Sunnier-Shroom is a triassic uncommon plant card in Plants vs. Zombies Heroes and a member of the Solar class. He can also be transformed by Sun-Shroom. He costs 3 to play and has 3. He has the Team-Up trait, and his ability gives the plant hero +2 at the start of every turn, starting from the next turn after he is played or transformed (if created using Sun-Shroom). This ability stacks with each Sunnier-Shroom on the field and persists until all Sunnier-Shrooms are removed from the field.
- Class: Solar
- Tribe: Mushroom Plant
- Trait: Team-Up
- Ability: Start of turn: You get +2 this turn.
- Set - Rarity: Triassic - Uncommon
Compared to his little brother, he's the one with the sunnier disposition.
- Added to the game.
- Sound effect change: Pitch of sounds has been lowered.
- Set - Rarity change: Token → Triassic - Uncommon
Sunnier-Shroom is a slightly more expensive version of Twin Sunflower, but with a bit more health. Due to him having more health, Sunnier-Shroom is more reliable than Twin Sunflower. However, Twin Sunflower can give more sun earlier than Sunnier-Shroom. They are also a flower plant, the main tribe of the Solar class, meaning Twin Sunflower can synergize with any hero, while Sunnier-Shroom only synergizes with Solar Flare. Since both have their pros and cons, think about which plant suits your strategy better.
If you got this from Sun-Shroom, see Sun-Shroom.
Just like any other sun-producing plant, Sunnier-Shroom is best destroyed before he can produce any sun. The only problem is his Team-Up trait that lets him hide behind tough plants. Damaging tricks, Rolling Stone, Weed Spray, Knockout, and Strikethrough zombies are good counters to him, although the only unboosted Strikethrough zombies that can instantly destroy him are Line Dancing Zombie, Blowgun Imp, and Zombot Plank Walker (and the latter two are too expensive to be a counter for this plant).
- He was called "Sun-Shroomier" in Sun-Shroom's card description, despite not being his actual name. This was patched in an update.