Super Brainz is an Attack class zombie in Plants vs. Zombies: Battle for Neighborville. His ranged Heroic Beam weapon from Garden Warfare 2 has been replaced with the Alpha Better Shield in order to make Super Brainz more melee-oriented. However, Super Brainz can now charge his fist akin to Cozmic Brainz to fire a powerful projectile as a limited ranged option. Finally, his Heroic Kick has been replaced with the Hyper Jump Thump.
Description[]
In-game description[]
Super Brainz are close-range brawlers. They close gaps by either leaping in or pushing forward with their Alpha Better Shield.
Weapons[]
Primary Weapons[]
Heroic Fists[]
“ | ” | |
—In-game description |
Super Brainz's primary weapons are the Heroic Fists, a 3 punch combo with short delays between each combo. The first punch deals 30 damage, the 2nd punch deals 35 damage and the last punch deals 42 damage (if you have the Ultra Combo upgrade equipped, he has a new 4th punch which deals 50 damage). While punching, he has a 15% movement speed penalty. Heroic Fists will always deal critical damage.
Ultra Flying Fist[]
“ | ” | |
—In-game description |
Super Brainz's charged primary weapon is the Ultra Flying Fist: Super Brainz charges his fist to throw a "flying fist" at enemies. It has 3 charges, the damage increases with each charge. The first charge will deal 22.9 damage, the second charge deals 50 damage, and a fully charged Ultra Flying Fist will deal 71.4 damage. The Ultra Flying Fist cannot deal critical damage.
Secondary Weapon[]
“ | ” | |
—In-game description |
Super Brainz's secondary weapon is the Alpha Better Shield. Instead of aiming, Super Brainz projects his Alpha Better Shield in front of him. The shield has 160 HP, and it regenerates its health when not in use. Super Brainz moves faster (excluding sprinting) while the shield is in use. Unlike Super Brainz's other weapons, the Alpha Better Shield cannot be used in conditions that disable abilities.
Brainium Basher 9001[]
If the Brainium Basher 9001 upgrade is equipped, both Super Brainz' primary and secondary weapons become the Brainium Basher 9001, which are movement-based attacks.
Primary Weapon[]
Super Brainz's primary weapon with the Brainium Basher 9001 upgrade is a chargeable dash attack which behaves similar to Sprint Tackle. The longer the attack is charged, the more damage it will deal along with more distance covered and a higher penalty cooldown. When the attack is charging, particle effects will appear at Super Brainz's feet.
Unlike other chargeable weapons, the Brainium Basher 9001 dash attack can be cancelled mid-charge.
Secondary Weapon[]
Super Brainz's primary weapon with the Brainium Basher 9001 upgrade is an uppercut attack that covers shorter distance than the dash attack, but launches Super Brainz in return. There is a two-second delay after the uppercut, in which Super Brainz is unable to do anything.
Statistics[]
Heroic Fists[]
Basic stats
| ||||
---|---|---|---|---|
Rate of fire | Damage | Movement speed multiplier | ||
300 RPM max | 30 (first punch) 35 (second punch) 42 (third punch) 50 (fourth punch, requires Ultra Combo upgrade) |
0.85 | ||
Projectile hitbox data
| ||||
Length | Near width | Far width | Height | |
4.5 m (14.8 ft) | 5 m (16.4 ft) | 3.4 m (11.2 ft) | 2.25 m (7.4 ft) |
Ultra Flying Fist[]
Basic stats
| ||||
---|---|---|---|---|
Charge time | Damage | Projectile speed | Projectile lifetime | Projectile travel distance |
0.35 s (level 1) 0.8 s (level 2) 1.5 s (level 3) |
22.9 (level 1) 50 (level 2) 71.4 (level 3) |
105 m/s (344.49 ft/s) | 0.26 s | 27.3 m (89.57 ft) |
Projectile hitbox data
| ||||
Hitbox type | Radius | |||
Sphere | 0.35 m (1.15 ft) (level 1) 0.425 m (1.39 ft) (level 2) 0.6 m (1.97 ft) (level 3) |
Alpha Better Shield[]
Shield stats
| ||||
---|---|---|---|---|
Shield health | Cooldown | Shield regeneration rate | Regeneration delay | Regeneration delay upon destruction |
160 | 0 s | 10.666 points/s | 0 s | 0 s |
Brainium Basher 9001[]
Internal stats
| |||
---|---|---|---|
Weapon/ability data
| |||
Rate of fire | |||
100 RPM |
Abilities[]
Left ability | |
---|---|
![]() Turbo Twister |
Spin rapidly, dealing damage to nearby enemies. |
Center ability | |
![]() Hyper Jump Thump |
Jump into the air, then land with explosive energy. |
Right ability | |
![]() Super Ultra Ball |
Fire an explosive ball of energy. |
Upgrades[]
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Combo
|
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● 2
|
Faster refresh time for all abilities by earning multiple vanquishes rapidly.
|
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Refreshing Revive
|
● 1
| |
Faster refresh time for all abilities by reviving an ally.
|
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Rough Patch
|
● 1
| |
Spawn with more health after suffering multiple vanquishes in a row.
|
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Low Life
|
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● 2
|
Gain health by earning a vanquish when at low health.
|
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Typhoon
|
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● 2
|
Knock enemies away with Turbo Twister.
|
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Stick and Move
|
● 2
| |
Move faster for a short time by landing a three hit combo with Heroic Fists.
|
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Fallback Plan
|
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● 3
|
Hyper Jump Thump refreshes faster if it doesn't deal any damage.
|
Reach
|
● 2
| ||
Faster charge rate of Ultra Flying Fist for a short time by dealing damage with it.
|
Speed Bag
|
● 4
| ||
Heroic Fists punch faster by earning a vanquish. Upgrade can stack up to three times.
|
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Critical Blow
|
● 3
| |
Faster refresh time for all abilities by earning a critical vanquish.
|
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Recuperate
|
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● 3
|
Gain health by dealing damage with Turbo Twister.
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Speedy
|
● 3
| |
Move faster, except when sprinting.
|
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Vampiric
|
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● 3
|
Gain health by earning a vanquish.
|
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Scorched
|
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● 3
|
Deal additional damage for a short time in the area that Super Ultra Ball hits.
|
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Ultra Combo
|
● 3
| |
Gain additional punch in Heroic Fists combo.
|
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Leveling Up
|
● 2
| |
Earn XP faster.
|
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Ready Up
|
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● 2
|
Use weapons and abilities faster just after sprinting.
|
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Extra Special
|
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● 1
|
Raise shield when firing Super Ultra Ball.
|
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Hero's Moment
|
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● 4
|
Gain health for knocking an enemy into the air with Hyper Jump Thump.
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Branium Basher 9001
|
● | ||
Swap primary and secondary weapon for a charge up dash attack and an upwards strike.
|
Related achievement[]
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---|
Strategies[]
With[]
Hyper Jump Thump can be used to jump up ledges or open a fight by dealing damage and pulling plants towards you. It can also be used as a set up for Turbo Twister by pulling lots of plants closer, the Super Ultra Ball can be used to vanquish weak enemies like Acorns or Night Caps or as a finish movement if you are low health to vanquish the weakened enemy and search for a Scientist or wait to auto-heal. The Turbo Twister is very powerful and the reduced damage can be used for a fast escape or regenerate health with the Recuperate upgrade (you need to have an elite Super Brainz) in a situation that you can't escape and you are low health.
With the Branium Basher, looking to the side and uppercutting can keep your momentum and result in you going faster. Uppercutting without doing so however will kill your speed entirely.
Against[]
You want to keep as much distance between you and Super Brainz as possible, due to the huge damage output he has. You can approach and attack if you are a Chomper. It's recommended to use Grody Goop and move in a circle while you attack him or Burrow him.
Do note, however, that Super Brainz's ranged attacks are lackluster compared to Garden Warfare 2 and Hyper Jump Thump leaves him more vulnerable compared to Heroic Kick if nearby plants aren't vanquished, so he shouldn't be much of a threat at range, allowing you to snipe him easily.
Tips & Tricks[]
- Super Brainz regenerates a small amount of health when he lands a punch (1.5 health every 0.3 seconds that lasts for 2 seconds, resulting in a health gain of about 12), which can be useful in a pinch or when your health isn't automatically regenerating
- If you use Super Ultra Ball at just the right moment, you can vanquish a Chomper as they come out of Burrow. This can be useful when a Chomper is chasing you.
Balancing changes[]
October 2019 patch[]
- ▲ Remove Alpha Better Shield's deploy delay of 0.2s
- ▲ Alpha Better Shield's deactivate deploy time 0.5->0.3s
- ▼ Reach upgrade's charge time increased from 0.6->1.5s for max charge fist
- ▼ Reach upgrade's charge time increased from 1.0->1.0s for second charge fist
November 2019 patch[]
- ▼ Reduce damage on small Ultra Flying Fist 37->25
- ▼ Reduce damage on medium Ultra Flying Fist 54->40.8
- ▼ Reduce damage on large Ultra Flying Fist 80->70
- ▼ Reduce lifetime of Ultra Flying Fist projectiles to reduce distance 36.75->27.3
- ▼ Reduce projectile size on small Ultra Flying Fist 0.45->0.35
- ▼ Reduce projectile size on medium Ultra Flying Fist 0.525->0.425
- ▼ Reduce projectile size on large Ultra Flying Fist 0.7->0.6
- ▲ Decrease speed penalty when punching with Heroic Fists 0.75->0.85
- ▲ Adjust hit box size of Heroic Fists punches
- ▲ Heroic Fists length increase 3.2->3.75
- ▲ Heroic Fists near width increase 3.2->3.5
November 27 2019 Update (Pre-TTK)[]
- ▲ Increase Super Ultra Ball direct damage 75->100
- ▼ Decrease Super Ultra Ball splash damage 75->50
- ▼ Increase Super Ultra Ball ability refresh time 18->20
- ▼ Decrease Super Ultra Ball blast radius 5.0->3.0
- ▲ Increase Super Ultra Ball shockwave radius 7.5->8.5
Early December 2019 TTK Changelist[]
- ▲ Increase Heroic Fists 3rd punch damage 40->42
- ▼ Decrease Ultra Flying Fist damage 1st charge 25->22.9
- ▲ Increase Ultra Flying Fist damage 2nd charge 40.8->50
- ▲ Increase Ultra Flying Fist damage Full Charge 70->71.4
- ▲ Increase Alpha Better Shield health 100->120
January 2020 patch[]
- Increased health gain per punch landed and effective area of Heroic Fists
- ▲ Increased health gain from 1 HP per 0.3 seconds to 1.5 HP per 0.3 seconds
- ▲ Changed damage trapezoid x- and y-offset from -0.35 and 2 to -0.85 and 2.5 respectively
- ▲ Increased length from 3.75 to 4.5
- ▲ Increased near width from 3.5 to 5
- ▲ Increased far width from 2 to 3.4
- ▼ Decreased height from 3 to 2.25
March 2020 patch[]
- Bone Collision
- ▲ Decrease head, arm, spine, and fist collision sizes
- ▲ Increase max health 150->175
- Alpha Better Shield
- ▲ Increase health 120->160
- ▼ Decrease shield regen rate 15->10.666 health/sec
- ▲ Decrease shield regen delay 2.0->0.0 sec
- ▲ Decrease shield regen delay from destroyed 10->0 sec
- ▼ Decrease min shield health from destroyed 40->22 health
- ▼ Decrease strafe speed modifier 0.8->1.0x
- ▲ Increase backpedal speed modifier 1.0->2.0x
- ▲ Remove transition time back to Heroic Fists
- Fix issue with shield not being lowered when picking up Gnome Bomb
May 2020 patch[]
- Alpha Better Shield
- Fix the issue with aim setting “Toggle Aim” not working with shield
- Turbo Twister
- ▲ Increase damage per hit 13->16, for a total damage increase of 104->144
- ▲ Increase speed multiplier 1.35->1.4x
- ▲ Increase max damage range 2.75->4.25 m
- ▲ Increase min damage range 6->7.5 m
- ▼ Increase refresh time 14->18.5 sec
- ▲ Increase active time 1.25->1.55 sec
- Hyper Jump Thump
- ▼ Decrease victim launch radius 12->10 m
- ▼ Decrease blast radius 8->6 m
- ▼ Decrease shockwave radius 10->6.25 m
- Super Ultra Ball
- ▲ Decrease refresh time 20.5->17.85
- ▼ Decrease blast damage 50->25
- ▲ Increase blast radius 3->5 m
- ▼ Decrease shockwave radius 8.5->5.25 m
- ▲ Return character control sooner after Ultra Ball has been unleashed
- Upgrade Typhoon
- ▲ Knocks enemies upward on each hit
- Upgrade Speed Bag
- Fix the issue with duration not resetting properly on each vanquish
- Fix the issue with speed increase not stacking properly
- Add VFX treatment to show when the upgrade is active
July 2020 patch[]
- Brainium Basher 9001
- ▼ Charge attack doesn’t happen if caught in spikeweed
- Heroic Fists
- ▲ Fix issue with Alpha Better Shield canceling attack follow-through for each punch
- Alpha Better Shield
- ▲ Can activate sprint while shield is up, removing need to lower shield first
- Upgrade Speed Bag
- Update text to read “Heroic Fists punch faster and Brainium Basher 9001 charges faster by earning a vanquish. Upgrade can stack up to three times.” Old text did not reflect the effect on Legendary Upgrade.
- Upgrade Extra Special
- ▲ Fix issue with shield being lost post Super Ultra Ball if it was used throughout ability
September 2020 patch[]
- Alpha Better Shield
- Moved position up and pitch slightly up so it is harder for enemies to jump and shoot over
- Super Ultra Ball
- Camera rework so you don’t lose sight of your target
- Legendary Upgrade Brainium Basher 9001
- ▼ Lvl 1: from 1.0->1.2 seconds
- ▼ Lvl 2: from 0.75->1.1 seconds
- ▼ Lvl 3: from 0.5->1.0 seconds
- ▼ Increased refresh time per each charge
- ▼ Increased refresh time for uppercut 2.5->3 seconds
- Upgrade Reach
- Now works with Brainium Basher
- Upgrade Speed Bag
- ▼ Increased equip cost from 2->4
- Now triggers and any weapon vanquish
- ▲ Increased duration and window to chain 5->10 seconds
- Upgrade Stick and Move
- ▲ Increased duration 2->3.5 seconds
- ▼ Decreased speed multiplier 1.75->1.5x
- Upgrade Extra Special
- ▲ Decreased equip cost 3->1
- Upgrade Recuperate
- Fix issue with it not granting health on a per victim trigger
- Now gives overhealth
- Upgrade Scorched
- ▲ Increased active time 4->6 seconds
- ▼ Decreased damage from 4->2.67
- Upgrade Hero's Moment
- ▲ Increased health gain per victim 5->15
- Now gives overhealth
- ▲ Increased max overhealth cap 1.33->4
- Overhealth increase only lasts 4.5 seconds
- Fix issue with only one instance of health being applied
- Upgrade Fallback Plan
- ▲ Increased refresh rate multiplier from 2->3x
- ▲ Increased duration of multiplier from 2->3 seconds
- ▼ Increased equip cost 2->3
Gallery[]
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In other languages[]
Please note that only official translations are used.
Language | Name | Description |
---|---|---|
Super Brainz | ||
超级大脑僵尸 | ||
超級腦袋 | ||
Superhersenz | ||
Super Cortex | ||
Super Brainz | ||
Super Zomb | ||
スーパーブレインズ | ||
슈퍼 브레인 | ||
Supermózg | ||
Supermioloz | ||
Супермозг | ||
Supercerebroz | ||
Spanish |
Supercerebroz |
Trivia[]
- Super Brainz is the only class to have gotten two legendary skin sets from prize maps, being the class to own the legendary skins in Lawn of Doom and Summer Nights.
- His legendary upgrade being named Brainium Basher 9001, rather than 9000 is a reference to the "It's over 9000!" meme from Dragon Ball Z.
- Additionally, his aura while charging bears a resemblance to the auras from the aforementioned series.
V · E |
Plants vs. Zombies: Garden Warfare 2 zombies | |||||||||||||||||||||||||
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Playable Classes |
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Abilities |
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Spawnable Zombies |
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Bosses | Baron von Bats · Disco Zombie · Gargantuar · Giga Gargantuar · Gargoatuar · House Gargantuar · Mech Gargantuar · Treasure Yeti · Yeti Zombie · Zen Sensei · Captain Smasher · Sasquatch · Yeti King | ||||||||||||||||||||||||
Top Zombie | Dr. Patient · Dr. Fizzician · Z-Mech 11011-3 · Ol' Deadbeard · Super Duper Brainz · Gene Error · Dr. Daul Fin | ||||||||||||||||||||||||
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Plants vs. Zombies: Battle for Neighborville zombies | |||||||||||||||||||||||||||||||||||||
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Playable Classes |
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Abilities |
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Spawnable Zombies |
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Elusive Foes |
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