He costs 4 to play and has 2/4. He does not have any traits, and his ability Conjures a Root card at the start of every turn, starting from the next turn after he is played. Any Plant card played with the Root tribe will get +1/+1, as will Starch-Lord himself (unless the Root played is a Trick or Environment). This ability stacks with each Starch-Lord on the field and persists until all Starch-Lords are removed from the field.
He is based on a potato, a starchy, tuberous crop from the perennial nightshade Solanum tuberosum, and Star-Lord, a Marvel superhero from the Guardians of the Galaxy series. However, his appearance looks more similar to Jabba the Hutt, a character in the Star Wars franchise.
His name is a portmanteau of "Star-Lord," the fictional character he is based on, and "starch," a common carbohydrate found in staple foods such as corn or potatoes, referring to his appearance.
Statistics[]
Class: Guardian
Tribe: Root Plant
Traits: None
Abilities: When you play a Root, both the Roots get +1/+1. Start of turn: Conjure a Root.
Set - Rarity: Galactic - Rare
Card description[]
His destiny is written in the starch.
Update history[]
Update 1.16.10[]
Added to the game.
Update 1.61.38[]
▲ Ability change: When you play a Root, that Root gets +1/+1. Start of turn: Conjure a Root. → When you play a Root, both the Roots get +1/+1. Start of turn: Conjure a Root.
Strategies[]
With[]
Despite his poor stats for his cost, this card can be good in some decks, being able to Conjure and boost root plants while maintaining his own survivability. Because his ability focuses on roots, you will want to have lots of root plants in your deck, however, you shouldn't add roots just because of the synergy with Starch-Lord, simply because even then other cards might be still better in your deck. As he can be played from turn 4 onwards, you can almost immediately play the root card he Conjures at the start of next turn, as most roots cost 4 or less.
His Conjuring ability is especially powerful, as he can Conjure very strong roots such as Hothead, Soul Patch, Onion Rings, and Tough Beets. Because of this, you should aim to keep him alive as long as possible, which is assisted through Starch-Lord naturally boosting his stats every time a Root is played.. Using tricks such as Photosynthesizer or other health-boosting cards or protecting him with Team-Up plants, Force Field, Peel Shield, or Root Wall should help Starch-Lord stay alive for as many turns as possible.
Each hero can use him effectively in their own ways:
Citron and Beta-Carrotina can Freeze and Bounce zombies that threaten Starch-Lord. Speaking of Beta-Carrotina, two of her superpowers are root plants, namely Ensign Uproot and Lieutenant Carrotron. Lieutenant Carrotron will also Conjure a free root card which can get boosted when played if it is not a Trick or Environment.
Grass Knuckles has the most root cards out of all heroes (excluding superpowers). He can directly boost Starch-Lord's health and strength to allow him to survive longer, defend himself easily, and be immune to Rolling Stone and Weed Spray. He can also pair him up with Captain Cucumber to play root cards more easily, or Potted Powerhouse to boost her stats by 2 every time a root plant is played. If Starch-Lord is boosted enough though, Rocket Science and Locust Swarm become noticeable threats.
Spudow arguably has the best use of Starch-Lord, since Spudow has access to good roots such as Veloci-Radish Hunter and Fireweed. He can use a mix of boosting Starch-Lord's strength and destroying zombies via damaging cards, similar to Wall-Knight and Grass Knuckles. Starch-Lord also works well with Spudow's signature superpower, Tater Toss, as it makes a Hothead, which is also a root plant. Lastly, Spudow can play him on Pair Pearadise or while an Imitater is on the field, and both Starch-Lords will receive +1/+1.
Wall-Knight can make more sun to spam root plants more easily, heal him with Geyser and 2nd-Best Taco of All Time to allow him to last even longer, or use instant-kill cards to eliminate any direct threats.
Below is a list of Root plants that can benefit from Starch-Lord's buffing ability, sorted by class:
However, be careful if Quickdraw Con Man is on the field, as every time Starch-Lord Conjures a root card into your hand, it will count as drawing a card, meaning his ability will activate. At the same time, however, since it counts as drawing a card, you can also use him with Dino-Roar cards such as Bananasaurus Rex or Tricarrotops to activate their abilities once more at the start of every turn.
Another weakness of Starch-Lord is his initial low strength stat of 2. This allows him to be easily destroyed by tricks such as Rolling Stone and Weed Spray, while his health stat of 4 makes him vulnerable to Cakesplosion and Final Mission. All of these cards can be played on the turn that Starch-Lord can first be played on, so it may be wise to hesitate to playing him if the opponent does not play any zombies. These threats become less of a problem should you play enough roots to grow Starch-Lord's stats, though Rocket Science and other Tricks in the same niche can become a threat.
Against[]
Remove this from the field as soon as possible. While establishing the fourth turn with Starch-Lord isn't the most harmful play your opponent can make, you should prioritize destroying him as letting him live will allow your opponent to gain card advantage and to play Root plants that will turn stronger and help assist Starch-Lord's own survivability. Fortunately, Starch-Lord can be destroyed easily with the aforementioned tricks listed above in the mid-game or stronger tricks such as Rocket Science if he gets too strong, and Bouncing him with cards such as Backyard Bounce can reset any stat buffs he may have accrued.
You can play Quickdraw Con Man to make your opponent think twice before using him, or punish the opponent for playing him.
Gallery[]
Staticstics (1.61.38)
Starch-Lord's card
Starch-Lord's grayed out card
Starch-Lord's card image
HD Starch-Lord
Starch-Lord's textures
Starch-Lord played (animated)
Starch-Lord attacking
Starch-Lord attacking (animated)
Starch-Lord activating his ability
Starch-Lord activating his ability (animated)
Starch-Lord activating his new ability (animated, 1.61.38)
Starch-Lord destroyed
Starch-Lord destroyed (animated)
Two Starch-Lords on a lane due to Pair Pearadise's ability (note that the bottom Starch-Lord boosted the Starch-Lord above)
Starch-Lord on the background of the Galactic Gardens battlefield
Starch-Lord being the featured card in the menu for the July 21st, 2017 Daily Challenge
Starch-Lord in an advertisement for Free Gifts and Huge-Gigantacus Pack
Starch-Lord in an advertisement for Free Pack
Starch-Lord in an advertisement for the Root Pack
Old[]
Starch-Lord's statistics (pre 1.61.38)
In other languages[]
Please note that only official translations are used.
Language
Name
Description
English
Starch-Lord
portmanteau of "Star-Lord" and "starch"
Simplified Chinese
淀粉领主
Traditional Chinese
澱粉領主
French
Patator
German
Stärke-Lord
Italian
Lord Amido
Japanese
デンプン卿
Korean
전분 경
Brazilian Portuguese
Guardião do Amido
"Starch Guradian"
Russian
Повелитель крахмала
Spanish
Señor del almidón
Trivia[]
In the Portuguese translation, its flavor text is completely changed, it says "Quando pequeno, ele perdeu a mãe-zena" it literally translates to "When he was a kid, he lost his mother cornstarch".
The joke here is that, cornstarch translates to "maizena" and it works around the word to put "mãe" (mother/mom) since the words sound similar.