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  • Can someone describe each scientists variation and what situation they are best in?

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    • I don't have GW,sadly.

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    • Maybe we should expand the thread to best healer variation? Because you have to consider their rivals.

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    • Paleontologist sounds cool , but I don't have GW either so I can only assume who is better

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    • Well...do any of you know any garden warfare forums?

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    • Scientist - Best for begineers, but anything forward is better than him, 5/10

      Physycist - The electric spread damage is awfully low, Scientists are rather one-on-one, 4/10

      Dr. Toxic - One of better ones, downgraded Paleontologist with ability to poison very easily. 7/10

      Astronaut - Seriously, Marine Biologist master at ANY range! 10/10! And that automatic fire!

      Marine Biologist - Makes the very short, sure duels, lack of good afar damage 9/10

      Archaelogist - Something like mix of Astronaut and Marine Biologist, shoots pretty slow.

      Dr. Chester - Weak damage, cannot do any at middle range, worse than basic one 3/10

      Paleontologist - Best for hit-and-forgot strategies, good at any range. 8/10

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    • However, you have to consider the synergy with their team and their respective rival plants

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    • That's pretty based on your skills. If you feel being in action everywhere and rush at everyone then choose Marine Biologist. If you want to stay away and don't get killed then choose Astronaut.

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    • TheHandsomePlant wrote:
      Scientist - Best for begineers, but anything forward is better than him, 5/10

      Physycist - The electric spread damage is awfully low, Scientists are rather one-on-one, 4/10

      Dr. Toxic - One of better ones, downgraded Paleontologist with ability to poison very easily. 7/10

      Astronaut - Seriously, Marine Biologist master at ANY range! 10/10! And that automatic fire!

      Marine Biologist - Makes the very short, sure duels, lack of good afar damage 9/10

      Archaelogist - Something like mix of Astronaut and Marine Biologist, shoots pretty slow.

      Dr. Chester - Weak damage, cannot do any at middle range, worse than basic one 3/10

      Paleontologist - Best for hit-and-forgot strategies, good at any range. 8/10

      Where's Chemist?

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    • Cabbage pult 74 wrote:
      TheHandsomePlant wrote:
      Scientist - Best for begineers, but anything forward is better than him, 5/10

      Physycist - The electric spread damage is awfully low, Scientists are rather one-on-one, 4/10

      Dr. Toxic - One of better ones, downgraded Paleontologist with ability to poison very easily. 7/10

      Astronaut - Seriously, Marine Biologist master at ANY range! 10/10! And that automatic fire!

      Marine Biologist - Makes the very short, sure duels, lack of good afar damage 9/10

      Archaelogist - Something like mix of Astronaut and Marine Biologist, shoots pretty slow.

      Dr. Chester - Weak damage, cannot do any at middle range, worse than basic one 3/10

      Paleontologist - Best for hit-and-forgot strategies, good at any range. 8/10

      Where's Chemist?

      Woops, i forgot.

      Chemist: Good one, deals respective damage at more targets at once, good choice, but still i choose Astronaut or Marine Biologist over him.

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    • For me:

      Common Scientist: Replaced so fast when you get your first class.

      Chemist: One of the best, I use him a lot.

      Physycist: The worst of them. Even the common one is better. Wait...there's one that is even worst than this one.

      Dr. Toxic: The poison effect is good.

      Astronaut: The best class! Shooting automaticaly is great.

      Marine Biologist: Weakened two times. I don't use It anymore.

      Dr. Chester: It's the worst, really! It doesn't do great damage.

      Paleontologist: It's good, But Astronaut is way better.

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    • I am going to stick with Paleontologist as I love long range hitting and then just leave them and let the fire deal with them or whenever I hit the enemy, let the fire kill them when they decide to run away.

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    • I am stuck between Dr. toxic and paleontologist. Which one is better?

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    • Dr. Toxic encourages you to fight at close range, because of auto-poisoning when close to enemy.

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    • I decided to stick with paleontologist :D

      Got a 16 killstreak then the next game I got a 17 killstreak and then the next game I got a 14 killstreak!

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    • My highest killstreak was x15 with Astronaut on Taco Bandits

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    • 15? Mines was 27 :D

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    • Why does everyone hate the Physicist? I guess it just depends on your skill with that particular variant. I'm usually very good with him and can score at least 9-11 kills per match (in Suburbination mode). A good strategy is to learn the distance the Cheesy Warp sends you so you can warp next to a plant, deal some explosion damage, and fire away with the EMP Frazzle Launcher.

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    • Rays364 wrote:
      Can someone describe each scientists variation and what situation they are best in?

      The best was Marine Biologist... but it got hugely nerfed so it sucks now.

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    • Yappat wrote:
      Rays364 wrote:
      Can someone describe each scientists variation and what situation they are best in?
      The best was Marine Biologist... but it got hugely nerfed so it sucks now.

      Yes... Firing speed is now the same as others, also it's pretty same as Dr. Chester now.

      Yappat, i guess you watched the Zack's video? For me, even videos don't take me believing it's good. Scientists are ONLY in one-on-one fights like Chompers. Also, the damage the electric splash does is very low. Instead of going into five plants at once, i would just wait for one going outside the battlefield.

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    • We'll I decided that my best class is Camo ranger. Have a 42 KDR with it and got over 300 kills with him and played over 2 hours with him. Just got him yesterday ;)

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    • Rays364 wrote:
      We'll I decided that my best class is Camo ranger. Have a 42 KDR with it and got over 300 kills with him and played over 2 hours with him. Just got him yesterday ;)


      Well, he's good. I'm also getting good streaks with him.

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    • He's not good. He is amazing! Hopefully they won't nerf him. Because I don't die often to Camo rangers as plants. I have trouble against Z4 crossbows.

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    • Dang! I forgot! They are masters, but they are overpowered like Berry Shooters before nerfing. I hope they will nerf it to work like Sun Pharaoh.

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    • What about agent pea? Do you think he will be nerfed?

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    • Rays364 wrote:
      What about agent pea? Do you think he will be nerfed?

      He's already nerfed. Now he has 100 HP instead of 125.

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    • Off-Topic: Do you remember that 1 argument we had? I asked if we weren't enemies. Are we enemies?

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    • I don't even know who you are.

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    • Hm.. Scientists... Alrighty....

      Scientist: Not too bad, he's okay and hilariously satisfying to shoot plants with a huge 70 damage in one shot. 6/10

      Dr.Toxic: He's okay, and seems to have some sort of splash damage, but this is the mix of a Toxic Pea and a Scientist in one. 5/10

      Physicist: Excuse me Popcap? You gave the scientist an electric variant? Snipe? As Scientist? NO! 3/10

      Astronaut: Awesome stuff, moon leaper! You got yourself a good gun Mr.! 9/10

      Chemist: A Team Vanquish king at it's finest, rush down and teleport to a plant and RUIN their PVZ gaming life. 7/10

      Marine Biologist: Shooting stuff with wierd things has always worked. Put down that shotgun. Pick up a DOLPHIN. 9/10

      Archeologist: I love this guy! Same deal, shooting thing with wierd things works out, but for added kick, splash damage! POW! 10/10

      Paleontologist: The PAINeontologist as I call him is, as the name implies, is a pain to the other team for hit-and-run tricks. 8/10

      Dr.Chester: For people who love Chemist and Astronaut but hate their accuracy, there's this. Throw. The. CHEEESE! 6/10

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    • Bolt-Weed wrote:
      Hm.. Scientists... Alrighty....

      Scientist: Not too bad, he's okay and hilariously satisfying to shoot plants with a huge 70 damage in one shot. 6/10

      Dr.Toxic: He's okay, and seems to have some sort of splash damage, but this is the mix of a Toxic Pea and a Scientist in one. 5/10

      Physicist: Excuse me Popcap? You gave the scientist an electric variant? Snipe? As Scientist? NO! 3/10

      Astronaut: Awesome stuff, moon leaper! You got yourself a good gun Mr.! 9/10

      Chemist: A Team Vanquish king at it's finest, rush down and teleport to a plant and RUIN their PVZ gaming life. 7/10

      Marine Biologist: Shooting stuff with wierd things has always worked. Put down that shotgun. Pick up a DOLPHIN. 9/10

      Archeologist: I love this guy! Same deal, shooting thing with wierd things works out, but for added kick, splash damage! POW! 10/10

      Paleontologist: The PAINeontologist as I call him is, as the name implies, is a pain to the other team for hit-and-run tricks. 8/10

      Dr.Chester: For people who love Chemist and Astronaut but hate their accuracy, there's this. Throw. The. CHEEESE! 6/10

      Have you played Archeologist? If so, you know that this variant is like an Astronaut without the range, and the Marine Biologist without the damage. In other words, it sucks.

      Also, Chemist is literally OP. I'm surprised he hasn't been nerfed yet.

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    • I have played the Archeologist. And I think it's the best. If you disagree, that's fine.

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    • Bolt-Weed wrote:
      I have played the Archeologist. And I think it's the best. If you disagree, that's fine.


      For me, it sucks too. It shoots fast and deals good damage in the mid-range. A range where you can be easily taken out even before making the first shot.

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    • Bolt-Weed, I'm not saying that you're wrong, but Archeologist has a pretty weak, short-ranged weapon.

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    • The direct hit anywhere isn't just it. I honestly prefer sitting back and shooting people from a far with Archeologist. Yes, Scientist variants all have shotgun like weapons. I understand, but this feels like some sort of grenade launcher AND shotgun at the same time.

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    • Before all of them suck except the Marine Biologist could go on huge killstreaks. But the nerf messed its point of fast shooting :(. Also I like DR Toxic. His nice damage and poison aura was great. Even for supporting a team.

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    • TheHandsomePlant wrote:
      Scientist - Best for begineers, but anything forward is better than him, 5/10

      Physycist - The electric spread damage is awfully low, Scientists are rather one-on-one, 4/10

      Dr. Toxic - One of better ones, downgraded Paleontologist with ability to poison very easily. 7/10

      Astronaut - Seriously, Marine Biologist master at ANY range! 10/10! And that automatic fire!

      Marine Biologist - Makes the very short, sure duels, lack of good afar damage 9/10

      Archaelogist - Something like mix of Astronaut and Marine Biologist, shoots pretty slow.

      Dr. Chester - Weak damage, cannot do any at middle range, worse than basic one 3/10

      Paleontologist - Best for hit-and-forgot strategies, good at any range. 8/10

      Physicist still has the same damage as normal scientist.

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    • Don't know why people hate Dr. Chester. 30 damage per shot and fires pretty darn fast at close range. Energy warp in towards enemies and you can do pretty well. I prefer chemist nowadays but Dr. Chester is still probably one of my best variants.

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    • Scientist: He's alright, 22 damge from far away. No splash damage though. 5/10

      Dr.Toxic: Does less straight up damage but makes up for it with poison. It's good when you sneak up and attack while moving in. You can't sttot at point-blank range without them noticing though. It's also good for revenge from the grave for chompers. 5/10

      Physicist: Similar to the scientist but also has area damage. Good for blindly shooting into gardens. Still does 22 damge from far away. A clear upgrade from normal variant with no weaknesses when compared with normal variant. 9/10

      Astronaut: Good for sniping, as he does similar damage when close and far away. 7/10

      Chemist: Good for sneaking up and then wildly blasting multiple plants at once. Does less damage than normal scientist at close range but more than makes up for it with huge splash damge. 9/10

      Marine Biologist: Similar to Chemist but has more damage and range, but lacks splash damage. Nice sound! 8/10

      Archeologist: Similar to Astronaut but a little slower rate of fire and has splash damge. 8/10

      Paleontologist: Nice for sniping and enemies that run away when you hit them. You can also track them. Drones and tall-nuts are immune to fire damge though. 9/10

      Dr.Chester: Similar to Chemist but has high rate of fire, less damage and no splash damge. 5/10

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    • Do you guys not realise that Dr. Chester does damage while warping (according to my game)?

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    • TheChattyChatot wrote:
      Do you guys not realise that Dr. Chester does damage while warping (according to my game)?

      What warping do you mean? Basic, Energy or Cheesy?

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    • TheHandsomePlant wrote:

      TheChattyChatot wrote:
      Do you guys not realise that Dr. Chester does damage while warping (according to my game)?

      What warping do you mean? Basic, Energy or Cheesy?

      Cheesy. Cheesy Warp is the one Dr. Chester gives you.

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    • TheChattyChatot wrote:

      TheHandsomePlant wrote:

      TheChattyChatot wrote:
      Do you guys not realise that Dr. Chester does damage while warping (according to my game)?
      What warping do you mean? Basic, Energy or Cheesy?
      Cheesy. Cheesy Warp is the one Dr. Chester gives you.

      Cheese warp deals damage as any scientist variant...

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    • RetroBowser wrote:

      TheChattyChatot wrote:

      TheHandsomePlant wrote:

      TheChattyChatot wrote:
      Do you guys not realise that Dr. Chester does damage while warping (according to my game)?
      What warping do you mean? Basic, Energy or Cheesy?
      Cheesy. Cheesy Warp is the one Dr. Chester gives you.

      Cheese warp deals damage as any scientist variant...

      Well, I'd like to ask why it never states that in the Basic or (not sure) Energy Warp.

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    • I think you're confused. Cheesy Warp does damage, the other warps do not. BUT, Cheesy Warp is NOT an exclusive ability. Any Scientist variant can use it, or so I've read (I don't play GW). I don't think there has been an "exclusive" ability. 

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    • Pizzachu wrote: I think you're confused. Cheesy Warp does damage, the other warps do not. BUT, Cheesy Warp is NOT an exclusive ability. Any Scientist variant can use it, or so I've read (I don't play GW). I don't think there has been an "exclusive" ability. 

      I know, but then, again, Dr. Chester is the one who even LETS you have it, so he's still special.

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    • TheChattyChatot wrote:

      Pizzachu wrote: I think you're confused. Cheesy Warp does damage, the other warps do not. BUT, Cheesy Warp is NOT an exclusive ability. Any Scientist variant can use it, or so I've read (I don't play GW). I don't think there has been an "exclusive" ability. 

      I know, but then, again, Dr. Chester is the one who even LETS you have it, so he's still special.

      Not true.. You can adjust the Cheesy Warp into any Scientist by customizing his abilities

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    • ThePlanter556 wrote:

      TheChattyChatot wrote:

      Pizzachu wrote: I think you're confused. Cheesy Warp does damage, the other warps do not. BUT, Cheesy Warp is NOT an exclusive ability. Any Scientist variant can use it, or so I've read (I don't play GW). I don't think there has been an "exclusive" ability. 

      I know, but then, again, Dr. Chester is the one who even LETS you have it, so he's still special.

      Not true.. You can adjust the Cheesy Warp into any Scientist by customizing his abilities

      You can't get Cheesy Warp without Dr. Chester existing.

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    • TheChattyChatot wrote:

      ThePlanter556 wrote:

      TheChattyChatot wrote:

      Pizzachu wrote: I think you're confused. Cheesy Warp does damage, the other warps do not. BUT, Cheesy Warp is NOT an exclusive ability. Any Scientist variant can use it, or so I've read (I don't play GW). I don't think there has been an "exclusive" ability. 

      I know, but then, again, Dr. Chester is the one who even LETS you have it, so he's still special.
      Not true.. You can adjust the Cheesy Warp into any Scientist by customizing his abilities
      You can't get Cheesy Warp without Dr. Chester existing.

      Dr. Chester is free for anyone who boots up the game though so by default everyone has the ability. Also the pack that contains the ability and the pack that contains the Dr. Chester variant are seperate (And both free), so in theory one could have the ability and not the variant.

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    • RetroBowser wrote:

      TheChattyChatot wrote:

      ThePlanter556 wrote:

      TheChattyChatot wrote:

      Pizzachu wrote: I think you're confused. Cheesy Warp does damage, the other warps do not. BUT, Cheesy Warp is NOT an exclusive ability. Any Scientist variant can use it, or so I've read (I don't play GW). I don't think there has been an "exclusive" ability. 

      I know, but then, again, Dr. Chester is the one who even LETS you have it, so he's still special.
      Not true.. You can adjust the Cheesy Warp into any Scientist by customizing his abilities
      You can't get Cheesy Warp without Dr. Chester existing.

      Dr. Chester is free for anyone who boots up the game though so by default everyone has the ability. Also the pack that contains the ability and the pack that contains the Dr. Chester variant are seperate (And both free), so in theory one could have the ability and not the variant.

      Yes, but if Dr. Chester never existed, neither would the pack.

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    • TheChattyChatot wrote:

      RetroBowser wrote:

      TheChattyChatot wrote:

      ThePlanter556 wrote:


      TheChattyChatot wrote:

      Pizzachu wrote: I think you're confused. Cheesy Warp does damage, the other warps do not. BUT, Cheesy Warp is NOT an exclusive ability. Any Scientist variant can use it, or so I've read (I don't play GW). I don't think there has been an "exclusive" ability. 

      I know, but then, again, Dr. Chester is the one who even LETS you have it, so he's still special.
      Not true.. You can adjust the Cheesy Warp into any Scientist by customizing his abilities
      You can't get Cheesy Warp without Dr. Chester existing.
      Dr. Chester is free for anyone who boots up the game though so by default everyone has the ability. Also the pack that contains the ability and the pack that contains the Dr. Chester variant are seperate (And both free), so in theory one could have the ability and not the variant.
      Yes, but if Dr. Chester never existed, neither would the pack.

      The promotion could've just included abilities for the Scientist and Chomper only, and no one would care.

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    • Pwnage Peanut wrote:

      TheChattyChatot wrote:

      RetroBowser wrote:

      TheChattyChatot wrote:

      ThePlanter556 wrote:


      TheChattyChatot wrote:

      Pizzachu wrote: I think you're confused. Cheesy Warp does damage, the other warps do not. BUT, Cheesy Warp is NOT an exclusive ability. Any Scientist variant can use it, or so I've read (I don't play GW). I don't think there has been an "exclusive" ability. 

      I know, but then, again, Dr. Chester is the one who even LETS you have it, so he's still special.
      Not true.. You can adjust the Cheesy Warp into any Scientist by customizing his abilities
      You can't get Cheesy Warp without Dr. Chester existing.
      Dr. Chester is free for anyone who boots up the game though so by default everyone has the ability. Also the pack that contains the ability and the pack that contains the Dr. Chester variant are seperate (And both free), so in theory one could have the ability and not the variant.
      Yes, but if Dr. Chester never existed, neither would the pack.

      The promotion could've just included abilities for the Scientist and Chomper only, and no one would care.

      If nobody would care, then nobody would have it.

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    • TheChattyChatot wrote:

      Pwnage Peanut wrote:
      The promotion could've just included abilities for the Scientist and Chomper only, and no one would care.

      If nobody would care, then nobody would have it.

      I meant, no one would care about whether the abilities should've been released with new characters. Point is that they're all independent from each other.

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    • Pwnage Peanut wrote:

      TheChattyChatot wrote:

      Pwnage Peanut wrote:
      The promotion could've just included abilities for the Scientist and Chomper only, and no one would care.

      If nobody would care, then nobody would have it.

      I meant, no one would care about whether the abilities should've been released with new characters. Point is that they're all independent from each other.

      Is the Astronaut good?

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    • Is the Astronaut good?

      Pros

      • Quick Firing
      • Good Splash
      • Range bested by Marine Bioligist
      • More DPS

      Cons

      • Slow Projectiles
      • Less damage per rock
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    • RandomzSunfish23901 wrote:

      Is the Astronaut good?

      Pros

      • Quick Firing
      • Good Splash
      • Range bested by Marine Bioligist
      • More DPS

      Cons

      • Slow Projectiles
      • Less damage per rock

      Thanks. In other words, there's more Pros than Cons?

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    • TheChattyChatot wrote:

      RandomzSunfish23901 wrote:

      Is the Astronaut good?

      Pros

      • Quick Firing
      • Good Splash
      • Range bested by Marine Bioligist
      • More DPS

      Cons

      • Slow Projectiles
      • Less damage per rock

      Thanks. In other words, there's more Pros than Cons?

      Yep.

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    • RandomzSunfish23901 wrote:

      TheChattyChatot wrote:

      RandomzSunfish23901 wrote:

      Is the Astronaut good?

      Pros

      • Quick Firing
      • Good Splash
      • Range bested by Marine Bioligist
      • More DPS

      Cons

      • Slow Projectiles
      • Less damage per rock

      Thanks. In other words, there's more Pros than Cons?

      Yep.

      That's lucky, because I'm 1 sticker piece away from Astronaut.

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    • TheChattyChatot wrote:

      RandomzSunfish23901 wrote:

      TheChattyChatot wrote:

      RandomzSunfish23901 wrote:

      Is the Astronaut good?

      Pros

      • Quick Firing
      • Good Splash
      • Range bested by Marine Bioligist
      • More DPS

      Cons

      • Slow Projectiles
      • Less damage per rock

      Thanks. In other words, there's more Pros than Cons?

      Yep.

      That's lucky, because I'm 1 sticker piece away from Astronaut.

      I find Chemist better. An anti-Chomper guy.

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    • RandomzSunfish23901 wrote:

      TheChattyChatot wrote:

      RandomzSunfish23901 wrote:

      TheChattyChatot wrote:

      RandomzSunfish23901 wrote:

      Is the Astronaut good?

      Pros

      • Quick Firing
      • Good Splash
      • Range bested by Marine Bioligist
      • More DPS

      Cons

      • Slow Projectiles
      • Less damage per rock

      Thanks. In other words, there's more Pros than Cons?

      Yep.

      That's lucky, because I'm 1 sticker piece away from Astronaut.

      I find Chemist better. An anti-Chomper guy.

      Though, do consider it'll be my first scientist other than the basic and Dr. Chester.

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    • TheChattyChatot wrote:

      RandomzSunfish23901 wrote:

      TheChattyChatot wrote:

      RandomzSunfish23901 wrote:

      TheChattyChatot wrote:

      RandomzSunfish23901 wrote:

      Is the Astronaut good?

      Pros

      • Quick Firing
      • Good Splash
      • Range bested by Marine Bioligist
      • More DPS

      Cons

      • Slow Projectiles
      • Less damage per rock

      Thanks. In other words, there's more Pros than Cons?

      Yep.

      That's lucky, because I'm 1 sticker piece away from Astronaut.

      I find Chemist better. An anti-Chomper guy.

      Though, do consider it'll be my first scientist other than the basic and Dr. Chester.

      I also Paleontologist for a far-ranged heavy damager.

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    • RandomzSunfish23901 wrote:

      TheChattyChatot wrote:

      RandomzSunfish23901 wrote:

      TheChattyChatot wrote:

      RandomzSunfish23901 wrote:

      TheChattyChatot wrote:

      RandomzSunfish23901 wrote:

      Is the Astronaut good?

      ==Pros==
      • Quick Firing
      • Good Splash
      • Range bested by Marine Bioligist
      • More DPS

      Cons

      • Slow Projectiles
      • Less damage per rock
      Thanks. In other words, there's more Pros than Cons?
      Yep.
      That's lucky, because I'm 1 sticker piece away from Astronaut.
      I find Chemist better. An anti-Chomper guy.
      Though, do consider it'll be my first scientist other than the basic and Dr. Chester.
      I also Paleontologist for a far-ranged heavy damager.

      I see paleontologist doing it's best work up close.

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    • Astronaut is good if you can see the enemy clearly and you have a wide view. Paleleontologist is good for seeing where the enemy is and for switching plants. However, Astronanut does higher damage overall, as he has a high rate of fire.

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    • Plasma Pea wrote: Astronaut is good if you can see the enemy clearly and you have a wide view. Paleleontologist is good for seeing where the enemy is and for switching plants. However, Astronanut does higher damage overall, as he has a high rate of fire.

      Yeah, but Paleontologist has FIRE

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    • RandomzSunfish23901 wrote:

      Plasma Pea wrote: Astronaut is good if you can see the enemy clearly and you have a wide view. Paleleontologist is good for seeing where the enemy is and for switching plants. However, Astronanut does higher damage overall, as he has a high rate of fire.

      Yeah, but Paleontologist has FIRE

      And taco has awesomeness.

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    • TheChattyChatot wrote:

      RandomzSunfish23901 wrote:

      Plasma Pea wrote: Astronaut is good if you can see the enemy clearly and you have a wide view. Paleleontologist is good for seeing where the enemy is and for switching plants. However, Astronanut does higher damage overall, as he has a high rate of fire.

      Yeah, but Paleontologist has FIRE
      And taco has awesomeness.

      But taco got STOLEN.

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    • Scientist - While he's the default, he is pretty good. (7/10)

      Dr. Chester - Its a direct downgrade of Scientist. Useless, unlike the Chester Chomper. (0/10)

      Archeologist - Pretty good. Sniping enemies is my especiality, so i love this variant! (9.5/10)

      Dr. Toxic - Hey , what's wrong with this guy...Everyone hates him, but he's truly OP! Yes, no kidding! (8/10)

      Astronaut - I dont have it, but my elder sister have it and we share the PS3. She just started the game and she's a war tank with him. (9/10)

      Chemist - I dont need to talk about this guy. (10/10)

      Marine Biologist - Yep, this guy, even after the nerf, he is good. But...yep, more or less. (6.5/10)

      Physichist - This guy its the second-worse. His electric chains is pretty weak and rarely used and his damage is pretty low. Dont use it. (2.5/10)

      I dont have the Palenteologist,  tho.

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    • Physichist is pretty good for a beginner like me, actually. Especially with the Healing Station and Warp which Dr. Chester's ability pack has. Combine the 2 and you get a good beginner as long as you're accurate (I'm kind of accurate due to the system it uses where if you can shoot the enemy it turns red).

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    • My ratings:

      Chemist: 10/10

      Dr. Chester: 2/10

      Dr. Toxic: 7/10

      Marine Biologist: 8/10

      Astronaut: 9.5/10

      Physicist: 3/10

      Archaeologist: 6/10

      Paleontologist: 10/10

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    • I actually think people are just saying Physicist is bad due to him only being good for a beginner (or for me, at least). Now, what are the best characters for a beginner?

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    • Dr. Toxic and Chemist.

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    • TheChattyChatot wrote:
      I actually think people are just saying Physicist is bad due to him only being good for a beginner (or for me, at least). Now, what are the best characters for a beginner?

      What kind of characters do you have?

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    • Seriously, physicist is the second worst. his chain are just useless. If the chain dealt the same damage from the hit it would be a COMPLETE another story.

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    • ThePlanter556 wrote:

      TheChattyChatot wrote:
      I actually think people are just saying Physicist is bad due to him only being good for a beginner (or for me, at least). Now, what are the best characters for a beginner?

      What kind of characters do you have?

      Physicist, Dr. Chester and Scientist.

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    • Dr. Chester isn't horrible. High rate of fire and a high damage output. He's comparable to the chemist and both are viable options.

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    • I reAlly wish they didn't nerf marine biologist, now I can't even play with him

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    • and the rest of the day before I get a follow back on my way home from work to be the first half of the day before I U and me are the only thing that would have to go back and I don't
      
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    • RandomzSunfish23901 wrote:

      Plasma Pea wrote: Astronaut is good if you can see the enemy clearly and you have a wide view. Paleleontologist is good for seeing where the enemy is and for switching plants. However, Astronanut does higher damage overall, as he has a high rate of fire.

      Yeah, but Paleontologist has FIRE

      But he has less direct damage. Almost equal damage per shot overall but astronaut has high rate of fire. Each have their own power that's what I meant. Paleontologist has higher damage if you use splash damage, Astronaut has higher damage for direct hit.

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    • Plasma Pea wrote:

      RandomzSunfish23901 wrote:

      Plasma Pea wrote: Astronaut is good if you can see the enemy clearly and you have a wide view. Paleleontologist is good for seeing where the enemy is and for switching plants. However, Astronanut does higher damage overall, as he has a high rate of fire.

      Yeah, but Paleontologist has FIRE

      But he has less direct damage. Almost equal damage per shot overall but astronaut has high rate of fire. Each have their own power that's what I meant. Paleontologist has higher damage if you use splash damage, Astronaut has higher damage for direct hit.

      Yeah.

      But Astronaut also has the slowest projectile out of any Scientist, so Paleontologist and Marine B. are the only Scientists who can easily fight drones.

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    • Acually, i just noticed the Archeleogist is even better than Astronaut! He is practically working as Astronaut except that he doesn't have auto-fire. This makes him pretty much better as this game mostly addicts players to pressing the fire buttons over and over!

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    • One word:Chemist.If you have accurcy he saves you from Chompers that goop you.

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    • Eh, I say Marine Biologist rocks too. 52 damage for close headshot. Three-five shots and any Chomper is dead.

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    • Chemist rocks too. If you're accurate, you can deal 120 damage to one target.

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    • RandomzSunfish23901 wrote:
      Chemist rocks too. If you're accurate, you can deal 120 damage to one target.

      It's impossible. Each shot deals 40 damage.

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    • Over everything, I would say that Dr. Chester is the best because it does 30 damage to multiple targets at once. Chompers are no problem because of that reson. Plus, it can warp to go closer to chompers to attack.

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    • Here's my ratings:

      Scientist - Meh, not good, not bad. It is the starters' variant, after all. 5/10

      Physycist - Not really that good. Low ammo, and fires slowly. The electric effect doesn't really make up for it. - 4/10

      Dr. Toxic - Pretty good. May fire slow, but the toxic effect makes up for it. - 8/10

      Astronaut - Meh. I mean, it's good, but I'm more of a close-range guy. - 7/10

      Marine Biologist - Fires very swiftly with lots of damage, and is almost perfect. - 9/10

      Archaeologist - Don't know how to describe it. Kind of like high damage and far range. - 8/10

      Dr. Chester - Really great. Fast firing, 30 damage, but it's only good at close range. - 9/10

      Paleontologist - I love the fire effect. I love the firing speed. But not exactly perfect - 9/10

      Chemist - Oh, how I LOVE this one! He does 40 damage up close, and shoots very fast. A regular Peashooter has 125 health, and the Chemist does 40 damage. If you calculate it, it's only FOUR shots to kill him! The Sunflower has 100 health. If you calculate it, it's only THREE shots to kill her! The Chomper starts with 150 health. So it's only FIVE shots to kill him! The Cactus also takes FOUR shots! I'd say this is the best. The perfect one - 100/10

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    • scientist: 5/10. same reason as above

      physycist: 5/10. basically the same as scientist, but the elec doest take it up a full number.

      dr toxic: 7/10: never used him much after i got the other variants, but it was decent

      dr. chester/chemist/marine biologist: 2/10. they're decent, but i absolutely HATE close quarters combat; i usually end up getting ambushed or sniped before i can do any damage roughly 100% of the time.

      archeologist: 8/10. good variant, with splash damage and all, but I never used him much.

      paleontologist -/-. i do not have him yet.

      astronaut: 10/10 best guy for sniping, which is my strategy. heck, thats why golf star, camo ranger, and painter are my fav zombie variants!

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    • TheHandsomePlant wrote:

      RandomzSunfish23901 wrote:
      Chemist rocks too. If you're accurate, you can deal 120 damage to one target.

      It's impossible. Each shot deals 40 damage.

      If the target is big enough or you are close enough, the two splash chemicals will also contribute to the damage. Have you ever played as Chemist for over an hour?

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    • RandomzSunfish23901 wrote:

      TheHandsomePlant wrote:

      RandomzSunfish23901 wrote:
      Chemist rocks too. If you're accurate, you can deal 120 damage to one target.
      It's impossible. Each shot deals 40 damage.
      If the target is big enough or you are close enough, the two splash chemicals will also contribute to the damage. Have you ever played as Chemist for over an hour?

      I've played him for so far 20 hours, and I never reached outside the 40 damage limit. I usually get killed before I kill someone. That's why I love Marine Biologist because he can deal massive damage and quickly kill anything in less than a moment.

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    • TheHandsomePlant wrote:

      RandomzSunfish23901 wrote:

      TheHandsomePlant wrote:

      RandomzSunfish23901 wrote:
      Chemist rocks too. If you're accurate, you can deal 120 damage to one target.
      It's impossible. Each shot deals 40 damage.
      If the target is big enough or you are close enough, the two splash chemicals will also contribute to the damage. Have you ever played as Chemist for over an hour?

      I've played him for so far 20 hours, and I never reached outside the 40 damage limit. I usually get killed before I kill someone. That's why I love Marine Biologist because he can deal massive damage and quickly kill anything in less than a moment.

      So can Chemist. Try hitting different areas. (It's obviously hard to get the 80/120 critical hit)

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    • Chemist is a very damaging Scientist, being the only one who can get the 80/120 critical hit. He is very short ranged though, and is prone to any plant in a elevated area where you have to use abillities to get up there, Garlic Drones and Artichoke Drones (if the drones do not fly too close to be in range). I'd say use the Warp Abillity to get in close combat and kill the plant fast. If you're in very close range with a plant, he can kill plants slightly faster than the Marine Biologist (I tested this with my friend helping me, btw).

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    • Scientist: 6/10. Damaging, recommended for beginners, but is usually not preferred over other Scientist variants later on. Still, a holy-70 dmg critical hit close-up!

      Dr. Toxic: 7/10. The toxic effect deals decent damage. But the basic attack does less damage, would like it more if it had been increased.

      Physicist: 7/10. I like the high damage, and the chain reaction. But I don't use him that much, neither do other people. :(

      Marine Biologist: 9.5/10. I like the high damage, but I don't think it is 52, I think the damage is higher. I got 40 vanquishes in one game with him and is much better than a default Scientist. PopCap could've gave him his ol' more damage and faster fire rate but with a longer reload, like Slow or Medium. Still, overpowered.

      Astronaut: 7.5/10. Meh, don't play it enough. But I do like the rapid-fire attack.

      Chemist: Haven't obtained him yet.

      Archaeologist: 7.5/10. Just like Astronaut but deals more damage and has slightly less ammo. I really need to play Scientists more...

      Dr. Chester: I've played him, but haven't for a long time.

      Paleontologist: 8/10. The fire damage is good, along with the basic attack. This guy is good.

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    • Scientist:1/9.Slow rate of fire.That's all,seriously slow rate of fire means so much to me.

      Dr. Toxic:7/9.I like that it's rate of fire is faster than the Physicist and the regular Scientist.

      Physicist:2/9.I love that it has an chain reaction,but very slow-shooting.

      Marine Biologist:6/9.Bad at long range but,close-up combat he is boss.

      Astronaut:5/9.Fast rate of fire is cool,but other than that nothing else is good about him.

      Chemist:9/9.I can't even begin to say how awesome he is.

      Archaeologist:3/9:A weaker Astronaunt,but he looks cool.

      Dr. Chester:8/9:Pretty much like the Chemist.

      Paleontologist:4/9.Like Dr. Toxic.

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    • Why the heck do people hate the Physicist so much? He's a good character! :(

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    • Angry3456 wrote: Why the heck do people hate the Physicist so much? He's a good character! :(

      It's a regular Scientist? Right? Now give him electricity even though he has big splash, then slap on some less damage. What do you get? A useless Scientist. I recommend Paleontologist or Chemist.

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    • RandomzSunfish23901 wrote:

      Angry3456 wrote: Why the heck do people hate the Physicist so much? He's a good character! :(

      It's a regular Scientist? Right? Now give him electricity even though he has big splash, then slap on some less damage. What do you get? A useless Scientist. I recommend Paleontologist or Chemist.

      That does not cheer me up....

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    • RandomzSunfish23901 wrote:

      Angry3456 wrote: Why the heck do people hate the Physicist so much? He's a good character! :(

      It's a regular Scientist? Right? Now give him electricity even though he has big splash, then slap on some less damage. What do you get? A useless Scientist. I recommend Paleontologist or Chemist.

      He has same damage. Last time I checked, they both have 22. Unless they nerfed him...

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    • I found out that Astronaut is quite destructive class on long range. Seriously, I was standing on that tall building in Sharkbite Shores (that Team Vanquish map), and I wrecked everybody with killstreak of 19 vanquishes!

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    • Bolt-Weed wrote:
      I have played the Archeologist. And I think it's the best. If you disagree, that's fine.

      Finally someone else who shares my opinion.

      That is true for me too (albeit partially).

      I am good with the Scientist but i often tend to struggle to time my shots and i often tend to miss in extreme close quarters.

      The Archaeologist's faster fire rate and larger clip size can compensate for this since i can fire faster and make up for misses while stille retaining splash damage to deal with close range targets.

      In my opinion, the Archaeologist is a good character for beginners as you can practice aiming with him while still being able to contribute to the team.


      But this is just my personal opinion.

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    • ThePvzDude wrote:
      I don't have GW,sadly.

      i dont have pvz GW ethier but my favorite sientist is the Chemist

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    • Loveoreo wrote:
      ThePvzDude wrote:
      I don't have GW,sadly.
      i dont have pvz GW ethier but my favorite sientist is the Chemist

      My favorite scientist used to be the chemist, and it still is in the first Garden Warfare, but in the second the Computer Scientist blows it out of the water. It has better range, faster firing speed, slightly less damage, and Crunch Mode. But it's a legendary character, so I guess it doesn't count.

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    • My favourite scientist is usually Marine Biologist, but Astronaut is a very long ranged, high damaging, acceptable ammo fighter. He is quite OP I must admit. Can’t wait until I unlock my last scientist: Computer Scientist. I’m incredibly stuck in graveyard ops on crazy difficulty though...

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    • Favourite scientist (That I have) is Dr. Toxic. Deals a good ammount of damage and can poison enemies. I hear Marine Biologist is good, too, so I hope to unlock him soon

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    • My fav scientist is probably marine biologist cuz he’s like the only one I ever use (And I only play the sequel tho)

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    • A zombie (Anonymous)
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