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*Every [[Vanquish]] scores one point for the player's team. |
*Every [[Vanquish]] scores one point for the player's team. |
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*Every suicide removes one point from the player's team. |
*Every suicide removes one point from the player's team. |
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− | *50 points |
+ | *50 points are required to win. |
==Gameplay== |
==Gameplay== |
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Team Vanquish is based upon the aspect of two teams battling out to control the battlefield. Teamwork is not advised in this game mode; it's almost required. Considering how it's easy to get vanquished while alone, the player should avoid straying too far from a group, especially one with a healer. Some classes are more ideal for being alone than others, such as the [[Chomper (Plants vs. Zombies: Garden Warfare)|Chomper]], but they are easier to vanquish by the enemy team. |
Team Vanquish is based upon the aspect of two teams battling out to control the battlefield. Teamwork is not advised in this game mode; it's almost required. Considering how it's easy to get vanquished while alone, the player should avoid straying too far from a group, especially one with a healer. Some classes are more ideal for being alone than others, such as the [[Chomper (Plants vs. Zombies: Garden Warfare)|Chomper]], but they are easier to vanquish by the enemy team. |
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{{GardenWarfareModes}} |
{{GardenWarfareModes}} |
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[[Category:Plants vs. Zombies: Garden Warfare]] |
[[Category:Plants vs. Zombies: Garden Warfare]] |
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+ | [[Category:Modes]] |
Revision as of 02:21, 10 March 2014
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Team Vanquish is a game mode in Plants vs. Zombies: Garden Warfare where the plant and zombie factions battle each other for battlefield supremacy. The two factions can have up to 12 players each, creating a total of 24 players possible in one team of Team Vanquish.
Scoring
- Every Vanquish scores one point for the player's team.
- Every suicide removes one point from the player's team.
- 50 points are required to win.
Gameplay
Team Vanquish is based upon the aspect of two teams battling out to control the battlefield. Teamwork is not advised in this game mode; it's almost required. Considering how it's easy to get vanquished while alone, the player should avoid straying too far from a group, especially one with a healer. Some classes are more ideal for being alone than others, such as the Chomper, but they are easier to vanquish by the enemy team.
Strategy
- Don't be cannon fodder! If you have a hard time avoiding getting vanquished, try another class or approach. Staying near a group of allies helps avoid being vanquished, and allows you to have some support should a group of the enemy approach.
- Strength in Numbers. Teaming up with one or two allies will allow you to be more powerful than without them. Should one person be a healer, the whole group benefits from healing in between skirmishes.
- Pick the ideal class. If you prefer not to have allies, using the Chomper or All-Star Zombie would be a smart call. If you don't like battling, using a more supportive class is suggested.
- Surprise! Attacking enemies first provides a strategic advantage, and can allow any class to take down any enemy. Camping allows you to keep an area effectively enemy-free, assuming they never expect you.
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