Space Ninja is a galacticuncommonzombiecard in Plants vs. Zombies Heroes and a member of the Crazy class He costs 2 to play and has 3/2. He doesn't have any traits, and his ability does 1 damage to all plants when he does damage in any environment for the first time every turn.
He is based on a ninja, a covert agent or mercenary in feudal Japan, whose functions of the ninja included espionage, sabotage, infiltration, assassination and guerrilla warfare.
His name is a combination of "space," referring to him being a Galactic Gardens card, and "ninja," referring to what he is based on.
His description references how sound can't travel and be heard in space due to there being no air.
His weapon may be a reference to the lightsaber from the Star Wars series.
Statistics[]
Class: Crazy
Tribe: Professional Zombie
Traits: None
Ability: While in an Environment: The first time each turn this does damage, do 1 damage to each plant.
Set - Rarity: Galactic - Uncommon
Card description[]
You will never hear him coming in the vacuum of space.
Update history[]
Update 1.16.10[]
Added to the game.
Strategies[]
With[]
Space Ninja has above-average stats for his cost, but his ability is where he really shines. If played in an environment, he can be used to remove one larger target and several smaller ones in one swoop in a manner similar to Z-Mech's Missile Madness superpower. However, his low health leaves him susceptible to removal such as Banana Bomb, Potato Mine and Spikeweed Sector, so it is best not to play him if you suspect your opponent may be holding these cards. Also, beware of playing him on an empty lane if your opponent's Super-Block Meter is close to full, as both his attack and ability may be blocked.
Space Ninja is a great counter to Mushroom Grotto, as it will allow him to use his ability and attack all of the Puff-Shrooms made by it.
Space Ninja's ability can be potentially very dangerous, especially if you are playing a deck with many low-health plants. Fortunately, his low health makes him very easy to remove. As mentioned above, Potato Mine and Banana Bomb are effective counters. You can also replace the environment he is in with one that doesn't allow his ability to activate such as Spikeweed Sector or Force Field. If you can't replace the environment with another environment that can destroy him, then moving him out of it with Sweet Potato, Banana Peel or Whipvine can also do, since he needs to be in an environment for his ability to activate. You can alternatively make the zombie hero think twice before placing Space Ninja in an environment by having the entire field filled with nut plants and having a Mirror-Nut as when his ability is activated, all the nut plants get damaged, resulting in the zombie hero being severely damaged.
Gallery[]
Space Ninja's statistics
Space Ninja's card
Space Ninja's card image
HD Space Ninja
Space Ninja's textures
Space Ninja's projectile texture
Space Ninja with the Bullseye trait
Space Ninja with a star icon on his strength
Space Ninja attacking
Space Ninja destroyed
Two Space Ninjas on the field, one of them being gigantic due to a glitch