Team Mascot is a basiccommonzombiecard in Plants vs. Zombies Heroes and a member of the Hearty class. He costs 3 to play and has 1/4. He does not have any traits, and his ability gives all sports zombies on the field, including him, +1/+1 at the start of every turn, starting from the next turn after he is played. This ability stacks with each Team Mascot on the field and persists until all Team Mascots are removed from the field.
He is based on a mascot, a person, animal, or object thought to bring luck or anything used to represent a group with a common public identity - in this case, a sports team.
Statistics[]
Class: Hearty
Tribes: Sports Imp Zombie
Traits: None
Ability:Start of turn: All Sports Zombies get +1/+1.
Set - Rarity: Basic - Common
Card description[]
Say what you will about the costume - Zombie morale has never been better.
Update history[]
Update 1.2.11[]
Description change: The grammatically incorrect comma was replaced by a hyphen.
Update ????[]
Tribe order change: Imp Sports → Sports Imp
Update 1.16.10[]
▲ Health change: 3 → 4
Strategies[]
With[]
While this zombie may not seem powerful, he can allow the player to wreak havoc if kept for long enough, and especially if there are many sports zombies. Treat this zombie as Pea Pod, but more expensive and benefits other sports zombies. To get the most out of this zombie, the zombie hero should try and keep him alive for as long as possible. Fortunately, his high health makes it tough for him to get destroyed on turn 3. If his health gets dangerously low, use a stat-boosting trick like Rock Wall or Vitamin Z on him, though only The Smash can use the latter. Going Viral can also be used, but it’s more useful on multiple zombies.
Zombie Coach works well with Team Mascot, as Zombie Coach makes him so all sports zombies on the field can't be hurt for one turn, making them able to survive another turn and giving Team Mascot time to boost them.
Rustbolt can use Team Mascot to great advantages. For instance, Pool Shark can easily become a big threat if not treated with when Team Mascot is on the field, as he will become less fragile and gain more strength. Brain Vendor can also be used on the same turn to get some more damage out and can also be boosted by Team Mascot. Team Mascot works best with All-Star Zombie, Defensive End, and Rodeo Gargantuar, as they are the strongest sports zombies. Rustbolt can also play Rock Wall on Team Mascot so he survives longer.
Neptuna can use Team Mascot in her Imp decks where he has synergy with Toxic Waste Imp and Imp Commander, allowing him to destroy any plants in front of him if he has enough strength, and draw cards if he hits the plant hero respectively.
Z-Mech does not have a lot of sports synergy outside of the hearty class, however his various strength-boosting tricks like Brute Strength, and damaging tricks like Bungee Plumber and The Chickening can help your zombies stay on the board longer and hit harder. And, like Rustbolt, he can also use Rock Wall on Team Mascot, while Electrobolt and Missile Madness can remove a plant (or multiple for the latter) in his way.
Be careful if playing against guardian and solar heroes as they can play Doom Shroom or Tactital-cuke (Or both as Wall-Knight) to wipe out your board if the zombies get too strong.
Against[]
This zombie may not seem like a threat when first played, but he can turn extremely dangerous in a few turns due to his ability to boost not only himself but also all other sports zombies on the field every turn. Whatever you do, do not let Team Mascot stay on the field for too long.
It is best to destroy him before he gets to activate his ability too many times. Cards like Zapricot, Health-Nut, and Repeater can be played on the same turn as Team Mascot and have enough strength to destroy him before he can activate his ability. If such cards are not available, try wearing him down with cheap damaging cards like Berry Blast first. If Team Mascot is played on the later turns, you should have enough sun to end him instantly with Whack-a-Zombie or Chomper.
If you failed to stop Team Mascot early on and your opponent has a strong battalion of sports zombies on the field, Doom-Shroom and Tactical Cuke are your best options, as they can take out multiple zombies at once. However, make sure the risk of some powerful plants being destroyed in the process is worth taking. If the aforementioned two are too risky, focus on neutralizing Team Mascot first. Squash, Lawnmower, and Shamrocket can destroy it if its strength goes overboard, while Freezing cards like Big Chill can be used to prevent him from attacking. If all else fails, try Bouncing Team Mascot to prevent any further boosts to sports zombies, on top of his stats being reset.
If you cannot destroy Team Mascot, you can destroy the other sports zombies on the field to make his ability less useful to your opponent.
The flag he holds resembles the flag that Flag Zombie holds.
However, this one is triangular and much smaller.
Hot Dog Imp's description references this zombie, saying Hot Dog Imp would have worn this costume if Team Mascot did not pick this costume before Hot Dog Imp did.
He is one of the only zombie cards in the game along with Deep Sea Gargantuar, Cardboard Robot Zombie, Electrician, Hippity Hop Gargantuar, Medic, Fishy Imp & Zombot Plankwalker to have one of 3 possible sounds play when spawned.