She is based on a tennis player, a person who plays tennis, a racket sport that can be played individually against a single opponent or between two teams of two players each.
Her ability may be a reference to serves being usually more powerful than normal swings in tennis.
Her description can be translated to "When it's Plants vs. Zombies, the score is never 0-0," as the word "love" is used when 0 points have been won in tennis.
Statistics[]
Class: Crazy
Tribe: Sports Zombie
Traits: None
Ability: When played: This gets +3 this turn.
Set - Rarity: Premium - Uncommon
Card description[]
When it's Plants vs. Zombies, the score is never love-love.
Update history[]
Update 1.14.13[]
Set change: Basic - Common → Premium - Uncommon
Strategies[]
With[]
With her low cost of brains and her strength-boosting ability, this card serves as a cheap glass cannon that is able to dish out heavy damage to just about anything during all parts of the game.
However, since her strength boost only lasts for a turn, Tennis Champ will be useless after that if she manages to survive. You can try to boost her as Electric Boogaloo via Vitamin Z or Loudmouth, or as Z-Mech via Team Mascot (due to her being a sports zombie), although there will be better zombies to use by then. He can also use it as a base for Chum Champion after she has given her value.
Therefore, if possible, try to strengthen her as much as you can on the same turn, as Tennis Champ will only be viable than turn only. If you really want her to be useful afterwards, either Bounce her with Firefighter or Secret Agent, put her in a gravestone with Mixed-Up Gravedigger or In-Crypted, or use her for Evolution.
In addition, while more expensive, Cuckoo Zombie has the same base stats as a boosted Tennis Champ, meaning that unlike Tennis Champ, Cuckoo Zombie will not lose strength after the turn he is played. Thus, if you are looking for a glass cannon that can retain its strength, it is much better to use Cuckoo Zombie instead.
Professor Brainstorm can sneak Tennis Champ into play with Teleport or Teleportation Zombie so that Tennis Champ does not have to survive through a potential round of damaging tricks and abilities, with an added element of surprise for his opponent. Furthermore, you do not need to save up more than two brains for the Teleport combo, or 3 brains for the Teleportation Zombie combo (although the latter is better if you want to sneak in multiple Tennis Champs).
As Impfinity, when you first play this zombie starting from turn 2, you can use Smoke Bomb and move her into an empty lane (or a lane with a powerful plant in it), allowing her to hit slightly harder, as well as granting you the choice of where to strike. However, Mini-Ninja would be a better option if you want more damage done to your opponent long-term. The only advantage of using this as opposed to Mini-Ninja is to control a plant for cheap.
Against[]
Tennis Champ is a formidable zombie in terms of strength, and while she becomes harmless after the turn she is played, it is best to prevent her from doing damage when her strength boost is still present, either by destroying or stalling her. Although if a turn has already passed, it is best to ignore her, as not only will it take more resources to kill her than she is worth, she will give you cheap super-block meter charge.
If you want to stall her for the turn she is played, the two options are Freezing and shielding. Both options prevent Tennis Champ from doing damage, allowing the plant in front of it to destroy her with ease (if any). However, stalling is only viable for heroes in the Smarty or Guardian class (or both), making it limited. Also, if you shut down Tennis Champ for a turn and let it survive, your opponent could reboost it, and the boost will not be reverted this time.
Another option is to destroy her before she gets to attack (either during the Fight! phase or via bonus attack cards), which should be easy due to her low base health of 1. The most effective option at destroying single Tennis Champs is by playing tricks, examples being damaging cards, stat-degrading cards, bonus attack cards, and superpowers, although superpowers may be better preserved for another zombie.
If you need to remove swarms of Tennis Champs, or if your opponent is trying to suppress your use of tricks, you can play Splash Damage plants such as Lightning Reed or Snapdragon, or Sour Grapes.
If neither option is available, or you just want to take the hit, Grape Responsibility can be played to let a plant take a hit from her more reliably. However, this is only possible starting from turns 2 and on.