His name is a portmanteau of "tactical nuke", which is short for "tactical nuclear weapon", and "cuke", which is short for "cucumber".
Statistics[]
Class: Solar
Tribe: Fruit Trick
Ability: Destroy all Plants and Zombies on the Ground.
Set - Rarity: Galactic - Super-Rare
Card description[]
He comes from a long line of very precise cucumbers.
Strategies[]
With[]
Tactical Cuke works similar to Doom-Shroom except for costing 1 more and his ability being more extreme in a way. While Doom-Shroom only destroys stronger plants and zombies, Tactical Cuke is a complete reset of the ground lanes, destroying all fighters there.
If your opponent spends many brains playing zombies of great power, Tactical Cuke is a great way to erase their play. With enough spare sun, this can be followed up by high-strength plants like Magnifying Grass. You can also place the Solar Winds environment on every ground lane and then play Tactical Cuke in the next few turns. That way, you can wipe out all your plant space as well as the zombies, which can help get more sun in the next turn.
This can also purely be played as a last ditch emergency card, wiping out powerful zombies on ground lanes so you can live to the next turn, avoiding certain defeat. This is especially helpful against zombie decks that utilize environments, where you can destroy powerful zombies that are in powerful environments.
Or, you can purposefully destroy your own plants with "When destroyed" abilities to finish off your opponent or certain zombies before your opponent gets to play tricks that can turn the tables; Solar Flare can destroy Grapes of Wrath or Punish-Shroom along with many other mushrooms to defeat her opponent, and Wall-Knight can destroy Potato Mine, Primal Potato Mine, or Hot Date to snipe Untrickable zombies.
But if you want to avoid destroying your own plants while still being able to destroy zombies on the ground lane, then Lawnmower is a slower but safer option. Wall-Knight and Rose can also make use of the aquatic lane by playing powerful Amphibious plants there, so as to keep them safe from this trick. Also, try to avoid playing this trick when there are zombies with "When destroyed" abilities on the ground lanes such as Gas Giant and Imposter, as they will activate their abilities when this trick is played.
Against[]
This trick can defeat you easily when he is played, and unlike Doom-Shroom, you can't depend on low-strength zombies to avoid him like you can with Doom-Shroom. This can turn out worse if you are using an environment deck as all your zombies in your environments will be destroyed. The best way to counter this trick would be to try and discourage your opponent from playing the trick in the first place.
Gravestone zombies are highly effective, as zombies are immune to him while in their gravestones. Graveyard is the best counter as your opponent cannot use Tactical Cuke with it, but beware of Wall-Knight who can use Grave Buster.
If your deck lacks Gravestone zombies, playing Teleport or Teleportation Zombie is another way of dealing with your opponent even after the ground has been wiped out.
Lastly, acknowledge the fact that this trick only affects fighters on the ground lanes. Use the heights and aquatic lanes to play zombies more safely. However, some heroes like Rose and Wall-Knight have an advantage on the aquatic lanes, while some heroes like Chompzilla have an advantage on the heights.