Stupid Cupid is an event zombie card in Plants vs. Zombies Heroes and a member of the Crazy class. He costs 4 to play and has 4/2. He does not have any traits, and his ability does 1 damage to a plant, then resets that plant's strength to 0 for the turn he is played.
He was made available in the Cupid's Valenbrainz event and was available from February 14, 2017 to February 21, 2017.
His name is based on the advertisement for the Valenbrainz Piñata Parties featuring the Imp in his costume with the line "Stupid Cupid." It may also be based on a song called "Estúpido Cupido" from Celly Campello, "Estúpido Cupido" meaning "Stupid Cupid" in Spanish.
- Class: Crazy
- Tribe: Imp Zombie
- Trait: None
- Ability: When played: Do 1 damage to a Plant. That Plant has 0 this turn.
- Set: Event
What's love got to do with it? Honestly, he has no idea.
- Added to the game.
- Became craftable.
- Ability mechanic change: If his ability destroys its target, that plant's strength will not be reduced to 0.
Stupid Cupid is not a very cost-effective 4-brain card in terms of stats, with his low health and mediocre strength. However, he has a potentially game-changing ability, completely preventing a plant from attacking for the turn he is played.
When you play him, don't target plants with no strength at all, like Wall-Nut and Water Chestnut. Also, don't target plants that would be destroyed by the initial damage of the ability, unless that plant is a powerful glass cannon like Mushroom Ringleader or Magnifying Grass or if taking control of the field is necessary. If you do either of these things, you will waste the most effective capability of this zombie.
Do not use this zombie against Hibernating Beary, because its ability increases its strength instead of draining it. However, if it is on the verge of destruction, it may be worth it. You could also boost it so you can use Rocket Science on it the next turn, but this is very risky.
While he is an Imp zombie, his ability cannot synergize with Imp Commander due to it only being able to target plants. However, with Toxic Waste Imp, Stupid Cupid's ability becomes very threatening due to any non-Armored or shielded plant being instantly destroyed via his Deadly trait. (Laser Base Alpha and Zombot Sharktronic Sub can substitute Toxic Waste Imp.) This combo is only possible with Impfinity. Speaking of Impfinity, he can also make Stupid Cupid reactivate his ability via Firefighter, In-Crypted, or Mixed-Up Gravedigger if he manages to survive a turn.
If you are playing as Z-Mech, you can combine Rolling Stone or Weed Spray to destroy any plant you want, especially those that gain strength over time such as Pea Pod, Bean Counter, Snowdrop, Bananasaurus Rex, Doubled Mint, etc. This greatly improves Z-Mech's survivability against Mega-Grow heroes. Electric Boogaloo can combine Stupid Cupid with Evaporate to destroy a plant instantly or play Secret Agent to create a big threat, but neither of these strategies are recommended as there are cheaper combinations that are equally, or more effective.
An issue with Stupid Cupid is that he has low health. You could keep him alive for longer, but you are probably better off letting this zombie go because as mentioned above, Stupid Cupid is used for his ability (which is one-use) and not his stats. Instead, the real issue about Stupid Cupid is that since you play Stupid Cupid before your opponent acts, your opponent can easily react to his ability's aftermath. Mega-Grow and Kabloom heroes, especially Captain Combustible, have a wide array of boosting cards to basically "undo" Stupid Cupid's ability (Kabloom heroes also have damaging cards to easily finish off Stupid Cupid himself), while Smarty can play Rescue Radish to Bounce the affected plant and undo both the strength drop and the damage dealt. Guardian heroes have access to Spineapple and Loco Coco, although they will most likely play them only when there are enough 0 plants out. Fortunately, you still have the Zombie Tricks phase to work things out.
Statwise, Stupid Cupid is fairly easy to destroy, but his ability is very dangerous as it will completely disable a plant from attacking for the turn he is played. But if you are not playing as Rose, you can play boosting cards to attempt to boost your plant back up again. Smarty heroes can use Rescue Radish to Bounce the affected plant, and it can potentially be played again on the same turn.
If your opponent is either Z-Mech, Electric Boogaloo, or Impfinity, you should be extra wary as they have access to cards that can work in tandem with Stupid Cupid's ability. A good counter is to use plants that activate their abilities when hurt or destroyed, like Galacta-Cactus, Mirror-Nut, Hibernating Beary, Pear Cub, Grapes of Wrath, Punish-Shroom, and Briar Rose. Stupid Cupid cannot disable the abilities of plants, so use such plants to apply pressure on your opponent. (However, Electric Boogaloo has hard removal cards which bypass such abilities.) You can also play multiple threats to force your opponent to consider which plant needs to have its strength taken away.
- Stupid Cupid does not actually set the plant's strength to 0, but instead deducts 100,000 strength from it. It is possible to see this via Doubled Mint (If both the plant and zombie hero are willing to hold out for that long). However, this is usually not an issue, since fighters are not supposed to have negative strength.
- In his sprite sheets, there is a sprite that belongs to Cosmic Imp. It is unknown why it is there.