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  • GamesterD
    GamesterD closed this thread because:
    19:02, August 31, 2019

    8th month, 8th discussion. We're on a roll with this.

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    • As if all stars revival wasn't weird, international version gets world 12

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    • so it's a confirmed world 12. huh, now i'm wondering what plants are going to be in world 12.

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    • Likely to be upcomg PvZ3 plants

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    • Just when shit died in 2016. It's back in 2019

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    • I wonder if it would be good or crap like SA

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    • I hope good

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    • So international gets roman world and China gets renascence world.

      Before and after shit happened

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    • Swaggy Shooter wrote: I wonder if it would be good or crap like SA

      It's obviously going to be good, because you know, SEATTLE.

      Speaking about the zombies, Rome must be going to be released in parts. Those zombies might be for part 1.

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    • And Umbrella Leaf is obviously gonna be a part 1 plant

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    • TheWillowTree69 wrote: And Umbrella Leaf is obviously gonna be a part 1 plant

      What's with Umbrella Leaf?

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    • I mean, if Ballistas were hulking catapults used to break in cities, Umbrella Leaf is your gal for blocking it

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    • Vauntiee wrote:

      TheWillowTree69 wrote: And Umbrella Leaf is obviously gonna be a part 1 plant

      What's with Umbrella Leaf?

      i guess the ballista zombie's existence makes it possible

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    • Yup

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    • Vauntiee wrote:

      Swaggy Shooter wrote: I wonder if it would be good or crap like SA

      It's obviously going to be good, because you know, SEATTLE.

      yeah, at least unlike talkweb, seattle doesn't rush stuff and ignore glitches.

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    • IAmPlayer wrote:

      Vauntiee wrote:

      TheWillowTree69 wrote: And Umbrella Leaf is obviously gonna be a part 1 plant

      What's with Umbrella Leaf?

      i guess the ballista zombie's existence makes it possible

      If you wonder, Ballista is used to destroy enemy's gate down. It doesn't act similar with catapult, duh.

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    • What is Ballista?

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    • An excerpt from Wikipedia about the Ballista:

      The ballista (Latin, from Greek βαλλίστρα ballistra[1] and that from βάλλω ballō, "throw"),[2] plural ballistae, sometimes called bolt thrower, was an ancient missile weapon that launched a large projectile at a distant target.

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    • A new roman zombie. Its an imp using a huge catapult

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    • Pyrevine
      ayy its pyrevine looks like this one throws fire balls 
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    • Holy fuck this is ugly as sin

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    • Dude, that looks like an anglerfish. I'd expect it to be a heatblast wildvine

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    • It doesn’t look as bad as blast berry 

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    • Noonoocute09 wrote:

      Pyrevine
      ayy its pyrevine looks like this one throws fire balls 

      Blastberry Vine 2.0.

      Not bad though.

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    • I think where getting a vine for each element so maybe electric is next or snow (hopefully)

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    • Please, don't make it like the Power Mints, oh no.

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    • Then either Melee or Containment

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    • Atleast it won’t have a separate currency like mints

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    • TheWillowTree69 wrote: Then either Melee or Containment

      Well, most likely Pepper-mint. I guess "pyre" is a pun of "pyro".

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    • And then we might have Cryevine or Fulgovine

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    • It’s definitely pepper 

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    • It's obvious Pyrevine's a pepper-mint

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    • So the plant schedule is 

      August late (blast berry vine)

      September late (Pokra)

      october late (Impear)

      November late  (pyrevine)

      December late (unknown)

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    • I saw Vad's video, and what's this plant?

      Screenshot 20190809-211239 1

      Season 8?

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    • Noonoocute09 wrote:
      So the plant schedule is 

      August late (blast berry vine)

      September late (Pokra)

      october late (Impear)

      November late  (pyrevine)

      December late (unknown)

      Pyrevine is for the 7th season, not 8th.

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    • Neon12920 wrote:

      Noonoocute09 wrote:
      So the plant schedule is 

      August late (blast berry vine)

      September late (Pokra)

      october late (Impear)

      November late  (pyrevine)

      December late (unknown)

      Pyrevine is for the 7th season, not 8th.

      Then, he's correct.

      For more detail:

      S5: Blastberry Vine

      S6: Pokra

      S7: Pyrevine

      S8: Maybe, that flower plant in Vad's video?

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    • Vauntiee wrote:

      Neon12920 wrote:

      Noonoocute09 wrote:
      So the plant schedule is 

      August late (blast berry vine)

      September late (Pokra)

      october late (Impear)

      November late  (pyrevine)

      December late (unknown)

      Pyrevine is for the 7th season, not 8th.
      Then, he's correct.

      For more detail:

      S5: Blastberry Vine

      S6: Pokra

      S7: Pyrevine

      S8: Maybe, that flower plant in Vad's video?

      I doubt it, but what if the flower is for the Rome world?

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    • What flower?

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    • I bet your arses that flower is a china plant 

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    • Well, I sure wish that this new world was real.

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    • Gonna wait and see then...

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    • Pyrevine looks kinda good not gonna lie

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    • The Roman_Healer is for sure a Wizard Zombie reskin.

      (Roman_Shield is a Camel Zombies reskin too, but that one's more obvious)

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    • no one knows what the rome zombies will do, but im pretty sure with a name like "healer", he isn't going to be a wizard clone. he'd likely heal other zombies, like his name suggests.

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    • 7 GRAND UMP wrote: no one knows what the rome zombies will do, but im pretty sure with a name like "healer", he isn't going to be a wizard clone. he'd likely heal other zombies, like his name suggests.

      Now, how do we know if he still heals the zombies?

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    • Vauntiee wrote:

      7 GRAND UMP wrote: no one knows what the rome zombies will do, but im pretty sure with a name like "healer", he isn't going to be a wizard clone. he'd likely heal other zombies, like his name suggests.

      Now, how do we know if he still heals the zombies?

      We don't

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    • Vaile999 wrote: Pyrevine looks kinda good not gonna lie

      Better than pokra and blastberry's ugly colors

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    • Just a random question, but was Primal Potato Mine always able to be burnt by Explorer Zombie and Turquiose Skull Zombie? I thought he was a "low-lying" plant like Spikeweed.

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    • 7.5 has been pretty jank, I wouldn't be surprised if that was somehow messed up in this update.

      Also not to mention the Guacodile crash, and Gold Leaf now not being able to be planted on other plants due to an oversight, we got a funtastic update for ourselves here.

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    • No, unless by skull. This also allies to normal mine

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    • Also Pyre Vine is the best looking plant we've had since like Zoybean Pod imo, don't @ me.

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    • All we got from Roman, are only zombies?

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    • Hey its only a day since they're unveiled. They'll most likely add plants and other stuff soon

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    • Vauntiee wrote: All we got from Roman, are only zombies?

      How about plants?

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    • Nikon1803 wrote:

      Vauntiee wrote: All we got from Roman, are only zombies?

      How about plants?

      There aren't currently any roman plants found in the code yet.

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    • I feel like maybe we'll get other returnees in Rome

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    • what if roman become China only ?

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    • Swaggy Shooter wrote:
      what if roman become China only ?

      that would fucking suck

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    • I expected world 15 in China to be roman

      And when international is getting that, I was surprised

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    • TheWillowTree69 wrote:
      I feel like maybe we'll get other returnees in Rome

      Like what? Maybe Umbrella Leaf due to the Catapult, but there have been times where it'd make sense for them to return earlier and they didn't, so I don't know for sure.

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    • they gonna make crappy umbrella clone and when Chinese Roman comes, the of plant will be back. This increases stocks lol

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    • ohhh not this shit again

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    • IAmPlayer wrote:
      ohhh not this shit again

      why are we talking like this

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    • Swaggy Shooter
      Swaggy Shooter removed this reply because:
      Jdj
      17:00, August 10, 2019
      This reply has been removed
    • China gets a new world at the same time we do? Ominous sign, eh?

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    • Sir Maxamillian, Legend Hunter wrote: China gets a new world at the same time we do? Ominous sign, eh?

      Eh, such a coincidence.

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    • Sir Maxamillian, Legend Hunter wrote: China gets a new world at the same time we do? Ominous sign, eh?

      NMT and SC came out at roughly the same time

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    • Let's just wish Popcap didn't import Chinese version only assets onto International for some random reason...

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    • What you mean backup purposes?

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    • Swaggy Shooter wrote:
      What you mean backup purposes?

      (I have no idea and that's why I edited the post)

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    • Lol wait till Roman has plant thunder bolt and plant sewer. Imppear is plant weapon stand

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    • Lets hope EA doesn't resort to naming stuff the Shanghai way

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    • The reason those Chinese stuff have odd name is due to the language denying use of portamento

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    • Talking about Google Translate....

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    • Sir Maxamillian, Legend Hunter wrote: Lets hope EA doesn't resort to naming stuff the Shanghai way

      *popcap.


      popcap develops, ea publishes.

      had to give this important notice. it is VERY important. remember it so i don't have to

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    • Holly Barrier is only good with blover

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    • Swaggy Shooter wrote: Holly Barrier is only good with blover

      Ah yes because a 3x3 aoe knockback that also synergizes extremely well with Reinforce-mint (far better than Pea-nut), all the while producing walls that can take Garg smashes, defeat chickens and weasels or just stall for a moment is so mediocre.

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    • Not worth spending $5 over

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    • Vaile999 wrote: Let's just wish Popcap didn't import Chinese version only assets onto International for some random reason...

      They did use Yeti's Online sprites tho for 2017

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    • Swaggy Shooter wrote: Not worth spending $5 over

      Then nothing is in this game aside from maybe Cold Snapdragon or Explode-O-Nut.

      Even then, I just don't think $5 for a plant is worth it in general.

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    • 2017: 6 plants

      2018: 11 plants

      2019: min 13 plants

      Damn

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    • Swaggy Shooter wrote:
      2017: 6 plants

      2018: 11 plants

      2019: min 13 plants

      Damn

      2020: -3 plants

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    • What's it gonna be?
       
      24
       
      4
       

      The poll was created at 10:41 on August 11, 2019, and so far 28 people voted.
      Rome Flag.jpeg
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    • UnknownPlant

      At least it isn't d e r p

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    • TBH, it actually looks like oddish

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    • Ballistic Planet wrote:

      Swaggy Shooter wrote: Not worth spending $5 over

      Then nothing is in this game aside from maybe Cold Snapdragon or Explode-O-Nut.

      Even then, I just don't think $5 for a plant is worth it in general.

      Speaking of Holly Barrier...

      Snow Pea2

      How is this worth $5?

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    • The upcoming plant looks like radish ice-shroom

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    • that'd be a more viable option, since bringing iceberg lettuce and requiring a plant food for the same effect kinda sucks

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    • Maybe they'll make Freezy Boi return, but work differently

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    • so what? make him work like in eclise?

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    • Ballistic Planet wrote:

      Swaggy Shooter wrote: Not worth spending $5 over

      Then nothing is in this game aside from maybe Cold Snapdragon or Explode-O-Nut.

      Even then, I just don't think $5 for a plant is worth it in general.

      Still feel all premiums should have a money and gem option.

      ...still doubt that will ever happen.

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    • EA too greedy to make a premium plant gemium

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    • Swaggy Shooter wrote: so what? make him work like in eclise?

      Nope. But rather, ice explode-o-nut

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    • We need MC Glory or a clone of it for levels with Metal Gargs. Not like I need it, but still.would be handy.

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    • I assume healer to...heal a bit of other zombies and ballista to be catapult 2.0

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    • So yeah, maybe a new free enchant-mint plant to appear and Umbrella Leaf to return

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    • What would be the new plants for a world 12?

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    • Not a single one is shown.

      Maybe that cute ice plant?

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    • What PvZ 1 plants are left.for such a world?

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    • probably umbrella leaf as willow stated

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    • Lets hope it isn't like the All Stars design

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    • IAmPlayer wrote:
      so it's a confirmed world 12. huh, now i'm wondering what plants are going to be in world 12.

      Who actually confirmed it?

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    • Rororoxor wrote:

      IAmPlayer wrote:
      so it's a confirmed world 12. huh, now i'm wondering what plants are going to be in world 12.

      Who actually confirmed it?

      Some data miners when they found Roman theme zombies.

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    • Roman was a completely unexpected turn of events. Think RiftStage is associated with Roman?

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    • Sir Maxamillian, Legend Hunter wrote:
      Roman was a completely unexpected turn of events. Think RiftStage is associated with Roman?

      RiftStage is scrapped, unused or completely forgotten by the developers. While the Roman zombies have a possibility of being added.

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    • RiftStage isn't scrapped, we just don't know what it's for.

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    • Its just abandoned shit like I. Curaant and mini pea

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    • Don't forget Burnade

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    • Sir Maxamillian, Legend Hunter wrote: Roman was a completely unexpected turn of events. Think RiftStage is associated with Roman?

      Even ignoring the obvious abandonment, the name of riftstage doesn't make sense with roman.

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    • Swaggy Shooter wrote:

      UnknownPlant

      At least it isn't d e r p

      Am I the only one who thinks this plant looks like a Pomegranate?

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    • Yeah. Maybe Snowmegranate

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    • So the new world for the game is Roman?

      Well, looks like it's April 2019 all over again! |:

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    • I don't understand

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    • When was the last update that made sense?

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    • Swaggy Shooter wrote:
      I don't understand

      April Fools Day event here.

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    • thx for reminder

      anyway i wonder if chum champion will return to here. He'd fit well

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    • Swaggy Shooter wrote: thx for reminder

      anyway i wonder if chum champion will return to here. He'd fit well

      He really would!

      Roman version of the Bullies! :D

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    • nah, some thing more difficult. It is world 12 after all.

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    • What do you mean?

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    • Views06 wrote:

      Swaggy Shooter wrote:

      UnknownPlant

      At least it isn't d e r p

      Am I the only one who thinks this plant looks like a Pomegranate?

      the face looks like kirby to me

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    • Swaggy Shooter wrote: thx for reminder

      anyway i wonder if chum champion will return to here. He'd fit well

      Yes

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    • Wonder what a Roman Garg looks.like

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    • Sir Maxamillian, Legend Hunter wrote: Wonder what a Roman Garg looks.like

      It was revealed alongside the others

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    • Vauntiee wrote: What do you mean?

      i prefer of chum champion works similarly to heroes, aka weakening plants.

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    • Swaggy Shooter wrote:

      Vauntiee wrote: What do you mean?

      i prefer of chum champion works similarly to heroes, aka weakening plants.

      I mean that he has a similar body to the Jurassic Bullies, but having different ability, duh.

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    • Wtf is chum champion?

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    • I think Roman Gargantuar will have the toughness of a Jurassic Gargantuar. Roman Garg has armor.

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    • if the roman guys were to be battlez they'd be called by general instead of roman eg "general_healer"
      
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    • Sir Maxamillian, Legend Hunter wrote: Wtf is chum champion?

      Go play PvZH and you'll know.

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    • Vauntiee wrote:

      Sir Maxamillian, Legend Hunter wrote: Wtf is chum champion?

      Go play PvZH and you'll know.

      The only app that drains my battery faster than PvZ 2?

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    • Sir Maxamillian, Legend Hunter wrote:

      Vauntiee wrote:

      Sir Maxamillian, Legend Hunter wrote: Wtf is chum champion?

      Go play PvZH and you'll know.

      The only app that drains my battery faster than PvZ 2?

      Accurate.

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    • Wonder where PvZ 2 Chinese places in this ranking....

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    • Is the world name confirmed to be Roman Empire?

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    • Always wanted a Rome world...

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    • I just hope they don't make it an Epic Quest and say something like "PLaY RoMan LeVelS and EArn GeM!!!111!!"

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    • Well, if they try to put the Rome world and it's less than 5 jalapenos, where will they put it? Or will they rearranged the worlds again?

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    • the real question, the burning mystery...



      What about Modern Day, would it get a Roman portal?

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    • Dannylol271 wrote: the real question, the burning mystery...



      What about Modern Day, would it get a Roman portal?

      I guess no.

      Modern Day may be a world like others, but a.k.a. Piñata Party 2.0.

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    • Vauntiee wrote: Is the world name confirmed to be Roman Empire?

      It doesn't have a name. Its only a bunch of zombies

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    • Swaggy Shooter wrote:

      Vauntiee wrote: Is the world name confirmed to be Roman Empire?

      It doesn't have a name. Its only a bunch of zombies

      We don't even know if these will go in their own world then?

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    • Swaggy Shooter wrote:

      Vauntiee wrote: Is the world name confirmed to be Roman Empire?

      It doesn't have a name. Its only a bunch of zombies

      Part 1 zombies?

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    • Sir Maxamillian, Legend Hunter wrote:
      Swaggy Shooter wrote:

      Vauntiee wrote: Is the world name confirmed to be Roman Empire?

      It doesn't have a name. Its only a bunch of zombies
      We don't even know if these will go in their own world then?

      No. The reason the idea of it being a world is a thing is due to the Flag Zombie, which is uncommon in Battlez due to a lag of waves.

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    • Lily8763cp wrote:

      Sir Maxamillian, Legend Hunter wrote:
      Swaggy Shooter wrote:

      Vauntiee wrote: Is the world name confirmed to be Roman Empire?

      It doesn't have a name. Its only a bunch of zombies
      We don't even know if these will go in their own world then?

      No. The reason the idea of it being a world is a thing is due to the Flag Zombie, which is uncommon in Battlez due to a lag of waves.

      For some reason, we have Peasant Flag Zombie.

      Shivers if the zombies were for Epic Quest

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    • Lily8763cp wrote:

      Sir Maxamillian, Legend Hunter wrote:
      Swaggy Shooter wrote:

      Vauntiee wrote: Is the world name confirmed to be Roman Empire?

      It doesn't have a name. Its only a bunch of zombies
      We don't even know if these will go in their own world then?

      No. The reason the idea of it being a world is a thing is due to the Flag Zombie, which is uncommon in Battlez due to a lag of waves.

      I assume it'll be W12 is due to zombie names.

      Its absurd, but the zombies are called roman when arena zombies are general

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    • What application gives youbsource code viewing?

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    • Wondering when will they be released.

      It's pretty impossible if it's in 7.6.1.

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    • Vauntiee wrote:
      Wondering when will they be released.

      It's pretty impossible if it's in 7.6.1.

      Probably will take two updates, with either an added Plant or Imp Pear being an advertisement Plant for it.

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    • Swaggy Shooter wrote:

      Lily8763cp wrote:

      Sir Maxamillian, Legend Hunter wrote:
      Swaggy Shooter wrote:

      Vauntiee wrote: Is the world name confirmed to be Roman Empire?

      It doesn't have a name. Its only a bunch of zombies
      We don't even know if these will go in their own world then?
      No. The reason the idea of it being a world is a thing is due to the Flag Zombie, which is uncommon in Battlez due to a lag of waves.

      I assume it'll be W12 is due to zombie names.

      Its absurd, but the zombies are called roman when arena zombies are general

      To be fair, lostcity_jane ain't really called Lost City Jane, ain't it?

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    • I meant that the zombies are labelled roman giving possibly of new world cuz arena zombies are called general.

      If the new zombies are arena they'd by referred to like "general_healer" and shit

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    • Swaggy Shooter wrote: I meant that the zombies are labelled roman giving possibly of new world cuz arena zombies are called general.

      If the new zombies are arena they'd by referred to like "general_healer" and shit

      You've already told that.

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    • Wonder what the Roman lawn is like.

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    • MishaeP
      MishaeP removed this reply because:
      I'm pretty sure this is fake
      19:53, August 16, 2019
      This reply has been removed
    • Probably collisium

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    • Swaggy Shooter wrote:
      Probably collisium

      Really? Is that 12th world's name?

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    • No, that's probably what it looks like for the Roman lawn.

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    • Or, the coded name for it.

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    • according to ernesto, pumpkin will return as season 8. nice I don't have to suffer shit ton of rng

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    • Finally, as all people wish.

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    • Swaggy Shooter wrote:
      according to ernesto, pumpkin will return as season 8. nice I don't have to suffer shit ton of rng

      Torchwood is also...just going to be weird, for some reason.

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    • Lily8763cp wrote:

      Swaggy Shooter wrote:
      according to ernesto, pumpkin will return as season 8. nice I don't have to suffer shit ton of rng

      Torchwood is also...just going to be weird, for some reason.

      Wait he gonna be season!?

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    • Swaggy Shooter wrote:

      Lily8763cp wrote:

      Swaggy Shooter wrote:
      according to ernesto, pumpkin will return as season 8. nice I don't have to suffer shit ton of rng

      Torchwood is also...just going to be weird, for some reason.

      Wait he gonna be season!?

      No.


      BUFFED AF

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    • How he is buffedbuffed??

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    • Close-damage, When eaten, it becomes hot date, 2000 HP and it is now on Appease-Mint family

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    • Alright so to sum up everything that went down when it came to datamining this afternoon:

      • The new Rome Zombies as well as the new (soon to be named) plant are not coded as of yet. Only their seed packet/almanac sprites exist. No roman world or lawn exists either as far as I can tell.
      • There are three known new plants coming to PVZ2. Pyre Vine, as we've previously seen is the only one coded. More on him in a minute. The unnamed plant's internal name is "icebloom", so for now I'll call it Ice Bloom. The last plant that's returning is the fan-favorite Pumpkin from PVZ1, making me salty that I went through all that effort to port it into Supernova :/
      • Pyre Vine is a vine plant like Blastberry Vine. He costs 125 sun, and has a 10 second recharge at level 1. Unlike Blastberry Vine, Pyre Vine has the full 300 HP that a standard plant has. Pyre Vine seems to reuse a lot of Jack O' Lantern's code, having a short ranged flamethrower attack. As of now, I can't tell if it's manually triggered like Jack O' Lantern or not, but the evidence in the lawn strings seems to suggest that he isn't a tap to fire plant. He currently does 30 DPS, with a range of 2 tiles, at level 1. Pyre Vine's PFE seems to be similar to Fire Peashooter's, mixed with the PF doubling effect of Blastberry Vine. Pyre Vine is immune to being frozen in Frostbite Caves and will actively warm plants around it. How Pyre Vine works when planted on top of a plant that can be frozen, such as Peahsooter, remains to be seen.
      • Torchwood has been buffed. A lot. Torchwood's HP was increased from 300 at level 1 to 2000, the same as Infi-nut and Hot Date. Additionally, Torchwood will do damage to zombies when eaten, like Endurian. Currently, the damage is 10 DPS every second, or approximately 1/4 of Endurian's damage iirc. Finally, Torchwood will explode when eaten, dealing 450 DPS worth of damage to every zombie in its lane, kind of like what happens when a zombie eats a Hot Date. It's also worth noting that Torchwood was moved from Pepper-mint's family to Appease-mint's family, for whatever reason.
      • Finally, Frosbite Caves' Zombot is being ported to Battlez.

      Make of these what you will.

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    • Ballistic Planet wrote:
      • Torchwood has been buffed. A lot. Torchwood's HP was increased from 300 at level 1 to 2000, the same as Infi-nut and Hot Date. Additionally, Torchwood will do damage to zombies when eaten, like Endurian. Currently, the damage is 10 DPS every second, or approximately 1/4 of Endurian's damage iirc. Finally, Torchwood will explode when eaten, dealing 450 DPS worth of damage to every zombie in its lane, kind of like what happens when a zombie eats a Hot Date. It's also worth noting that Torchwood was moved from Pepper-mint's family to Appease-mint's family, for whatever reason.

      What the hell is that Torchwood buff?

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    • TTEddie wrote: Close-damage, When eaten, it becomes hot date, 2000 HP and it is now on Appease-Mint family

      What the actual fuck

        Loading editor
    • Ballistic Planet wrote: Alright so to sum up everything that went down when it came to datamining this afternoon:

      • The new Rome Zombies as well as the new (soon to be named) plant are not coded as of yet. Only their seed packet/almanac sprites exist. No roman world or lawn exists either as far as I can tell.
      • There are three known new plants coming to PVZ2. Pyre Vine, as we've previously seen is the only one coded. More on him in a minute. The unnamed plant's internal name is "icebloom", so for now I'll call it Ice Bloom. The last plant that's returning is the fan-favorite Pumpkin from PVZ1, making me salty that I went through all that effort to port it into Supernova :/
      • Pyre Vine is a vine plant like Blastberry Vine. He costs 125 sun, and has a 10 second recharge at level 1. Unlike Blastberry Vine, Pyre Vine has the full 300 HP that a standard plant has. Pyre Vine seems to reuse a lot of Jack O' Lantern's code, having a short ranged flamethrower attack. As of now, I can't tell if it's manually triggered like Jack O' Lantern or not, but the evidence in the lawn strings seems to suggest that he isn't a tap to fire plant. He currently does 30 DPS, with a range of 2 tiles, at level 1. Pyre Vine's PFE seems to be similar to Fire Peashooter's, mixed with the PF doubling effect of Blastberry Vine. Pyre Vine is immune to being frozen in Frostbite Caves and will actively warm plants around it. How Pyre Vine works when planted on top of a plant that can be frozen, such as Peahsooter, remains to be seen.
      • Torchwood has been buffed. A lot. Torchwood's HP was increased from 300 at level 1 to 2000, the same as Infi-nut and Hot Date. Additionally, Torchwood will do damage to zombies when eaten, like Endurian. Currently, the damage is 10 DPS every second, or approximately 1/4 of Endurian's damage iirc. Finally, Torchwood will explode when eaten, dealing 450 DPS worth of damage to every zombie in its lane, kind of like what happens when a zombie eats a Hot Date. It's also worth noting that Torchwood was moved from Pepper-mint's family to Appease-mint's family, for whatever reason.
      • Finally, Frosbite Caves' Zombot is being ported to Battlez.

      Make of these what you will.

      So, no new world?

        Loading editor
    • Vauntiee wrote:

      Ballistic Planet wrote: Alright so to sum up everything that went down when it came to datamining this afternoon:

      • The new Rome Zombies as well as the new (soon to be named) plant are not coded as of yet. Only their seed packet/almanac sprites exist. No roman world or lawn exists either as far as I can tell.
      • There are three known new plants coming to PVZ2. Pyre Vine, as we've previously seen is the only one coded. More on him in a minute. The unnamed plant's internal name is "icebloom", so for now I'll call it Ice Bloom. The last plant that's returning is the fan-favorite Pumpkin from PVZ1, making me salty that I went through all that effort to port it into Supernova :/
      • Pyre Vine is a vine plant like Blastberry Vine. He costs 125 sun, and has a 10 second recharge at level 1. Unlike Blastberry Vine, Pyre Vine has the full 300 HP that a standard plant has. Pyre Vine seems to reuse a lot of Jack O' Lantern's code, having a short ranged flamethrower attack. As of now, I can't tell if it's manually triggered like Jack O' Lantern or not, but the evidence in the lawn strings seems to suggest that he isn't a tap to fire plant. He currently does 30 DPS, with a range of 2 tiles, at level 1. Pyre Vine's PFE seems to be similar to Fire Peashooter's, mixed with the PF doubling effect of Blastberry Vine. Pyre Vine is immune to being frozen in Frostbite Caves and will actively warm plants around it. How Pyre Vine works when planted on top of a plant that can be frozen, such as Peahsooter, remains to be seen.
      • Torchwood has been buffed. A lot. Torchwood's HP was increased from 300 at level 1 to 2000, the same as Infi-nut and Hot Date. Additionally, Torchwood will do damage to zombies when eaten, like Endurian. Currently, the damage is 10 DPS every second, or approximately 1/4 of Endurian's damage iirc. Finally, Torchwood will explode when eaten, dealing 450 DPS worth of damage to every zombie in its lane, kind of like what happens when a zombie eats a Hot Date. It's also worth noting that Torchwood was moved from Pepper-mint's family to Appease-mint's family, for whatever reason.
      • Finally, Frosbite Caves' Zombot is being ported to Battlez.

      Make of these what you will.

      So, no new world?

      Not confirmed. Still a possibility tho.

        Loading editor
    • Ballistic Planet wrote: Alright so to sum up everything that went down when it came to datamining this afternoon:

      • The new Rome Zombies as well as the new (soon to be named) plant are not coded as of yet. Only their seed packet/almanac sprites exist. No roman world or lawn exists either as far as I can tell.
      • There are three known new plants coming to PVZ2. Pyre Vine, as we've previously seen is the only one coded. More on him in a minute. The unnamed plant's internal name is "icebloom", so for now I'll call it Ice Bloom. The last plant that's returning is the fan-favorite Pumpkin from PVZ1, making me salty that I went through all that effort to port it into Supernova :/
      • Pyre Vine is a vine plant like Blastberry Vine. He costs 125 sun, and has a 10 second recharge at level 1. Unlike Blastberry Vine, Pyre Vine has the full 300 HP that a standard plant has. Pyre Vine seems to reuse a lot of Jack O' Lantern's code, having a short ranged flamethrower attack. As of now, I can't tell if it's manually triggered like Jack O' Lantern or not, but the evidence in the lawn strings seems to suggest that he isn't a tap to fire plant. He currently does 30 DPS, with a range of 2 tiles, at level 1. Pyre Vine's PFE seems to be similar to Fire Peashooter's, mixed with the PF doubling effect of Blastberry Vine. Pyre Vine is immune to being frozen in Frostbite Caves and will actively warm plants around it. How Pyre Vine works when planted on top of a plant that can be frozen, such as Peahsooter, remains to be seen.
      • Torchwood has been buffed. A lot. Torchwood's HP was increased from 300 at level 1 to 2000, the same as Infi-nut and Hot Date. Additionally, Torchwood will do damage to zombies when eaten, like Endurian. Currently, the damage is 10 DPS every second, or approximately 1/4 of Endurian's damage iirc. Finally, Torchwood will explode when eaten, dealing 450 DPS worth of damage to every zombie in its lane, kind of like what happens when a zombie eats a Hot Date. It's also worth noting that Torchwood was moved from Pepper-mint's family to Appease-mint's family, for whatever reason.
      • Finally, Frosbite Caves' Zombot is being ported to Battlez.

      Make of these what you will.

      And it says the Zombot Tuskmaster 10,000 BC will be ported to Arena.

      How is that even possible?

        Loading editor
    • So, how will they put Rome?

      Will they rearrange the world and remove the rift?

        Loading editor
    • Ballistic Planet wrote:
      Alright so to sum up everything that went down when it came to datamining this afternoon:
      • Pyre Vine is a vine plant like Blastberry Vine. He costs 125 sun, and has a 10 second recharge at level 1. Unlike Blastberry Vine, Pyre Vine has the full 300 HP that a standard plant has. Pyre Vine seems to reuse a lot of Jack O' Lantern's code, having a short ranged flamethrower attack. As of now, I can't tell if it's manually triggered like Jack O' Lantern or not, but the evidence in the lawn strings seems to suggest that he isn't a tap to fire plant. He currently does 30 DPS, with a range of 2 tiles, at level 1. Pyre Vine's PFE seems to be similar to Fire Peashooter's, mixed with the PF doubling effect of Blastberry Vine. Pyre Vine is immune to being frozen in Frostbite Caves and will actively warm plants around it. How Pyre Vine works when planted on top of a plant that can be frozen, such as Peahsooter, remains to be seen.

      Make of these what you will.

      I'm fairly sure something said Pyre Vine makes the Plant inside immune to being frozen?

        Loading editor
    • Vauntiee wrote: So, how will they put Rome?

      Will they rearrange the world and remove the rift?

      We don't still know

        Loading editor
    • Inb4 those zombies are for arena and epic qeust

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    • What apps can be used for datamining?

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    • Javascript

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    • Lily8763cp wrote:
      Ballistic Planet wrote:
      Alright so to sum up everything that went down when it came to datamining this afternoon:
      • Pyre Vine is a vine plant like Blastberry Vine. He costs 125 sun, and has a 10 second recharge at level 1. Unlike Blastberry Vine, Pyre Vine has the full 300 HP that a standard plant has. Pyre Vine seems to reuse a lot of Jack O' Lantern's code, having a short ranged flamethrower attack. As of now, I can't tell if it's manually triggered like Jack O' Lantern or not, but the evidence in the lawn strings seems to suggest that he isn't a tap to fire plant. He currently does 30 DPS, with a range of 2 tiles, at level 1. Pyre Vine's PFE seems to be similar to Fire Peashooter's, mixed with the PF doubling effect of Blastberry Vine. Pyre Vine is immune to being frozen in Frostbite Caves and will actively warm plants around it. How Pyre Vine works when planted on top of a plant that can be frozen, such as Peahsooter, remains to be seen.

      Make of these what you will.

      I'm fairly sure something said Pyre Vine makes the Plant inside immune to being frozen?

      This plant could be useful in Frostbite Caves?

        Loading editor
    • Nikon1803 wrote:
      Lily8763cp wrote:
      Ballistic Planet wrote:
      Alright so to sum up everything that went down when it came to datamining this afternoon:
      • Pyre Vine is a vine plant like Blastberry Vine. He costs 125 sun, and has a 10 second recharge at level 1. Unlike Blastberry Vine, Pyre Vine has the full 300 HP that a standard plant has. Pyre Vine seems to reuse a lot of Jack O' Lantern's code, having a short ranged flamethrower attack. As of now, I can't tell if it's manually triggered like Jack O' Lantern or not, but the evidence in the lawn strings seems to suggest that he isn't a tap to fire plant. He currently does 30 DPS, with a range of 2 tiles, at level 1. Pyre Vine's PFE seems to be similar to Fire Peashooter's, mixed with the PF doubling effect of Blastberry Vine. Pyre Vine is immune to being frozen in Frostbite Caves and will actively warm plants around it. How Pyre Vine works when planted on top of a plant that can be frozen, such as Peahsooter, remains to be seen.

      Make of these what you will.

      I'm fairly sure something said Pyre Vine makes the Plant inside immune to being frozen?
      This plant could be useful in Frostbite Caves?
      • wraps up Bowling Bulbs*
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    • The developers are actually OK with hacks, but are pissed at leaked upcoming shit

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    • Swaggy Shooter wrote:
      The developers are actually OK with hacks, but are pissed at leaked upcoming shit

      ...do I really need to explain to you why?

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    • I wonder if the roman garg its gonna be called "Brutus Maximus"...

        Loading editor
    • They're gonna go bland with the name, because no Gargantuar has ever named differently from the rest. Probably Gladiator Gargantuar if they're making alliterations, or Roman Gargantuar if they're feeling bland.

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    • Wish they could make Rotobaga plantable over others like the pumkpin gang. I mean, it would make sense that it'd be able to hover over other plants, wouldn't it?

        Loading editor
    • Gargladiator

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    • what if those roman bois are pinata party and arena instead of w12 and China makes thses part of new world

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    • Swaggy Shooter wrote: what if those roman bois are pinata party and arena instead of w12 and China makes thses part of new world

      Cut the bullshit, dude.

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    • hey its not confined to be w12 rn. it would definitely suck to see them being epic quest bs but it would make more sense

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    • Swaggy Shooter wrote:
      hey its not confined to be w12 rn. it would definitely suck to see them being epic quest bs but it would make more sense

      You do tend to be nagative af

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    • fucking stop swaggy, you're cursing the future of pvz2

        Loading editor
    • Vauntiee wrote:

      Ballistic Planet wrote: Alright so to sum up everything that went down when it came to datamining this afternoon:

      • The new Rome Zombies as well as the new (soon to be named) plant are not coded as of yet. Only their seed packet/almanac sprites exist. No roman world or lawn exists either as far as I can tell.
      • There are three known new plants coming to PVZ2. Pyre Vine, as we've previously seen is the only one coded. More on him in a minute. The unnamed plant's internal name is "icebloom", so for now I'll call it Ice Bloom. The last plant that's returning is the fan-favorite Pumpkin from PVZ1, making me salty that I went through all that effort to port it into Supernova :/
      • Pyre Vine is a vine plant like Blastberry Vine. He costs 125 sun, and has a 10 second recharge at level 1. Unlike Blastberry Vine, Pyre Vine has the full 300 HP that a standard plant has. Pyre Vine seems to reuse a lot of Jack O' Lantern's code, having a short ranged flamethrower attack. As of now, I can't tell if it's manually triggered like Jack O' Lantern or not, but the evidence in the lawn strings seems to suggest that he isn't a tap to fire plant. He currently does 30 DPS, with a range of 2 tiles, at level 1. Pyre Vine's PFE seems to be similar to Fire Peashooter's, mixed with the PF doubling effect of Blastberry Vine. Pyre Vine is immune to being frozen in Frostbite Caves and will actively warm plants around it. How Pyre Vine works when planted on top of a plant that can be frozen, such as Peahsooter, remains to be seen.
      • Torchwood has been buffed. A lot. Torchwood's HP was increased from 300 at level 1 to 2000, the same as Infi-nut and Hot Date. Additionally, Torchwood will do damage to zombies when eaten, like Endurian. Currently, the damage is 10 DPS every second, or approximately 1/4 of Endurian's damage iirc. Finally, Torchwood will explode when eaten, dealing 450 DPS worth of damage to every zombie in its lane, kind of like what happens when a zombie eats a Hot Date. It's also worth noting that Torchwood was moved from Pepper-mint's family to Appease-mint's family, for whatever reason.
      • Finally, Frosbite Caves' Zombot is being ported to Battlez.

      Make of these what you will.

      And it says the Zombot Tuskmaster 10,000 BC will be ported to Arena.

      How is that even possible?

      Last stand bosses like China. They did that for a few months now

        Loading editor
    • Can I call Arena by its internal name, Joust?

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    • I guess?

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    • This was such a Dark Ages thing, Joust

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    • Swaggy Shooter wrote:

      Vauntiee wrote:

      Ballistic Planet wrote: Alright so to sum up everything that went down when it came to datamining this afternoon:

      • The new Rome Zombies as well as the new (soon to be named) plant are not coded as of yet. Only their seed packet/almanac sprites exist. No roman world or lawn exists either as far as I can tell.
      • There are three known new plants coming to PVZ2. Pyre Vine, as we've previously seen is the only one coded. More on him in a minute. The unnamed plant's internal name is "icebloom", so for now I'll call it Ice Bloom. The last plant that's returning is the fan-favorite Pumpkin from PVZ1, making me salty that I went through all that effort to port it into Supernova :/
      • Pyre Vine is a vine plant like Blastberry Vine. He costs 125 sun, and has a 10 second recharge at level 1. Unlike Blastberry Vine, Pyre Vine has the full 300 HP that a standard plant has. Pyre Vine seems to reuse a lot of Jack O' Lantern's code, having a short ranged flamethrower attack. As of now, I can't tell if it's manually triggered like Jack O' Lantern or not, but the evidence in the lawn strings seems to suggest that he isn't a tap to fire plant. He currently does 30 DPS, with a range of 2 tiles, at level 1. Pyre Vine's PFE seems to be similar to Fire Peashooter's, mixed with the PF doubling effect of Blastberry Vine. Pyre Vine is immune to being frozen in Frostbite Caves and will actively warm plants around it. How Pyre Vine works when planted on top of a plant that can be frozen, such as Peahsooter, remains to be seen.
      • Torchwood has been buffed. A lot. Torchwood's HP was increased from 300 at level 1 to 2000, the same as Infi-nut and Hot Date. Additionally, Torchwood will do damage to zombies when eaten, like Endurian. Currently, the damage is 10 DPS every second, or approximately 1/4 of Endurian's damage iirc. Finally, Torchwood will explode when eaten, dealing 450 DPS worth of damage to every zombie in its lane, kind of like what happens when a zombie eats a Hot Date. It's also worth noting that Torchwood was moved from Pepper-mint's family to Appease-mint's family, for whatever reason.
      • Finally, Frosbite Caves' Zombot is being ported to Battlez.

      Make of these what you will.

      And it says the Zombot Tuskmaster 10,000 BC will be ported to Arena.

      How is that even possible?

      Last stand bosses like China. They did that for a few months now

      But the boss battle of FC zombot in PvZ2C is Special Delivery, not Last Stand.

        Loading editor
    • Vauntiee wrote:

      Swaggy Shooter wrote:

      Vauntiee wrote:

      Ballistic Planet wrote: Alright so to sum up everything that went down when it came to datamining this afternoon:

      • The new Rome Zombies as well as the new (soon to be named) plant are not coded as of yet. Only their seed packet/almanac sprites exist. No roman world or lawn exists either as far as I can tell.
      • There are three known new plants coming to PVZ2. Pyre Vine, as we've previously seen is the only one coded. More on him in a minute. The unnamed plant's internal name is "icebloom", so for now I'll call it Ice Bloom. The last plant that's returning is the fan-favorite Pumpkin from PVZ1, making me salty that I went through all that effort to port it into Supernova :/
      • Pyre Vine is a vine plant like Blastberry Vine. He costs 125 sun, and has a 10 second recharge at level 1. Unlike Blastberry Vine, Pyre Vine has the full 300 HP that a standard plant has. Pyre Vine seems to reuse a lot of Jack O' Lantern's code, having a short ranged flamethrower attack. As of now, I can't tell if it's manually triggered like Jack O' Lantern or not, but the evidence in the lawn strings seems to suggest that he isn't a tap to fire plant. He currently does 30 DPS, with a range of 2 tiles, at level 1. Pyre Vine's PFE seems to be similar to Fire Peashooter's, mixed with the PF doubling effect of Blastberry Vine. Pyre Vine is immune to being frozen in Frostbite Caves and will actively warm plants around it. How Pyre Vine works when planted on top of a plant that can be frozen, such as Peahsooter, remains to be seen.
      • Torchwood has been buffed. A lot. Torchwood's HP was increased from 300 at level 1 to 2000, the same as Infi-nut and Hot Date. Additionally, Torchwood will do damage to zombies when eaten, like Endurian. Currently, the damage is 10 DPS every second, or approximately 1/4 of Endurian's damage iirc. Finally, Torchwood will explode when eaten, dealing 450 DPS worth of damage to every zombie in its lane, kind of like what happens when a zombie eats a Hot Date. It's also worth noting that Torchwood was moved from Pepper-mint's family to Appease-mint's family, for whatever reason.
      • Finally, Frosbite Caves' Zombot is being ported to Battlez.

      Make of these what you will.

      And it says the Zombot Tuskmaster 10,000 BC will be ported to Arena.

      How is that even possible?

      Last stand bosses like China. They did that for a few months now

      But the boss battle of FC zombot in PvZ2C is Special Delivery, not Last Stand.

      What? Well using last stand coding shit still works

        Loading editor
    • Vauntiee wrote:

      Swaggy Shooter wrote:


      Vauntiee wrote:


      Ballistic Planet wrote: Alright so to sum up everything that went down when it came to datamining this afternoon:

      • The new Rome Zombies as well as the new (soon to be named) plant are not coded as of yet. Only their seed packet/almanac sprites exist. No roman world or lawn exists either as far as I can tell.
      • There are three known new plants coming to PVZ2. Pyre Vine, as we've previously seen is the only one coded. More on him in a minute. The unnamed plant's internal name is "icebloom", so for now I'll call it Ice Bloom. The last plant that's returning is the fan-favorite Pumpkin from PVZ1, making me salty that I went through all that effort to port it into Supernova :/
      • Pyre Vine is a vine plant like Blastberry Vine. He costs 125 sun, and has a 10 second recharge at level 1. Unlike Blastberry Vine, Pyre Vine has the full 300 HP that a standard plant has. Pyre Vine seems to reuse a lot of Jack O' Lantern's code, having a short ranged flamethrower attack. As of now, I can't tell if it's manually triggered like Jack O' Lantern or not, but the evidence in the lawn strings seems to suggest that he isn't a tap to fire plant. He currently does 30 DPS, with a range of 2 tiles, at level 1. Pyre Vine's PFE seems to be similar to Fire Peashooter's, mixed with the PF doubling effect of Blastberry Vine. Pyre Vine is immune to being frozen in Frostbite Caves and will actively warm plants around it. How Pyre Vine works when planted on top of a plant that can be frozen, such as Peahsooter, remains to be seen.
      • Torchwood has been buffed. A lot. Torchwood's HP was increased from 300 at level 1 to 2000, the same as Infi-nut and Hot Date. Additionally, Torchwood will do damage to zombies when eaten, like Endurian. Currently, the damage is 10 DPS every second, or approximately 1/4 of Endurian's damage iirc. Finally, Torchwood will explode when eaten, dealing 450 DPS worth of damage to every zombie in its lane, kind of like what happens when a zombie eats a Hot Date. It's also worth noting that Torchwood was moved from Pepper-mint's family to Appease-mint's family, for whatever reason.
      • Finally, Frosbite Caves' Zombot is being ported to Battlez.

      Make of these what you will.

      And it says the Zombot Tuskmaster 10,000 BC will be ported to Arena.

      How is that even possible?

      Last stand bosses like China. They did that for a few months now
      But the boss battle of FC zombot in PvZ2C is Special Delivery, not Last Stand.

      Then with that, you think bosses would have broken AI on other modes? If that's the case, that's a stupid programming flaw on the devs.

        Loading editor
    • IAmPlayer wrote:

      Vauntiee wrote:

      Swaggy Shooter wrote:


      Vauntiee wrote:


      Ballistic Planet wrote: Alright so to sum up everything that went down when it came to datamining this afternoon:

      • The new Rome Zombies as well as the new (soon to be named) plant are not coded as of yet. Only their seed packet/almanac sprites exist. No roman world or lawn exists either as far as I can tell.
      • There are three known new plants coming to PVZ2. Pyre Vine, as we've previously seen is the only one coded. More on him in a minute. The unnamed plant's internal name is "icebloom", so for now I'll call it Ice Bloom. The last plant that's returning is the fan-favorite Pumpkin from PVZ1, making me salty that I went through all that effort to port it into Supernova :/
      • Pyre Vine is a vine plant like Blastberry Vine. He costs 125 sun, and has a 10 second recharge at level 1. Unlike Blastberry Vine, Pyre Vine has the full 300 HP that a standard plant has. Pyre Vine seems to reuse a lot of Jack O' Lantern's code, having a short ranged flamethrower attack. As of now, I can't tell if it's manually triggered like Jack O' Lantern or not, but the evidence in the lawn strings seems to suggest that he isn't a tap to fire plant. He currently does 30 DPS, with a range of 2 tiles, at level 1. Pyre Vine's PFE seems to be similar to Fire Peashooter's, mixed with the PF doubling effect of Blastberry Vine. Pyre Vine is immune to being frozen in Frostbite Caves and will actively warm plants around it. How Pyre Vine works when planted on top of a plant that can be frozen, such as Peahsooter, remains to be seen.
      • Torchwood has been buffed. A lot. Torchwood's HP was increased from 300 at level 1 to 2000, the same as Infi-nut and Hot Date. Additionally, Torchwood will do damage to zombies when eaten, like Endurian. Currently, the damage is 10 DPS every second, or approximately 1/4 of Endurian's damage iirc. Finally, Torchwood will explode when eaten, dealing 450 DPS worth of damage to every zombie in its lane, kind of like what happens when a zombie eats a Hot Date. It's also worth noting that Torchwood was moved from Pepper-mint's family to Appease-mint's family, for whatever reason.
      • Finally, Frosbite Caves' Zombot is being ported to Battlez.

      Make of these what you will.

      And it says the Zombot Tuskmaster 10,000 BC will be ported to Arena.

      How is that even possible?

      Last stand bosses like China. They did that for a few months now
      But the boss battle of FC zombot in PvZ2C is Special Delivery, not Last Stand.

      Then with that, you think bosses would have broken AI on other modes? If that's the case, that's a stupid programming flaw on the devs.

      Who the fuck even thinks like that?

        Loading editor
    • Vauntiee wrote:

      IAmPlayer wrote:

      Vauntiee wrote:

      Swaggy Shooter wrote:


      Vauntiee wrote:


      Ballistic Planet wrote: Alright so to sum up everything that went down when it came to datamining this afternoon:

      • The new Rome Zombies as well as the new (soon to be named) plant are not coded as of yet. Only their seed packet/almanac sprites exist. No roman world or lawn exists either as far as I can tell.
      • There are three known new plants coming to PVZ2. Pyre Vine, as we've previously seen is the only one coded. More on him in a minute. The unnamed plant's internal name is "icebloom", so for now I'll call it Ice Bloom. The last plant that's returning is the fan-favorite Pumpkin from PVZ1, making me salty that I went through all that effort to port it into Supernova :/
      • Pyre Vine is a vine plant like Blastberry Vine. He costs 125 sun, and has a 10 second recharge at level 1. Unlike Blastberry Vine, Pyre Vine has the full 300 HP that a standard plant has. Pyre Vine seems to reuse a lot of Jack O' Lantern's code, having a short ranged flamethrower attack. As of now, I can't tell if it's manually triggered like Jack O' Lantern or not, but the evidence in the lawn strings seems to suggest that he isn't a tap to fire plant. He currently does 30 DPS, with a range of 2 tiles, at level 1. Pyre Vine's PFE seems to be similar to Fire Peashooter's, mixed with the PF doubling effect of Blastberry Vine. Pyre Vine is immune to being frozen in Frostbite Caves and will actively warm plants around it. How Pyre Vine works when planted on top of a plant that can be frozen, such as Peahsooter, remains to be seen.
      • Torchwood has been buffed. A lot. Torchwood's HP was increased from 300 at level 1 to 2000, the same as Infi-nut and Hot Date. Additionally, Torchwood will do damage to zombies when eaten, like Endurian. Currently, the damage is 10 DPS every second, or approximately 1/4 of Endurian's damage iirc. Finally, Torchwood will explode when eaten, dealing 450 DPS worth of damage to every zombie in its lane, kind of like what happens when a zombie eats a Hot Date. It's also worth noting that Torchwood was moved from Pepper-mint's family to Appease-mint's family, for whatever reason.
      • Finally, Frosbite Caves' Zombot is being ported to Battlez.

      Make of these what you will.

      And it says the Zombot Tuskmaster 10,000 BC will be ported to Arena.

      How is that even possible?

      Last stand bosses like China. They did that for a few months now
      But the boss battle of FC zombot in PvZ2C is Special Delivery, not Last Stand.
      Then with that, you think bosses would have broken AI on other modes? If that's the case, that's a stupid programming flaw on the devs.
      Who the fuck even thinks like that?

      Maybe someone who really don't know what they're doing and it's worried that they might break something...

      (Just an idea)

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    • The Torchwood buff is just WAY TOO stupid in my opinion

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    • Parsnip is OP AF

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    • Reapeageddon wrote: The Torchwood buff is just WAY TOO stupid in my opinion

      Stupid as fuck.

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    • Is him only getting splash like PvZ1 a good buff idea??

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    • Swaggy Shooter wrote:
      Is him only getting splash like PvZ1 a good buff idea??

      No

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    • "Situational but overall better Electrici-tea" Pretty much the new Torchwood

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    • 7.4.1-7.5.1 were fukking bad updates

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    • Sir Maxamillian, Legend Hunter wrote:
      7.4.1-7.5.1 were fukking bad updates

      Say what?

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    • IMO who really needs a buff is blooming heart.

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    • And snow pea so that it's actually worth fucking money

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    • Swaggy Shooter wrote:
      IMO who really needs a buff is blooming heart.

      What about Lightning Reed and Chomper? 

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    • lightning reed needs a buff but chomper?

      should be a gemium imo

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    • Chomper should be free for how bad he is.

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    • still, it's ability to one hit most zombies is still pretty op, and almost invulnerable if teamed with primal peashooter

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    • Update 7.3 is amazing for giving more arena variety and a Chinese level

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    • 7.3 at least didn't kill half the boss battles

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    • AAIP's channel is striked. Here we go again

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    • "This account has been terminated because we received multiple third-party claims of copyright infringement regarding material the user posted." This happens when you open AAIP's channel..

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    • Swaggy Shooter wrote: AAIP's channel is striked. Here we go again

      Ah shit.

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    • Lol

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    • Weather Vine could be electric (pun with weather vane and vine)

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    • Why the developers added a stun delay to Garlic?

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    • 7.6.1: Arena expansion

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    • Swaggy Shooter wrote: Why the developers added a stun delay to Garlic?

      They did WHAT?

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    • AAIP got striked?

      I guess you can say PvZ2 just lost it's army of dataminers

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      • new accounts and videos that are seen by few and all the data is spread*
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    • WiLdCaRd2048 wrote:

      Swaggy Shooter wrote: Why the developers added a stun delay to Garlic?

      They did WHAT?

      Garlic has this thing that after he's bitten, the zombie wouldnt be stun instantly, it would still bite for a little while

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    • Vaile999 wrote: AAIP got striked?

      I guess you can say PvZ2 just lost it's army of dataminers

      Not on Discord tho

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    • Does the Roman World have a name yet?

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    • Tile Denial wrote:
      Does the Roman World have a name yet?

      No, just wait 'til it confirmed

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    • Its not even confirmed to be roman world.

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    • Swaggy Shooter wrote: Its not even confirmed to be roman world.

      I think it could be Epic Quests, the thing is, if it's a world, they could have revealed the plants too.

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    • Also lawn and gimmick

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    • The lawn could be RiftStage, though it doesn't really seem like it.

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    • And the thing is, Healer and Ballistas is not a retexture of any zombies that are in the game.

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    • Not riftstage. The name makes zero sense

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    • Vaile999 wrote:
      And the thing is, Healer and Ballistas is not a retexture of any zombies that are in the game.

      The Healer does look like Wizard Zombie and I'm guessing that they'll reuse his animations.

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    • No lol it's a healer, not some guy that turns plants into sheeps

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    • Vaile999 wrote:
      No lol it's a healer, not some guy that turns plants into sheeps

      I said he looks like him.

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    • oh ok

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    • Missile Toe = animé

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    • wOah

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    • What if pumpkin has the same pose as Blasberry?

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    • No, i think pumpkin will be like its PvZ counterpart

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    • I mean pumpkin is vine so

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    • BlasBlastberry weak af except.for weak af zombies

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    • Screenshot 327

      Yeee

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    • ooo

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    • So different, but not bad.

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    • MishaeP wrote:

      Screenshot 327

      Yeee

      That and cob are the only redesigns to feel inferior to PvZ1 imo

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    • I can't believe that my boy Pumpkin is gonna be premium

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    • Reapeageddon wrote:
      I can't believe that my boy Pumpkin is gonna be premium

      Pumpkin's gonna be an Arena Plant for Season 8, so I guess it kinda does before the season starts.

      Anyway, that design feels weird for some reason. The one back in Lawn of Doom Pinata Party where he's just a cameo in the banner looks better in my opinion.

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    • IAmPlayer wrote:

      Reapeageddon wrote:
      I can't believe that my boy Pumpkin is gonna be premium

      Pumpkin's gonna be an Arena Plant for Season 8, so I guess it kinda does before the season starts.

      Anyway, that design feels weird for some reason. The one back in Lawn of Doom Pinata Party where he's just a cameo in the banner looks better in my opinion.

      Well, how does he look in the banner? Can you post the picture?

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    • Some examples of the Pumpkin in Lawn of Doom flag are like this.

      Source (if you're curious): Pumpkin/Gallery#Plants vs. Zombies 2

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    • Is this Pumpkin look alike?
      Pumpkin Seed Packet Image
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    • Yes

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    • Well, honestly, it looks better than the one in the banner.

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    • Holy fuck thats scary

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    • I think it looks good. Fits for PvZ2's artstyle while keeping original design from the first game

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    • At least it's design isn't like the other vine plants...

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    • Honestly I prefer that Pumpkin design over the Lawn of Doom's design. Actually looks like Pumpkin (PvZ1's I mean, both look like an actual pumpkin)

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    • Vauntiee wrote:

      Swaggy Shooter wrote: Its not even confirmed to be roman world.

      I think it could be Epic Quests, the thing is, if it's a world, they could have revealed the plants too.

      maybe cuz its in its early stages

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    • If it is a world, then we'd have coding saying so.

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    • jeez swaggy stop ruining the excitement

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    • Swaggy Shooter wrote:
      If it is a world, then we'd have coding saying so. 

      I lowkey think that its gonna be a Battlez event but holy moly this is some 🤡 energy right here

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    • Vaile999 wrote: jeez swaggy stop ruining the excitement

      I just want to see if it is not an epic quest

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    • Swaggy Shooter wrote:

      Vaile999 wrote: jeez swaggy stop ruining the excitement

      I just want to see if it is not an epic quest

      Why woild tghere be a rojam Epic Quest?

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    • Imao cuz worlds are not as good cash cow as arena

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    • Hpwnis epdc quiests rekated oo Atrena?

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    • IMG 20190827 170735

      This is word from Haem stating why intl doesnt get Chinese stuff

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    • Basically only 1 way of who gets who's stuff?

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    • Pyre vine leaked gameplay
      Plants vs

      Plants vs. Zombies 2 Nueva Planta Gameplay

      the text in thumbnail is similar to those to ADBP's vids

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    • Swaggy Shooter wrote:

      Pyre vine leaked gameplay
      Plants vs

      Plants vs. Zombies 2 Nueva Planta Gameplay

      the text in thumbnail is similar to those to ADBP's vids

      Y'know that's ABDP, right?

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    • Never knew they could write in Spanish.

      Anyway, it's F2P Jack

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    • Swaggy Shooter wrote: Never knew they could write in Spanish.

      • Probs. Used a Translator

      Anyway, it's F2P Jack Yeah, basically

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    • Jesus I saw that same user.not get knocked off somehow.

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    • Sir Maxamillian, Legend Hunter wrote: Jesus I saw that same user.not get knocked off somehow.

      He used Spanish for evading EA (it's funny how they didn't found him already

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    • Spanish vids seem to be less likely to be strike than English ones.

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    • Is there any proof that the roman zombies are for a new world?

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    • Swaggy Shooter wrote: Is there any proof that the roman zombies are for a new world?

      It's only zombies, but people are way too optimistic.

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    • Well, the zombies aren't really reskins of any zombies that exists in the game, so it has a chance of becoming a world.

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    • List of 7.5.1 glitches:

      • Parrot can target spikes, but can not steal them so they just return to captain.
      • Beghouled will have empty tiles on the space the final match took place. The plant will fall to screen bottom
      • If Mecha-football push infinut shield, game will crash.
      • Explorers can burn mines when lit.
      • Aloe has improper targeting of 2 tiles in front of him.
      • Planting Guaco on Barrel Roller crashes the game
      • Gold Leaf can not be planted on top of others
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    • Vaile999 wrote: Well, the zombies aren't really reskins of any zombies that exists in the game, so it has a chance of becoming a world.

      Except for roman_shield.

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    • Swaggy Shooter wrote: List of 7.5.1 glitches:

      • Parrot can target spikes, but can not steal them so they just return to captain.
      • Beghouled will have empty tiles on the space the final match took place. The plant will fall to screen bottom
      • If Mecha-football push infinut shield, game will crash.
      • Explorers can burn mines when lit.
      • Aloe has improper targeting of 2 tiles in front of him.
      • Planting Guaco on Barrel Roller crashes the game
      • Gold Leaf can not be planted on top of others

      I always experience the 2nd glitch.

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    • Pyre Vine looks like sandal lol

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    • Swaggy Shooter wrote: List of 7.5.1 glitches:

      • Parrot can target spikes, but can not steal them so they just return to captain.
      • Beghouled will have empty tiles on the space the final match took place. The plant will fall to screen bottom
      • If Mecha-football push infinut shield, game will crash.
      • Explorers can burn mines when lit.
      • Aloe has improper targeting of 2 tiles in front of him.
      • Planting Guaco on Barrel Roller crashes the game
      • Gold Leaf can not be planted on top of others
      • Witch Hazel transforms Gargantuars as if they're normal Zombies.
      • Guacodile also crashes the game when rushing while an Iceblock or Arcade Machine is being pushed.
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    • ffs this is more broken than sa

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    • Ballistic Planet wrote:

      Swaggy Shooter wrote: List of 7.5.1 glitches:

      • Parrot can target spikes, but can not steal them so they just return to captain.
      • Beghouled will have empty tiles on the space the final match took place. The plant will fall to screen bottom
      • If Mecha-football push infinut shield, game will crash.
      • Explorers can burn mines when lit.
      • Aloe has improper targeting of 2 tiles in front of him.
      • Planting Guaco on Barrel Roller crashes the game
      • Gold Leaf can not be planted on top of others
      • Witch Hazel transforms Gargantuars as if they're normal Zombies.
      • Guacodile also crashes the game when rushing while an Iceblock or Arcade Machine is being pushed.


      • Zombies appear to be pushed off-screen if Hurrikale blows them back into the water.
      • Try premium plant for free quest can appear completed even though it just came up.
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    • Pyre Vine looks like a sandal

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    • Screenshot 2019-08-29-13-07-52

      This is how powerful Imp Pear is

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    • Swaggy Shooter wrote:
      Screenshot 2019-08-29-13-07-52

      This is how powerful Imp Pear is

      Impy Arena

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    • Given what Heam said "We [Seattle] don't have access to chinas code and systems." It seems that the fact that China's code is encrypted caused Seattle to not used Chinese stuff.

      If they could use code, Intl source code would also be encrypted to prevent dataminers and it would have Chinese stuff.

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    • Reply #291 so be ready

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    • PvZ2 vertical mode

      Beautiful

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    • There's way too many things wrong with that picture

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    • Swaggy Shooter wrote:
      PvZ2 vertical mode

      Beautiful

      It some kind of glitch

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    • Nikon1803 wrote:

      Swaggy Shooter wrote:
      PvZ2 vertical mode

      Beautiful

      It some kind of glitch

      It seems

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    • Nikon1803 wrote:
      Swaggy Shooter wrote:
      PvZ2 vertical mode

      Beautiful

      It some kind of glitch

      No shit

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    • what about plants and arcade machines on speakers?

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    • This is a bit off-topic, but nobody should close this thread until September to keep on going with the "x month, x thread" streak. I don't care how many replies this gets. It's only one or two days until September.

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    • The Sharktronic Sub's sucttion attack only affecting zombies?

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    • Ey, just here to put the bread on the sandwich! That's right! I'll be the last post before this thread closes!


      This new PvZ2 update sucks!

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    • That's an oof

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    • Reapeageddon wrote: This new PvZ2 update sucks!

      Nah its awesome.

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      1. 300: How does 7.6.1 suck?
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    • Whoops, I broke the month pattern. Thread:1243655

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