Plants vs. Zombies Wiki
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|Game = Plants vs. Zombies
 
|Game = Plants vs. Zombies
 
|Loc = Pool
 
|Loc = Pool
|image = Survival Endless.JPG
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|image = Massive Onslaught of Zombies.png
 
|Type = [[Survival Mode]]
 
|Type = [[Survival Mode]]
 
|Flag = Infinite
 
|Flag = Infinite
 
|Zombie = {{S|Zombie|1}} {{S|Flag Zombie|1}} {{S|Conehead Zombie|1}} {{S|Pole Vaulting Zombie|1}} {{S|Buckethead Zombie|1}} {{S|Newspaper Zombie|1}} {{S|Screen Door Zombie|1}} {{S|Football Zombie|1}} {{S|Dancing Zombie|1}} {{S|Ducky Tube Zombie|1}} {{S|Snorkel Zombie|1}} {{S|Zomboni|1}} {{S|Dolphin Rider Zombie|1}} {{S|Jack-in-the-Box Zombie|1}} {{S|Balloon Zombie|1}} {{S|Digger Zombie|1}} {{S|Pogo Zombie|1}} {{S|Bungee Zombie|1}} {{S|Ladder Zombie|1}} {{S|Catapult Zombie|1}} {{S|Gargantuar|1}} {{S|Giga-gargantuar|1}} <br>Summoned: {{S|Backup Dancer|1}} {{S|Imp|1}} <br>Console: {{S|Trash Can Zombie|1}} {{S|Zombie Yeti|1}}
|Diff = Depends on the wave of zombies
 
|Zombie = {{S|Zombie|1}} {{S|Flag Zombie|1}} {{S|Conehead Zombie|1}} {{S|Pole Vaulting Zombie|1}} {{S|Buckethead Zombie|1}} {{S|Newspaper Zombie|1}} {{S|Screen Door Zombie|1}} {{S|Football Zombie|1}} {{S|Dancing Zombie|1}} {{S|Ducky Tube Zombie|1}} {{S|Snorkel Zombie|1}} {{S|Zomboni|1}} {{S|Dolphin Rider Zombie|1}} {{S|Jack-in-the-Box Zombie|1}} {{S|Balloon Zombie|1}} {{S|Digger Zombie|1}} {{S|Pogo Zombie|1}} {{S|Bungee Zombie|1}} {{S|Ladder Zombie|1}} {{S|Catapult Zombie|1}} {{S|Gargantuar|1}} {{S|Giga-gargantuar|1}} <br>Summoned: {{S|Backup Dancer|1}} {{S|Imp|1}} <br>Console: {{S|Trash Can Zombie|1}}
 
 
|FR = N/A
 
|FR = N/A
 
|NR = N/A
 
|NR = N/A
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}}
 
}}
 
{{Pic|SurvivalEndless}}
 
{{Pic|SurvivalEndless}}
'''Survival: Endless''' is a [[Survival Mode|Survival&nbsp;Mode]] level that is set in the [[Pool]] which has an unlimited number of flags. It is featured in almost every version of ''[[Plants vs. Zombies]]'', along with ''[[Plants vs. Zombies: Journey to the West]]'' and ''[[Plants vs. Zombies: Great Wall Edition]]''. It is unlocked after completing all the other Survival Mode levels. This level is mainly a challenge of surviving as many flags as the player can, and will become very difficult as the player completes more flags. Just like all Survival: Hard levels and [[Last Stand Endless]], the player can choose new [[Plants (PvZ)|plants]] when two flags are completed. Each time the player upgrades a plant, the upgrade's sun cost increases by 50 [[sun]]. If an upgraded plant is removed in any way, its cost will decrease by 50 sun.
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'''Survival: Endless''' (also known as Survival: Pool (Endless)) is a [[Survival Mode|Survival&nbsp;Mode]] level that is set in the [[Pool]] which has an unlimited number of flags. It is featured in almost every version of ''[[Plants vs. Zombies]]'', along with ''[[Plants vs. Zombies: Journey to the West]]'' and ''[[Plants vs. Zombies: Great Wall Edition]]'' (although it is not set in the pool in that version). It is unlocked after completing all the other Survival Mode levels. This level is mainly a challenge of surviving as many flags as the player can, and will become very difficult as the player completes more flags. Just like all Survival: Hard levels and [[Last Stand Endless]], the player can choose new [[Plants (PvZ)|plants]] when two flags are completed. Each time the player upgrades a plant, the upgrade's sun cost increases by 50 [[sun]]. If an upgraded plant is removed in any way, its cost will decrease by 50 sun.
   
 
==Icons==
 
==Icons==
 
<gallery bordercolor="transparent">
 
<gallery bordercolor="transparent">
 
File:SurvivalEndless.png|PC icon
 
File:SurvivalEndless.png|PC icon
Endless ipad.png|iPad icon
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Endless ipad.png|iPad/Android icon
 
Endless DS.png|Nintendo DS icon
 
Endless DS.png|Nintendo DS icon
 
</gallery>
 
</gallery>
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[[File:Plants vs Zombies - Survival Endless - Reveal The Final Secret|thumb|right|300px]]
 
[[File:Plants vs Zombies - Survival Endless - Reveal The Final Secret|thumb|right|300px]]
 
The basic idea of Survival: Endless is that seemingly an unlimited number of [[Zombies (PvZ)|zombies]] are attacking in an onslaught to take over the [[Player's House]]. The player has to hold off the zombie hordes for as long as possible, resembling the military act of laying siege to a castle. The only ways for Survival: Endless to end are by getting the player's [[brain]]s eaten or if they reset.
 
The basic idea of Survival: Endless is that seemingly an unlimited number of [[Zombies (PvZ)|zombies]] are attacking in an onslaught to take over the [[Player's House]]. The player has to hold off the zombie hordes for as long as possible, resembling the military act of laying siege to a castle. The only ways for Survival: Endless to end are by getting the player's [[brain]]s eaten or if they reset.
 
 
 
===High flag number errors===
 
===High flag number errors===
At 107,374,183 flags, only [[Flag Zombie]]s will come, and no zombies will be shown in the seed selection screen, until flag 214,748,364. After that, other zombies will come, although in small quantities and increase every flag. After 214,748,366 flags, the game will go to -214,748,363 flags (due to an [https://en.wikipedia.org/wiki/Integer_overflow integer overflow]), and the flag number will only show during the intermission every two flags. At -107,374,181, only Flag Zombies will show up, until -1 flags, where Survival: Endless will be like normal. This only applies if Survival Endless is played in Day or Night stage. If played in Pool, Fog or Roof, the game will crash after flag 107,374,183 and in some cases, the game refuses to launch until the Survival Endless game data is deleted.
+
At 107,374,183 flags, only [[Flag Zombie]]s will come, and no zombies will be shown in the seed selection screen, until flag 214,748,364. After that, other zombies will come, although in small quantities, and will increase every flag. After 214,748,366 flags, the game will go to -214,748,363 flags (due to an [https://en.wikipedia.org/wiki/Integer_overflow integer overflow]), and the flag number will only show during the intermission every two flags. At -107,374,181, only Flag Zombies will show up, until -1 flags, where Survival: Endless will be like normal. This behavior cannot be observed if Survival: Endless is played in the Pool or Fog stage, as the game will crash after reaching flag 107,374,184 and loading the seed selection screen. As Survival: Endless is played in the Pool stage by default, it is therefore technically impossible to observe these errors without [[Hacking guide|hacking the game]].
   
 
{{Clear}}
 
{{Clear}}
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[[File:5000 flags.jpg|thumb|Flag 5000]]
 
[[File:5000 flags.jpg|thumb|Flag 5000]]
   
==Strategies==
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== Strategies ==
:''See [[Survival: Endless/Strategies]].''
+
:''See [[Survival: Endless/Strategies]]''
   
==Tips==
+
== Tips ==
*A good setup is plenty of [[Cob Cannon]]s, a column of [[Winter Melon]]s three squares from the house to slow down the zombies, a column of [[Gloom-shroom]]s in front of the Winter Melons because [[Imp]]s usually land there and they can get rid of them. [[Spikerock]] can distract the [[Gargantuar]]s while placing [[Tall-nut]]s can protect the Cob Cannons.
+
*A good setup is plenty of [[Cob Cannon]]s, a column of [[Winter Melon]]s three squares from the house to slow down the zombies, a column of [[Gloom-shroom]]s in front of the Winter Melons because [[Imp]]s usually land there and they can get rid of them. [[Spikerock]] can distract the [[Gargantuar]]s while placing [[Tall-nut]]s can protect the Cob Cannons.
 
**You can also use [[Gatling Pea]]s with [[Torchwood]]s instead of Winter Melons and Fumes, they deal more damage but will not slow down and have poor crowd control.
 
**You can also use [[Gatling Pea]]s with [[Torchwood]]s instead of Winter Melons and Fumes, they deal more damage but will not slow down and have poor crowd control.
*Despite (Almost) all Survival: Endless builds winning on [[Survival: Pool (Hard)]], not all Pool: (Hard) setups can take the large zombie numbers in Survival: Endless.
+
*Although all Survival: Endless setups win on [[Survival: Pool (Hard)]], not all Pool: (Hard) setups can handle the massive numbers of zombies in Survival: Endless.
*[[Zomboni]]s, [[Jack-in-the-Box Zombie]]s, and [[Giga-gargantuar]]s are the true threats on this level. The Zomboni can crush the player's plants and cannot be slowed, while the Giga-gargantuars take four instant kills to die. Both can be stalled and killed with Spikerock, but the Spikerocks need to be replaced quickly in most levels, which is problematic due to Spikerock's slow recharge. Jack-in-the-Box Zombies rarely are a problem, though they can occasionally blow up instantly and wipe out plants in the pool.
+
*[[Zomboni]]s, [[Jack-in-the-Box Zombie]]s, and [[Giga-gargantuar]]s are the biggest threats on this level. The Zomboni can crush the player's plants and cannot be slowed, while the Giga-gargantuars take four instant kills to die. Both can be stalled and killed with Spikerock, but the Spikerocks need to be replaced quickly in most levels, which is problematic due to Spikerock's slow recharge. Jack-in-the-Box Zombies rarely are a problem, though they can occasionally blow up instantly and wipe out plants in the pool.
**It is recommended to protect everything possible with [[Pumpkin]]s as one may not realize a zombie has gotten past one's defenses.
+
**It is recommended to protect everything possible with [[Pumpkin]]s as one may not realize a zombie has gotten past one's defenses.
 
**If you got a defense that is good enough to keep away stronger zombies such as the Football Zombie, it is best to remove Pumpkins on the frontmost plant. Pumpkins actually make plant hitboxes a lot larger, and this is a bad thing when you encounter the aforementioned zombies.
 
**If you got a defense that is good enough to keep away stronger zombies such as the Football Zombie, it is best to remove Pumpkins on the frontmost plant. Pumpkins actually make plant hitboxes a lot larger, and this is a bad thing when you encounter the aforementioned zombies.
*The back four columns of the [[Pool]] are the safest area for Cob Cannons; as long as the plants in front of those rows are protected by Pumpkins, zombies that surface during waves will not be able to get back to them. If a Pumpkin is planted on the plant in the fifth column, its wider hitbox will allow Zombonis, Catapult Zombies, and Giga-gargantuars to crush it more easily. If a Pumpkin is not planted on it, it is safe from those zombies. However, [[Football Zombie]]s may eat the plant.
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*The back four columns of the [[Pool]] are the safest area for Cob Cannons; as long as the plants in front of those rows are protected by Pumpkins, zombies that surface during waves will not be able to get back to them. If a Pumpkin is planted on the plant in the fifth column, its wider hitbox will allow Zombonis, and Giga-gargantuars to crush it more easily. If a Pumpkin is not planted on it, it will be safer for a longer duration from those zombies. However, [[Football Zombie]]s may eat the plant.
*Players should rate a setup by the number of Cob Cannons they have.
+
*Players should rate a setup by the number of Cob Cannons they have.
**Zero to three: Bring many instant kills, have plenty of powerful attacking plants.
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**Zero to three: Have many instant kill plant cards, have plenty of powerful attacking plants.
**Four: Bring a couple of instants, keep Cob Cannons away from the offense.
+
**Four: Bring a couple of instant kill plants, keep Cob Cannons away from the offense.
 
**Five to eight: Instants might not be used, but if you have extra spots use them. Keep Cobs protected.
 
**Five to eight: Instants might not be used, but if you have extra spots use them. Keep Cobs protected.
 
**Nine and more: Instants will be rarely needed, but keep [[Ice-shroom]] or a [[Doom-shroom]] or some other high range plant(s). Keep a cycle going with Cobs.
 
**Nine and more: Instants will be rarely needed, but keep [[Ice-shroom]] or a [[Doom-shroom]] or some other high range plant(s). Keep a cycle going with Cobs.
*If one doubles up on Winter Melons, only do so on land. Thrown Imps sometimes draw fire from Winter Melons long enough for zombies to unfreeze. Winter Melons do the same amount of damage as [[Melon-pult]]s, so the player should not plant too many.
+
*If one plants more than one [[Winter Melon (PvZ)|Winter Melon]] in a row, only do so on the lawn portion. [[Imp (PvZ)|Thrown Imps]] always land in the third and fourth columns from the house and can sometimes draw fire from Winter Melons planted from these columns back, long enough for the frontal zombie horde to thaw from the slow-down effect. Planting Winter Melons on the lawn in the fifth or sixth columns from the house will ensure that the bulk of the attacking zombies still get hit. Winter Melons do the same amount of damage as [[Melon-pult]]s, so the player should not plant too many.
*Every time the player plants an upgrade plant, its cost increases by 50 [[sun]].
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*Every time the player plants an upgrade plant, its cost increases by 50 [[sun]].
**However, if an upgrade plant is destroyed in any way, its cost decreases by 50 sun.
+
**However, if an upgrade plant is destroyed, its planting cost will decrease by 50 sun.
  +
**[[Tile Turnip]] from ''[[Plants vs. Zombies 2]]'' also shares this trait, but its cost doubles instead of 50 sun.
*Gloom-shrooms or other plants with area of effect attacks are recommended, even when dealing with [[Digger Zombie]]s or Imps.
 
  +
*[[Gloom-shroom (PvZ)|Gloom-Shrooms]] are among the quintessential plants to survive [[Survival: Endless|Survival (Endless)]] mode. Due to their extremely high area-of-effect DPS, viable strategies plant them in key locations in order to DPS down multiple zombies quickly. Unlike single-target plants like [[Peashooter (PvZ)|Peashooters]], Gloom-shrooms hit all zombies within 1 tile of their location. Placement considerations for Gloom-Shrooms include:
  +
**1 on each side of the pool in the first column next to the house to kill [[Digger Zombie]]s.
  +
**At least 1 somewhere in the third or fourth columns from the house (on both sides of the pool) to kill [[Imp (PvZ)|Thrown Imps]] from [[Gargantuar (PvZ)|Gargantuars]] and [[Giga-gargantuar|Giga-gargantuars]].
  +
**A cluster in columns 6-9 (the last 4 columns from the house) on [[Lily Pad (PvZ)|Lily Pads]] in the pool to DPS down all aquatic zombies as well as their lawn counterparts in the rows adjacent to them.
 
*The player should have either two [[Cattail]]s or use a [[Blover]] to deal with Balloon Zombies. If the player wishes to only use a single Cattail, the player has to maintain a strict double [[Ice-shroom]]s timing.
 
*The player should have either two [[Cattail]]s or use a [[Blover]] to deal with Balloon Zombies. If the player wishes to only use a single Cattail, the player has to maintain a strict double [[Ice-shroom]]s timing.
 
*Large amounts of money can be earned through progression in this mode. Even if one misses many coins, they will get $30,000 or more within ten flags of Survival: Endless.
 
*Large amounts of money can be earned through progression in this mode. Even if one misses many coins, they will get $30,000 or more within ten flags of Survival: Endless.
 
*The number of zombies will stop increasing at around 100 flags.
 
*The number of zombies will stop increasing at around 100 flags.
 
*[[Ice-shroom]]s are very important here, especially if you are not using Cob Cannons; if timed correctly, it can prevent ambushes. Use this to your advantage. [[Imitater|Imitating]] it is also a good idea.
 
*[[Ice-shroom]]s are very important here, especially if you are not using Cob Cannons; if timed correctly, it can prevent ambushes. Use this to your advantage. [[Imitater|Imitating]] it is also a good idea.
*Obtain a lot sun of during the beginning, as you need it to plant your expensive, powerful plants. Obtain about 9000 sun (however at about 8000 the Sunny Days achievement will be earned) so you will rarely have a lack of sun. Even if you have a lot of sun already, it is not recommended to dig up all your Sunflowers and it is advised to have at least two [[Twin Sunflower]]s in the entire setup.
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*Obtain a lot sun of during the beginning, as you need it to plant your expensive, powerful plants. Obtain about 9000 sun (however at about 8000 the Sunny Days achievement will be earned) so you will rarely have a lack of sun. Even if you have a lot of sun already, it is not recommended to dig up all your Sunflowers and it is advised to have at least two [[Twin Sunflower]]s in the entire setup.
 
*Mastering Cob Cannon and instants timing is a very good supplementary skill. It can help to reduce [[Pumpkin]] maintenance of the builds, refine the structure of the endgame build and even eliminate the Zombonis, Balloon Zombies, Digger Zombies and Catapult Zombies without the aid of Spikerocks, Cattails/Blover, Gloom-shrooms and Umbrella Leaves respectively.
 
*Mastering Cob Cannon and instants timing is a very good supplementary skill. It can help to reduce [[Pumpkin]] maintenance of the builds, refine the structure of the endgame build and even eliminate the Zombonis, Balloon Zombies, Digger Zombies and Catapult Zombies without the aid of Spikerocks, Cattails/Blover, Gloom-shrooms and Umbrella Leaves respectively.
 
*The player may plant Spikerocks at the leftmost land column or even empty the column and have at least one Gloom-shroom at the 2nd leftmost column to deal with Digger Zombies. Doing so will make your build free of managing Digger Zombies.
 
*The player may plant Spikerocks at the leftmost land column or even empty the column and have at least one Gloom-shroom at the 2nd leftmost column to deal with Digger Zombies. Doing so will make your build free of managing Digger Zombies.
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**Use Garlic to re-route Ladder Zombies. This will also lesson damage received by such zombies.
 
**Use Garlic to re-route Ladder Zombies. This will also lesson damage received by such zombies.
 
**Do not bring Jalapenos once you are laddering or have finished laddering. You'd be in a risk of losing all the ladders which can be a nightmare to achieve again.
 
**Do not bring Jalapenos once you are laddering or have finished laddering. You'd be in a risk of losing all the ladders which can be a nightmare to achieve again.
*Pick Kernel-pult, Cob Cannon, [[Fume-shroom]], Gloom-shroom, and [[Coffee Bean]], because they are important in huge waves. [[Jack-in-the-Box Zombie]] can blow up the Gloom-shroom, and Zomboni can crush it too, so be careful.
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*Pick Kernel-pult, Cob Cannon, [[Fume-shroom]], Gloom-shroom, and [[Coffee Bean]], because they are important in huge waves. [[Jack-in-the-Box Zombie]] can blow up the Gloom-shroom, and Zomboni can crush it too, so be careful!
   
 
==Related achievements==
 
==Related achievements==
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==Gallery==
 
==Gallery==
 
{{Gallery|SurvivalEndless.png}}
 
{{Gallery|SurvivalEndless.png}}
  +
  +
==In other languages==
  +
{{Other languages
  +
|en = Survival: Endless
  +
|zh-cn = {{Tt|生存模式:泳池(无限)|Shēngcún Móshì: Yǒngchí (Wúxiàn)}}<br>{{Tt|无尽关卡 经典模式|Wújìn Guānqiǎ Jīngdiǎn Móshì}} in ''[[Plants vs. Zombies: Endless Edition]]''
  +
|zh = {{Tt|生存模式:泳池(無限)|Shēngcún Móshì: Yǒngchí (Wúxiàn)}}
  +
|fr = Survie : sans fin
  +
|de = Überleben: Endlos
  +
|it = Sopravvivenza piscina (inf.)
  +
|ja = {{Tt|サバイバル:プール(∞)|Sabaibaru: Pūru (∞)}}
  +
|es = Supervivencia: Infinito
  +
|es-des = "Survival: Endless"
  +
|nl = Overleven: eindeloos
  +
}}
   
 
==Trivia==
 
==Trivia==
 
*[[Bungee Zombie]]s only appear during huge waves in this stage.
 
*[[Bungee Zombie]]s only appear during huge waves in this stage.
 
*In the [[Plants vs. Zombies: Game of the Year Edition|PC]] and [[Plants vs. Zombies (iOS)|iOS]] version of the game, when the player checks the Suburban Almanac, the upgrade plants' sun cost will still appear with a plus sign (+) beside it. That means each times the player uses them, their cost will increase for 50 sun.
*In this game mode, the [[Surprise attacks|ambush]] [[Ducky Tube Zombie]]s appear one tile closer to the left.
 
*In the PC and iOS version of the game, when the player checks the Suburban Almanac, the upgrade plants' sun cost will still appear with a plus sign (+) beside it. That means each times the player uses them, their cost will increase for 50 sun.
 
 
**A similar thing happens in [[Beghouled]] and [[Beghouled Twist]] where the upgrades have their sun cost from the aforementioned mini-games.
 
**A similar thing happens in [[Beghouled]] and [[Beghouled Twist]] where the upgrades have their sun cost from the aforementioned mini-games.
*The [[Zombie Bobsled Team]] and [[Dr. Zomboss]] are the only zombies in the [[Suburban Almanac]] that are not in this level. The Zombie Bobsled Team does not appear for an unconfirmed reason, even if a Zomboni has made an ice trail for them.
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*The [[Zombie Bobsled Team]] and [[Dr. Zomboss]] are the only zombies in the [[Suburban Almanac]] that do not appear in this level. The Zombie Bobsled Team doesn't appear for an unconfirmed reason, even if a Zomboni has made an ice trail for them.
 
*There is a mode in ''[[Plants vs. Zombies 2]]'' similar to this called [[Endless Zone]]s, but the player's planted plants don't exist in the next level, not all of their plants are there at the start and levels can have 1-4 flags. The player also only get four default plants, but get to pick more as the levels go on.
*This is the only level where upgrade plants increase and decrease cost in sun depending on the player's flag number.
 
  +
*It is the only Endless mode in [[Plants vs. Zombies]] that has a colon before the word '''"Endless"'''.
*There is a mode in ''[[Plants vs. Zombies 2]]'' similar to this called [[Endless Zone]]s, but the player's planted plants don't exist in the next level, not all of their plants are there at the start, and levels can have 1-4 flags. The player also only get four default plants, but get to pick more as the levels go on.
 
  +
*Despite being a weaker version of [[Screen Door Zombie (PvZ)|Screen Door Zombie]], [[Trash Can Zombie|Trash Can Zombies]] are exclusive to this game mode (not counting [[Versus Mode|VS Mode]] where they act extremely differently).
  +
**They also only appear here in the console versions of the game.
  +
*In the [[Plants vs. Zombies (Nintendo DS)|DS Version]], this game mode is named "[[Survival: Day (Endless)|Survival Day: (Endless)]]" instead of "Survival Pool: (Endless)" or "Survival: Endless" on the top screen, despite being set in the pool. This is probably a rare oversight.
   
 
==See also==
 
==See also==
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*[[Giga-gargantuar]]
 
*[[Giga-gargantuar]]
 
*[[Last Stand Endless]]
 
*[[Last Stand Endless]]
  +
*[[Co-op Endless]]
 
*[[Endless Zone]]s
 
*[[Endless Zone]]s
*[[Vasebreaker Endless]]
+
*[[Vasebreaker Endless]]
 
*[[I, Zombie Endless]]
 
*[[I, Zombie Endless]]
  +
 
{{Survival}}
 
{{Survival}}
 
[[Category:Endless levels]]
 
[[Category:Endless levels]]

Latest revision as of 12:41, 12 February 2024

Survival: Endless (also known as Survival: Pool (Endless)) is a Survival Mode level that is set in the Pool which has an unlimited number of flags. It is featured in almost every version of Plants vs. Zombies, along with Plants vs. Zombies: Journey to the West and Plants vs. Zombies: Great Wall Edition (although it is not set in the pool in that version). It is unlocked after completing all the other Survival Mode levels. This level is mainly a challenge of surviving as many flags as the player can, and will become very difficult as the player completes more flags. Just like all Survival: Hard levels and Last Stand Endless, the player can choose new plants when two flags are completed. Each time the player upgrades a plant, the upgrade's sun cost increases by 50 sun. If an upgraded plant is removed in any way, its cost will decrease by 50 sun.

Icons

Overview

Plants_vs_Zombies_-_Survival_Endless_-_Reveal_The_Final_Secret

Plants vs Zombies - Survival Endless - Reveal The Final Secret

The basic idea of Survival: Endless is that seemingly an unlimited number of zombies are attacking in an onslaught to take over the Player's House. The player has to hold off the zombie hordes for as long as possible, resembling the military act of laying siege to a castle. The only ways for Survival: Endless to end are by getting the player's brains eaten or if they reset.

High flag number errors

At 107,374,183 flags, only Flag Zombies will come, and no zombies will be shown in the seed selection screen, until flag 214,748,364. After that, other zombies will come, although in small quantities, and will increase every flag. After 214,748,366 flags, the game will go to -214,748,363 flags (due to an integer overflow), and the flag number will only show during the intermission every two flags. At -107,374,181, only Flag Zombies will show up, until -1 flags, where Survival: Endless will be like normal. This behavior cannot be observed if Survival: Endless is played in the Pool or Fog stage, as the game will crash after reaching flag 107,374,184 and loading the seed selection screen. As Survival: Endless is played in the Pool stage by default, it is therefore technically impossible to observe these errors without hacking the game.

Survival 1000 flags

A Survival Endless build that made it to 1000 flags

5000 flags

Flag 5000

Strategies

See Survival: Endless/Strategies

Tips

  • A good setup is plenty of Cob Cannons, a column of Winter Melons three squares from the house to slow down the zombies, a column of Gloom-shrooms in front of the Winter Melons because Imps usually land there and they can get rid of them. Spikerock can distract the Gargantuars while placing Tall-nuts can protect the Cob Cannons.
    • You can also use Gatling Peas with Torchwoods instead of Winter Melons and Fumes, they deal more damage but will not slow down and have poor crowd control.
  • Although all Survival: Endless setups win on Survival: Pool (Hard), not all Pool: (Hard) setups can handle the massive numbers of zombies in Survival: Endless.
  • Zombonis, Jack-in-the-Box Zombies, and Giga-gargantuars are the biggest threats on this level. The Zomboni can crush the player's plants and cannot be slowed, while the Giga-gargantuars take four instant kills to die. Both can be stalled and killed with Spikerock, but the Spikerocks need to be replaced quickly in most levels, which is problematic due to Spikerock's slow recharge. Jack-in-the-Box Zombies rarely are a problem, though they can occasionally blow up instantly and wipe out plants in the pool.
    • It is recommended to protect everything possible with Pumpkins as one may not realize a zombie has gotten past one's defenses.
    • If you got a defense that is good enough to keep away stronger zombies such as the Football Zombie, it is best to remove Pumpkins on the frontmost plant. Pumpkins actually make plant hitboxes a lot larger, and this is a bad thing when you encounter the aforementioned zombies.
  • The back four columns of the Pool are the safest area for Cob Cannons; as long as the plants in front of those rows are protected by Pumpkins, zombies that surface during waves will not be able to get back to them. If a Pumpkin is planted on the plant in the fifth column, its wider hitbox will allow Zombonis, and Giga-gargantuars to crush it more easily. If a Pumpkin is not planted on it, it will be safer for a longer duration from those zombies. However, Football Zombies may eat the plant.
  • Players should rate a setup by the number of Cob Cannons they have.
    • Zero to three: Have many instant kill plant cards, have plenty of powerful attacking plants.
    • Four: Bring a couple of instant kill plants, keep Cob Cannons away from the offense.
    • Five to eight: Instants might not be used, but if you have extra spots use them. Keep Cobs protected.
    • Nine and more: Instants will be rarely needed, but keep Ice-shroom or a Doom-shroom or some other high range plant(s). Keep a cycle going with Cobs.
  • If one plants more than one Winter Melon in a row, only do so on the lawn portion. Thrown Imps always land in the third and fourth columns from the house and can sometimes draw fire from Winter Melons planted from these columns back, long enough for the frontal zombie horde to thaw from the slow-down effect. Planting Winter Melons on the lawn in the fifth or sixth columns from the house will ensure that the bulk of the attacking zombies still get hit. Winter Melons do the same amount of damage as Melon-pults, so the player should not plant too many.
  • Every time the player plants an upgrade plant, its cost increases by 50 sun.
    • However, if an upgrade plant is destroyed, its planting cost will decrease by 50 sun.
    • Tile Turnip from Plants vs. Zombies 2 also shares this trait, but its cost doubles instead of 50 sun.
  • Gloom-Shrooms are among the quintessential plants to survive Survival (Endless) mode. Due to their extremely high area-of-effect DPS, viable strategies plant them in key locations in order to DPS down multiple zombies quickly. Unlike single-target plants like Peashooters, Gloom-shrooms hit all zombies within 1 tile of their location. Placement considerations for Gloom-Shrooms include:
    • 1 on each side of the pool in the first column next to the house to kill Digger Zombies.
    • At least 1 somewhere in the third or fourth columns from the house (on both sides of the pool) to kill Thrown Imps from Gargantuars and Giga-gargantuars.
    • A cluster in columns 6-9 (the last 4 columns from the house) on Lily Pads in the pool to DPS down all aquatic zombies as well as their lawn counterparts in the rows adjacent to them.
  • The player should have either two Cattails or use a Blover to deal with Balloon Zombies. If the player wishes to only use a single Cattail, the player has to maintain a strict double Ice-shrooms timing.
  • Large amounts of money can be earned through progression in this mode. Even if one misses many coins, they will get $30,000 or more within ten flags of Survival: Endless.
  • The number of zombies will stop increasing at around 100 flags.
  • Ice-shrooms are very important here, especially if you are not using Cob Cannons; if timed correctly, it can prevent ambushes. Use this to your advantage. Imitating it is also a good idea.
  • Obtain a lot sun of during the beginning, as you need it to plant your expensive, powerful plants. Obtain about 9000 sun (however at about 8000 the Sunny Days achievement will be earned) so you will rarely have a lack of sun. Even if you have a lot of sun already, it is not recommended to dig up all your Sunflowers and it is advised to have at least two Twin Sunflowers in the entire setup.
  • Mastering Cob Cannon and instants timing is a very good supplementary skill. It can help to reduce Pumpkin maintenance of the builds, refine the structure of the endgame build and even eliminate the Zombonis, Balloon Zombies, Digger Zombies and Catapult Zombies without the aid of Spikerocks, Cattails/Blover, Gloom-shrooms and Umbrella Leaves respectively.
  • The player may plant Spikerocks at the leftmost land column or even empty the column and have at least one Gloom-shroom at the 2nd leftmost column to deal with Digger Zombies. Doing so will make your build free of managing Digger Zombies.
  • The player may use ladders from Ladder Zombies to eliminate the need for Pumpkin maintenance for Imps. Although setting it up can be difficult for newcomers.
    • When laddering Pumpkins, it is recommended that any of these zombies aren't in the same round as Ladder Zombies: Gargantuar, Jack-in-the-Box, Giga-Gargantuar, Zomboni. While Zombonis are manageable they become a larger threat in a laddering stage.
    • Do remove a couple AOE plants such as Gloom-shrooms to ensure that Ladder Zombies do not die quickly.
    • Use Garlic to re-route Ladder Zombies. This will also lesson damage received by such zombies.
    • Do not bring Jalapenos once you are laddering or have finished laddering. You'd be in a risk of losing all the ladders which can be a nightmare to achieve again.
  • Pick Kernel-pult, Cob Cannon, Fume-shroom, Gloom-shroom, and Coffee Bean, because they are important in huge waves. Jack-in-the-Box Zombie can blow up the Gloom-shroom, and Zomboni can crush it too, so be careful!

Related achievements

Immortal
Immortal
Survive 20 waves of pure zombie ferocity.
Alive and Planting
Alive and Planting
Survive 40 waves of pure zombie ferocity.

Gallery

Plants vs. Zombies Wiki has a gallery for Survival: Endless.
SurvivalEndless
Visit this page to see it.
SurvivalEndless

In other languages

Please note that only official translations are used.

Language Name Description
United States of America English Survival: Endless
China Simplified Chinese 生存模式:泳池(无限)
无尽关卡 经典模式 in Plants vs. Zombies: Endless Edition
Taiwan Traditional Chinese 生存模式:泳池(無限)
The Netherlands Dutch Overleven: eindeloos
France French Survie : sans fin
Germany German Überleben: Endlos
Italy Italian Sopravvivenza piscina (inf.)
Japan Japanese サバイバル:プール(∞)
Spain Spanish Supervivencia: Infinito "Survival: Endless"


Trivia

  • Bungee Zombies only appear during huge waves in this stage.
  • In the PC and iOS version of the game, when the player checks the Suburban Almanac, the upgrade plants' sun cost will still appear with a plus sign (+) beside it. That means each times the player uses them, their cost will increase for 50 sun.
    • A similar thing happens in Beghouled and Beghouled Twist where the upgrades have their sun cost from the aforementioned mini-games.
  • The Zombie Bobsled Team and Dr. Zomboss are the only zombies in the Suburban Almanac that do not appear in this level. The Zombie Bobsled Team doesn't appear for an unconfirmed reason, even if a Zomboni has made an ice trail for them.
  • There is a mode in Plants vs. Zombies 2 similar to this called Endless Zones, but the player's planted plants don't exist in the next level, not all of their plants are there at the start and levels can have 1-4 flags. The player also only get four default plants, but get to pick more as the levels go on.
  • It is the only Endless mode in Plants vs. Zombies that has a colon before the word "Endless".
  • Despite being a weaker version of Screen Door Zombie, Trash Can Zombies are exclusive to this game mode (not counting VS Mode where they act extremely differently).
    • They also only appear here in the console versions of the game.
  • In the DS Version, this game mode is named "Survival Day: (Endless)" instead of "Survival Pool: (Endless)" or "Survival: Endless" on the top screen, despite being set in the pool. This is probably a rare oversight.

See also