FANDOM


  • Name of Plant:

    Sun Cost:

    Recharge:

    Damage:

    Range:

    Area:

    More:

      Loading editor
    • I know you! Lol :P


      Sun Boom

      Sun Cost: 500

      Recharge: Slow

      Damage: Huge

      Range: Entire Lawn

      Area: 3x3

      Usage: Tap to arm, tap again to fire sun explosive ball

      It's like cob cannon but does 45 NDS. Recharge between shots is 5 seconds.  Every attack costs 50 sun.

        Loading editor
    • Lily of the lane

      Sun cost: 200

      Recharge: Fast

      Damage: Normal

      Ranger: Lobbed

      Area: 5X1

      More: Attacks using explosive flowers which target 5 targets in the lane.

        Loading editor
    • Rose

      Sun cost: 250

      Recharge: Slow

      Damage: Heavy

      Range: Close

      Area: 1X1

      More: Attracts zombies towards it and hypnotises the one that eats it.

        Loading editor
    • Straw-Berry

      Sun cost: 200

      Recharge: Slow

      Damage: (seeds) normal

      Range: (projectiles) full lane, (slurping) close

      Area: 1X1

      More: A seed shooting strawberry which can devour zombies by slurping them when they get to close.

        Loading editor
    • Olive-pult

      Sun Cost: 175

      Recharge: Fast

      Damage: (olive) Light

      Range: Lobbed

      Area: (normal zombies) 1x1 (fire based zombies) 2x2

      More: On impact, fire based damage inflicts more. Huge damaged on fire based zombies.

        Loading editor
    • Bell Flower

      Sun Cost: 100

      Recharge: Mediocre

      Damage: (Bubble) Light

      Range: Straight

      Area: Tile

      More: Captures a zombie in a bubble and send them back. Pops when hit another zombie.

        Loading editor
    • @Master3530 I like that you understand why it's too much like Cob Cannon, maybe if it was a majestic pun, it'd be possible.

      @Pengu61151 Lily of the Lane is just a much better Repeater, it has to have a much higher sun cost like 400. You can basically cover all lanes with just that plant; Your Rose is just a much better Hypno-shroom, I'm against bettered plants that make past plants obsolete(Toadstool v Chomper) so I don't like this; Once again, Straw-berry is just like Chomper, I like the joke though.

      @IslarPVZ They would have to create a new mechanic for that plant. Fire on fire isn't the best sounding but I get what you're trying to do. So are the olives flammable?; I really like the idea of Bell Flower! It's similar to a plant I call Cotton Cloud, it's a trap that brings a single zombie back to the start.

        Loading editor
    • Woodum (Pun of Wood and Vacuum)

      Sun Cost: 350

      Recharge: Medium

      Damage: Variable

      Range: Far

      Area: One Lane

      He aspire a Zombie and throw a leaf ball which do more damage if the zombie has more resistance, He can't aspire a Gargantuar or a 125 Health Robot.

      Plant Food: Turn into a Mortimber and act like a banana launcher, first aspiring 5 random zombies, and then, throwing a cherry bomb like Leaf Bomb.

        Loading editor
    • I'm sorry

      Range: Straight

        Loading editor
    • My idea behind Olive-Pult is that when a zombie is hit by one, fire attacks from for example fire peashooter are boosted on that zombie. Olive Oil is made out of Olives and there came the idea of. Zombies that are hit get a light green colour to see if it is hit. I wears off after couple seconds when not hit again.

      edit: it explodes because of the explorer zombie is holding a torch.

        Loading editor
    • cmon! i made the same thread! and nobody comments! are you copying me?! ):<

        Loading editor
    • Dragon Fruit:

      Sun Cost: 150

      Recharge: fast

      Damage: Normal, then Moderate, then Heavy

      Range: Straight

      Area: 1X1

      More: like sun shroom, his shots get bigger over time. (1 NDS, then 2 and then 3).

        Loading editor
    • Tineapple:

      Sun Cost: 125

      Recharge: slow

      Damage: does not do any damage

      Area: 3x3

      More: explode to a cloud of gas wich Shrinks all zombies in an area, making their health lower. (like here)

        Loading editor
    • WILL SOMEONE ANSWER ME PLS?!

        Loading editor
    • You know, there's PVZCC. -_-

        Loading editor
    • Ok this plant is called Gympie Grass (based on a plant called Gympie-Gympie)

      Sun Cost:150

      Recharge:Medium

      Damage: Instant Kill

      Range: 3 Lanes

      Area: 3x3

      this plant make a poisonous cloud every 10 seconds, killing all the zombies with less than 75 health in an area of 3x3, but he also kill plants, so you can`t put plants in his area.

        Loading editor
    • Name: Strawberry-Pult

      Sun Cost: 150

      Recharge: Fast

      Damage: Lobbed

      Range: Far

      Area: 1x1

        Loading editor
    • Name: Peacannon

      Sun Cost: 220

      Recharge: Fast

      Damage: Normal

      Range: Far

      Area: 1x1

      Peacannon shoots peas likes A.K.E.E

        Loading editor
    • Dragon-froot

      Kicks zombies back like chard guard but after doing it thrice, it explodes when it takes damage.

      Sun cost 250

      Damage(explosion): 90

        Loading editor
    • If anyone remembers this:

      Name:Bahumat-plant

      Recharge: very sluggish (1 minute 30 seconds)

      Sun cost: NA (gem is needed to use this plant)

      Gem cost: 50 per use

      Damage: Insanely massive (way higher than that of massive)

      Area: Full board.

      If you use this plant, it will freeze time to immobilize all the zombies then it flies down and slices through all the zombies in one sweep, then if flies away.

        Loading editor
    • 2 ideas and im sorry thare not as organized as the other ideas but what can you do right :?

      (call me lazy i wont be offended its kinda true)

      first off:this idea is a converter plant arent you sick of sun well to be honest i am you know what would be really cool another reasource for planting plants(note:this is before i reavael my first two ideas) and that plant can only be planted with that one resource witch is unike in its own way and has its own benfits and same goes for the plants that have that cost thay share some sort of common theme so lets say an example for a new one and compare it to the benfits of the sun we have:moon you cant dig the plant but thay can surrvive longer than sun plants,unlike sun moon has the terrible downside of the fact that each plant can only be used a certain amount of times before he is completely unuseable.

      ok now that the example is out of the way what are my 2 ideas:the first is one of the converters(of course im gonna compare it to are lovely sun) and the second is my original idea on a sort of hint towards a plant we call kiwi-beast(still not completely confirmed,im gonna just say that my kiwi-beast idea the update to it that it costs 150 leaf the explanition is below),(btw:forgot to mention that it converts sun or if thare is any other resource into the one you want to get,i know the name says it but this is to maybe stop some of the confusion because it wasnt mentioned before).

      tree converter:converts 50 sun into 50 leaf the tree converter costs 25 sun.

      leaf to sun comparison:leaf foucses on growth and it also takes alot of room from the board simillarly to the fantastic sun-shroom thase plants foucs on evolving however it can take quite a while to build,another plus to thase plants is thay have the abillty to grow new features totgher with thair eveloution and have more than one attack (simillarly to kernel-pult) usally it will be 3-5 sometimes a bit more,however because of this unlike the sun plants thase plants dont have the abillty to use plant food and because thay take alot of space and quite some time to build thair cost is usally low however thair recharge starts fast but gets slower and slower.  

      kiwi-beast-will attach to other kiwi-beast and attack zombies by screetching loudly (whan its one kiw-beast thats not connected to another its a screetch than it turns to a scream)to attach a kiwi-beast to another kiwi-beast you have to make sure thay touch the screech makes the zombies much more weaker(aka reducing thair health,note:i dont mean damaging tham just lowering thair health and makeing tham much more vullnrable to thair weaknesses) well dealing a low amount of damage to the zombies well and not covering the whole screen (thats part of the reason why thay need to connect)and only covering thair own lane,if you connect tham in most of your lawn thay will get new features like arms to squash the zombies,and more the screams unlike the screetch will make the zombies go backwards once you get it,its the plants veraision on the gargantuar but it takes alot of time to build it.

      please feel free to share your thoughts down below or maybe even things you think are to strong or weak and want to change tham,also i dont want this to sound like bragging but i think it would actully be cool to have another resource dont you think :D

        Loading editor
    • Waximama
      Waximama removed this reply because:
      i think i was crazy whan i wrote that and to be honest it kinda scares me and i just hope it doesnt scare anyone else.
      01:40, June 20, 2015
      This reply has been removed
    • I already have this on the PVZCC Wiki, but whatever.

      Scythe-Weed

      Sun Cost: 675

      Recharge: Mediocre

      Damage: 36 per swipe (1.4 seconds in between swipes.)

      Range: 1 Tile Diagram: SW[ ] <--that square

      Area: 1 tile

      Special: Swings an enemy that gets too close. If it kills that zombie, it takes the amount of swings x 36 and divides it equally among all defensive plants on the lawn. (Example: 1 swing to kill a basic zombie. There are 6 defensive plants on the lawn. 36/6 is 6 health to all defensive plants on the lawn). The only two downsides are its short range and it only has one health.

        Loading editor
    • RandomzSunfish23901 wrote: I already have this on the PVZCC Wiki, but whatever.

      Scythe-Weed

      Sun Cost: 675

      Recharge: Mediocre

      Damage: 36 per swipe (1.4 seconds in between swipes.)

      Range: 1 Tile Diagram: SW[ ] <--that square

      Area: 1 tile

      Special: Swings an enemy that gets too close. If it kills that zombie, it takes the amount of swings x 36 and divides it equally among all defensive plants on the lawn. (Example: 1 swing to kill a basic zombie. There are 6 defensive plants on the lawn. 36/6 is 6 health to all defensive plants on the lawn). The only two downsides are its short range and it only has one health.

      Bib!

        Loading editor
    • Saarcool wrote:
      WILL SOMEONE ANSWER ME PLS?!

      just wait patince is the key my friend if you want a reply that is i tried being un-patint my self and it doesnt work quite well just wait and the answer will come

        Loading editor
    • well back to my leaf idea thare needs to be a plant that will praduce it and it is:

      name:tree

      cost:50 leaf

      summarization:at the begging he starts as a small tree and preduces 1 leaf=50 leaf

      after he takes more space he becomes like a wall-nut haveing the abillty of a defence plant and he now drops 5 leaf=250 leaf.

      after takeing more space his third added feature is he can now be rapired using branches witch falls out of him whan zombies attack the branches fall on the zombies and thare is a limit to tham the limit is 10,and he now peduces 10 leaf=500 leaf.

      his fourth and final added feature is a hole witch is added to him the hole will allow any moving/live plant (ill explain this down below as another diffrent idea) to go on top of him and thay get a boost of damage (an excellent example of a live plant is gucadile he moves whan a zombies is near) he now preduces 20 leaf=1,000 leaf.

      live plants:

      this is a type or an inside varriant of the leaf plants thase are much weaker but like tham grow stronger and behave like zombies walking to tham and destroying tham one by one.

      see my first idea to understand what a leaf plant excaclly is.

        Loading editor
    • Robo-Pea

      Sun Cost: 250

      Recharge: Sluggish

      Damage: 2 or Insta-Kill for HeadShots

      Range: Lane

      Area: 1 tile

      Special: Randomly cranks up head to perform HeadShots

      Almanac Entry:

      Created by E.M. Peach, Robo-Pea shows no mercy AT ALL to the Zombies that suffer "The Daily HeadShot Routine".

        Loading editor
    • Private Pea

      sun cost: 175

      Recharge: Fast

      Damage: 0.5

      Range: lane

      Special: shoots quickly

        Loading editor
    • Durian-pult 

      Sun cost:125

      Range: lobbed

      Recharge: very slow 

      Special: lobbed durians can pop balloons and spray stink that slows groups of zombies

      damage: heavy

        Loading editor
    • Carp The Fish wrote:
      You know, there's PVZCC. -_-

      Click Here To Teleport

        Loading editor
    • Sticky Gum

      Special : zombies that step on it get stuck

      Sun cost:175

      Found in neon mixtape tour level 26

        Loading editor
    • Toxic Squid 

      Sun cost 175 

      Find in pirate seas  day 8

      Special lobs poison doing damage over time, More zombies get hit by it faster the zombie dies

      Recharge very fast

      Damage normal for each poison

        Loading editor
    • Sunburst 

      Premium cost 4 euros 55c

      Gives  a burst of sun ,can eat zombies 

      Recharge:very very slow

      Sun cost 0 

      Damage heavy

        Loading editor
    • Pvz3trailer
      Pvz3trailer removed this reply because:
      Mistake
      20:17, January 6, 2018
      This reply has been removed
    • Pvz3trailer wrote:
      Merry- gold

      Sun cost 9990

      Plant that can freeze instant killing zombies

      Recharge  extremely slow

      That is OP, no matter how much sun it costs.

        Loading editor
    • Pult-Shroom

      Sun Cost : 100

      Recharge : Mediocre

      Pult-Shrooms are plants that grow over time, just like Sun-shrooms. Its projectile does more damage as it grows.

      First Stage: When planted, it does 1 NDS (note that Pult-shroom's attack speed is same of a lobbed shot plant)

      Second Stage: After 15 seconds, Pult-Shroom will grow into his Second Stage, Dealing 2.5 NDS

      Final Stage: After 65 Seconds, Pult-Shroom will grow into his Last Stage, Dealing 4.5 NDS plus splash damage in a 3x3 area. The splash damage deals 2 NDS.

      Plant Food Effect: Pult-Shroom will instantely grow into his Final Stage and Launch his projectiles at every Zombie and obstacle on the lawn.

        Loading editor
    • Camoflower

      Sun Cost: 450.

      Recharge: Slow

      Range: 3x3

      Camoflower create bushes in 3x3 area, any plants in the bushes (except pure defensive plants or plants that can't attack) will hide when zombies got too close. If a zombies passed the bushes, the plants in the bushes will appear, attack zombies from behind.

      Plant Food: Throws smoke bomb to the 9th column, creates smoke in 3x5 area, which slowly damage zombies in that area (except robot zombies).

        Loading editor
    • Bamboom (for PvZ2)

      Sun Cost: 425

      Recharge: Mediocre

      Range: All the lawn

      Tap on Bamboom to arm and tap again on the lawn to shoot. Bamboom will start to shoot his projectiles with a fast firing rate. Each projectile will deal 5 NDS and do Splash damage. The splash damage is on a 3x3 area and does 2.5 NDS. Bamboom is like Banana launcher that can shoot with the same fire rate as regular plants, anywhere in the map.

        Loading editor
    • Coffe Bean (PvZ2)

      Sun Cost: 100

      Recharge: Slow

      Area:3x3

      Coffe Beans makes plants act 2x faster than normal for 20 seconds on a 3x3 area. Ex: Peashooter Shoots 2x faster for 20 seconds, Sunflower produces sun 2x faster for 20 seconds, etc.

        Loading editor
    • Upgraded*** 

      Merry-gold 

      Sun cost : 125

      Usage: shoots gold slowing down fast zombies, fasters slow  zombies

      Damage medium

        Loading editor
    • Strawfruit 

      Sun cost 250

      Range straight 

      Usage smiles with mouth open wide then shoots an explosive seed (shoots every 25 millisecs

      Damage high

        Loading editor
    • Upgraded merry gold,

      better right


        Loading editor
    • Pvz3trailer
      Pvz3trailer removed this reply because:
      Beacuse I do
      13:39, January 16, 2018
      This reply has been removed
    • Lotus Flower

      Sun Cost : 250

      Recharge: Fast

      Range: Straight

      Area: 1x1

      Special: Can be planted on water and land.

      Lotus Flower shoots seeds that does 2 NDS on a 1x1 area and if zombies are wearing armour (Cones/Buckets) they do 6.5 NDS.

      Plant Food Effect: Lotus Flower will be empowered, dealing 2x more damage. The effect lasts until the plant is eaten.

        Loading editor
    • Sea Pea Shoots peas in water Special: shoots purple peas in water Plant food: gets Gatling gun in mouth for ever until eaten Damage low (each pea) Sun cost ; 125 Almanac entry Sea Pea got frustrated by people calling him See Pee. Once he got revenge and starting shooting at people Range straight Recharge fast (as peashooter)

        Loading editor
    • Sun-Pult Sun cost 125 Special lobs

      sun that you can collect or use it to attack foes.
      

      Special can also grow itself making stronger attacks or higher sun Sun evolutionary: 5,15,25,50,75,100,125,175

      Found in 3-10 or 4-10 Recharge sluggish Damage low heavy titaniumy

        Loading editor
    • Split-Chomper Sun cost 250 Special : Used Mostly to kill pogo zombies digger zombies and pole vaulting zombies Recharge mediocre Almanac entry

      Get it, he ripped of split pea who cares,says he says

      true nobody cares and ye
      

      Found in Neon mixtape tour

        Loading editor
    • Baobab

      Sun Cost : 75

      Recharge : Sluggish

      Toughness : High

      Range : Full Lawn

      Ability : Catch 3 zombies backward that closest to the player's home inside this large Baobab stem, When other zombies come, He has high toughness same as wall nut, If others eat him whole or he was smashed by Gargantuar, Those 3 zombies will appear again. If he was modified by some kind of zombie (Example Punk Zombie), Those 3 zombies will be gone.

      Found in : Jurassic Marsh

        Loading editor
    • Zzzzzzz152
      Name of Plant: Paincone

      Sun Cost: 200

      Recharge: Sluggish

      Damage: Heavy (almanac), Huge, Massive

      Range: Touch

      Area: N/A

      Toughness: High (absorbs 45.5 bites)

      Paincones are defensive plants that charge and then unleash great pain onto zombies.

      Special: The longer time charged, the stronger the spike attack's damage becomes.

      Usage: Tap to arm, spikes out doing damage to zombies one-tile infront of it.

      Actual Damage Chart

      2.5 Seconds = 3.05 NDS (Moderate/Heavy)

      5 Seconds = 6 NDS (Heavy)

      10 Seconds = 12 NDS (Heavy)

      20 Seconds = 24 NDS (Huge)

      30 Seconds = 36 NDS (Huge)

      36.41 Seconds = 40 NDS (Huge)

      1 Minute = 50 NDS (Huge)

      2 Minutes = 100 NDS (Massive)

      3 Minutes = 200 NDS (Massive; enough to kill Basic Gargantuar)

      Honestly, this feels a bit too op, I might have to nerf it or make it more expensive or have it have a lower cooldown/recharge speed.

        Loading editor
    • Spyris

      sun cost:150

      recharge:fast

      range:entire lawn

      toughness:typical[5 bites]

      Destroyes gravestones randomly every 15 seconds.

      special:prefers to target Tomb Raiser Zombies

        Loading editor
    • Vengeful Sprout

      sun cost:250

      recharge:slow[45 seconds]

      range:close

      damage:moderate

      toughness:elevated[20 bites]

      gets more stronger when another plant is eated[maximum strenght this can get is 100]

        Loading editor
    • Name of Plant: Mad Pineapple                              

      Sun Cost: 175

      Recharge: Sluggish (20 seconds)

      Damage: Massive (deals 90 normal damage shots)

      Range: Area-of-Effect

      Area: 3x3

      Unlocked: Paying $5.99 USD

      Mad Pineapple explodes and scatters spiky spine projectiles in various directions. Spiky spines are lodged into zombies and will disappear once the zombie is dead.

      Lodged spiky spines deal 0.75 normal damage shot per 0.75 seconds.

      https://images-ext-1.discordapp.net/external/qZH0a3Pw2WPkL-42dpMyEblXxs6EyPjcGvRhAbKSjKc/https/image.prntscr.com/image/Zmub7sLtTSGJXiDcf-KQuQ.png?width=923&height=473

        Loading editor
    • Metal Petal Sunflower

      sun cost:150

      recharge:fast[7 seconds]

      damage:normal[2 NDS]

      toughness:elevated[30 bites]

      unlocked:100 gems

      Metal Petal Sunflowers produces sun,while they defend other plants and attack zombies!

        Loading editor
    • Doom Shroom

      sun cost:300

      recharge:slow[45 seconds]

      damage:massive[90 NDS

      area:full board

      unlocked:beating dark ages or $4.99

      Doom Shrooms explodes all zombies on the lawn,leaving a crater on its tile[cannot be planted on it by 40 seconds]

        Loading editor
    • Crab grass: basically flower pot + Bonk Choy Same everything of B.C, but 175 sun P.F=adding 3 more on random plants

      NOTE: aloe will not heal. Only the plant on top.
      CC373133-BAF8-49D0-A8D3-869BE329CD14
        Loading editor
    • Brainana

      sun cost:450

      recharge:mediocre

      damage:high

      area:full board

      zombies that are about to eat your brains,brainana move them to his lane

        Loading editor
    • A zombie (Anonymous)
        Loading editor
Give Kudos to this message
You've given this message Kudos!
See who gave Kudos to this message
Community content is available under CC-BY-SA unless otherwise noted.