Super Ultra Ball is the first ability for Super Brainz in Plants vs. Zombies: Garden Warfare 2. When used, Super Brainz throws an explosive ball that deals up to 120 damage to the target, as well as a large amount of splash damage. It requires 20 seconds to recharge before being useable again. It's alternate ability is the Super Multi Ball and Super Guided Ultra Ball.
The Super Ultra Ball is the ultimate in Plant-stopping projectiles. Fire it on the ground, or while airborne. It's your choice!
Super Ultra Ball is a powerful ability, but it is heavily rewarded for the players with good precision with this ability. Try to jump into the air and cast the ability, as this will allow you to gain a height advantage over your opponent, allowing you to land a Super Ultra Ball easily. Take note that this can easily expose you to Cacti, allowing them to easily deal free damage onto you, most likely vanquishing you before you get the chance to fire the Super Ultra Ball if you are at low health.
Keep in mind that Super Brainz can still turn around to change its aim. This, along with the ability's somewhat silent sound effect, makes this ability unpredictable, thus being harder to avoid. However, the Super Ultra Ball has a considerably long cast-time and its projectile speed is relatively slow, so you can have some time to dodge the ball. You can even shoot the Super Brainz while it's throwing his ball because he barely moves while using the ability, but this can be a very risky decision as another zombie may be accompanied with the Super Brainz.
- ▼ Ability Cooldown decreased reload time from 24s to 20s
- Slight cooldown reduction to Super Ultra Ball.
- It may be a reference to the Hadouken, a move associated with the character Ryu from the Street Fighter franchise.
- When Super Brainz uses it in mid-air, it will briefly float in mid-air when shooting the ball.
- This can help the player get a better range.