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This zombie can be very dangerous to your opponent for the relatively low cost of 3 brains. He is best played on lanes unoccupied with plants to make use of his {{PvZH Icon|anti-hero}}'''Anti-Hero''' trait, where he can attack your opponent for 6 damage instead of 2. Cards such as [[Backyard Bounce]], [[Smoke Bomb]], or [[Pogo Bouncer]] can help accompany him by either bouncing plants in front of him or moving him onto an empty lane to ensure that he hits your opponent. |
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This zombie can be very dangerous to your opponent for the relatively low cost of 3 brains. He is best played on lanes unoccupied with plants to make use of his {{PvZH Icon|anti-hero}}'''Anti-Hero''' trait, where he can attack your opponent for 6 damage instead of 2. Cards such as [[Backyard Bounce]], [[Smoke Bomb]], or [[Pogo Bouncer]] can help accompany him by either bouncing plants in front of him or moving him onto an empty lane to ensure that he hits your opponent. |
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As {{PvZHLink|Super Brainz}}, using him with [[Carried Away]] can allow him to do 12 damage to your opponent in one turn. However, you should only do this if something is blocking Stealthy Imp's way, or if your opponent is at or below 12 health. However, if you are trying to do the latter, make sure that your opponent's Super-Block Meter has more than 4 empty bars, or else they may block one of the attacks. |
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As {{PvZHLink|Super Brainz}}, using him with [[Carried Away]] can allow him to do 12 damage to your opponent in one turn, or even 18 if this has already attacked the plant hero before Super Brainz blocks and gets the superpower. However, you should only do this if something is blocking Stealthy Imp's way, or if your opponent is at or below 12 health. However, if you are trying to do the latter, make sure that your opponent's Super-Block Meter has more than 4 empty bars, or else they may block one of the attacks. |
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You can also use this with Toxic Waste Imp and Imp Commander. The former helps make up for its low base strength when there is a plant occupying a lane, and the latter allows you to draw cards while doing massive damage to your opponent if you combine it with any card that can move zombies or '''Bounce''' plants. |
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You can also use this with Toxic Waste Imp and Imp Commander. The former helps make up for its low base strength when there is a plant occupying a lane, and the latter allows you to draw cards while doing massive damage to your opponent if you combine it with any card that can move zombies or '''Bounce''' plants. |
Template:Heropic
Stealthy Imp is a premium uncommon zombie card in Plants vs. Zombies Heroes, and a member of the Sneaky class. He costs 3 to play, and has 2/2. He has the Gravestone and Anti-Hero 4 traits, and does not have any abilities. His plant counterpart is Poison Ivy.
Statistics
- Class: Sneaky
- Tribes: Garbage Imp Zombie
- Traits: Gravestone, Anti-Hero 4
- Abilities: None
- Set - Rarity: Premium - Uncommon
Card description
Don't look, but there's one behind you right now!
Strategies
With
This zombie can be very dangerous to your opponent for the relatively low cost of 3 brains. He is best played on lanes unoccupied with plants to make use of his Anti-Hero trait, where he can attack your opponent for 6 damage instead of 2. Cards such as Backyard Bounce, Smoke Bomb, or Pogo Bouncer can help accompany him by either bouncing plants in front of him or moving him onto an empty lane to ensure that he hits your opponent.
As Template:PvZHLink, using him with Carried Away can allow him to do 12 damage to your opponent in one turn, or even 18 if this has already attacked the plant hero before Super Brainz blocks and gets the superpower. However, you should only do this if something is blocking Stealthy Imp's way, or if your opponent is at or below 12 health. However, if you are trying to do the latter, make sure that your opponent's Super-Block Meter has more than 4 empty bars, or else they may block one of the attacks.
You can also use this with Toxic Waste Imp and Imp Commander. The former helps make up for its low base strength when there is a plant occupying a lane, and the latter allows you to draw cards while doing massive damage to your opponent if you combine it with any card that can move zombies or Bounce plants.
Since he has the Gravestone trait, you can also make use of Headstone Carver to sightly boost his stats.
Against
While dangerous, this zombie does not pose that much of a threat on his own due to his low stats, as simply playing a plant with 2 or more strength can take him out with no problem. And because of this, your opponent will rarely play him on his own, so expect him to be used in conjunction with Smoke Bomb or Backyard Bounce. In that case, plants with Team-Up can minimize the threat from bouncing tricks, and covering as many lanes as possible will lessen the effectiveness of moving this zombie. If you have no option but to leave a lane uncovered, sacrifice the rightmost lane on the field.
Gallery
Stealthy Imp on
Neptuna's Premium Pack
4 Stealthy Imps on the field
Stealthy Imp with 8
/4
Stealthy Imp with two or more traits at once
Gigantic Stealthy Imp due to a glitch
Stealthy Imp's card image
Gigantic Stealthy Imp tinted gray due to 2 glitches at once
Stealthy Imp's statistics after being
Conjured by
Triplication
Old
Stealthy Imp's statistics
Stealthy Imp's statistics
Stealthy Imp's statistics
The player having the choice between Stealthy Imp and
Pool Shark as a prize for completing a level before the 1.2.11 update
The player receiving Stealthy Imp from a Premium Pack (pre 1.6.27)
Stealthy Imp's silhouette
The player receiving Stealthy Imp from a Premium Pack
Trivia