- For the spawnable zombie, see TV Head (Spawnable).
TV Head is a playable zombie class in Plants vs. Zombies: Battle for Neighborville. He is a Swarm class who specializes in grouping up with AI zombies to gain armor and trick enemies into thinking that he is one of them, as well as sending out minions to attack the enemy.
TV Head is purchasable from Rux for 500,000 coins. His plant counterpart is the Wildflower.
Contents
Description
In-game description
TV Heads may be unassuming when they are on their own, but as a group they become overwhelmingly powerful. When they are near ally TV Heads, bots, or minions they receive armor.
Weapons
Primary Weapon
“ | ” | |
—In-game description |
TV Head's primary weapon is the Unkind Rewind, which deals 11 damage (51.33 DPS) and 13 critical damage (60.67 DPS), with a rate of fire of 280 RPM, and 25 rounds.
Melee
TV Head's melee attack is the Snack Attack, it deals 50 damage in a very short range in front of TV Head.
Statistics
Weapon stats
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Internal data
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Ammo capacity | Fire mode | Rate of fire | Damage (DPS) |
Reload time | |
25 | Full auto | 280 RPM | 11 (51.33) |
1.5 s | |
Projectile speed | Projectile lifetime | Projectile travel distance | Projectile gravity | ||
350 m/s (1148.29 ft/s) |
3 s | 1050 m (3444.88 ft) |
15 m/s² (49.21 ft/s²) | ||
Base recoil
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Minimum x-axis recoil angle | Maximum x-axis recoil angle | Minimum y-axis recoil angle | Maximum y-axis recoil angle | Minimum z-axis recoil angle | Maximum z-axis recoil angle |
0 | -1 | 0 | -0.2 | 0 | 0 |
Minimum FOV recoil | Maximum FOV recoil | Recoil recovery time | |||
0 | 0 | 0.0055 | |||
Projectile spread (unzoomed, standing)
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Minimum angle | Maximum angle | Increase per shot | Decrease per second | ||
0 | 0.35 | 0.065 | 5 | ||
Projectile spread (unzoomed, moving)
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Minimum angle | Maximum angle | Increase per shot | Decrease per second | ||
0.4 | 1 | 0.08 | 5 | ||
Projectile spread (unzoomed, jumping)
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Minimum angle | Maximum angle | Increase per shot | Decrease per second | ||
0.75 | 1.5 | 0.03 | 15 | ||
Sway recoil (unzoomed)
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Maximum vertical amplitude | Vertical increase per shot | Maximum horizontal amplitude | Horizontal minimum increase per shot | Horizontal maximum increase per shot | Amplitude decrease factor |
2.15 | 0.17 | 1.6 | -0.225 | 0.225 | 10.5 |
Projectile spread (zoomed, standing)
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Minimum angle | Maximum angle | Increase per shot | Decrease per second | ||
-0.4 | 0.15 | 0.015 | 5 | ||
Projectile spread (zoomed, moving)
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Minimum angle | Maximum angle | Increase per shot | Decrease per second | ||
0.2 | 0.5 | 0.05 | 5 | ||
Projectile spread (zoomed, jumping)
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Minimum angle | Maximum angle | Increase per shot | Decrease per second | ||
0.4 | 0.85 | 0.03 | 15 | ||
Sway recoil (zoomed)
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Maximum vertical amplitude | Vertical increase per shot | Maximum horizontal amplitude | Horizontal minimum increase per shot | Horizontal maximum increase per shot | Amplitude decrease factor |
6.6 | 0.19 | 1.6 | -0.2 | 0.2 | 10.5 |
Abilities
Left abilities | |
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![]() Commercial Break |
Place your next respawn location with a bucket. |
Center abilities | |
![]() Yeti, Set, GO! |
Control a fast frozen friend who explodes on command. |
Right abilities | |
![]() Overheated Dinner |
Toss an explosively overheated dinner that hurts enemies and knocks them into the air. |
Upgrades
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Channel Blocker Stalker
|
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● 1
|
Reveal the enemy who destroys your Commercial Break bucket
The spotting effect lasts for 5 seconds. |
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Refreshing Revive
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● 1
| |
Faster refresh time for all abilities by reviving an ally.
Reduces ability cooldown by 100% (10 seconds) when a teammate is revived. |
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Rough Patch
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● 1
| |
Spawn with more health after suffering multiple vanquishes in a row.
After dying three times in a row, spawn with the maximum amount of overhealth for the currently used class after respawning or being revived. |
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Zero Chill
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● 2
|
Faster movement of Yeti Imp.
Yeti Imp moves faster, with the following modifiers: Forward constant = 1.5x, Backward constant = 2x, Left and right constant = 1.578947x. |
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Cathode Kaboom
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● 2
| |
Explode when vanquished.
Upon TV Head's death, cause an explosion at their position with the following stats: Blast damage = 40, Inner blast radius = 4.74999 m, Blast radius = 4.75 m, Shockwave damage = 10, Shockwave radius = 5 m. |
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Frost and Found
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● 2
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Reveal enemies who are damaged by Yeti Imp.
The spotting effect lasts for 6 seconds. |
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Drop in the Bucket
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● 2
|
Additional health for Commercial Break bucket.
Increases Commercial Break bucket health from 30 to 125 points. |
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Leveling Up
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● 2
| |
Earn XP faster.
Earn 10% more XP. |
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Stampede
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● 2
| |
Gain more armor from each nearby ally TV Head, bot, or minion.
Armor per-TV Head is increased from 20, 35, 45, 55, 60 to 30, 50, 60. |
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Critical Blow
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● 3
| |
Faster refresh time for all abilities by earning a critical vanquish.
Reduces ability cooldown by 5.5 seconds upon critically vanquishing an enemy. |
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Fast Forward
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● 3
|
Unkind Rewind [sic] refreshes faster after earning a vanquish with Unkind Rewind [sic].
Killing enemies with Overheated Dinner reduces the cooldown of the ability by 6 seconds. |
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Speedy
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● 3
| |
Move faster, except when sprinting.
Increases walking speed by 12.9032%. |
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Big Bite
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● 3
| |
Stun enemies hit with your Snack Attack.
Using the Snack Attack melee weapon stuns enemies for 0.25 seconds, slows them down by 67%, and slows down AIs by 60%. It also cancels Swoop Slam. |
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Dinner for Two
|
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● 4
|
Throw a volley of two Overheated Dinners.
Increases the ammo count for Overheated Dinner from 1 to 3, with a rate of fire of 60 RPM. |
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No Fail Pail
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● 4
| |
Gain increased max health by wearing head protection.
TV Head has 25 more health points and the Yeti Imp has 10 more health. |
Strategies
TV Head is decent on his own, but is much better in groups or with AI. Stay next to AI to get armor buffs, and group up with AI and player TV Heads to trick enemies into thinking you are AI, get armor, and launch devastating attacks in a group.
NPCs
- The Advertiser - Battle Leader
Gallery
See also
V · T · E |
Plants vs. Zombies: Garden Warfare 2 zombies | |||||||||||||||||||||||
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Playable Classes |
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Abilities |
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Spawnable Zombies |
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Bosses | Baron von Bats · Disco Zombie · Gargantuar · Giga Gargantuar · House Gargantuar · Mech Gargantuar · Treasure Yeti · Yeti Zombie · Zen Sensei · Captain Smasher · Sasquatch · Yeti King | ||||||||||||||||||||||
Others | Dr. Patient · Dr. Fizzician · Z-Mech 11011-3 · Ol' Deadbeard · Super Duper Brainz · Zomburger Artist |
Plants vs. Zombies: Battle for Neighborville zombies | |||||||||||||||||||||||||||||||||||||
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Playable Classes |
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Abilities |
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Spawnable Zombies |
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Battle Leaders | Basecoat Bert · Captain Cozplay · Cap'n Sharklunch · Charnado · Dr. Spork · Just Brad · Red Janet · Rolleeta · Sgt. Plaid Attitude · Shadez 2 Cool · The Advertiser · Woofzy | ||||||||||||||||||||||||||||||||||||
Bounty Hunt |
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Elusive Foes |
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Bosses | Baron von Bats · Disco Zombie · Gargantuar · Major Problem · Mech Gargantuar · Olds Cool · Treasure Yeti · Yeti Zombie · Zen Sensei · Zombomb | ||||||||||||||||||||||||||||||||||||
Quest NPCs | Bart Barian · Big Boy Gang Leader · Brainstorming Zombies · Brick Fistmissile · Cleatus · Cookie · Dr. Nurse Doctor · Dr. Real Doctor · Dummy · Hugh D. Votee · Izzy · Monkey · Norm Alguy · Otto Do · Peg Legpuller · Power Cora · Seabasstian · Tim · Winston | ||||||||||||||||||||||||||||||||||||
Others | Browncoat Zombie · Conehead Zombie · Goat · Miner Problem · Robo-Zombie · TV Conehead · Exploding Imp |