It costs 3 to play, and its ability does 2 damage to any Zombie in it before the initial combat in the current lane. Its closest zombie counterpart is Trapper Territory.
Its name is a combination of "Spikeweed," the Plants vs. Zombies plant it is based on, and "sector," referring to the fact that it is an environment.
Statistics[]
Class: Guardian
Tribe: Root Environment
Ability: Before combat here: Do 2 damage to a Zombie here.
Set - Rarity: Galactic - Uncommon
Card description[]
Quite similar to the region known as Pokey Province.
Update history[]
Update 1.60.79[]
▼ Sun cost change: 2 → 3
Strategies[]
With[]
This is a very useful environment as it can add damage on top of the plants' attacks here, helping you taking out tougher threats. What is even better about this is that its ability activates before combat and even the Overshoot trait, which means it can clear a path to your opponent for your plants to attack without them being scathed. Spikeweed Sector is especially good at countering the Crazy and Sneaky class, since most of the zombies there have low health.
Spikeweed Sector also works well with Anti-Hero and Bullseye plants (including Plantern), as it will clear the way for said traits to activate. The same goes with Invasive Species, except it has better stats but does not have any traits.
To deal with plants in such lanes, aim at playing tricks instead. Like any environment, you can also play an environment of your own to get rid of Spikeweed Sector.
Please note that only official translations are used.
Language
Name
Description
English
Spikeweed Sector
Simplified Chinese
地刺防区
Traditional Chinese
荊棘草區塊
Spanish
Sector Pinchohierba
Trivia[]
Spikeweed Sector's "third eye"
There is a visual glitch where one of the Spikeweeds' eyes are green like the rest of its body instead of yellow, or lack pupils. Sometimes, they are missing spikes.
Sometimes, if the player looks at its statistics closely, its card image is shown underneath the Spikeweed, more prominently its eye. This is dubbed as its "third eye".