Its name is a portmanteau of the word "terraform," a hypothetical process that occurs on planets and moons that modifies its atmosphere, temperature, surface topography or ecology, referring to how this superpower Conjures an environment, and the word "terror," meaning to feel fearful, referring to the fact that Huge-Gigantacus is a zombie.
Statistics[]
Classes: Brainy, Sneaky
Tribes: Science Imp Superpower Trick
Abilities: Conjure an Environment and Trick. All Environment and Trick cards in your hand cost 1 less.
Set - Rarity: Premium - Legendary
Card description[]
This is Huge-Gigantacus' greatest invention ever. It's also his only invention. But it's best not to point that out to him.
Update history[]
Update 1.60.79[]
▼ Ability change: Conjure an Environment. All cards in your hand cost 1 less. → Conjure an Environment and Trick. All Environment and Trick cards in your hand cost 1 less.
Strategies[]
With[]
This superpower is a very helpful one. The main benefit is that it Conjures a random environment from the entire game. While you may get environments that do not help your play, you may also get powerful ones like Laser Base Alpha or Transformation Station. The Conjured environment also becomes cheaper, which is an added benefit.
As for the second benefit, all the cards in your hand now cost 1 less, including the Conjured environment, allowing you to play your cards earlier than normal. If you play this on turn 1, you may have an early advantage if the cards you get are good. However, take note that any cards you draw after playing this superpower will not be cheaper. As such, it may be better to play this card later in the game when you have more cards, in order to get more value out of this superpower.
This superpower is even better with Dr. Spacetime, as the Conjured environment will be even cheaper due to his ability stacking. This is pretty relevant, as most environments cost at least 2.
Since it is a science trick, you can use it as a cheap way to activate Interdimensional Zombie's ability.
For easy reference, here is a list of all non-superpower zombie environments:
Since this superpower doesn't harm you nor benefit your opponent's zombies, you can't really counter it, but you can prevent your opponent from playing it. In the early to mid-game, play plants with high strength to force your opponent to use their cards. This can lower the number of cards that benefit from Terror-Former 10,000.
You can play Forget-Me-Nuts or Dark Matter Dragonfruit (if your opponent does not get to play it earlier on) to discourage your opponent from using it in the first place.
Gallery[]
Statistics (1.60.79)
Terror-Former 10,000's card
Terror-Former's HD card
Terror-Former 10,000's card image
Terror-Former 10,000 being played
Being played (animated)
Old[]
Terror-Former 10,000's statistics before update 1.60.79
Terror-Former 10,000 being played
After effect (animated)
Impfinity using Terror-Former 10,000 (animated)
In other languages[]
Please note that only official translations are used.