The Space Station is a playable zombie class in Plants vs. Zombies: Battle for Neighborville as an alternate form for the Space Cadet. It is a Defend class who specializes in powerful yet slow attacks.
The Space Station is also capable of carrying up to three Space Station Passengers which act as mounted turrets, increasing the amount of damage being dealt at time, albeit independently from the Space Station. Said Space Station Passengers can also shield the Space Station, protecting the Space Station from damage and allowing the Space Station to safely set up powerful attacks.
Space Stations bring the big weapons. Crater Maker is an extremely powerful attack, but hard to setup without allies or shields.
|Increases rate of fire and ability refreshes to entire Space Station crew.|
|Transform back into a singular Space Cadet.|
|Fly up and destroy enemies below with a massive laser.|
Faster refresh time for all abilities by reviving an ally.
Reduces ability cooldown by 30% when a teammate is revived.
Spawn with more health after suffering multiple vanquishes in a row.
After dying three times in a row, spawn with the maximum amount of overhealth for the currently used class after respawning or being revived.
Deal damage with targeting part of Big Bang Beam.
Faster flight speed of Hands-On Torpedo.
Increased health of Hands-On Torpedo.
Briefly reduce incoming damage by earning a critical vanquish. Can stack 3 times.
Reduces incoming damage by 15% for 5 seconds upon vanquishing an enemy. Stacks up to 2 times for a total of 30% damage resistance.
Faster health regeneration.
Doubles health regeneration rate.
Health Regeneration Delay
Reduced time between taking damage and when health regeneration activates.
Reduces the time required to start health regeneration by half.
Earn XP faster.
Earn 10% more XP.
Increased rate of fire when dealing critical damage.
Increases rate of fire by 25% for 1.25 seconds when dealing critical damage.
Increased homing range of Cosmo Shot when aiming.
Increases the maximum homing range of Cosmo Shot by 32.5% when aiming.
Faster refresh time for all abilities by earning a critical vanquish.
Reduces ability cooldown by 3 seconds upon critically vanquishing an enemy.
Connected Space Cadets gain ammo by blocking damage with Asteroid Shield.
Adds 10 rounds to the magazine when blocking damage with Asteroid Shield.
Cosmo Shot gains faster reload by earning a vanquish. Can stack up to 3 times.
Decreases Cosmo Shot's reload time upon vanquishing enemies. Stacks up to 3 times for a reload time reduction of 20%, 25%, and 33.333% respectively.
Vanquishes with Crater Maker increase it's [sic] duration.
Increases Crater Maker's duration by 2 seconds upon vanquishing enemies.
Move faster when at low health.
Increases movement speed by 20% upon reaching 20% HP or below.
Move faster while Crater Maker is active.
Increases the player's movement speed by 75% while using Crater Maker.
Move faster, except when sprinting.
Increases walking speed by 12.9032%
Move faster while Gravity Smash is active.
Increases the player's movement speed by 30% while using Gravity Smash.
Move faster for a short time by earning a vanquish.
Increases movement speed by 55% for 3 seconds upon vanquishing an enemy.
Manage your health, not only becase you are a big target, but also because if you are vanquished, you take everyone with you. When a space station is destroyed, not only is the Space Cadet who created the station vanquished, but also the passengers in it as well, to make matters worse, the vanqushes will be considered unrevivable. Always have at least 1 or 2 passengers, as their Astroid Sheilds will provide protection. Use Space Force if their shields are destroyed or when you know when they used Hands-On Torpedo as their cooldowns will take a while. You could also use Space Force to ambush the enemy with countless amounts of bullets and damage. When using Crater Maker, make sure that you are in a wide open area with no short doorways, as if the enemy enters a small doorway when you are using Crater Maker, the size of that doorway will prevent you from advancing to the enemy. If things get very dire and results in you having a low healthbar, it is best preferred to use Escape Pod to transform back to a Space Cadet, saving everyone from being vanquished at once.
Don't be fooled by a Space Staion with no passengers, as it can still do big damage to you and your team. Always avoid the Crater Maker beam by sprinting away, also be aware that the Space Station can use it again by using Space Force to make the ability rechare quickly. If the Space Station has passengers, always be on the look out nearby for Hands-On Torpedo, as it can deal huge direct damage and can come from anywhere, even if the player isn't looking.
Tips & Tricks
November 27 2019 Update (Pre-TTK)
- ▼ Decrease Crater Maker duration of 7.35->4
- ▼ Decrease Crater Maker direct damage 20->5
- ▲ Increase Crater Maker splash damage from 5->10
- ▲ Increase Crater Maker shockwave damage from 1->5
- ▲ Decrease Crater Maker cooldown 35->20
- ▼ Decrease Asteroid Shield health from 390->300
- ▲ Increase restoration time from 0.35->2.0 per vanquish with the Assimilation upgrade
Early December 2019 TTK Changelist
- ▲ Increase Big Bang Burst damage 5.8->10.5
- Big Bang Burst
- ▼ Decrease damage 10.5->9.9
- ▼ Decrease initial velocity 800->620 m/s
- ▼ Add drag start distance 30 m
- ▼ Add drag end distance 60 m
- ▼ Add final velocity post drag 400 m/s
- Space Force
- ▲ Increase movement speed multiplier 1.2->1.25x
- ▼ Decrease refresh multiplier 5->2.8x
- ▼ Decrease Big Bang Burst rate of fire multiplier 1.5->1.3x
- ▼ Decrease Cosmo Shot rate of fire multiplier 1.5->1.15x
- Crater Maker
- Add initial refresh
- Upgrade Afterburners
- ▲ Increase movement speed multiplier 1.2->1.44x
- Hands-On Torpedo
- ▼ Decrease shockwave radius 4->2.75 m
- Crater Maker
- Fix the issue with passengers zoom transition being really slow when Crater Maker is active