Zombie Stink Cloud arcs a gas grenade in front of the zombie; any plants inside the gas suffer damage. The gas is also extremely helpful for cover. It requires a 20-second recharge after use.
An alternate ability of Rocket Jump, the Foot Soldier will go a further distance, but will not jump as high. Rocket Leap also has two uses. This ability is good if you want to get around places faster.
Zombie Stink Cloud arcs a gas grenade in front of the zombie; any plants inside the gas suffer damage. The gas is also extremely helpful for cover. It requires a 20-second recharge after use.
An alternate ability of Rocket Jump, the Foot Soldier will go a further distance, but will not jump as high. Rocket Leap also has two uses. This ability is good if you want to get around places faster.
An alternate ability of ZPG, the Foot Soldier will launch four rockets to attack plants upon using the Multi-Rocket.
Weapon upgrades[]
Advanced Reloading Lever[]
Advanced Zomboss Reload Lever results in slightly faster reload times.
Reload Enhancing Reloader[]
A large metal thing that enhances the reload speed of the reloader. It must reload faster!
Super Heated Sabot Rounds[]
Super Heated Sabot Rounds offer a damage increase but create a poor acronym. S.H.S.R.
Strategies[]
As[]
Think of this zombie as a mobile artillery piece. The Tank Commander can work as a long-range artillery gunner that attacks the garden (and any plants around it) from far away using either its primary weapon or the ZPG (or its alternative, Multi-Rocket). A helpful strategy is to Rocket Jump up to a rooftop that is at a safe distance from the garden while still providing a good view over the surrounding area, then fire the Mega Cannon at any defending plants. The Mega Cannon rewards accuracy when on the offensive end, since direct hits deal enough damage to vanquish a Chomper in three hits (unless it is an Armor Chomper) and any other plant in two direct hits. The slow rate of fire can, however, be troublesome.
The Tank Commander is also good at vanquishing potted plants, since two direct hits from the Mega Cannon should take down most potted plants (if not, leave them severely damaged). Alternatively, it can vanquish Peashooters using their Pea Gatling ability and Sunflowers using their Sunbeam ability (though the ZPG is recommended for this task). The Mega Cannon is also suitable for clearing out Tallnut Battlements and Iron Maidens due to its immense damage.
Clearing Potato Mines with the Mega Cannon is slow but effective since a single hit is often enough to destroy several of them (even from a distance) due to the splash damage.
Note: Serving as a long-range artillery gunner by firing at plants from afar is more likely to yield assists than actual vanquishes due to the Mega Cannon only firing one shot before reloading. If vanquishes are your primary objective, more offensive gameplay is recommended, preferably as another class. The ZPG can help with vanquishes when using this class.
With[]
When playing along with the Tank Commander, you may have an advantage (if he is cooperative) since he can provide long-range support by attacking plants from afar, allowing you to finish them off more easily. In addition, the Mega Cannon's splash damage radius allows the two of you to deal damage to two separate targets while having one of them receive damage from both of you. This is because if both plants are close enough when the Mega Cannon hits one, the other plant will receive the Tank Commander's splash damage in addition to your damage.
Against[]
Try to avoid getting hit by his weapon because it will cause 75 damage (when upgraded) if you do. The Peashooter's Hyper can help dodge most of the damage if it hits you directly. However, if you are hit from long range, the damage dealt will not be as much of a threat. However, be alert to ZPGs, as the Mega Cannon shots and the ZPG look similar; they both look like white missiles coming toward you. You would know if it was Multi-Rocket, though, because multiple rockets do not usually come from a group of Tank Commanders.
Please note that only official translations are used.
Language
Name
Description
English
Tank Commander
Simplified Chinese
坦克指挥官
Traditional Chinese
坦克指揮官
French
Commandant de Char
German
Panzerkommandant
Italian
Comandante di Carro armato
Japanese
タンクコマンダー
Spanish
Coronel de Tanques
Trivia[]
The highest observed amount of damage that a single shot from the Mega Cannon can deal is 70.
He and Law Pea are currently the only characters in Garden Warfare with two reload speed upgrades because, for Tank Commander, it would be overpowering if his weapon had more than one ammo at a time, and for Law Pea, it would ruin his weapon name 'Six Shooter.'
He and the Scuba Soldier are the only Foot Soldiers that deal splash damage with their primary weapon.
His ZPG launcher on his back resembles the M4 tank turret instead of a rocket launcher.
In addition, he is one of the three Foot Soldier variants whose ZPG launcher is something else than an actual rocket launcher, with the other two being General Supremo (whose rocket launcher is a cannon) and Park Ranger (whose rocket launcher is a barbeque).
When a ZPG is fired, his turret will turn to point upward and fire before pointing back downward.
He is the only character without a semi-automatic or fully-automatic weapon, with his firing mechanism somewhat resembling bolt-action firearms.
His weapon is most likely based on a missile launcher rather than a cannon.
He, Centurion, Camo Ranger, and Scuba Soldier are the only Foot Soldier variants that do not utilize constant-fire weaponry.
If Infi-ammo is enabled in Crazy Settings in Garden Warfare 2, the Mega Cannon will fire continuously, upon tapping the trigger as many times as possible, making the Tank Commander overpowered in this case.
Holding the fire button down when a shot is fired will delay the reload. This applies to every playable character.