- Class: Solar
- Tribes: Trick
- Traits: None
- Ability: All Plants getStrikethrough this turn. Conjure a Trick.
- Set - Rarity: Triassic - Super-Rare
Each Plant has grown with the power of solar radiation. Sometimes you have to let it out.
- Added to the game
This is useful with hard-hitting plants as it will hit not only the zombie on that lane, it will also hit the Zombie Hero. You can try to play this after playing Cornucopia so all the plants made will hit the zombie hero. It is also great with Chompzilla since she has boosting tricks and Double Strike plants. It is also useful with plants that have an effect when doing damage, like Moonbean or Captain Cucumber, as their abilities will trigger twice. Captain Cucumber can also be used to make the Conjured trick cost less. Plants with Dino-Roar will also benefit greatly from this, as they will trigger their Dino-Roar abilities.
Since it is a trick, you can play Defensive End to make it harder for the opponent to use it. You can also use Quickdraw Con Man or Fraidy Cat to try and deter your opponent from using it. A Planetary Gladiator that can't be hurt can absorb all incoming damage, making it a good idea too. If those don't work or if you don't have them, try to use tricks to destroy as many plants as you can. What tricks you should use depends on what's on the board. The bottom line is to destroy as many plants as you can so you don't take as much damage.