FANDOM


  • Previous thread

    Day 69. I am still split on whether a potato should be classified as a root or a stem.

    "Bah, 69 is so overused"

    Okay, so what about 66-

    "OKAY HAVE FUN WITH YOUR IDEAS AND WHATNOT"

      Loading editor
    • FIRST!

      On-topic, my tables of the Plants are now finished. Take a look.

      Name Image Tribe Ability StrengthPvZHStrength HeartPvZHHealth SunPvZHCost
      PvZH Guardian IconGuardian
      Legacy - Uncommon
      Crystal Nut Crystal Nut Plant

      Purified

      When played : Plants here and next door gets +2HeartPvZH

      and Purified.
      3 3 4
      Endurian Fruit Plant When hurt : This does 2 damage to that zombie. - 6 3
      Hollow Stump Tree Plant Before combat here : This does 2 damage to a zombie. 1 1 2
      Log Smacker Tree Plant

      Defensive, Team-Up

      Tree Synergy : This gets +1StrengthPvZH

      /+1HeartPvZH.
      2 4 4
      Stinkbean Bean Plant Chaotic 3 1 3 2
      Legacy - Rare
      Pinetreess Tree Plant

      PvZH Armored Icon

      Armored 1

      When destroyed : Gain a Log Dash.

      4 4 5
      Protecitrus Fruit Plant

      Defensive, Team-Up

      Plants behind this gets UntrickableAltBig

      Untrickable.

      Before combat here : Move a Zombie to the left.

      2 4 4
      Tanky Berry Berry Plant

      PvZH Armored Icon

      Armored 1

      When played : A plant gets PvZH Armored Icon

      Armored 1.
      2 1 2
      Treehollow Tree Plant

      Before combat here : This does 2 damage to a zombie.

      Tree Evolution : This gets +1StrengthPvZH

      /+1HeartPvZH.
      3 3 4
      Legacy - Super Rare
      Heartbeet Root Plant

      PvZH Armored Icon

      Armored 1

      When this does damage, double this plant's Health.

      2 2 3
      RPGrape Gamer Fruit Plant

      PvZH Truestrike Icon

      Bullseye, Chaotic 2

      Berry Evolution : Conjure a Gamer plant. It gets PvZH Truestrike Icon

      Bullseye.
      2 2 4
      Snooze-Nut Nut Plant

      When destroyed : Gain a Dream Lane.

      Nut Evolution : This gets PvZH Truestrike Icon

      Bullseye.
      1 7 4
      Steam Bamboo Root Plant

      PvZH Truestrike Icon

      Bullseye

      When this hurts a zombie, Burn that zombie.

      3 3 4
      Legacy - Legendary
      Grand Mosshindium Moss Plant

      PvZH Truestrike Icon

      Bullseye

      Start of Turn : Conjure a Moss. It gets +2HeartPvZH

      .

      Slow Start : This gets -3StrengthPvZH

      /-2HeartPvZH.
      7 8 7
      Hardcore-Nut Gamer Nut Plant

      PvZH Armored Icon

      Armored 1

      When played : All plants cannont be hurt this turn.

      4 6 7
      Token

      Log Dash

      Tree Trick Attack for 2 damage on all Ground lanes. - - 3
      Dream Lane Environment Plants here get +2HeartPvZH and PvZH Truestrike IconBullseye. - - 3
      PvZH Kabloom Icon Kabloom
      Legacy - Uncommon
      Explode-O-Nut Nut Plant When destroyed : Do 3 damage here and next door. - 6 3
      Flame Mushroom Mushroom Plant

      When a Zombie is burned, this gets +1StrengthPvZH

      /+1HeartPvZH.

      Start of Turn : Burn a Zombie.

      2 2 3
      Grip-Shroom Mushroom Plant

      PvZH Truestrike Icon

      Bullseye

      All plants with 2StrengthPvZH

      or less getsPvZH Truestrike IconBullseye.
      2 2 3
      Nooberry Gamer Berry Plant Gamer Synergy : This gets +1StrengthPvZH/+1HeartPvZH. 1 1 1
      Trickedthyme Leafy Plant

      PvZH Anti-Hero Icon

      Anti-Hero 6

      When destroyed : Do 3 damage to a Zombie.

      0 4 5
      Legacy - Rare
      Crystal Mushroom Crystal Mushroom Plant Purified

      When this hurts a Zombie, Poison that Zombie.

      4 2 4
      Puzzlemon Gamer Fruit Plant When played : Gamer Plants here and next door gets PvZH Truestrike IconBullseye. 1 2 3
      Storm Grapes Berry Plant

      Chaotic 2

      When hurt : Conjure a Berry. It gets +2StrengthPvZH

      .
      1 3 3

      Pawāmasshurūmu

      Mushroom Plant

      Chaotic 2

      When played: This gets +1StrengthPvZH

       for each cards in your hand.
      - 3 5
      Legacy - Super Rare
      AvoKaboom Fruit Plant Do 5 damage here, do 2 damage next door. Gain an Avokaboom Pit. - - 6
      Prorange Gamer Fruit Plant Chaotic 2

      When played : All Gamer Plants get +2StrengthPvZH

      /+2HeartPvZH.
      3 3 5
      Split Mushroom Mushroom Plant Team-Up

      When destroyed : Make copies of this next door with -1StrengthPvZH

      /-1HeartPvZH.
      5 5 5
      Trickthyme Leafy Plant PvZH Anti-Hero IconAnti-Hero 4

      When destroyed : Gain a Trickedthyme.

      2 3 4
      Legacy - Legendary
      Charginger Root Plant This plants' StrengthPvZH is equal to all plants' StrengthPvZH. - 6 6
      Cyclone Grapes Berry Plant

      Chaotic 3

      When hurt : Do 4 damage to the Zombie Hero.

      2 4 4
      Superpowers
      Bloom Blast Flower Superpower Plant

      PvZH Truestrike Icon

      Bullseye

      When destroyed : Do 2 damage.

      2 1 1
      PvZH Mega-Grow Icon Mega-Grow
      Legacy - Uncommon
      Coconut Lobber Fruit Nut Plant

      When played : Conjure a Leafy plant.

      When played on Heights : This gets +2StrengthPvZH

      /+2HeartPvZH.
      1 1 3
      Crystal Pea Crystal Pea Plant

      Purified

      Copy a Plant's trait and abilities.

      3 3 4
      Flower Pot Flower Plant Fusion : A Plant played on this gets +1StrengthPvZH/+1HeartPvZH and UntrickableAltBigUntrickable. 1 1 2
      Moss Spikes Territory Moss Environment When a Zombie is destroyed here, draw a card.

      Before combat here : Do 1 damage to a Zombie here.

      - - 3
      Moss Boost Moss Trick A plant gets +1StrengthPvZH/+1HeartPvZH. If it's a Moss, it gets +2StrengthPvZH/+2HeartPvZH instead. - - 1
      Legacy - Rare
      Drill Turnip Root Plant DoubleStrikeAltDouble Strike, Chaotic 1

      A plant that does a Bonus Attack gets +1StrengthPvZH

      /+1HeartPvZH.
      4 4 5
      Moss-Shroom Moss Mushroom Plant Chaotic 1

      Start of Turn : Gain a Moss Boost.

      3 3 4
      Rageweed Gamer Leafy Plant

      When played : All Gamer Plants do a Bonus Attack.

      Plant Evolution : This gets +1StrengthPvZH

      /+1HeartPvZH when a Gamer defeats a Zombie.
      3 3 5
      Shii-Take Mushroom Plant

      Chaotic 2, Team-Up

      When played : Move a Zombie to this lane.

      1 3 2
      Legacy - Super Rare
      Drainthorn Leafy Root Plant When this does damage, a random plant gets +1StrengthPvZH/+1HeartPvZH. 3 3 3
      White Radish Root Plant Start of Turn : Plants here get +1StrengthPvZH/+1HeartPvZH. - - 1
      M.V.Carrot Gamer Root Plant DoubleStrikeAltDouble Strike, Chaotic 1

      When a Plant destroys a Zombie, that plant gets +1StrengthPvZH

      /+1HeartPvZH.
      2 2 3
      Zewkinneh Squash Plant When played : Trade all plants' StrengthPvZH with their HeartPvZH. 4 3 4
      Legacy - Legendary
      Dragon Tree Animal Tree Plant

      DoubleStrikeAlt

      Double Strike, Team-Up

      Other Plants here and next door gets UntrickableAltBig

      Untrickable.

      Plant Evolution : For the rest of the game, all cards in your deck gets +1StrengthPvZH

      /+1HeartPvZH.
      3 5 6
      Purify Berry Crystal Berry Plant

      When played : All plants get Purified.

      Slow Start : This gets -2StrengthPvZH

      /-2HeartPvZH.
      6 6 4
      PvZH Smarty Icon Smarty
      Legacy - Uncommon
      Chard Guard Leafy Plant

      When a Zombie is bounced, this gets +1StrengthPvZH

      .

      When hurt : Bounce a Zombie here.

      1 4 4
      Crystal Bean Crystal Bean Plant

      Purified, Team-Up

      This gets +1StrengthPvZH

      when another Team-Up plant is played.
      - 2 2
      Icy Fume Mushroom Plant

      Chaotic 2

      When this does damage, PvZH Frozen Icon

      Freeze a Zombie.

      Freeze Synergy : This gets PvZH Strikethrough Icon

      Strikethrough.
      1 3 3
      Soak-Shroom Mushroom Plant

      Amphibious, Team-Up

      Team-Up Synergy : All Team-Up Mushroom gets +1StrengthPvZH

      /+1HeartPvZH.
      2 2 3
      Squirt Pea Pea Plant

      Amphibious, Chaotic 2

      Start of Turn : Gain an Aqua Bomb.

      1 3 3
      Legacy - Rare
      Icicle Reed Leafy Plant

      Splash Damage 2

      When this hurts a Zombie, PvZH Frozen Icon

      Freeze that Zombie.
      2 3 4
      Jetpunch Apple Fruit Plant

      Team-Up, Chaotic 2

      Plants behind this gets +1StrengthPvZH

      /+1HeartPvZH.
      3 4 5
      Rambuthump Fruit Plant

      Chaotic 1

      This plant's Splash Damage is equal to this plant's StrengthPvZH

      .
      3 4 4
      Trollmond Gamer Nut Plant Gamer Synergy : Zombies gets -1StrengthPvZH if a Gamer Plant is on that lane this turn. 1 1 2
      Legacy - Super Rare
      Exploitater Gamer Root Plant

      Chaotic 1

      Before combat here : PvZH Frozen Icon

      Freeze zombies here with 4StrengthPvZH or less.
      3 4 4
      Flip-Pad Leafy Plant

      Team-Up

      When played : Conjure a Leafy plant.

      Fusion : Plants here get +1StrengthPvZH

      /+1HeartPvZH and Amphibious.
      1 1 2
      Pyro-Pea Pea Plant

      When this hurts a Zombie, Burn that Zombie.

      Plant Evolution : This gets +1StrengthPvZH

      /+1HeartPvZH when a Zombie is Burned.
      3 3 3
      Sergeant Orange Fruit Plant

      Splash Damage 2, Team-Up

      When played : Plants here and next door gets +2HeartPvZH

      .
      2 6 5
      Legacy - Legendary
      Frostbolt Shooter Pea Plant

      When played : PvZH Frozen Icon

      Freeze a Zombie.

      Freeze Synergy : This gets PvZH Strikethrough Icon

      Strikethrough.
      4 5 6
      Necrokitake Mushroom Plant

      When a Zombie is revealed from a Gravestone, it gets -2StrengthPvZH

      .

      When played : Reveal all Gravestones.

      4 5 6
      Token
      Aqua Bomb Trick A Zombie gets -2StrengthPvZH. Amphibious Plants here and next door gets +2HeartPvZH. - - 3

      Superpowers

      Mechapple Fruit Superpower Plant

      Chaotic 2

      When played : Activate a Plant's sitautional ability.

      1 2 1
      PvZH Solar Icon Solar
      Legacy - Uncommon
      Aloe Cactus Plant

      Team-Up

      Start of Turn : Heal a plant in front of this by 4.

      3 3 4
      Berringue Berry Plant Start of Turn : Zombies here and next door gets -1StrengthPvZH/-1HeartPvZH. Heal plants here and next door by 1. 3 4 5
      Crystal Flower Crystal Flower Plant

      Purified

      Start of Turn : You get +1SunPvZH

      for each Flower.
      2 2 3
      Light Guava Fruit Plant

      PvZH Strikethrough Icon

      Strikethrough

      When played : Zombies here gets -1StrengthPvZH

      /-1HeartPvZH.
      2 3 4
      Stunion Root Trick A Zombie gets -2StrengthPvZH/-2HeartPvZH. - - 2
      Legacy - Rare
      Crysta-seed Crystal Seed Plant Start of Turn : Conjure a 2SunPvZH-cost Uncommon Plant. It gets PvZH Strikethrough IconStrikethrough. 1 3 3
      Razor Vine Leafy Plant

      PvZH Strikethrough Icon

      Strikethrough

      When this hurts a Zombie, that Zombie gets -1StrengthPvZH

      /-1HeartPvZH.
      2 4 4
      Sundew Leafy Plant When this hurts a Zombie, that Zombie gets -1StrengthPvZH/-1HeartPvZH, and heal the Plant Hero by 2. 2 3 4
      Tangle Kelp Leafy Trick

      Amphibious

      When played : Zombies here gets -1StrengthPvZH

      /-1HeartPvZH.

      When played on Water : Destroy a Zombie here instead.

      1 3 3
      Legacy - Super Rare
      Chrysanthemum Flower Plant

      Freeze Synergy : When this hurts a Zombie, PvZH Frozen Icon

      Freeze that Zombie instead.

      Burn Synergy : When this hurts a Zombie, Burn that Zombie instead.

      Splash Damage Synergy : This gets Splash Damage 3.

      When played : Conjure a PvZH Frozen Icon

      Freeze, Burn or Splash Damage plant.
      4 4 5
      Florachnid Flower Animal Plant

      When hurt : Heal all plants next door by 2.

      When destroyed : Gain a Rampage Florachnid.

      Flower Evolution : This gets Strikethrough.

      3 3 5
      Gold Bloom Leafy Flower Trick For the rest of the game, you get +2SunPvZH. - - 2
      Shadebloom Leafy Flower Plant Start of Turn : You get +1SunPvZH for each Zombie this destroys. 2 3 4
      Legacy - Legendary
      Angel's Trumpet Flower Plant

      PvZH Strikethrough Icon

      Strikethrough, Team-Up

      All other plants here and next door's HeartPvZH

       cannot go below 1.

      Start of Turn : Plants right next to this get healed by 2.

      4 4 6
      Geucalyptus Leafy Plant When played : Destroy the zombie here with 5StrengthPvZH or less.

      Start of Turn : This gives +1SunPvZH

       for each zombies destroyed by this.

      Plant Evolution : Gain an Aloe.

      3 3 5
      Token
      Rampage Florachnid Flower Animal Plant

      PvZH Strikethrough Icon

      Strikethrough

      When hurt : Heal all plants here and next door by 2.

      5 5 5

      EDIT : DDP, tables won't work in LongSection template.

        Loading editor
    • Regarding the stem tribe. Even if underground stems and bulbs stay as roots, the stem tribe will still exist.

      "Ayyy DDP got rekt"



      Name: Celery Stalker (Remade)

      Class: Guardian

      Tribe: Stem Plant (What else? ...Root?)

      Cost: 4

      Stats: 3/2

      Traits: Untrickable, Team-Up

      Abilities: This attacks in two random lanes instead of here. When this destroys a Zombie, draw a card.

      Set - Rarity: Fandom - Super-Rare

      "Zombies, beware! We stem from the root of all evil!"



      "Hey wait isn't attacking in multiple lanes a Smarty thing"

      But unlike Smarty, it's random, and it's only two lanes.

      "But Roto-"

      Rotobaga is an abomination.

        Loading editor
    • still should be in smarty

        Loading editor
    • Gking10 wrote:
      still should be in smarty

      Retracting my previous statements. You are free to add specialties to classes without me constantly pecking on you. Er... just try to be consistent.

      "Amphibious to Mega-Grow and Crazy, Strikethrough to Kabloom and Brainy, Frenzy to Kabloom, and Team-Up Zombies... honestly, these are federal crimes against the meta"

      Durr hurr wots da meta? ​​​​​​

        Loading editor
    • IAmPlayer wrote:
      FIRST!On-topic, my tables of the Plants are now finished. Take a look.

      Sundew needs a buff. With 2/2 for 4 sun and its ability needing to hurt a zombie to activate, it will probably get to attack only once, and is thus outclassed by an UNCOMMON card.

      Tangle Ke-... No. This trick is the exact opposite of "versatile," something which makes WaZ, Lawnmower, and Squash viable. A trick that works on only one lane does not merit a rare.

      Also, Chrysanthemum having multiple abilities? Well then, this is quite a coincidence.



      Name: Chrysanthegirl (Remade)

      Class: Guardian

      Tribes: Ultimate Flower Plant

      Cost: 5

      Stats: 4/7

      Trait: Hunt

      Ability: Before combat here: Switch randomly between one of its eight abilities.

      • Break: This gets +3 Strength.
      • Move: When this hurts a Zombie, move it to the left.
      • Dance: When this hurts a Zombie, that Zombie is Jammed until the end of next turn.
      • Detect: This gets Strikethrough.
      • Knockback: When this hurts a Zombie, Bounce that Zombie.
      • Paralyze: This gets Splash Damage 2.
      • Burn: When this hurts a Zombie, that Zombie gets -2 Strength.
      • Link: When this hurts a Zombie, Hypnotize that Zombie.

      Set - Rarity: Fandom - Legendary

      She doesn't like being called "Jack of all trades." It offends her best friend.

        Loading editor
    • CWJ-D wrote:
      IAmPlayer wrote:
      FIRST!On-topic, my tables of the Plants are now finished. Take a look.
      Sundew needs a buff. With 2/2 for 4 sun and its ability needing to hurt a zombie to activate, it will probably get to attack only once, and is thus outclassed by an UNCOMMON card.

      Tangle Ke-... No. This trick is the exact opposite of "versatile," something which makes WaZ, Lawnmower, and Squash viable. A trick that works on only one lane does not merit a rare.

      Also, Chrysanthemum having multiple abilities? Well then, this is quite a coincidence.

      How about Sundew being 4-cost 3/3, would that be good?

      Tangle Kelp, Tangle Kelp, Tangle Kelp, Tangle Kelp! I don't know what to change about it, since it works only in 1 out of 5 lanes (except for missions), maybe it should've costs 1 instead.

        Loading editor
    • IAmPlayer wrote:
      CWJ-D wrote:
      IAmPlayer wrote:
      FIRST!On-topic, my tables of the Plants are now finished. Take a look.
      Sundew needs a buff. With 2/2 for 4 sun and its ability needing to hurt a zombie to activate, it will probably get to attack only once, and is thus outclassed by an UNCOMMON card.

      Tangle Ke-... No. This trick is the exact opposite of "versatile," something which makes WaZ, Lawnmower, and Squash viable. A trick that works on only one lane does not merit a rare.

      Also, Chrysanthemum having multiple abilities? Well then, this is quite a coincidence.

      How about Sundew being 4-cost 3/3, would that be good?

      Tangle Kelp, Tangle Kelp, Tangle Kelp, Tangle Kelp! I don't know what to change about it, since it works only in 1 out of 5 lanes (except for missions), maybe it should've costs 1 instead.

      Maybe a 4-sun 2/3 that gives zombies -1/-1 and heals the plant hero for 2.

      About Tangle Kelp. This game is not a good one to introduce Tangle Kelp since there is only one aquatic lane, so you should give it the Lily Pad treatment and give it an extra ability.

        Loading editor
    • CWJ-D wrote:

      IAmPlayer wrote:
      CWJ-D wrote:
      IAmPlayer wrote:
      FIRST!On-topic, my tables of the Plants are now finished. Take a look.
      Sundew needs a buff. With 2/2 for 4 sun and its ability needing to hurt a zombie to activate, it will probably get to attack only once, and is thus outclassed by an UNCOMMON card.

      Tangle Ke-... No. This trick is the exact opposite of "versatile," something which makes WaZ, Lawnmower, and Squash viable. A trick that works on only one lane does not merit a rare.

      Also, Chrysanthemum having multiple abilities? Well then, this is quite a coincidence.

      How about Sundew being 4-cost 3/3, would that be good?

      Tangle Kelp, Tangle Kelp, Tangle Kelp, Tangle Kelp! I don't know what to change about it, since it works only in 1 out of 5 lanes (except for missions), maybe it should've costs 1 instead.

      Maybe a 4-sun 2/3 that gives zombies -1/-1 and heals the plant hero for 2.

      About Tangle Kelp. This game is not a good one to introduce Tangle Kelp since there is only one aquatic lane, so you should give it the Lily Pad treatment and give it an extra ability.

      Okay then.

      Huh, maybe like making Tangle Kelp a 3-cost 1/3 with Amphibious that Destroys a Zombie on water when on water, but the Zombie in the same lane gets -1/1 when on the ground? I know it's Solar, bt i'm giving it Amphibious for an exception.

        Loading editor
    • IAmPlayer wrote:

      CWJ-D wrote:

      IAmPlayer wrote:
      CWJ-D wrote:
      IAmPlayer wrote:
      FIRST!On-topic, my tables of the Plants are now finished. Take a look.
      Sundew needs a buff. With 2/2 for 4 sun and its ability needing to hurt a zombie to activate, it will probably get to attack only once, and is thus outclassed by an UNCOMMON card.

      Tangle Ke-... No. This trick is the exact opposite of "versatile," something which makes WaZ, Lawnmower, and Squash viable. A trick that works on only one lane does not merit a rare.

      Also, Chrysanthemum having multiple abilities? Well then, this is quite a coincidence.

      How about Sundew being 4-cost 3/3, would that be good?

      Tangle Kelp, Tangle Kelp, Tangle Kelp, Tangle Kelp! I don't know what to change about it, since it works only in 1 out of 5 lanes (except for missions), maybe it should've costs 1 instead.

      Maybe a 4-sun 2/3 that gives zombies -1/-1 and heals the plant hero for 2.

      About Tangle Kelp. This game is not a good one to introduce Tangle Kelp since there is only one aquatic lane, so you should give it the Lily Pad treatment and give it an extra ability.

      Okay then.

      Huh, maybe like making Tangle Kelp a 3-cost 1/3 with Amphibious that Destroys a Zombie on water when on water, but the Zombie in the same lane gets -1/1 when on the ground? I know it's Solar, bt i'm giving it Amphibious for an exception.

      Hey, theres amphibious cards in mega grow smarty and guardian so whatevs

        Loading editor
    • Here's my plant table!

      New Plant Cards

      Name Image Tribe Ability StrengthPvZH Strength HeartPvZH Health SunPvZH Cost
      PvZH Guardian Icon Guardian
      Uncommon
      Endurian Endurian Fruit Plant Team-Up
      Counter: Deal 2 damage to the zombie that hurt this.
      - 6 2
      ? ? ? ? ? ? ?
      ? ? ? ? ? ? ?
      ? ? ? ? ? ? ?
      Rare
      Cursed Root 75px Root Plant Armored 2
      Revenge: Roots in your hand gain PvZH Armored IconArmored 2.
      0 1 3
      Summoning Shallot 75px Root Plant Root Evolution: Make a Root of that costs +1SunPvZH more than the evolved plant. 4 3 3
      Whirlwind Acorn 75px Science Nut Plant Fusion:A plant played on this swaps its StrengthPvZH and HeartPvZH. It gains +1HeartPvZH.
      When this hurts a zombie: Swap its StrengthPvZH and HeartPvZH.
      1 4 2
      Super-Rare
      Change of Hearth 75px Enviorment Plants here attack using their HeartPvZH - - 2
      ? ? ? ? ? ? ?
      Legendary
      ? ? ? ? ? ? ?
      30px Lunar
      Common
      Bumpkin 75px Squash Plant - 1 1 1
      Disempower-Mint 75px Trick Disable a zombie. - - 1
      Intensive Carrot Intensive Carrot2 Root Trick A plant gains Afterlife. - - 2
      Shadow-shroom Shadow-shroom Shadow Mushroom Plant Revenge: A zombie here gets Poisoned 2.
      Moonflower Boost: Zombies next door also get Poisoned 2.
      0 1 2
      Uncommon
      Nightshade Nightshade Shadow Flower Plant When this deals damage: This gets -2StrengthPvZH
      Moonflower Boost: Start of turn: This has 6StrengthPvZH.
      6 2 2
      Butternut Squash 75px Squash Plant When this deals damage: Zombies next door get -1/-1. 3 3 4
      Stunion 75px Root Trick Choose a lane. Stun all zombies here. Draw a card. - - 1
      Stallia Stallia Flower Trick Zombies here and next door get -2StrengthPvZH. - - 3
      Rare
      Magnet-shroom Magnet-shroom Ghost Science Mushroom Plant When played: Disable all
      PvZH Armored IconArmored zombies. This gains +2 for each zombie it disabled.
      1 3 4
      Toxic Pea 75px Pea Plant Venomous 1 2 2 2
      Super-Rare
      Rosary Pea 75px Flower Pea Seed Plant Venomous 3 1 3 3
      Alien Flower 75px Flower Plant Venomous 1, Splash Damage 1 1 4 3
      PvZH Kabloom Icon Kabloom
      Scaredy-Shroom Scaredy-shroom2 Mushroom Plant PvZH Anti-Hero IconAnti-Hero 4
      When a zombie enters this lane: Stun this plant.
      1 1 1
      ? ? ? ? ? ? ?
      ? ? ? ? ? ? ?
      ? ? ? ? ? ? ?
      Rare
      Cursed Berry 75px Berry Plant Flaming 2
      Revenge: Berries in your hand gain Flaming 2.
      1 1 3
      ? ? ? ? ? ? ?
      ? ? ? ? ? ? ?
      Super-Rare
      Fiery Forest 75px Tree Enviorment Plants here have Flaming 2. - - 2
      ? ? ? ? ? ? ?
      Legendary
      Manticorn 75px Corn Monster Pet Plant When this destroys a zombie, this gains a random trait with a level of 2.
      Start of Turn: Deal 4 damage.
      4 5 6
      PvZH Mega-Grow Icon Mega-Grow
      Uncommon
      ? ? ? ? ? ? ?
      ? ? ? ? ? ? ?
      ? ? ? ? ? ? ?
      ? ? ? ? ? ? ?
      Rare
      Cursed Leaf 75px Leafy Plant Untrickable
      Revenge: Leafy plants in your hand become UntrickableAltBigUntrickable.
      1 3 3
      Flower Pot Flower Pot Plant This plant is immune to zombie environments.
      Fusion: Plants played on this get +1/+1 and are immune to zombie environments.
      0 3 1
      ? ? ? ? ? ? ?
      Super-Rare
      ? ? ? ? ? ? ?
      ? ? ? ? ? ? ?
      Legendary
      ? ? ? ? ? ? ?
      PvZH Smarty Icon Smarty
      Uncommon
      ? ? ? ? ? ? ?
      ? ? ? ? ? ? ?
      ? ? ? ? ? ? ?
      ? ? ? ? ? ? ?
      Rare
      ? ? ? ? ? ? ?
      ? ? ? ? ? ? ?
      ? ? ? ? ? ? ?
      Super-Rare
      Sorcerose Apprentice 75px Flower Plant End of turn: Turn a random zombie into a 1/1 Goat. 1 4 3
      ? ? ? ? ? ? ?
      Legendary
      Jersey Devil 75px Fruit Monster Pet Plant Stunning, Disabling, Amphibious
      When Played: Stun and Disable all zombies.
      When this hurts a zombie with 0 StrengthPvZH: Destroy it.
      2 5 6
      PvZH Solar Icon Solar
      Uncommon
      ? ? ? ? ? ? ?
      ? ? ? ? ? ? ?
      ? ? ? ? ? ? ?
      ? ? ? ? ? ? ?
      Rare
      ? ? ? ? ? ? ?
      ? ? ? ? ? ? ?
      ? ? ? ? ? ? ?
      Super-Rare
      ? ? ? ? ? ? ?
      ? ? ? ? ? ? ?
      Legendary
      Chuparose 75px Flower Monster Pet Plant Hunt
      When this hurts a zombie, heal for the damage dealt. If it is a goat, destroy it, and this heals to full.
      3 4 5
        Loading editor
    • Insanitor101 wrote:
      IAmPlayer wrote:

      CWJ-D wrote:


      IAmPlayer wrote:
      CWJ-D wrote:
      IAmPlayer wrote:
      FIRST!On-topic, my tables of the Plants are now finished. Take a look.
      Sundew needs a buff. With 2/2 for 4 sun and its ability needing to hurt a zombie to activate, it will probably get to attack only once, and is thus outclassed by an UNCOMMON card.

      Tangle Ke-... No. This trick is the exact opposite of "versatile," something which makes WaZ, Lawnmower, and Squash viable. A trick that works on only one lane does not merit a rare.

      Also, Chrysanthemum having multiple abilities? Well then, this is quite a coincidence.

      How about Sundew being 4-cost 3/3, would that be good?

      Tangle Kelp, Tangle Kelp, Tangle Kelp, Tangle Kelp! I don't know what to change about it, since it works only in 1 out of 5 lanes (except for missions), maybe it should've costs 1 instead.

      Maybe a 4-sun 2/3 that gives zombies -1/-1 and heals the plant hero for 2.

      About Tangle Kelp. This game is not a good one to introduce Tangle Kelp since there is only one aquatic lane, so you should give it the Lily Pad treatment and give it an extra ability.

      Okay then.

      Huh, maybe like making Tangle Kelp a 3-cost 1/3 with Amphibious that Destroys a Zombie on water when on water, but the Zombie in the same lane gets -1/1 when on the ground? I know it's Solar, bt i'm giving it Amphibious for an exception.

      Hey, theres amphibious cards in mega grow smarty and guardian so whatevs

      Okay then, but there are no Amphibious Mega-Grow, Kabloom and Solar cards in my set ever before. So, that's why I placed it as an exception, because the ability is mostly stat reducing but rarely destroys a zombie on water.

        Loading editor
    • Also, I've done it.
      SplitMushroom Desc
        Loading editor
    • Mega Man X4

      Cool!

        Loading editor
    • The Maverick Hunter wrote:
      Mega Man X4

      Cool!

      Yep. The description also refrences Lightning Web, his weakness.

        Loading editor
    • For the moment just text:

      Soccer Aprendice

      Crazy

      Sports Zombie

      Vulgar-Uncommon

      4 Brains 3/1

      Gravestone. When played: Deal 4 damage.

      All zombies elude headkicks, think twice before saying anything.

        Loading editor
    • Name: Iris Brush

      Class: Kabloom

      Tribes: Flower Object Plant

      Cost: 3

      Stats: 2/2

      Trait: Anti-Hero 2

      Abilities: Plants with at least one trait have +2/+2. When played: Gain a Storm Front.

      Set - Rarity: Fandom - Super-Rare

      "With the power of art, let us beat those rubbish Zombies into submission."

        Loading editor
    • Here’s one from my custom set:

      Zombot Doomsday Devastator

      10/10

      10 cost

      Science Zombie

      Crazy

      Legendary

      Bullseye, Untoxicable, Unstrikethroughable, Untransformable, Unburnable, Unaffectable, Unfreezeable, Unpoisonable, Unnerfable, Unbounceable, Unhypnotizable

      When Played: Do 10 damage to each plant and the plant hero

      The ultimate Zombot. Period.

        Loading editor
    • Here comes one of the most conplex card you've evere seen!

      Bonk, are you sure you want to make such a complex card?

      No, Choi. But whatevs,


      Vegetal Purge

      Guardian

      Trick

      Vulgar-Legendary

      1 Sun

      Change a mecanic at "random". Shuffle a The police is here! in the zombie hero's deck. Explanation below.

      Don't you think it is wonderful? A tradition in the U.S.A., being imitated by the Plantae. By be happening just in Suburbia, but the horrors of a future happening still alive.


      The police is here!

      Hearty

      Professional Trick

      Token Yes, it is unconjureable.

      4 Brains

      Undo all changed mechanics.

      "Hey, I'm here again after 40 hours of traveling. Wait, what the? YOU LIL' BUDDY PUT EVERYTHING AS IT WAS! DID YOU HEAR ME?" The police officer when the police body came back from vacation.


      This are the changes that can happen:

      ●Plants goes first in the orther of events.

      Ex: A king of the Grill that destroyed a Briar Rose would normally conjure the Gourmet card before Briar triggered. With this change the Briar would go first, preventing King from triggering.

      ●Plants attack first.

      It talks by itself and yes, this would make Rulebreaker useless.

      ●The order of phases is reversed.

      A turn would go like this: Battle, Tricks, Plants and Zombies.

      ●The side phases are switched.

      The plant side would play plants on what would normally be the zombie phase, the zombie side would play anything during the plant phase and plants wouldplay anything but plant in the zombie phase.

      The same change can't occur if it is applied already until 'The police is here!' has been played, hence cancelling the mecanic change.


      Bonk, all this brain-eatery is giving me hadaches! Do something simple, please! Esta bien.

      Peavandal

      Mega-Grow

      Pea Plant

      Vulgar-Uncommon

      4 Sun, 2/4

      Doublestike, Rulebreaker.

      He is one of those peas that start peashooting while the zombieis at 2/3 of the garden away from him.

        Loading editor
    • Cheat Beet

      • Set - Rarity : Legacy - Event
      • Class : PvZH Smarty IconSmarty
      • Stats : 8SunPvZH cost 5StrengthPvZH/6HeartPvZH
      • Tribe : Root Plant
      • Trait : None
      • Ability : When played : Trade your Hero's health with the Zombie Hero's health.

      Um, maybe we shouldn't release the developer cheat to the public.


      This card is really good when you're really far down the match. With this, you can turn the tide, because you can get more health, because you give your health to the opponent, while you get the opponent's health. This is really not recommended if you're on the upper hand of the match.

        Loading editor
    • AnonymousPvZFan23 wrote:
      Here’s one from my custom set:

      Zombot Doomsday Devastator

      10/10

      10 cost

      Science Zombie

      Crazy

      Legendary

      Bullseye, Untoxicable, Unstrikethroughable, Untransformable, Unburnable, Unaffectable, Unfreezeable, Unpoisonable, Unnerfable, Unbounceable, Unhypnotizable

      When Played: Do 10 damage to each plant and the plant hero

      The ultimate Zombot. Period.

      This is a joke, right?

        Loading editor
    • AnonymousPvZFan23 wrote:
      Here’s one from my custom set:

      Zombot Doomsday Devastator

      10/10

      10 cost

      Science Zombie

      Crazy

      Legendary

      Bullseye, Untoxicable, Unstrikethroughable, Untransformable, Unburnable, Unaffectable, Unfreezeable, Unpoisonable, Unnerfable, Unbounceable, Unhypnotizable

      When Played: Do 10 damage to each plant and the plant hero

      The ultimate Zombot. Period.

      It seems nonsense. Also, why can't you just said "This cannot be affected by anything." instead? Having THAT MANY trait is way uneeded.

      Also, doing 10 damage to each Plant and the Plant Hero? *rages, but cancels* Okay, let me just...

      Kernel Corn does 4 damage to every Zombie, it costs 2 more from its initial cost without abilities. This does 10 damage, so it must've costs 5 more. Gas Giant does 5 damage to the Plant Hero when destroyed, so it costs 2 more, but because he's a Super Rare, he costs 1 less. Legendary isn't like that, though, since they had no discounts of their costs, so he needs to costs 3 or 4 more. Basically, he needs to cost at least 18 Brains or 19 Brains to actually work. Wh-What is this thing?

        Loading editor
    • Should cost 11. Basically a Zombot, but it has another ability that makes it so the opponent can't just Cornucopia right after it. Reduce the damage done to the Plant Hero to 5 though, because that's already 1/4 of the players (normal) max health.

        Loading editor
    • Ram Imp

      Crazy

      Professional Science Pet Imp Zombie

      Vulgar-Super-Rare

      3SunPvZH

      , 3StrengthPvZH/4HeartPvZH

      The founder of the Secret Ram Club. Wait, isn't that contradictorial?

        Loading editor
    • Flax Collector

      PvZH Hearty IconHearty

      Professional MONSTER Zombie

      Cursed Super-Rare

      4-cost 2/5

      Plants in the Plant Hero's hand cost 2 more. Tricks in the Plant Hero's hand cost 1 less.

      His job is very taxing.

        Loading editor
    • BonkyChoiSE wrote:
      Ram Imp

      Crazy

      Professional Science Pet Imp Zombie

      Vulgar-Super-Rare

      3SunPvZH

      , 3StrengthPvZH/4HeartPvZH

      The founder of the Secret Ram Club. Wait, isn't that contradictorial?

      Is the point just to have a ton of tribes?

        Loading editor
    • DatDramaPlant wrote:
      BonkyChoiSE wrote:
      Ram Imp

      Crazy

      Professional Science Pet Imp Zombie

      Vulgar-Super-Rare

      3SunPvZH

      , 3StrengthPvZH/4HeartPvZH

      The founder of the Secret Ram Club. Wait, isn't that contradictorial?

      Is the point just to have a ton of tribes?

      I think, and it really isn't worth the Super-Rare.

        Loading editor
    • I'll add this to my set's table later.

      Pyromaniac

      • Set - Rarity : Legacy - Super Rare
      • Class : PvZH Sneaky IconSneaky
      • Stats : 6BrainPvZH cost 4StrengthPvZH/5HeartPvZH
      • Tribe : Professional Science Zombie
      • Trait : PvZH Strikethrough IconStrikethrough
      • Ability : When this hurts a Plant, Burn that Plant.
        • Strikethrough Evolution : When this does damage, Burn Plants here and next door.

      Almost close to become a Megalomaniac.

        Loading editor
    • IAmPlayer wrote:
      I'll add this to my set's table later.

      Pyromaniac

      • Set - Rarity : Legacy - Super Rare
      • Class : PvZH Sneaky IconSneaky
      • Stats : 6BrainPvZH cost 4StrengthPvZH/5HeartPvZH
      • Tribe : Professional Science Zombie
      • Trait : PvZH Strikethrough IconStrikethrough
      • Ability : When this hurts a Plant, Burn that Plant.
        • Strikethrough Evolution : When this does damage, Burn Plants here and next door.

      Almost close to become a Megalomaniac.

      It's good. No comments really, except that the Strikethrough Evolution seems kinda unnecessary. I suppose it does add that extra special thing that makes it unique though.

        Loading editor
    • Gking10 wrote: Flax Collector

      PvZH Hearty IconHearty

      Professional MONSTER Zombie

      Cursed Super-Rare

      4-cost 2/5

      Plants in the Plant Hero's hand cost 2 more. Tricks in the Plant Hero's hand cost 1 less.

      His job is very taxing.

      Is this boi OP?

        Loading editor
    • Not really, but why does Tricks in Plant Hero's hand costs 1 less? If anything, Solar Heroes could just use Squash to revert their fighters' cost.

        Loading editor
    • So it can be countered more easily.

        Loading editor
    • Name: Moss Cloaker

      Class: Smarty

      Tribe: Moss Plant

      Cost: 3

      Stats: 2/5

      Traits: None

      Ability: Start of turn: Reveal a card in the Zombie Hero's hand, and it loses its traits. (Safeguard zombies will not lose their traits, although they will still be revealed.)

      Set - Rarity: Fandom - Super-Rare

      She's simply amazing when it comes to revealing cards, but she has a bad habit of gasping at every single Zombie she sees.

        Loading editor
    • Okay, newsflash bois, Chaotic Legacy has been change its name into Undiscovered Chaos again, it's because I have finished revamping my set. Now, it's just time for Event cards.

      PeacockH
      Peacock
      • Set - Rarity : Undiscovered - Event
      • Class : PvZH Mega-Grow IconMega-Grow
      • Stats : 5SunPvZH cost 3StrengthPvZH/4HeartPvZH
      • Tribe : Animal Pea Plant
      • Trait : DoubleStrikeAltDouble Strike
      • Ability : All Peas get DoubleStrikeAltDouble Strike.
      • Pea Evolution : Plant Synergy : This gets +1StrengthPvZH/+1HeartPvZH.

      Despite being elegant, he is also a fierce opponent.

        Loading editor
    • IAmPlayer wrote:
      Okay, newsflash bois, Chaotic Legacy has been change its name into Undiscovered Chaos again, it's because I have finished revamping my set. Now, it's just time for Event cards.

      PeacockH
      Peacock
      • Set - Rarity : Undiscovered - Event
      • Class : PvZH Mega-Grow IconMega-Grow
      • Stats : 5SunPvZH cost 3StrengthPvZH/4HeartPvZH
      • Tribe : Animal Pea Plant
      • Trait : DoubleStrikeAltDouble Strike
      • Ability : All Peas get DoubleStrikeAltDouble Strike.
      • Pea Evolution : Plant Synergy : This gets +1StrengthPvZH/+1HeartPvZH.

      Despite being elegant, he is also a fierce opponent.

      Cool image. Where did you get the sprites from?

        Loading editor
    • I got it from DigoBlaze12's Adoption Center in PvZCC. I didn't make the sprites.

        Loading editor
    • So apparently there's no Dancing counterpart to Punish-Shroom and Buff-Shroom. So... (Also I'm changing the prefix of Lasting Legends cards to "Lasting" instead of "Legend" because of problems with Legendary cards (Also because it sounds a lil' bit better IMO))



      Glitter Guitarist (Crazy) (Dancing Zombie) (3 Brains) (3/2)

      When Played: All Dancing Zombies get +1/+1

      Lasting - Rare

      Her guitar solos glitter brigher than any normal Zombie.



      Violent Violinist (Crazy) (Dancing Zombie) (3 Brains) (3/2)

      When a Plant destroys a Dancing Zombie deal 2 damage to it, if there are no Plants on any lane, deal damage to the Plant Hero instead.

      Lasting - Super-Rare

      He finds it hard to play the Violin without doing the Violent jig.

        Loading editor
    • PixeLyokoigawa wrote:
      So apparently there's no Dancing counterpart to Punish-Shroom and Buff-Shroom. So... (Also I'm changing the prefix of Lasting Legends cards to "Lasting" instead of "Legend" because of problems with Legendary cards (Also because it sounds a lil' bit better IMO))


      Glitter Guitarist (Crazy) (Dancing Zombie) (3 Brains) (3/2)

      When Played: All Dancing Zombies get +1/+1

      Lasting - Rare

      Her guitar solos glitter brigher than any normal Zombie.



      Violent Violinist (Crazy) (Dancing Zombie) (3 Brains) (3/2)

      When a Plant destroys a Dancing Zombie deal 2 damage to it, if there are no Plants on any lane, deal damage to the Plant Hero instead.

      Lasting - Super-Rare

      He finds it hard to play the Violin without doing the Violent jig.

      Glitter Guitarist essentially has 4/3, which is good, but not strong enough for a Rare. Probably an Uncommon.

      Given the advantages plants have in terms of placement, I think a little health buff would do Violent Violinist justice.

        Loading editor
    • CWJ-D wrote:

      DatDramaPlant wrote:
      BonkyChoiSE wrote:
      Ram Imp

      Crazy

      Professional Science Pet Imp Zombie

      Vulgar-Super-Rare

      3SunPvZH

      , 3StrengthPvZH/4HeartPvZH

      The founder of the Secret Ram Club. Wait, isn't that contradictorial?

      Is the point just to have a ton of tribes?

      I think, and it really isn't worth the Super-Rare.

      It's Super-rare because of being the only card with more than 2 tribe. Furthermore, he can sinergise with all other classes.

        Loading editor
    • BonkyChoiSE wrote:

      CWJ-D wrote:

      DatDramaPlant wrote:
      BonkyChoiSE wrote:
      Ram Imp

      Crazy

      Professional Science Pet Imp Zombie

      Vulgar-Super-Rare

      3SunPvZH

      , 3StrengthPvZH/4HeartPvZH

      The founder of the Secret Ram Club. Wait, isn't that contradictorial?

      Is the point just to have a ton of tribes?
      I think, and it really isn't worth the Super-Rare.

      It's Super-rare because of being the only card with more than 2 tribe. Furthermore, he can sinergise with all other classes.

      "Ya spelled synergize wrong, ya dingadoodle"

      Cut evil clone's argument.

      Anyway, I still don't see these as valid reasons to make it Super-Rare. Anyone can whip up a card in 3+ tribes (*Hint hint nudge nudge wink wink*). They just refuse to do so. And even with all the tribe versatility, it would stay as a Rare at most if you don't give it a trait or an ability.

        Loading editor
    • Well, maybe "when destroyed: make a sheep here" which would be a Sports Mustache Science Pet and 1/1?

        Loading editor
    • BonkyChoiSE wrote:
      Well, maybe "when destroyed: make a sheep here" which would be a Sports Mustache Science Pet and 1/1?

      2/2. Then I could understand.

      And while you're at it, give the "Sheep" a fancier name.

        Loading editor
    • Starfuit

      • Set - Rarity : <Missing IAMPLAYER_SET2> - Super Rare
      • Class : PvZH Smarty IconSmarty
      • Stats : 5SunPvZH cost 3StrengthPvZH/5HeartPvZH
      • Tribe : Fruit Plant
      • Trait : None
      • Ability : This attacks in three random lanes.

      That feeling when you wanted a Shooting Starfuit, but you get this one instead.

        Loading editor
    • CWJ-D wrote:
      BonkyChoiSE wrote:
      Well, maybe "when destroyed: make a sheep here" which would be a Sports Mustache Science Pet and 1/1?
      2/2. Then I could understand.

      And while you're at it, give the "Sheep" a fancier name.

      Ram Sheep, but remains 1/1; you are already blocking at least 2 attacks with just 1 card and with just 3 Brains spent.


      Inspector Iris

      Vulgar-Rare

      Flower Plant

      Smarty

      1 Sun, 2/2

      Amphibious. Brains spent on Gravestones are shown instantly. Like if a non-gravestone card was played.

      Might only be a financial inspector and be swatted by workers all the time. But he in maths is like no other flower.


      Lighthouse

      Vulgar-Rare

      Plant

      Solar

      5 Suns, 0/6

      When destroyed: Make a random flower here.

      For that, salt is a routine. At the end of the day that's still a lighthouse.


      Confused Injector

      Vulgar-Uncommon

      Professional Zombie

      Beasty

      4 Brains, 2/2

      When played: Give a zombie +2/+2 or give a plant -2/-2. Depends on what you tap.

      "Wait. Is this one paracetamol or ibuprofeno? I think none of them but... Meh, forget it."

        Loading editor
    • BonkyChoiSE wrote:
      CWJ-D wrote:
      BonkyChoiSE wrote:
      Well, maybe "when destroyed: make a sheep here" which would be a Sports Mustache Science Pet and 1/1?
      2/2. Then I could understand.

      And while you're at it, give the "Sheep" a fancier name.

      Inspector Iris

      Vulgar-Rare

      Flower Plant

      Smarty

      1 Sun, 2/2

      Amphibious. Brains spent on Gravestones are shown instantly. Like if a non-gravestone card was played.

      Might only be a financial inspector and be swatted by workers all the time. But he in maths is like no other flower.


      Lighthouse

      Vulgar-Rare

      Plant

      Solar

      5 Suns, 0/6

      When destroyed: Make a random flower here.

      For that, salt is a routine. At the end of the day that's still a lighthouse.


      Confused Injector

      Vulgar-Uncommon

      Professional Zombie

      Beasty

      4 Brains, 2/2

      When played: Give a zombie +2/+2 or give a plant -2/-2. Depends on what you tap.

      "Wait. Is this one paracetamol or ibuprofeno? I think none of them but... Meh, forget it."

      Inspector Iris: Isn't the number of brains spent already shown immediately when you play a gravestone?

      Lighthouse: No. Lighthouse doesn't have Team-Up, and it can't harm zombies in any way, so it just takes up space. By time time it is destroyed, the flower will most likely be destroyed too. Nobody wants to spend 5 sun to purely stall, so make it a regular fighter that costs a bit less.

      Confused Injector: Personally, I think it should cost 3 instead, but I'll let that slide due to Loudmouth's existence.

        Loading editor
    • CWJ-D wrote:
      BonkyChoiSE wrote:
      CWJ-D wrote:
      BonkyChoiSE wrote:
      Well, maybe "when destroyed: make a sheep here" which would be a Sports Mustache Science Pet and 1/1?
      2/2. Then I could understand.

      And while you're at it, give the "Sheep" a fancier name.

      Inspector Iris

      Vulgar-Rare

      Flower Plant

      Smarty

      1 Sun, 2/2

      Amphibious. Brains spent on Gravestones are shown instantly. Like if a non-gravestone card was played.

      Might only be a financial inspector and be swatted by workers all the time. But he in maths is like no other flower.


      Lighthouse

      Vulgar-Rare

      Plant

      Solar

      5 Suns, 0/6

      When destroyed: Make a random flower here.

      For that, salt is a routine. At the end of the day that's still a lighthouse.


      Confused Injector

      Vulgar-Uncommon

      Professional Zombie

      Beasty

      4 Brains, 2/2

      When played: Give a zombie +2/+2 or give a plant -2/-2. Depends on what you tap.

      "Wait. Is this one paracetamol or ibuprofeno? I think none of them but... Meh, forget it."

      Inspector Iris: Isn't the number of brains spent already shown immediately when you play a gravestone?
      Only when revealed.
        Loading editor
    • DatDramaPlant wrote:
      CWJ-D wrote:
      BonkyChoiSE wrote:
      CWJ-D wrote:
      BonkyChoiSE wrote:
      Well, maybe "when destroyed: make a sheep here" which would be a Sports Mustache Science Pet and 1/1?
      2/2. Then I could understand.

      And while you're at it, give the "Sheep" a fancier name.

      Inspector Iris

      Vulgar-Rare

      Flower Plant

      Smarty

      1 Sun, 2/2

      Amphibious. Brains spent on Gravestones are shown instantly. Like if a non-gravestone card was played.

      Might only be a financial inspector and be swatted by workers all the time. But he in maths is like no other flower.


      Lighthouse

      Vulgar-Rare

      Plant

      Solar

      5 Suns, 0/6

      When destroyed: Make a random flower here.

      For that, salt is a routine. At the end of the day that's still a lighthouse.


      Confused Injector

      Vulgar-Uncommon

      Professional Zombie

      Beasty

      4 Brains, 2/2

      When played: Give a zombie +2/+2 or give a plant -2/-2. Depends on what you tap.

      "Wait. Is this one paracetamol or ibuprofeno? I think none of them but... Meh, forget it."

      Inspector Iris: Isn't the number of brains spent already shown immediately when you play a gravestone?
      Only when revealed.

      Weird. Last I checked, it was shown when the gravestone was played.

      "That was Feb 12"

      Whatever. Is it still relevant?

        Loading editor
    • A new Twsited Rules match for my set's update.

      Invisi-Ghoul : Zombie fighters are invisible, except for their stats. They also have their sound effects they made muted, except for their play sound, and they cannot be tapped to see what Zombie it is, just like Gravestones to plants.

      • Player's Hero : Wall-Knight
      • Opponent's Hero : The Smash
        Loading editor
    • CWJ-D wrote:
      DatDramaPlant wrote:
      CWJ-D wrote:
      BonkyChoiSE wrote:
      CWJ-D wrote:
      BonkyChoiSE wrote:
      Well, maybe "when destroyed: make a sheep here" which would be a Sports Mustache Science Pet and 1/1?
      2/2. Then I could understand.

      And while you're at it, give the "Sheep" a fancier name.

      Inspector Iris

      Vulgar-Rare

      Flower Plant

      Smarty

      1 Sun, 2/2

      Amphibious. Brains spent on Gravestones are shown instantly. Like if a non-gravestone card was played.

      Might only be a financial inspector and be swatted by workers all the time. But he in maths is like no other flower.


      Lighthouse

      Vulgar-Rare

      Plant

      Solar

      5 Suns, 0/6

      When destroyed: Make a random flower here.

      For that, salt is a routine. At the end of the day that's still a lighthouse.


      Confused Injector

      Vulgar-Uncommon

      Professional Zombie

      Beasty

      4 Brains, 2/2

      When played: Give a zombie +2/+2 or give a plant -2/-2. Depends on what you tap.

      "Wait. Is this one paracetamol or ibuprofeno? I think none of them but... Meh, forget it."

      Inspector Iris: Isn't the number of brains spent already shown immediately when you play a gravestone?
      Only when revealed.
      Weird. Last I checked, it was shown when the gravestone was played.

      "That was Feb 12"

      Whatever. Is it still relevant?

      It was always shown when the gravestone was revealed, except for Graveyard in the early days.

        Loading editor
    • Suicide Bomb

      Vulgar-Super-Rare

      Trick

      Crazy

      5 Brains

      Anticipaded. Destroy a zombie and deal damage equal to its strength to all plants and zombies. The zombie is destroyed before the damage is dealt.

      The name is soooo wrong.


      Gardeadner

      Vulgar-Rare

      Professional Zombie

      Beasty

      4 Brains, 4/5

      Gravestone. When revealed: Destroy a flower or leaf.

      ¡Cantemos mientras podamos! 



      Ironwoods

      Vulgar-Uncommon

      Tree Enviroment

      Guardian

      3 Suns

      Everything on this lane is Untrickabe.

      This place is an abandoned factory since 2019.

        Loading editor
    • Nothing for 2 days? This is bad. Now, time for something overpowered.


      Name: Gas Station Attendant

      Class: Brainy

      Tribes: Professional Mastermind Zombie

      Cost: 2

      Stats: 1/4

      Traits: LevitateUntrickable

      Abilities: When another Zombie does a Bonus Attack, that Zombie gets +2/+2. Start of turn: Gain Supernatural Motivation.

      Set - Rarity: Fandom - Legendary

      Treat this totally unimportant Gas Station Attendant with godly respect.


      Name: Supernatural Motivation

      Class: Brainy

      Tribe: Mastermind Trick

      Cost: 1

      Ability: A Zombie does a Bonus Attack.

      Set: Token

      Anyone who comes in contact with the Gas Station Attendant feels like they've awakened to a new power.

        Loading editor
    • Considering mostly everyone on this thread is also on PvZCC Wikia, I think I know why there's such a lack of posting. But hey, it may just be a fallacy.

        Loading editor
    • CWJ-D wrote:
      Nothing for 2 days? This is bad. Now, time for something overpowered.


      Name: Gas Station Attendant

      Class: Brainy

      Tribes: Professional Mastermind Zombie

      Cost: 2

      Stats: 1/3

      Traits: LevitateUntrickable

      Abilities: When a Zombie does a Bonus Attack, that Zombie gets +2/+2. Start of turn: Gain Supernatural Motivation.

      Set - Rarity: Fandom - Legendary

      Treat this totally unimportant Gas Station Attendant with godly respect.


      Name: Supernatural Motivation

      Class: Brainy

      Tribe: Mastermind Trick

      Cost: 1

      Ability: A Zombie does a Bonus Attack.

      Set: Token

      Anyone who comes in contact with the Gas Station Attendant feels like they've awakened to a new power.

      Do I really need to say anything given that you already said it was overpowerred?

        Loading editor
    • DatDramaPlant wrote:

      Do I really need to say anything given that you already said it was overpowerred?

      A 3/5 with immunity to tricks AND environments on the field on turn 3. I guess I described her well.

      "Um, anyway. NERFS?"

      Come on, why nerf the final boss of Plantsona 4? Dunno. A 1/2 would die too early. A 0/3 would make no sense. Wait, I have an idea.

        Loading editor
    • Puddle of Tar

      • Set - Rarity : Undiscovered - Uncommon
      • Class : PvZH Hearty IconHearty
      • Stats : 3SunPvZH cost
      • Tribe : Science Environment
      • Trait : None
      • Ability : Plants here gets -3StrengthPvZH.

      If you can't beat them, use a puddle of tar to slow them down.


      It's basically a Zombie version of Sappy Place.

        Loading editor
    • IAmPlayer wrote:
      Puddle of Tar
      • Set - Rarity : Undiscovered - Uncommon
      • Class : PvZH Hearty IconHearty
      • Stats : 3SunPvZH cost
      • Tribe : Science Environment
      • Trait : None
      • Ability : Plants here gets -3StrengthPvZH.

      If you can't beat them, use a puddle of tar to slow them down.


      It's basically a Zombie version of Sappy Place.

      ...I don't think Sappy Place was ever meant to be a proper card in itself, and so if you try and make a zombie version of it that stands alone you end up with something that feels lacking and honestly boring for a card idea.

        Loading editor
    • Maybe this would help.

      Tar Abomination

      • Set - Rarity : Undiscovered - Super Rare
      • Class : PvZH Hearty IconHearty
      • Stats : 4BrainPvZH cost 2StrengthPvZH/4HeartPvZH
      • Tribe : Monster Zombie
      • Trait : PvZH Frenzy IconFrenzy
      • Ability : When a Plant is in this lane, this gets +1StrengthPvZH/+1HeartPvZH.
        • When destroyed : Make a Puddle of Tar.

      Now, what is this supposed to be?

        Loading editor
    • Uncertified Historian

      Vulgar-Rare

      Pirate Zombie

      Hearty

      2 Brains, 1/4

      History zombies have +2 Attack.

      He is also an Uncertified Archeologist in his free time.


      Big City's Gravedigger

      Vulgar-Rare

      Professional Zombie

      Crazy

      5 Brains, 5/5

      When played: Destroy another zombie. When destroyed: Make a Gravestone here with that zombie.

      Only a really stupid person would work as a gravedigger in a pkace where everyone's dead.

        Loading editor
    • Name: Impfant

      Class: Beastly

      Tribe: Imp Zombie

      Cost: 3

      Stats: 1/3

      Traits: None

      Ability: End of turn: If there aren't any other Zombies here or next door, all Plants here and next door get -2/-2.

      Set - Rarity: Fandom - Uncommon

      Small and annoying, just like an Imp. Wait. He IS an Imp.


      "Holy smokes -2/-2 for all Plants here and next door that is OP as fuuuuuuuuu-"

      But you would have to leave two lanes open.

        Loading editor
    • CWJ-D wrote:
      Name: Impfant

      Class: Beastly

      Tribe: Imp Zombie

      Cost: 3

      Stats: 1/3

      Traits: None

      Ability: End of turn: If there aren't any Zombies here or next door, all Plants here and next door get -2/-2.

      Set - Rarity: Fandom - Uncommon

      Small and annoying, just like an Imp. Wait. He IS an Imp.


      "Holy smokes -2/-2 for all Plants here and next door that is OP as fuuuuuuuuu-"

      But you would have to leave two lanes open.

      Wouldn't the ability is impossible, because you says If there aren't any Zombies here, or is that a mistake?

        Loading editor
    • IAmPlayer wrote:
      CWJ-D wrote:
      Name: Impfant

      Class: Beastly

      Tribe: Imp Zombie

      Cost: 3

      Stats: 1/3

      Traits: None

      Ability: End of turn: If there aren't any Zombies here or next door, all Plants here and next door get -2/-2.

      Set - Rarity: Fandom - Uncommon

      Small and annoying, just like an Imp. Wait. He IS an Imp.


      "Holy smokes -2/-2 for all Plants here and next door that is OP as fuuuuuuuuu-"

      But you would have to leave two lanes open.

      Wouldn't the ability be impossible, because you said If there aren't any Zombies here, or is that a mistake?

      Even after the grammar fix, I don't get the point of the sentence.

      Are you asking why I mentioned "here"? If I'm implying that there can be TWO zombies on a lane, you know what that means.

      "DDP's worst nightmare"

        Loading editor
    • CWJ-D wrote:
      IAmPlayer wrote:
      CWJ-D wrote:
      Name: Impfant

      Class: Beastly

      Tribe: Imp Zombie

      Cost: 3

      Stats: 1/3

      Traits: None

      Ability: End of turn: If there aren't any Zombies here or next door, all Plants here and next door get -2/-2.

      Set - Rarity: Fandom - Uncommon

      Small and annoying, just like an Imp. Wait. He IS an Imp.


      "Holy smokes -2/-2 for all Plants here and next door that is OP as fuuuuuuuuu-"

      But you would have to leave two lanes open.

      Wouldn't the ability be impossible, because you said If there aren't any Zombies here, or is that a mistake?
      Even after the grammar fix, I don't get the point of the sentence.

      Are you asking why I mentioned "here"? If I'm implying that there can be TWO zombies on a lane, you know what that means.

      "DDP's worst nightmare"

      What? Team-Up Zombies? Ohhh... OHHH...

        Loading editor
    • IAmPlayer wrote:
      CWJ-D wrote:
      IAmPlayer wrote:
      CWJ-D wrote:
      Name: Impfant

      Class: Beastly

      Tribe: Imp Zombie

      Cost: 3

      Stats: 1/3

      Traits: None

      Ability: End of turn: If there aren't any Zombies here or next door, all Plants here and next door get -2/-2.

      Set - Rarity: Fandom - Uncommon

      Small and annoying, just like an Imp. Wait. He IS an Imp.


      "Holy smokes -2/-2 for all Plants here and next door that is OP as fuuuuuuuuu-"

      But you would have to leave two lanes open.

      Wouldn't the ability be impossible, because you said If there aren't any Zombies here, or is that a mistake?
      Even after the grammar fix, I don't get the point of the sentence.

      Are you asking why I mentioned "here"? If I'm implying that there can be TWO zombies on a lane, you know what that means.

      "DDP's worst nightmare"

      What? Team-Up Zombies? Ohhh... OHHH...

      You can see CWJ-D enjoying IAmPlayer's growing sensation of despair.

        Loading editor
    • Yeah, of course. I don't really care about Zombies with Team-Up though, but I'm sure it might broke the balance.

        Loading editor
    • CWJ-D wrote:
      Name: Impfant

      Class: Beastly

      Tribe: Imp Zombie

      Cost: 3

      Stats: 1/3

      Traits: None

      Ability: End of turn: If there aren't any Zombies here or next door, all Plants here and next door get -2/-2.

      Set - Rarity: Fandom - Uncommon

      Small and annoying, just like an Imp. Wait. He IS an Imp.


      "Holy smokes -2/-2 for all Plants here and next door that is OP as fuuuuuuuuu-"

      But you would have to leave two lanes open.

      You mean if there aren't any other zombies here and next door, right?

        Loading editor
    • That is already covered. His set has Team-Up Zombies.

        Loading editor
    • DatDramaPlant wrote:
      CWJ-D wrote:
      Name: Impfant

      Class: Beastly

      Tribe: Imp Zombie

      Cost: 3

      Stats: 1/3

      Traits: None

      Ability: End of turn: If there aren't any Zombies here or next door, all Plants here and next door get -2/-2.

      Set - Rarity: Fandom - Uncommon

      Small and annoying, just like an Imp. Wait. He IS an Imp.


      "Holy smokes -2/-2 for all Plants here and next door that is OP as fuuuuuuuuu-"

      But you would have to leave two lanes open.

      You mean if there aren't any other zombies here and next door, right?

      Yes, other.

      For example, if Impfant is on lane 3, there shouldn't be a zombie on lanes 2, 3, and 4. It's like a reverse Quasar Wizard.

        Loading editor
    • So, does that mean Quasar Wizard would get a buff in your set, like "When played, if there's a Zombie here or next door, Conjure a Superpower" or something?

        Loading editor
    • CWJ-D wrote:
      DatDramaPlant wrote:
      CWJ-D wrote:
      Name: Impfant

      Class: Beastly

      Tribe: Imp Zombie

      Cost: 3

      Stats: 1/3

      Traits: None

      Ability: End of turn: If there aren't any Zombies here or next door, all Plants here and next door get -2/-2.

      Set - Rarity: Fandom - Uncommon

      Small and annoying, just like an Imp. Wait. He IS an Imp.


      "Holy smokes -2/-2 for all Plants here and next door that is OP as fuuuuuuuuu-"

      But you would have to leave two lanes open.

      You mean if there aren't any other zombies here and next door, right?
      Yes, other.

      For example, if Impfant is on lane 3, there shouldn't be a zombie on lanes 2, 3, and 4. It's like a reverse Quasar Wizard.

      So... why does the card description say if there aren't any zombies at all?
        Loading editor
    • DatDramaPlant wrote:
      CWJ-D wrote:
      DatDramaPlant wrote:
      CWJ-D wrote:
      Name: Impfant

      Class: Beastly

      Tribe: Imp Zombie

      Cost: 3

      Stats: 1/3

      Traits: None

      Ability: End of turn: If there aren't any Zombies here or next door, all Plants here and next door get -2/-2.

      Set - Rarity: Fandom - Uncommon

      Small and annoying, just like an Imp. Wait. He IS an Imp.


      "Holy smokes -2/-2 for all Plants here and next door that is OP as fuuuuuuuuu-"

      But you would have to leave two lanes open.

      You mean if there aren't any other zombies here and next door, right?
      Yes, other.

      For example, if Impfant is on lane 3, there shouldn't be a zombie on lanes 2, 3, and 4. It's like a reverse Quasar Wizard.

      So... why does the card description say if there aren't any zombies at all?

      Z X X X Z

      Z X  I X Z

      (I = Impfant, X = Spaces required to be empty for Impfant's ability to activate)

      "Honestly CWJ-D this is a waste of time. Clearly these two are idjits as they can't understand this really simple sentence"

      But me nice person!

        Loading editor
    • CWJ-D wrote:
      DatDramaPlant wrote:
      CWJ-D wrote:
      DatDramaPlant wrote:
      CWJ-D wrote:
      Name: Impfant

      Class: Beastly

      Tribe: Imp Zombie

      Cost: 3

      Stats: 1/3

      Traits: None

      Ability: End of turn: If there aren't any Zombies here or next door, all Plants here and next door get -2/-2.

      Set - Rarity: Fandom - Uncommon

      Small and annoying, just like an Imp. Wait. He IS an Imp.


      "Holy smokes -2/-2 for all Plants here and next door that is OP as fuuuuuuuuu-"

      But you would have to leave two lanes open.

      You mean if there aren't any other zombies here and next door, right?
      Yes, other.

      For example, if Impfant is on lane 3, there shouldn't be a zombie on lanes 2, 3, and 4. It's like a reverse Quasar Wizard.

      So... why does the card description say if there aren't any zombies at all?
      Z X X X Z

      Z X  I X Z

      (I = Impfant, X = Spaces required to be empty for Impfant's ability to activate)

      "Honestly CWJ-D this is a waste of time. Clearly these two are idjits as they can't understand this really simple sentence"

      But me nice person!

      So fix the card description and make it say "other zombies here and next door"...

        Loading editor
    • DatDramaPlant wrote:
      CWJ-D wrote:
      DatDramaPlant wrote:
      CWJ-D wrote:
      DatDramaPlant wrote:
      CWJ-D wrote:
      Name: Impfant

      Class: Beastly

      Tribe: Imp Zombie

      Cost: 3

      Stats: 1/3

      Traits: None

      Ability: End of turn: If there aren't any Zombies here or next door, all Plants here and next door get -2/-2.

      Set - Rarity: Fandom - Uncommon

      Small and annoying, just like an Imp. Wait. He IS an Imp.


      "Holy smokes -2/-2 for all Plants here and next door that is OP as fuuuuuuuuu-"

      But you would have to leave two lanes open.

      You mean if there aren't any other zombies here and next door, right?
      Yes, other.

      For example, if Impfant is on lane 3, there shouldn't be a zombie on lanes 2, 3, and 4. It's like a reverse Quasar Wizard.

      So... why does the card description say if there aren't any zombies at all?
      Z X X X Z

      Z X  I X Z

      (I = Impfant, X = Spaces required to be empty for Impfant's ability to activate)

      "Honestly CWJ-D this is a waste of time. Clearly these two are idjits as they can't understand this really simple sentence"

      But me nice person!

      So fix the card description and make it say "other zombies here and next door"...

      Wait, me didn't realize. Me bad.

        Loading editor
    • Bloomsayer

      Vulgar-Super-Rare

      Tree Berry Plant

      Solar

      2 Suns, 7 Health.

      Start of turn: Destroy EVERYTHING on the field.


      Anyone thought that a young Seedling could have such a mad idea.


      Grave Kicker

      Vulgar-Uncommon

      Mustache Zombie

      Sneak

      1 Brain, 2/2

      When played: Reveal a gravestone.

      He somehow manage to set Firefighters' grave on fire.


      Fire Breather

      Vulgar-Rare

      Imp Professional Zombie

      Sneaky

      3 Brains, 1/1

      Deadly. Gravestone. When revealed: Deal 2 damage to a plant.

      Plants' natural enemy.


      Facehunter

      Vulgar-Uncommon

      Mushroom Leafy Plant

      Kaploom

      2 Suns, 2/3

      This always attacks the zombie hero.

      "Face is the place."


      Leaflet

      Vulgar-Rare

      Leafy Trick

      Kaploom

      0 Suns

      Draw a card.

      For when you need to finish a deck.

        Loading editor
    • Oh, I had a brilliant idea for Surprise matches.

      LATE-GAME FRENZY: In this match, your deck is filled with cards that costs 6 or more from the entire game! Lucky for you, you start with three Solar Winds on the ground, so you can gather Sunflowers.

      • Your Hero : Rose
      • Opponent's Hero : Professor Brainstorm

      EXTREME RANDOMIZER - PLANTS: In this match, you can use every plant card from the entire game, but their abilities are randomized from every card's possible abilities, including the zombies! Let the insanity begin!

      • Your Hero : Captain Combustible
      • Opponent's Hero : Brain Freeze

      EXTREME RANDOMIZER - ZOMBIES: In this match, you can use every zombie card from the entire game, but their abilities are randomized from every card's possible abilities, including the plants! Try your luck with this one!

      • Your Hero : Z-Mech
      • Opponent's Hero : Wall-Knight

      The only thing that might break the game in Extreme Randomizer is how you get Zombie fighters from plants or Plant fighters from Zombies. It would be funny though to have a powerful plant like Zombot 1000 or Soul Patch have basic abilities like Paparazzi Zombie's ability or Pea Pod's ability.

        Loading editor
    • IAmPlayer wrote:
      Oh, I had a brilliant idea for Surprise matches.

      LATE-GAME FRENZY: In this match, your deck is filled with cards that costs 6 or more from the entire game! Lucky for you, you start with three Solar Winds on the ground, so you can gather Sunflowers.

      • Your Hero : Rose
      • Opponent's Hero : Professor Brainstorm

      EXTREME RANDOMIZER - PLANTS: In this match, you can use every plant card from the entire game, but their abilities are randomized from every card's possible abilities, including the zombies! Let the insanity begin!

      • Your Hero : Captain Combustible
      • Opponent's Hero : Brain Freeze

      EXTREME RANDOMIZER - ZOMBIES: In this match, you can use every zombie card from the entire game, but their abilities are randomized from every card's possible abilities, including the plants! Try your luck with this one!

      • Your Hero : Z-Mech
      • Opponent's Hero : Wall-Knight

      The only thing that might break the game in Extreme Randomizer is how you get Zombie fighters from plants or Plant fighters from Zombies. It would be funny though to have a powerful plant like Zombot 1000 or Soul Patch have basic abilities like Paparazzi Zombie's ability or Pea Pod's ability

      For the topmost: Which is Brainstorm's deck?

      For the others:

      1) Are tricks, environments and superpowers randomized as well?

      2) Is the same rule applied for the other hero?

        Loading editor
    • BonkyChoiSE wrote:

      IAmPlayer wrote:
      Oh, I had a brilliant idea for Surprise matches.

      LATE-GAME FRENZY: In this match, your deck is filled with cards that costs 6 or more from the entire game! Lucky for you, you start with three Solar Winds on the ground, so you can gather Sunflowers.

      • Your Hero : Rose
      • Opponent's Hero : Professor Brainstorm

      EXTREME RANDOMIZER - PLANTS: In this match, you can use every plant card from the entire game, but their abilities are randomized from every card's possible abilities, including the zombies! Let the insanity begin!

      • Your Hero : Captain Combustible
      • Opponent's Hero : Brain Freeze

      EXTREME RANDOMIZER - ZOMBIES: In this match, you can use every zombie card from the entire game, but their abilities are randomized from every card's possible abilities, including the plants! Try your luck with this one!

      • Your Hero : Z-Mech
      • Opponent's Hero : Wall-Knight

      The only thing that might break the game in Extreme Randomizer is how you get Zombie fighters from plants or Plant fighters from Zombies. It would be funny though to have a powerful plant like Zombot 1000 or Soul Patch have basic abilities like Paparazzi Zombie's ability or Pea Pod's ability

      For the topmost: Which is Brainstorm's deck?

      For the others:

      1) Are tricks, environments and superpowers randomized as well?

      2) Is the same rule applied for the other hero?

      Brainstorm also has the same deck, filled with cards that costs 6 or more, but he has three Cryo-Brains in his hand.

      For 1 and 2, everything is randomized, but fighters get another fighter's ability, and tricks get another trick's ability, and so on and so forth. That way, you didn't crash the game by having RNG on a fighter that acts like environments. As for superpowers, Superpowers are still be changed though.

        Loading editor
    • New zombie hero.

      "What zombie hero? I see nothing"

      Oh, right. You'll never see him coming!

      "WAIT WHAT THE F-"


      The Plants will never see Crimezed's Zombies coming - not when he stops them cold with his Sneaky Tricks! By the time the Bonus Attacks hit the Plant Hero, their last surprise!

      Name: Crimezed

      Classes: Sneaky, Brainy

      Signature Superpower: Hold Up!

      Other Superpowers: Cut Down to Size, Partner in Crime, Surprise Unmasking

      Crimezed always makes sure he uses the strongest superglue when putting on his mask. Nasty!


      Name: Hold Up!

      Classes: Sneaky, Brainy

      Tribes: Professional Superpower Trick

      Abilities: Freeze all Plants in a lane. Shuffle a Lurch for Lunch into your deck for each Zombie. Draw a card.

      The Plants have no intentions on joining Crimezed or giving him their valuables? ...Pity.


      Name: Partner in Crime

      Class: Sneaky

      Tribes: Ghost Professional Superpower Zombie

      Stats: 1/3

      Trait: Untrickable

      Ability: This gets +1 Strength when a Zombie hurts the Plant Hero.

      Technically, "partner" is a bit of an understatement for this guy.


      Name: Surprise Unmasking

      Class: Sneaky

      Tribes: Ghost Superpower Trick

      Abilities: Reveal two cards in the Plant Hero's hand. Draw a card.

      Masked or not, he doesn't care. Crimezed will reveal their true form!


      Headcanon: He hates Super Brainz. He would've loved moving zombies around, but noooo. That lame Superman ripoff with a butt chin had to adopt it first.

        Loading editor
    • Arrow Shooter

      Class: Brainy

      Tribes: Professional Zombie

      Trait: PvZH Truestrike Icon

      Abilities: When this does damage: This zombie's trait changes into random trait

                   Bullseye Evolution: Each zombies in your hand get a random trait.

      ??? - Super-Rare
      Arrow ShooterH

      Desc: He dislike being called Hawkeye.

        Loading editor
    • CWJ-D wrote:
      New zombie hero.

      "What zombie hero? I see nothing"

      Oh, right. You'll never see him coming!

      "WAIT WHAT THE F-"


      The Plants will never see Crimezed's Zombies coming - not when he stops them cold with his Sneaky Tricks! By the time the Bonus Attacks hit the Plant Hero, their last surprise!

      Name: Crimezed

      Classes: Sneaky, Brainy

      Signature Superpower: Hold Up!

      Other Superpowers: Cut Down to Size, Partner in Crime, Surprise Unmasking

      Crimezed always makes sure he uses the strongest superglue when putting on his mask. Nasty!


      Name: Hold Up!

      Classes: Sneaky, Brainy

      Tribes: Professional Superpower Trick

      Abilities: Freeze all Plants in a lane. Shuffle a Lurch for Lunch into your deck for each Zombie. Draw a card.

      The Plants have no intentions on joining Crimezed or giving him their valuables? ...Pity.


      Name: Partner in Crime

      Class: Sneaky

      Tribes: Ghost Professional Superpower Zombie

      Stats: 1/3

      Trait: Untrickable

      Ability: This gets +1 Strength when a Zombie hurts the Plant Hero.

      Technically, "partner" is a bit of an understatement for this guy.


      Name: Surprise Unmasking

      Class: Sneaky

      Tribes: Ghost Superpower Trick

      Abilities: Reveal two cards in the Plant Hero's hand. Draw a card.

      Masked or not, he doesn't care. Crimezed will reveal their true form!


      Headcanon: He hates Super Brainz. He would've loved moving zombies around, but noooo. That lame Superman ripoff with a butt chin had to adopt it first.

      ...given that there already are two heroes with this combination... ehh whatever I guess.

      Everything is balanced though.

        Loading editor
    • New hero, I guess. This is inspired from the Snow Repeater hero from PvZ: JttW.

      Blizzard Frostpea

      • Set - Rarity : ??? - Hero
      • Class : PvZH Smarty IconSmarty, PvZH Solar IconSolar
      • Superpowers :
        • Blizzard Blitz (Signature)
        • Sun Burst
        • Deep Freeze
        • Icicle Arrows

      "Come, warrior! I am the force of ice, or a packed ice, even. You can't melt me!"

      Blizzard Blitz

      • Set - Rarity : ??? - Legendary
      • Class : PvZH Smarty IconSmarty, PvZH Solar IconSolar
      • Stats : 1SunPvZH cost
      • Tribe : Pea Superpower Trick
      • Trait : None
      • Ability : PvZH Frozen IconFreeze a Zombie. Shuffle three Freezing cards into your deck. All Freezing plants get +1StrengthPvZH/+1HeartPvZH.

      This is not even the most powerful ability he can do, he also have Subzero Hold...

      Sun Burst

      • Set - Rarity : ??? - Super Rare
      • Class : PvZH Solar IconSolar
      • Stats : 1SunPvZH cost
      • Tribe : Superpower Trick
      • Trait : None
      • Ability : A plant gets PvZH Deadly IconDeadly. Shuffle two Solar Plants into your deck.

      A good change of pace, or even if you need some Strikethrough, Deadly or Sun-producing plants.

      Deep Freeze

      • Set - Rarity : ??? - Super Rare
      • Class : PvZH Smarty IconSmarty
      • Stats : 1SunPvZH cost
      • Tribe : Superpower Trick
      • Trait : None
      • Ability : PvZH Frozen IconFreeze a Zombie for two turns.

      "Yes... Freeze inside..."

      Icicle Arrows

      • Set - Rarity : ??? - Super Rare
      • Class : PvZH Smarty IconSmarty
      • Stats : 1SunPvZH cost
      • Tribe : Superpower Trick
      • Trait : None
      • Ability : PvZH Frozen IconFreeze Zombies here and next door.

      Reccomended strategy for a long time.


      Hidden cards are also introduced, too. From using the Signature Superpower, or even Chrysanthemum from my set, these can be obtained for a really low chance. Here we go, again.

      Snow Repeater

      • Set - Rarity : Token
      • Class : PvZH Smarty IconSmarty
      • Stats : 1SunPvZH cost 3StrengthPvZH/4HeartPvZH
      • Tribe : Pea Plant
      • Trait : Splash Damage 3
      • Ability : When this hurts a Zombie, [[File:|20px|link=]]Freeze that Zombie.
        • Pea Evolution : This gets DoubleStrikeAltDouble Strike.

      Did you know? Snow Repeater has the ability to freeze zombies and do splash damage!

      Subzero Hold

      • Set - Rarity : Token
      • Class : PvZH Smarty IconSmarty
      • Stats : 1SunPvZH cost
      • Tribe : Superpower Trick
      • Trait : None
      • Ability : PvZH Frozen IconFreeze all Zombies.

      So this IS Blizzard's true power... Awesome!

        Loading editor
    • IAmPlayer wrote:
      New hero, I guess. This is inspired from the Snow Repeater hero from PvZ: JttW.

      Blizzard Frostpea

      • Set - Rarity : ??? - Hero
      • Class : PvZH Smarty IconSmarty, PvZH Solar IconSolar
      • Superpowers :
        • Blizzard Blitz (Signature)
        • Sun Burst
        • Deep Freeze
        • Icicle Arrows

      "Come, warrior! I am the force of ice, or a packed ice, even. You can't melt me!"

      Blizzard Blitz

      • Set - Rarity : ??? - Legendary
      • Class : PvZH Smarty IconSmarty, PvZH Solar IconSolar
      • Stats : 1SunPvZH cost
      • Tribe : Pea Superpower Trick
      • Trait : None
      • Ability : PvZH Frozen IconFreeze a Zombie. Shuffle three Freezing cards into your deck. All Freezing plants get +1StrengthPvZH/+1HeartPvZH.

      This is not even the most powerful ability he can do, he also have Subzero Hold...

      Sun Burst

      • Set - Rarity : ??? - Super Rare
      • Class : PvZH Solar IconSolar
      • Stats : 1SunPvZH cost
      • Tribe : Superpower Trick
      • Trait : None
      • Ability : A plant gets PvZH Deadly IconDeadly. Shuffle two Solar Plants into your deck.

      A good change of pace, or even if you need some Strikethrough, Deadly or Sun-producing plants.

      Deep Freeze

      • Set - Rarity : ??? - Super Rare
      • Class : PvZH Smarty IconSmarty
      • Stats : 1SunPvZH cost
      • Tribe : Superpower Trick
      • Trait : None
      • Ability : PvZH Frozen IconFreeze a Zombie for two turns.

      "Yes... Freeze inside..."

      Icicle Arrows

      • Set - Rarity : ??? - Super Rare
      • Class : PvZH Smarty IconSmarty
      • Stats : 1SunPvZH cost
      • Tribe : Superpower Trick
      • Trait : None
      • Ability : PvZH Frozen IconFreeze Zombies here and next door.

      Reccomended strategy for a long time.


      Hidden cards are also introduced, too. From using the Signature Superpower, or even Chrysanthemum from my set, these can be obtained for a really low chance. Here we go, again.

      Snow Repeater

      • Set - Rarity : Token
      • Class : PvZH Smarty IconSmarty
      • Stats : 1SunPvZH cost 3StrengthPvZH/4HeartPvZH
      • Tribe : Pea Plant
      • Trait : Splash Damage 3
      • Ability : When this hurts a Zombie, [[File:|20px|link=]]Freeze that Zombie.
        • Pea Evolution : This gets DoubleStrikeAltDouble Strike.

      Did you know? Snow Repeater has the ability to freeze zombies and do splash damage!

      Subzero Hold

      • Set - Rarity : Token
      • Class : PvZH Smarty IconSmarty
      • Stats : 1SunPvZH cost
      • Tribe : Superpower Trick
      • Trait : None
      • Ability : PvZH Frozen IconFreeze all Zombies.

      So this IS Blizzard's true power... Awesome!

      Blizzard Blitz is incredibly niche even with the shuffle, since you don't even properly draw the cards. Instead of shuffling three, I would recommend just gaining two Chilly Peppers or something.

      Sun Burst is... kinda weak honestly. Shuffling, especially from something as wide as Solar, just isn't very helpful. When compared to other cards like that, this is really just not up to standard, especially for a superpower.

      Ice Arrows is ridiculously OP, since you have things like Big Chill. it would be better if it were something like  "Freeze a Zombie and another random zombie."

      I don't think the hidden cards are such a good idea, since people generally don't like concepts involving "oops you got lucky so suddenly I lose and you win", which is basically the outcry at Insta-Blocks.

      Of course, if you're going to keep them I would add that having Double Strike on Snow Repeater doesn't exactly synergize well with the ability since Freeze can only be applied once.

        Loading editor
    • SIX comments in a day? This is a record!

        Loading editor
    • Actually, I haven't thought on using them. But I might change these if I needed them later.

        Loading editor
    • Why make JaF Heroes when you can make JaF CARDS?

      Miyagi Mayonaka

      PvZH Kabloom IconKabloom/PvZH Smarty IconSmarty

      Fallacy-Legendary

      Monster Mushroom Plant

      5SunPvZH 1StrengthPvZH/3HeartPvZH

      PvZH Anti-Hero IconAnti-Hero 2, Venomous 1

      Revenge: Shuffle a Miyagi Mayonaka into your deck. For the rest of the game, all Miyagi Mayonakas gain +1StrengthPvZH.

      Penelopea

      PvZH Smarty IconSmarty/PvZH Mega-Grow IconMega-Grow

      Fallacy-Legendary

      Pea Plant

      6SunPvZH 2StrengthPvZH/4HeartPvZH

      PvZH Frozen IconChilling, [[File:|20px|link=]]Double-Strike

      When another Fallacy-Legendary plant is destroyed, transform this into a Frost Phantom.

      Frost Phantom

      PvZH Smarty IconSmarty/PvZH Mega-Grow IconMega-Grow

      Token

      Pea Plant

      10SunPvZH 2StrengthPvZH/8HeartPvZH

      PvZH Frozen IconChilling

      When this hurts a frozen zombie, destroy that zombie.

      When Played: Freeze all zombies.

        Loading editor
    • Do they know JaF though?

        Loading editor
    • IAmPlayer wrote:
      Do they know JaF though?

      What does JaF even stand for?

        Loading editor
    • Just a Fallacy. It's a PVZCC roleplay. Miyagi is Nightcap's "real name", while Penelopea is... well, Green Shadow based on her description. Frost Phantom is like, the super form of Green Shadow.

        Loading editor
    • Dual Class Cards grr

        Loading editor
    • But they are technically heroes so at least it makes sense grrrr

        Loading editor
    • Gking10 wrote:
      But they are technically heroes so at least it makes sense grrrr

      So is it a hero or is it a card? It can't be both...

        Loading editor
    • DatDramaPlant wrote:
      Gking10 wrote:
      But they are technically heroes so at least it makes sense grrrr
      So is it a hero or is it a card? It can't be both...

      What if they're plants cosplaying as heroes?

      "That wouldn't be right"

      Sadface.

        Loading editor
    • I once had an idea for a hero. The signature would be called "Let Me in There!" and it would take the Hero and place it on the field. Your health will no longer be able to be hurt by zombies hitting empty lanes. Instead, your health is tied to the plant you placed on the field, because that IS your hero.

      "This Plant's health is your heroes health. This plant is immune to tricks that destroy."

        Loading editor
    • Gking10 wrote:
      I once had an idea for a hero. The signature would be called "Let Me in There!" and it would take the Hero and place it on the field. Your health will no longer be able to be hurt by zombies hitting empty lanes. Instead, your health is tied to the plant you placed on the field, because that IS your hero.

      "This Plant's health is your heroes health. This plant is immune to tricks that destroy."

      It's definitely a cool idea, but what would zombies in empty lanes do? Would they just not hit anything in combat? If so, it seems kinda broken since for 1 sun you can essentially seal off all lanes but one.

        Loading editor
    • At the same time, your hero can now be targeted by Nibble, Alien Ooze, Electrobolt, etc, so idk.

        Loading editor
    • Potted Sunpower

      Vulgar-Legendary

      Flower Plant

      Solar

      5 suns, 3/5

      When this destroys a zombie: This gets +1 Attack. When destroyed: You get an amount of suns equal to this plant's Attack next turn.

      You either die as a sun-generator, or love long enough to become an Anti-Hero.


      Museum Collector

      Vulgar-Rare

      Professional History Zombie

      Hearty

      3 brains, 2/1

      When played: Conjure an history zombie. Give its stats to your Ra Zombies for the rest of the game.

      Is difficult to get something from a sarcophagus when they don't even deteriorate


      Swabber

      Vulgar-Uncommon

      Pirate Imp Zombie

      Sneaky

      1 brain, 1/1

      Team-Up. Amphibious.

      After that night in the disco in which Swabbies refused to appear or they had Team-Up, Electric Bugaloo is not the same braindead as before.

        Loading editor
    • I want to make a card based on EA. Can I?


      Name: DLC

      Class: Brainy

      Tribe: Gaming Trick

      Cost: 2

      Abilities: Shuffle three random cards that aren't in your deck into your deck. Draw a card.

      Set - Rarity: Fandom - Rare

      This DLC will bring you something new. Something unorthodox. Something you've never imagined before.


      And no, this is not the card based on EA.

        Loading editor
    • New Zombies, I guess.

      Game Producer

      • Set - Rarity : Legacy - Rare
      • Class : PvZH Crazy IconCrazy
      • Stats : 5BrainPvZH cost 1StrengthPvZH/5HeartPvZH
      • Tribe : Gamer Professional Zombie
      • Trait : Weird unused PvZH iconOvershoot 2
      • Ability : Start of Turn : Both players conjure a Gamer. For the Zombie Hero, the Gamer card gets Weird unused PvZH iconOvershoot 2.

      In the world of gaming, types doesn't matter, even for plants and zombies, because they just get along these days, playing the great games either side has made.

        Loading editor
    • I'm gonna be making a lot of heroes, and I thought it would be good to get some review before they go up.

      But first, I'll explain traits.

      • Burned X - Start of Turn: This fighter deals X damage to itself.
      • Flaming X - When this hurts a fighter, that fighter gets Burn X.
      • Disable - This fighter cannot use abilities or traits.
      • Poisoned X - Start of Turn: This fighter gets -XHeartPvZH.
      • Hypnotized - This fighter moves to the other side.

      Pumpking Jack

      Jaqueline Darcy Pyralis, a gourd storing an ancient curse via a candle inside him. He is a mix between Jack O' Lanturn and Haunted Pumpking… Ironically, he cannot play the cards he is based on...

      Jack likes to Burn and Disable opponents. He swarms the field with squashes, and then gives them Flaming so they can sear through the enemy. Jack's playstyle is very trolly and controlling.

      • Classes: Lunar and Infernal
      • Superpowers:
      • Signature: Phantom Inferno - Attack for 2 damage in a ground lane, and deal 1 damage to zombies next door. Zombies hurt are Burned 1 and Disabled.
        • Other:
          • Haunted Pumpqueen - 1/2 When Played: A friendly fighter gains Disabling.
          • Haunted Pumpknight - 2/2 When a squash is played, it gains +1/+1.
          • Candle Blight - Deal 2 damage to a zombie. If it is hurt, Disable it.

      Sea Slitherine

      Ophelia Stheno is a gorgonian tangle kelp, with red glowing eyes, snakes for vines, and all. Thankfully, she doesn't have to resort to fighting in a tank, like Neptuna. Also, she's part-snake... and both of her classes begin with the letter "S"... This can't be a coincidence...

      She enjoys to freeze, disable, and transform. Seeing strategies ruined satisfies her. Just know that she will do anything to protect herself, and her snakes.

      • Classes: PvZH Smarty IconSmarty and PvZH Sneaky IconSneaky
      • Superpowers:
        • Signature: Gorgon Glare - Transform all enemy zombies on the ground into 0/3 Zombie Statues and all enemy plants on the ground into 0/3 Plant Statues.
        • Other:
          • Evil Eye - Freeze an enemy fighter and disable it.
          • Snake's Charm - Hypnotize an enemy fighter.
          • Petrify - Transform a random enemy fighter into a 0/3 Statue.

      Blight Creeper

      Sharing contest with a seed full of weeds and another Ivy hero of different origin, this poison ivy assassin can create deadly airborne toxins. He can teleport over the place, and confuse enemies with clouds.

      Attor Saxan enjoys to hit the opponent directly, and continues to move his units around in order to do so. His favorite trait is Anti-Hero, followed by Venomous, and he likes to effect a group of victims rather than a single one.

      • Classes: PvZH Kabloom IconKabloom and PvZH Sneaky IconSneaky
      • Superpowers:
        • Signature: Cloud and Dagger - Move a friendly fighter. It gains +3 strength.
        • Other:
          • 3 of Swords - Deal 2 damage to 3 random enemies.
          • Puff of Pestilence - Poison 1 all enemy fighters.
          • Super Stench - All friendly fighters get Deadly.

      The Grave Devourer

      • Classes: PvZH Guardian IconGuardian and PvZH Solar IconSolar
      • Superpowers:
        • Signature: Vineyard Feast - For the rest of the game, when a zombie or grave is destroyed, heal your hero for 1.
        • Other:
          • Tomb Tasting - Destroy a gravestone.
          • Weed Whack- An enemy fighter gets -2/-2.
          • Geyser - Heal your hero and all friendly fighters for 4.

      Count Impula

      • Classes: PvZH Beastly IconBeastly and PvZH Hearty IconHearty
      • Superpowers:
        • Signature: Blood Drive- Destroy all enemy fighters here with 2StrengthPvZH or less. Heal your hero for 2 and shuffle a copy of this into your deck for each plant destroyed.
        • Other:
          • Possession - A friendly fighter gets +2HeartPvZH and PvZH Frenzy IconFrenzy.
          • Deathly Dining- Heal your hero 1 for each plant destroyed last turn.
          • Bats in the Belfry - 4 random fighters in your deck gain +2StrengthPvZH/+2HeartPvZH and PvZH Frenzy IconFrenzy.

      Wicrow

      • Classes: Infernal and PvZH Mega-Grow IconMega-Grow
      • Superpowers:
        • Signature: Solstice Sacrifice- Your hero gets burned 2. All friendly fighters get +2/+2.
        • Other:
          • Campfire Gathering - All friendly fighters gain Flaming 1.
          • Backfire- Deal 3 damage to both heroes.
          • Time to Shine - A friendly fighter does a bonus attack.
        Loading editor
    • Anybody here?

        Loading editor
    • Gking10 wrote:
      Anybody here?

      Me. I've been busy with a lot of things, but I should be back here with an idea soon.

        Loading editor
    • Me too. I haven't made stuff for my set in a while.

        Loading editor
    • I'm just distracted with other games.

        Loading editor
    • I really just have nothing to say about your cards, and I'm not one to make ideas so...

      (i.e. they're good.)

        Loading editor
    • Mutimp

      PvZH Sneaky IconSneaky

      Imp Gargantuar Zombie

      6BrainPvZH

      4StrengthPvZH/4HeartPvZH

      When Played: Transform all other imps into random gargantuars.

        Loading editor
    • Holy heckle de treckle. 23 days of inactivity?

      "IS THERE A NECROMANCER HERE"



      Name: Shea Brute

      Class: Kabloom

      Tribe: Nut Plant

      Cost: 3

      Stats: 2/3

      Traits: None

      Ability: All Plants lose their abilities, and Shea Brute gives +3 Strength to each Plant that lost any.

      Set - Rarity: Fandom - Rare

      He may have a hard exterior, but he's a softie on the inside. Still, he's second to none when it comes to using shea force!

        Loading editor
    • Shadow Plants, I guess. Now let's get rid of the dead.

      Moonflower

      • Set - Rarity : Undiscovered Expansion - Uncommon
      • Class : PvZH Solar IconSolar
      • Stats : 1SunPvZH cost 1HeartPvZH
      • Tribe : Shadow Flower Plant
      • Trait : Team-Up
      • Ability : Start of Turn : You get +1SunPvZH for each Shadow Plant.

      She likes collaborating with anything, even a table.

      Nightshade

      • Set - Rarity : Undiscovered Expansion - Rare
      • Class : PvZH Mega-Grow IconMega-Grow
      • Stats : 4SunPvZH cost 2StrengthPvZH/3HeartPvZH
      • Tribe : Shadow Flower Plant
      • Trait : DoubleStrikeAltDouble Strike
      • Ability : When played : This gets +2StrengthPvZH this turn.
        • Shadow Synergy : This gets +2StrengthPvZH.

      "I've slapped a frog recently. I shouldn't say that.

      Shadow-shroom

      • Set - Rarity : Undiscovered Expansion - Uncommon
      • Class : PvZH Kabloom IconKabloom
      • Stats : 2SunPvZH cost 1StrengthPvZH/1HeartPvZH
      • Tribe : Shadow Mushroom Plant
      • Trait : PvZH Anti-Hero IconAnti-Hero 3
      • Ability : When destroyed : Poison the Zombie here.
        • Shadow Synergy : When destroyed, Poison the Zombies here and next door.

      Neighborville approves that he's a total cutie-pie.

      More coming soon.

        Loading editor
    • I'm bored.

      Zapepper (Smarty) (Pepper Plant) (4 Sun) (3/3)

      Splash Damage 1.

      Plant Evolution: This attacks here and next door.

      Rare



      Jurassic Bully (Hearty) (History Zombie) (5 Brains) (6/6)

      This can't be bounced.

      Rare

        Loading editor
    • Caulipower:

      3-cost 0/4. Start of turn: Destroy a zombie. Conjure a Zombie. All abilities that affect zombies now affect plants.

      Legacy - Rare Smarty class Leafy plant

        Loading editor
    • Stego-spore-us.

      6 cost deal,6 health 4 damage.deal.3 damage to all zombies in the lane. Legendary Triassic Mega-Grow Plant.

      It might be A Peaceful Fungus,But don't dare call it Primitive!

        Loading editor
    • Did you just necrobump?

        Loading editor
    • Kentro-tater

      6 cost,5 health,5 damage,Summons a primal potato mine in fornt and explodes upon death.

      Legendary kabloom class triassic plant.

      Somewhat related to a primal potato mine and stego-spore-us.

      Generally Peaceful Spud,Anger it and KABOOM!!!!!!

        Loading editor
    • IAmPlayer wrote:
      Did you just necrobump?

      Necrobump? I didn't officially declare that this thread is dead yet.

        Loading editor
    • InfornoTheAvenger wrote:
      Stego-spore-us.

      6 cost deal,6 health 4 damage.deal.3 damage to all zombies in the lane. Legendary Triassic Mega-Grow Plant.

      It might be A Peaceful Fungus,But don't dare call it Primitive!

      What do you mean by "6 cost deal"?



      Name: Stego-Spore-us

      Class: Mega-Grow

      Cost: 6

      Stats: 4/6

      Traits: None

      Ability: You need to state how this ability activates. I will assume it's Dino-Roar. Dino-Roar: Do 3 damage to a zombie.

      Set - Rarity: Triassic - Legendary

      It might be a peaceful fungus, but don't you dare call it primitive!



      Should be Kabloom. Done.

        Loading editor
    • InfornoTheAvenger wrote:
      Kentro-tater

      6 cost,5 health,5 damage,Summons a primal potato mine in fornt and explodes upon death.

      Legendary kabloom class triassic plant.

      Somewhat related to a primal potato mine and stego-spore-us.

      Generally Peaceful Spud,Anger it and KABOOM!!!!!!

      Name: Kentro-Tater

      Class: Kabloom

      Cost: 6

      Stats: 5/5

      Traits: None

      Ability: Again, I'll assume Dino-Roar since it's a dinosaur. Dino-Roar: Make a Primal Potato Mine here.

      Set - Rarity: Triassic - Legendary

      Somewhat related to Primal Potato Mine and Stego-Spore-us.

      or

      Generally peaceful spud, but anger it and KABOOM!



      Weak. It should be an early-game plant in the Guardian class that makes a Primal Potato Mine on a selected lane.

        Loading editor
    • Sorry,it's a typo,I'm using iPad.

        Loading editor
    • Guys Feel free to post anything on my blog post.

        Loading editor
    • Bdw I like dinos so thats why i made 2.

        Loading editor
    • Name:Brocco-Lee

      Class:Mega-Grow

      Cost:4

      Stats:3/3


      Traits:Bullseye

      Ability:Beatup Attack 1 zombie in 3 rows.

      Set-Rarity:Premium-Super Rare

      The founder of the ancient art of Beet Kune Do.

        Loading editor
    • Clear bruce lee reference

        Loading editor
    • A zombie (Anonymous)
        Loading editor
Give Kudos to this message
You've given this message Kudos!
See who gave Kudos to this message
Community content is available under CC-BY-SA unless otherwise noted.