were LC takes place !

      Thanks!

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    • Where is everyone!

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    • Cowko wrote:

      Reapeageddon wrote:

      Seriously, does anyone know what Stallia is based on?

      DAHLIA! Dahlia is a flower which grows exactly in the area were LC takes place !

      I thought it was going to be stall and thalia. I think it makes a better portmanteau.

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    • HMMMMM

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    • MysteryKing wrote:
      The OBB is now editable! Huzzah! Thank you Zulu!

      On-topic: What do you think is the next world?

      But the size of modded file cannot be bigger than 90 bytes.

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    • Мит бой wrote: Hmm, Temple of Bloom sounds cool, but it's too simular to "Pyramid of Doom"

      But no one cares, right?

      I do, and that bothers me. Why can't PopCap ever release an update that DOESN'T bother me in some way?

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    • Starfruity wrote:

      I do, and that bothers me. Why can't PopCap ever release an update that DOESN'T bother me in some way?

      Lemme guess: The Frostbite Caves Part 1 and 2 updates bothered you because there were no exclusive Brain Busters, right?

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    • TheHandsomePlant wrote:
      MysteryKing wrote:
      The OBB is now editable! Huzzah! Thank you Zulu!

      On-topic: What do you think is the next world?

      But the size of modded file cannot be bigger than 90 bytes.

      That's why there's that saying: Don't byte off more than you can chew! XP

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    • TheGollddMAN wrote:

      Starfruity wrote:

      I do, and that bothers me. Why can't PopCap ever release an update that DOESN'T bother me in some way?

      Lemme guess: The Frostbite Caves Part 1 and 2 updates bothered you because there were no exclusive Brain Busters, right?

      Yep. Other things that at bothered me in FC:

      • Part 2 had only 14 levels instead of 16.
      • Zombot Mastodon-otron was renamed to a mouthful of unnecessary non-so-clever wordplay.
      • The name Frostbite Caves refers to a place, not a time period.
      • Penny refers to the time as Frostbite Caves and not the ice age.
      • Crazy Dave alliterates and Penny calls it rhyming.
      • Sloth Gargantuar is in Day 13.
      • There weren't enough zombie types in the boss battle.

      Surprisingly, Lost City hasn't had many things that bother me so far... Hope they keep it up.

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    • Starfruity wrote:

      Surprisingly, Lost City hasn't had many things that bother me so far... Hope they keep it up.

      I'm afraid that is going to change pretty quickly. At least I hope not....

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    • TheGollddMAN wrote:
      Starfruity wrote:

      Surprisingly, Lost City hasn't had many things that bother me so far... Hope they keep it up.

      I'm afraid that is going to change pretty quickly. At least I hope not....

      Don't jynx it.

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    • Starfruity Wrote,

      Surprisingly, Lost City hasn't had many things that bother me so far... Hope they keep it up.

      Well, I can think of some things...

      -> Lost City is a pretty uncreative name (I really thought it was just the code name)

      ->we don't even known when or where this takes place!

      ->Bad quality music

      ->No challenges (except that flower one. I loved that level.)

      -> No Last stand ;(

      -> Garg appears before it's level. (though that's kind of the trend now)

      ->Too many Special delivery levels. (Also the trend now)

      ->A little too easy (FC was the perfect diffuculty, and presented no really OP zombies)

      ->Inconsistent Garg statue (Though I know why they had to do it)

      ->Toadstool costs 6 dollars?!

      ->Red stinger is a [better] reapeater clone. (Becauses who uses his other forms? 15 bites and a slow firing speed? No way.)

      ->Endurian was a huge let down. Too little damage and too little health, though cool plant food.

      -> Red stinger's Plant food. Fume shroom for 25 less sun PUSHES all zombies back instead of slowing them down, and does insta kill damage instead of a measley 35 damage.

      ->A.K.E.E looks alot like power lily (but is still cute in my opinion)

      ->Lava Guava should've been a FC plant.

      ->The imp looks kind of, weird. (love the garg though)

      -> Pilot Zombie appears very little, I keep forgeting he's there.

      ->And again, what time period are we in?! the world description doesn't even say!


      Wow all this for part 1. I've really given up thinking Part 2 will have the same quality as the first 3 worlds. 

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    • SunShroom wrote:
      Starfruity Wrote,

      Surprisingly, Lost City hasn't had many things that bother me so far... Hope they keep it up.


      "And again, what time period are we in?! the world description doesn't even say!"


      Wow all this for part 1. I've really given up thinking Part 2 will have the same quality as the first 3 worlds. 

      Age of Exploration. 

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    • SunShroom wrote (I spellchecked this):
      • Lost City is a pretty uncreative name (I really thought it was just the code name)
      • We don't even know when or where this takes place!
      • Bad quality music
      • No challenges (except that flower one. I loved that level.)
      • No Last Stand ;(
      • Garg appears before its level. (though that's kind of the trend now)
      • Too many Special Delivery levels. (Also the trend now)
      • A little too easy (FC was the perfect difficulty, and presented no really OP zombies)
      • Inconsistent Garg statue (Though I know why they had to do it)
      • Toadstool costs 6 dollars?!
      • Red stinger is a [better] Repeater clone. (Because who uses his other forms? 15 bites and a slow firing speed? No way.)
      • Endurian was a huge let down. Too little damage and too little health, though cool Plant Food.
      • Red Stinger's Plant Food. Fume-shroom for 25 less sun PUSHES all zombies back instead of slowing them down, and does instant kill damage instead of a measly 35 damage.
      • A.K.E.E looks a lot like Power Lily (but is still cute in my opinion)
      • Lava Guava should've been a FC plant.
      • The Imp looks kind of... weird. (love the Garg though)
      • Pilot Zombie appears very little, I keep forgetting he's there.
      • And again, what time period are we in?! the world description doesn't even say!

      Wow all this for part 1. I've really given up thinking Part 2 will have the same quality as the first 3 worlds. 


      • Nothing wrong with a perfectly descriptive name.
      • Who cares? We have a general idea anyway!
      • Opinion, let alone I disagree.
      • Like a world-exclusive mini-game? I know...
      • They will be in part 2. Issues with Gold Tiles?
      • Agreed.
      • Agreed. Only Day 13 was necessary.
      • Not really. The pacing can be cruel, and Frostbite Caves did have OP zombies called "weasels".
      • Why though?
      • No, it doesn't! I already said that wasn't USD, because other premiums are more expensive than in USD in that video plus the uploader isn't even American!
      • It's still balanced though.
      • Yeah, I wish it could kill one Basic Zombie variant without degrading.
      • I hear the damage changes where you plant it (although why increase its damage where it's less damaging?).
      • Yeah...
      • I agree it was better suited for Frostbite Caves. Reminds me of how Rotobaga works best as a Big Wave Beach plant.
      • Opinion... but I agree. I will say it has a Muppety feel to it.
      • I could see how that works (kind of like Blockhead Zombie).
      • Redundant phrase is redundantly redundant.
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    • The reason Gargantuars can appear before the World Key battle is because Frostbite Caves and Lost City are later worlds. I personally don't mind, as long as we don't get 10-20 Gargantuars in Day 2 of the next world.

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    • Do you guys think that Lost City Part 2 will first be revealed tomorrow at E3, along with the new PvZ games?

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    • Brainulator9 Wrote,
      • Why though?

      I'm pretty sure I said this before, but the theme of this world is ancient maya/aztec. And the garg is from the present (of the time), therefore a mayan statue of the Porter Garg wouldn't really make sense. (How would the mayans from 1000s of years ago know to make a statue of a Porter Garg?)

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    • This wikia has seen better days lol

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    • all pvz 2 music is terrible. pvz 1 music is better

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    • Rororoxor wrote:
      all pvz 2 music is terrible. pvz 1 music is better

      What's wrong with the music in PvZ 2?

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    • Gargantuar333 wrote:
      Do you guys think that Lost City Part 2 will first be revealed tomorrow at E3, along with the new PvZ games?

      Yeah, they'll probably do something like that. Unless they have more important things to reveal.

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    • SunShroom wrote:

      ->Bad quality music

      But amazing music regardless.

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    • Imagine a world in 1969 on the moon, like zombie astronauts and maybe a special grey alien zombie, zomboss could be a ufo. As for plants they could bring doom shroom back because it's a night time world, or a "carrator" a carrot/crater pun that has the same effect. Just an idea.

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    • Tallnuts2 wrote: Imagine a world in 1969 on the moon, like zombie astronauts and maybe a special grey alien zombie, zomboss could be a ufo. As for plants they could bring doom shroom back because it's a night time world, or a "carrator" a carrot/crater pun that has the same effect. Just an idea.

      There can also be a plant who gives gravity to other plants so that they can stay on the moon like gravien, mash up of grain and gravity with a 3x3 radius!

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    • Screenshot at июня 15 16-24-12
      Screenshot at июня 15 16-26-44
      How to decide?
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    • I think that popcap made the endurian so week because they didn't want people will stop buying peanut. like they did with starfruit by making rotobaga's rang less better. they even made pepper pult's reacharg slower then fire peashooter's.

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    • So remember that "TUNE IN FOR SOMETIHING SPECIAL ON MONDAY HURR HURR" thing? Well, today is Monday, has anything happened?

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