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{{Heropic|Space Cowboy}}
 
{{Heropic|Space Cowboy}}
 
{{Infobox Zombie/PvZH
 
{{Infobox Zombie/PvZH
|image = Space_CowboyH.png{{!}}225px
+
|image = Space CowboyH.png{{!}}225px
 
|strength = 3
 
|strength = 3
 
|health = 5
 
|health = 5
Line 11: Line 11:
 
|trait = '''Amphibious'''<br>{{PvZH Icon|strikethrough}}'''Strikethrough'''
 
|trait = '''Amphibious'''<br>{{PvZH Icon|strikethrough}}'''Strikethrough'''
 
|ability = This Zombie moves to the right when it hurts the Plant Hero.
 
|ability = This Zombie moves to the right when it hurts the Plant Hero.
|flavor text = Only in the big wide sky will he find Serenity.|mp}}
+
|flavor text = Only in the big wide sky will he find Serenity.}}
'''Space Cowboy''' is a {{PvZH Zombie Category|galactic|legendary}} in ''[[Plants vs. Zombies Heroes]]'' and a member of the {{PvZH Class|Sneaky}} class. He costs 4{{PvZH Icon|brain}} to play, and has 3{{PvZH Icon|strength}}/5{{PvZH Icon|health}}. He has the '''[[Card#Amphibious|Amphibious]]''' and {{PvZH Icon|strikethrough}}'''Strikethrough''' traits, and his ability allows him to move one lane to the right whenever he hurts the plant hero.
+
'''Space Cowboy''' is a {{PvZH Zombie Category|galactic|legendary}} in ''[[Plants vs. Zombies Heroes]]'' and a member of the {{PvZH Class|Sneaky}} class. He costs 4{{PvZH Icon|brain}} to play and has 3{{PvZH Icon|strength}}/5{{PvZH Icon|health}}. He has the '''[[Card#Amphibious|Amphibious]]''' and {{PvZH Icon|strikethrough}}'''[[Card#Strikethrough|Strikethrough]]''' traits, and his ability moves him onto the adjacent lane on his right every time he does damage to the plant hero, unless that lane is already occupied by another zombie.
   
 
==Origins==
 
==Origins==
 
He is based on a [[wikipedia:Cowboy|cowboy]], an animal herder who tends cattle on ranches in North America, traditionally on horseback, and often performs a multitude of other ranch-related tasks.
 
He is based on a [[wikipedia:Cowboy|cowboy]], an animal herder who tends cattle on ranches in North America, traditionally on horseback, and often performs a multitude of other ranch-related tasks.
   
His name and him being related to space may be a reference to the 2000 American space film ''[[wikipedia:Space Cowboys|Space Cowboys]]'', starring Clint Eastwood. His description is a reference to the [[wikipedia:Mare Serenitatus|Mare Serenitatus]], a lunar mare which is also known as the ''Sea of Serenity''.
+
His name and him being related to space may be a reference to the 2000 American space film ''[[wikipedia:Space Cowboys|Space Cowboys]]'', starring [[wikipedia:Clint Eastwood|Clint Eastwood]]. His description is a reference to the [[wikipedia:Mare Serenitatis|Mare Serenitatis]], a lunar mare which is also known as the ''Sea of Serenity''.
 
The 'space' in his name refers to how he is apart of the Galactic Gardens set and has modern technology and the 'cowboy' refers to how he is a cowboy.
 
   
 
==Statistics==
 
==Statistics==
 
*'''Class:''' Sneaky
 
*'''Class:''' Sneaky
 
*'''Tribes:''' Imp Pet Zombie
 
*'''Tribes:''' Imp Pet Zombie
*'''Traits:''' '''Amphibious''', {{PvZH Icon|strikethrough}}'''Strikethrough'''
+
*'''Traits: Amphibious''', {{PvZH Icon|strikethrough}}'''Strikethrough'''
 
*'''Ability:''' This Zombie moves to the right when it hurts the Plant Hero.
 
*'''Ability:''' This Zombie moves to the right when it hurts the Plant Hero.
 
*'''Set - Rarity:''' Galactic - Legendary
 
*'''Set - Rarity:''' Galactic - Legendary
Line 36: Line 34:
 
==Strategies==
 
==Strategies==
 
===With===
 
===With===
  +
Space Cowboy can be an extremely powerful finisher despite his low strength, thanks to his {{PvZH Icon|strikethrough}}'''Strikethrough''' trait and ability. Once he attacks on his lane, he will then move to the right and attack again, repeating the same process until he is no longer able to move to the right or if your opponent blocks his attack. Under ideal circumstances, Space Cowboy will be able to dish out 15 damage on the turn he is played, which is a huge chunk of health taken from your opponent, either putting them in critical condition, or straight out defeating them. Not only that, Space Cowboy is cheap, so while you will still need to maintain control, you don't have to do so as long as you would with the other finishers.
Space Cowboy is best played in the leftmost lane, as he moves to the right when he hurts the plant hero. This can lead to him potentially dealing damage in every lane in a single turn before he ends up in the rightmost lane, unless the plant hero blocks one of his attacks. A good way to make him powerful is by increasing his strength, allowing him to deal lots of damage to the plant hero in a single turn. However, keep it mind Space Cowboy cannot move to the right if there is another zombie to his right. Therefore, it is best to have no zombies in the lane and play Space Cowboy as the only zombie.
 
   
  +
But Space Cowboy, as devastating as he is, has his own drawbacks, primarily due to his ability. A drawback of Space Cowboy would be how he has to face multiple plants in a single turn of combat. While his health is decent, it will be depleted much more quickly. An even bigger drawback, however, would be the fact that you essentially have to rely on Space Cowboy alone to make an impact, as the field needs to be empty for him to move; since you play your fighters before your opponent plays their cards, playing Space Cowboy can be a big gamble, as your opponent can see your play and remove Space Cowboy whether by direct or indirect means, leaving you with nothing else to defend yourself.
Another good way to use Space Cowboy is by giving him {{PvZH Icon|deadly}}'''Deadly''', either with [[Super Stench]] or by having a [[Toxic Waste Imp]] on the field, as he will be able to destroy multiple lanes of plants very easily due to him continuously moving lanes. [[Smoke Bomb]] can be used on him to not only increase his strength but also to move him back into the leftmost lane to restart his cycle.
 
   
  +
Therefore, while Space Cowboy can theoretically turn the tables by himself, it is highly recommended to support him nonetheless. There are two ways to do so: tricks (since Space Cowboy doesn't go well with environments) and zombie synergy.
He can also be used well with [[Imp Commander]] as he can hit the plant hero up to three times in a single turn if you have the Imp Commander on the field, potentially letting you draw up to three cards. Giving him {{PvZH Icon|frenzy}}'''Frenzy''' via [[Possessed]] or [[Maniacal Laugh]] is also a good idea, as he will most likely destroy a fragile plant hiding behind a tough '''Team-Up''' plant, move to the right lane, and then do a bonus attack. This can all happen before the plants on the right lane can even attack, leading them to possibly being destroyed themselves, repeating the cycle.
 
   
  +
Tricks should be your main way of assisting Space Cowboy, and there are a variety of tricks that excel at doing so.
Since Space Cowboy is also a pet zombie, he can be used to boost [[Cat Lady]] and can also boost other pets' strength with the help of [[Zookeeper]]. In return, they can also constantly boost Space Cowboy's strength, letting him do more damage to the plant hero. However, only {{PvZHLink|Brain Freeze}} can do this normally.
 
  +
*Stat-boosting tricks are arguably the most viable options, with strength boosts enabling him to finish the game earlier and health boosts allowing him to take more hits so that he doesn't fall during combat.
  +
*You can also opt to play tricks that grant Space Cowboy extra traits (or effects). {{PvZH Icon|frenzy}}'''[[Card#Frenzy|Frenzy]]''' (via [[Possessed]], [[Maniacal Laugh]], or [[Going Viral]]) allows him to attack your opponent again for every plant he destroys, allowing him to execute a massive combo of bonus attacks; even if your opponent blocks, they won't be able to stop all of his bonus attacks. {{PvZH Icon|deadly}}'''[[Card#Deadly|Deadly]]''' (via [[Barrel of Barrels]] or [[Super Stench]]) doesn't grant Space Cowboy any bonus attacks, but it ensures total plant destruction at the very least, and can be granted by all Sneaky heroes. And finally, shielding him via [[Escape through Time]] as [[Neptuna]] will allow him to attack and move, all while ignoring the plants' attacks - perfect for opponents who like rushing with glass cannons.
  +
*[[Smoke Bomb]] gives him extra strength and also moves him back to the left so that he can restart the attack cycle. What makes it even better is that Smoke Bomb can be used by all Sneaky heroes.
  +
*[[Teleport]] doesn't benefit Space Cowboy offensively or defensively at all, but it gives you insight on when to play him; if your opponent is saving their cards, it is a perfect opportunity to rush out with Space Cowboy.
   
  +
Zombie synergy should be treated as a secondary option; as mentioned before, a field with no zombies is ideal for Space Cowboy. Therefore, zombie synergy should be kept to as few key zombies as possible; if you have to play some, play them on the leftmost lanes so that they don't block Space Cowboy's movement, and even then, they must not outweigh the value of doing more damage Space Cowboy would have done without them.
To ensure maximum damage, boost his health in a way that it can withstand the plant's attack. Once the plant hero block Space Cowboy's hit, Space Cowboy will stop moving right. Try to think about the opponent's block meter charge to ensure maximum damage.
 
  +
*Space Cowboy, despite being a pet, is highly not recommended in a proper pet deck if {{PvZHLink|Brain Freeze}} wishes to get the most out of his ability, as an ideal pet setup is a swarm of many zombies, which hinders, or even nullifies, Space Cowboy's moving ability. Instead, use [[Zookeeper]] only to steadily increase the damage he does as he moves.
 
  +
*Imp synergy is a bit more lenient than pet synergy, as neither [[Imp Commander]] nor [[Toxic Waste Imp]] needs a swarm of Imps with Space Cowboy around, since he will be attacking on multiple lanes. Imp Commander lets you draw lots of cards which is a huge help, while Toxic Waste Imp allows Space Cowboy to destroy every single plant as he moves, provided he survives. However, Imp Commander would be the more recommended zombie, as Toxic Waste Imp can be substituted by Barrel of Barrels or Super Stench.
You can also make a great combo with this when you have a [[Disco-Naut]]. Assuming the Space Cowboy did not get a strength boost, he can keep on hitting the plant hero over and over again, without worries of the hero blocking the attack.
 
 
Also, another great strategy is to protect him with [[Escape through Time]], as he will keep attacking the hero without taking any damage. However, it is best used if most of the lanes have plants because he will damage them severely, although [[Neptuna]] is the only hero that can do this normally.
 
   
 
===Against===
 
===Against===
This is one of the more dangerous legendaries, due to the fact that he can hit you up to 5 times. If he is given {{PvZH Icon|frenzy}}'''Frenzy''', he becomes even more dangerous. Hence, he must be destroyed as soon as he is played, by using cards such as {{PvZHLink|Whack-a-Zombie}} and {{PvZHLink|Toadstool}}. You can also play [[Soul Patch]] to prevent him from moving to the right lanes or play [[Whipvine]] to move him to the rightmost lane. Additionally, if you are a Smarty Hero, you can '''Freeze''' this zombie using {{PvZHLink|Iceberg Lettuce}} or [[Chilly Pepper]] to stall him for a turn. You can also '''Bounce''' this zombie to make the zombie hero from wasting 4 brains, but keep in mind he can be played again in the next turn.
+
Space Cowboy may not seem like much, but in fact, he is one of the more dangerous legendary zombies due to his ability to hit you multiple times. And if he is given {{PvZH Icon|frenzy}}'''Frenzy''' or extra strength, he becomes even more dangerous. Hence, he must be destroyed as soon as he is played. Instant-kills like {{PvZHLink|Whack-a-Zombie}} and {{PvZHLink|Chomper}} work the best, and if you don't have them, get as many plants on the field as you can; since Space Cowboy will fight multiple plants in a single turn, destroying him in combat will be easy.
   
  +
You can also prevent Space Cowboy from activating his ability by protecting yourself from his attack with [[Soul Patch]] or [[Uncrackable]], or moving him to the rightmost lane using [[Whipvine]]. {{PvZHLink|Garlic}}'s ability nullifies Space Cowboy's ability, and [[Body-Gourd]] will fill up your Super-Block Meter to enable you to block his attack, but unlike the former two, it is only a temporary solution. Or, if you are a Smarty hero, you can {{PvZH Icon|frozen}}'''[[Card#Freeze|Freeze]]''' this zombie using {{PvZHLink|Iceberg Lettuce}} or {{PvZHLink|Chilly Pepper}} to stall him for a turn.
Another way to stop his ability is by using {{PvZHLink|Garlic}}. Garlic's ability will nullify Space Cowboy's ability for moving right, rendering him unable to hit the plant hero again.
 
   
 
Note that unless you block his attack, he will move first before plants with "When hurt/destroyed" abilities like {{PvZHLink|Guacodile}}, [[Hothead]], and [[Prickly Pear]] activate them, rendering them useless.
You can also play a [[Body-Gourd]] to fill up the [[Super-Block Meter]], which causes Space Cowboy unable to move because he cannot damage the plant hero when the plant hero blocks his attack.
 
 
Note that unless you block his attack, he will move first before plants with "When destroyed" ability like {{PvZHLink|Guacodile}} and [[Hothead]] activate their ability, rendering their ability useless.
 
   
 
==Gallery==
 
==Gallery==
Line 64: Line 62:
 
spacecowboycard.jpg|Space Cowboy's card
 
spacecowboycard.jpg|Space Cowboy's card
 
SpaceCowboyGrayedOutCard.png|Space Cowboy's grayed out card
 
SpaceCowboyGrayedOutCard.png|Space Cowboy's grayed out card
SpaceCowboyCardImage.png|Space Cowboy's card texture
+
SpaceCowboyCardImage.png|Space Cowboy's card image
  +
SpaceCowboy.png|HD Space Cowboy
Screenshot_20170610_085130.jpg|Space Cowboy about to defeat {{PvZHLink|Citron}}
 
 
Space Cowboy.png|Space Cowboy's textures
SpaceCowboyConjuredbyCosmicYeti.png|Space Cowboy's statistics after being '''Conjured''' by [[Cosmic Yeti]]
 
  +
Space Cowboy Hat.png|Space Cowboy's hat texture
  +
Screenshot 20170610_085130.jpg|Space Cowboy attacking
  +
COWBOY MOVE.png|Space Cowboy activating his ability
  +
NawDoggoneItIGiveUp.jpeg|Space Cowboy destroyed
  +
SpaceCowboyOvershootAttack.jpg|Space Cowboy about to do an {{PvZH Icon|overshoot}}'''[[Card#Overshoot|Overshoot]]''' attack
 
Giant Space Cowboy.png|Gigantic Space Cowboy due to a glitch
 
Giant Space Cowboy.png|Gigantic Space Cowboy due to a glitch
Space cowboy 2 traits.jpg|Space Cowboy with two traits or more, one of them being '''Overshoot'''
+
Small Space Cowboy.jpg|Small Space Cowboy due to a glitch
SpaceCowboyTwoTraitsCard.png|Space Cowboy's card with two traits at once due to [[Cosmic Imp]]'s ability
+
Space cowboy 2 traits.jpg|Space Cowboy with a star icon on his strength
  +
Shieled Space Cow.jpg|Space Cowboy shielded
SpaceCowboyConjuredbyCosmicImp.png|Space Cowboy's statistics after being '''Conjured''' by [[Cosmic Imp]]
 
  +
SpaceCowboyHealthAttack.png|Space Cowboy while [[Pecanolith]] is on the field
BruteStrengthCowboy.png|[[Brute Strength]] being used on Space Cowboy
+
BruteStrengthCowboy.png|[[Brute Strength]] being played on Space Cowboy
Small Space Cowboy.jpg|A small Space Cowboy due to a glitch
 
  +
ETT used on Space Cow.jpg|[[Escape through Time]] being played on Space Cowboy
SpaceCowboyconjuredbyTriplication.jpg|Space Cowboy's statistics after being '''Conjured''' by [[Triplication]]
 
  +
Teh hecc.gif|A glitch where a '''[[Card#Bounce|Bounced]]''' Space Cowboy plays his animation in the player's hand
  +
SpaceCowboyChallenge.jpg|Space Cowboy being the featured card in the menu for the September 3rd, 2017 {{PvZHLink|Daily Challenge}}
 
</gallery>
 
</gallery>
   
 
==Trivia==
 
==Trivia==
 
*When he is played and attacks, he says "yeehaw," which is the stereotypical Cowboy catchphrase.
*He and [[Triple Threat]] are the only legendary Imp cards.
 
  +
**He is currently the only legendary Imp zombie, since Triple Threat is a legendary trick.
 
*When he is played and attacks, he says "yeehaw", which is the stereotypical Cowboy catchphrase.
 
 
{{Zombies/PvZH}}
 
{{Zombies/PvZH}}
 
[[Category:Zombies]]
 
[[Category:Zombies]]
Line 88: Line 92:
 
[[Category:Amphibious cards]]
 
[[Category:Amphibious cards]]
 
[[Category:Strikethrough cards]]
 
[[Category:Strikethrough cards]]
  +
[[Category:Aquatic zombies]]

Revision as of 02:48, 20 October 2019

Template:Heropic

Space Cowboy is a galactic legendary zombie card in Plants vs. Zombies Heroes and a member of the PvZH Sneaky IconSneaky class. He costs 4BrainPvZH to play and has 3StrengthPvZH/5HeartPvZH. He has the Amphibious and PvZH Strikethrough IconStrikethrough traits, and his ability moves him onto the adjacent lane on his right every time he does damage to the plant hero, unless that lane is already occupied by another zombie.

Origins

He is based on a cowboy, an animal herder who tends cattle on ranches in North America, traditionally on horseback, and often performs a multitude of other ranch-related tasks.

His name and him being related to space may be a reference to the 2000 American space film Space Cowboys, starring Clint Eastwood. His description is a reference to the Mare Serenitatis, a lunar mare which is also known as the Sea of Serenity.

Statistics

  • Class: Sneaky
  • Tribes: Imp Pet Zombie
  • Traits: Amphibious, PvZH Strikethrough IconStrikethrough
  • Ability: This Zombie moves to the right when it hurts the Plant Hero.
  • Set - Rarity: Galactic - Legendary

Card description

Only in the big wide sky will he find Serenity.

Update history

Update 1.16.10

  • Added to the game.

Strategies

With

Space Cowboy can be an extremely powerful finisher despite his low strength, thanks to his PvZH Strikethrough IconStrikethrough trait and ability. Once he attacks on his lane, he will then move to the right and attack again, repeating the same process until he is no longer able to move to the right or if your opponent blocks his attack. Under ideal circumstances, Space Cowboy will be able to dish out 15 damage on the turn he is played, which is a huge chunk of health taken from your opponent, either putting them in critical condition, or straight out defeating them. Not only that, Space Cowboy is cheap, so while you will still need to maintain control, you don't have to do so as long as you would with the other finishers.

But Space Cowboy, as devastating as he is, has his own drawbacks, primarily due to his ability. A drawback of Space Cowboy would be how he has to face multiple plants in a single turn of combat. While his health is decent, it will be depleted much more quickly. An even bigger drawback, however, would be the fact that you essentially have to rely on Space Cowboy alone to make an impact, as the field needs to be empty for him to move; since you play your fighters before your opponent plays their cards, playing Space Cowboy can be a big gamble, as your opponent can see your play and remove Space Cowboy whether by direct or indirect means, leaving you with nothing else to defend yourself.

Therefore, while Space Cowboy can theoretically turn the tables by himself, it is highly recommended to support him nonetheless. There are two ways to do so: tricks (since Space Cowboy doesn't go well with environments) and zombie synergy.

Tricks should be your main way of assisting Space Cowboy, and there are a variety of tricks that excel at doing so.

  • Stat-boosting tricks are arguably the most viable options, with strength boosts enabling him to finish the game earlier and health boosts allowing him to take more hits so that he doesn't fall during combat.
  • You can also opt to play tricks that grant Space Cowboy extra traits (or effects). PvZH Frenzy IconFrenzy (via Possessed, Maniacal Laugh, or Going Viral) allows him to attack your opponent again for every plant he destroys, allowing him to execute a massive combo of bonus attacks; even if your opponent blocks, they won't be able to stop all of his bonus attacks. PvZH Deadly IconDeadly (via Barrel of Barrels or Super Stench) doesn't grant Space Cowboy any bonus attacks, but it ensures total plant destruction at the very least, and can be granted by all Sneaky heroes. And finally, shielding him via Escape through Time as Neptuna will allow him to attack and move, all while ignoring the plants' attacks - perfect for opponents who like rushing with glass cannons.
  • Smoke Bomb gives him extra strength and also moves him back to the left so that he can restart the attack cycle. What makes it even better is that Smoke Bomb can be used by all Sneaky heroes.
  • Teleport doesn't benefit Space Cowboy offensively or defensively at all, but it gives you insight on when to play him; if your opponent is saving their cards, it is a perfect opportunity to rush out with Space Cowboy.

Zombie synergy should be treated as a secondary option; as mentioned before, a field with no zombies is ideal for Space Cowboy. Therefore, zombie synergy should be kept to as few key zombies as possible; if you have to play some, play them on the leftmost lanes so that they don't block Space Cowboy's movement, and even then, they must not outweigh the value of doing more damage Space Cowboy would have done without them.

  • Space Cowboy, despite being a pet, is highly not recommended in a proper pet deck if Template:PvZHLink wishes to get the most out of his ability, as an ideal pet setup is a swarm of many zombies, which hinders, or even nullifies, Space Cowboy's moving ability. Instead, use Zookeeper only to steadily increase the damage he does as he moves.
  • Imp synergy is a bit more lenient than pet synergy, as neither Imp Commander nor Toxic Waste Imp needs a swarm of Imps with Space Cowboy around, since he will be attacking on multiple lanes. Imp Commander lets you draw lots of cards which is a huge help, while Toxic Waste Imp allows Space Cowboy to destroy every single plant as he moves, provided he survives. However, Imp Commander would be the more recommended zombie, as Toxic Waste Imp can be substituted by Barrel of Barrels or Super Stench.

Against

Space Cowboy may not seem like much, but in fact, he is one of the more dangerous legendary zombies due to his ability to hit you multiple times. And if he is given PvZH Frenzy IconFrenzy or extra strength, he becomes even more dangerous. Hence, he must be destroyed as soon as he is played. Instant-kills like Template:PvZHLink and Template:PvZHLink work the best, and if you don't have them, get as many plants on the field as you can; since Space Cowboy will fight multiple plants in a single turn, destroying him in combat will be easy.

You can also prevent Space Cowboy from activating his ability by protecting yourself from his attack with Soul Patch or Uncrackable, or moving him to the rightmost lane using Whipvine. Template:PvZHLink's ability nullifies Space Cowboy's ability, and Body-Gourd will fill up your Super-Block Meter to enable you to block his attack, but unlike the former two, it is only a temporary solution. Or, if you are a Smarty hero, you can PvZH Frozen IconFreeze this zombie using Template:PvZHLink or Template:PvZHLink to stall him for a turn.

Note that unless you block his attack, he will move first before plants with "When hurt/destroyed" abilities like Template:PvZHLink, Hothead, and Prickly Pear activate them, rendering them useless.

Gallery

Trivia

  • When he is played and attacks, he says "yeehaw," which is the stereotypical Cowboy catchphrase.
V · E Zombies in Plants vs. Zombies Heroes
PvZH Beastly Icon Beastly
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Premium Nurse Gargantuar · Octo Zombie · Zombot 1000
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Event Cards Fraidy Cat · Secret Agent · Energy Drink Zombie · Synchronized Swimmer · Hover-Goat 3000 · Overstuffed Zombie · Sneezing Zombie · King of the Grill
Token Cards Zom-Bats
Superpowers Frozen Tundra · Slammin' Smackdown · Stayin' Alive · Witch's Familiar · Acid Rain · Evaporate · Galvanize
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Premium Chimney Sweep · Beam Me Up · Cell Phone Zombie · Pool Shark · Zombot Drone Engineer · Brain Vendor · Mountain Climber
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Colossal Copter Commando
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Premium Gentleman Zombie · Kite Flyer · Gadget Scientist · Hail-a-Copter · Wizard Gargantuar
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Premium Electrician · Rocket Science · Mad Chemist · Portal Technician
Galactic Neutron Imp · Transformation Station · Wormhole Gatekeeper
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Premium Teleport · Shieldcrusher Viking · Trickster
Galactic Interdimensional Zombie · Teleportation Zombie
Colossal Gargantuar Mime
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Event Cards Leprechaun Imp · Regifting Zombie · Trick-or-Treater · Thinking Cap · Kitchen Sink Zombie · Bad Moon Rising
Token Cards Pot of Gold · Space Cadet · Zom-Bats
Superpowers Carried Away · Shrink Ray · Eureka · Witch's Familiar · Terror-Former 10,000 · Cut Down to Size · Summoning · Telepathy · Iron Boarder · Teleportation Station
PvZH Crazy Icon Crazy
Heroes Electric Boogaloo · Impfinity · Professor Brainstorm · Z-Mech
Basic Cards Backup Dancer · Bungee Plumber · Cuckoo Zombie · Disco Zombie · Flamenco Zombie
Uncommon
Premium Tennis Champ · Unlife of the Party · Conga Zombie · Newspaper Zombie · Cakesplosion · Orchestra Conductor · Foot Soldier Zombie
Galactic Loose Cannon · Meteor Z · Space Ninja
Colossal Mystery Egg · Sugary Treat
Triassic Trapper Territory
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Premium Exploding Imp · Jester · Zombot's Wrath · The Chickening · Imp-Throwing Gargantuar
Galactic Final Mission · Cosmic Dancer
Colossal Gizzard Lizard
Triassic Disco Dance Floor
Super-Rare
Premium Aerobics Instructor · Abracadaver · Fireworks Zombie · Disco-Tron 3000
Galactic Disco-Naut · Moon Base Z · Gas Giant
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Premium Barrel of Deadbeards · Valkyrie · Gargantuars' Feast
Galactic Quasar Wizard · Binary Stars
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Token Cards Impfinity Clone · Captain Deadbeard
Superpowers Stayin' Alive · Triple Threat · Eureka · Missile Madness · Brute Strength · Dance Off · Electrobolt
PvZH Hearty Icon Hearty
Heroes Rustbolt · The Smash · Neptuna · Z-Mech
Common Baseball Zombie · Rolling Stone · Conehead · Team Mascot · Medic
Uncommon
Premium Arm Wrestler · Camel Crossing · Flag Zombie · Terrify · Trash Can Zombie · Buckethead · Ra Zombie
Galactic Cone Zone · Celestial Custodian · Screen Door Zombie
Colossal Healthy Treat · Zombie Middle Manager
Triassic Leftovers
Rare
Premium Sumo Wrestler · Zombie Coach · Monster Mash · Knight of the Living Dead · Rodeo Gargantuar
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Super-Rare
Premium Landscaper · Weed Spray · All-Star Zombie · Coffee Zombie
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Legendary
Premium Zombie King · Undying Pharaoh · Wannabe Hero
Galactic Intergalactic Warlord · Zombot Battlecruiser 5000
Colossal Stompadon
Triassic Chum Champion
Event Cards Zombology Teacher · Gargologist · Turkey Rider · Going Viral · Bonus Track Buckethead · Defensive End
Token Cards Octo-Pet
Superpowers Shrink Ray · Slammin' Smackdown · Octo-Pult · Missile Madness · Heroic Health · Possessed · Rock Wall
PvZH Sneaky Icon Sneaky
Heroes Brain Freeze · Super Brainz · Impfinity · Neptuna · Huge-Gigantacus
Common Imp · Mini-Ninja · Smoke Bomb · Fishy Imp · Smelly Zombie
Uncommon
Premium Headstone Carver · Zombie Chicken · Hot Dog Imp · Swashbuckler Zombie · Backyard Bounce · Stealthy Imp · Firefighter
Galactic Graveyard · Ice Pirate · Frosty Mustache
Colossal Swabbie · Barrel of Barrels
Triassic Monkey Smuggler
Rare
Premium Imp Commander · Barrel Roller Zombie · Surprise Gargantuar · Walrus Rider · Zombot Stomp
Galactic Cosmic Imp · Space Pirate
Colossal Blowgun Imp
Triassic Buried Treasure
Super-Rare
Premium Toxic Waste Imp · Line Dancing Zombie · Pogo Bouncer · Tomb Raiser Zombie
Galactic Ducky Tube Zombie · Dr. Spacetime · Laser Base Alpha
Colossal Cursed Gargolith
Triassic Excavator Zombie · Unthawed Viking
Legendary
Premium Mixed-Up Gravedigger · Zombot Sharktronic Sub · Zombot Plank Walker
Galactic Space Cowboy · Cryo-Yeti
Colossal Zombot Aerostatic Gondola
Triassic Raiding Raptor
Event Cards Imposter · Fire Rooster · Imp-Throwing Imp · Captain Flameface · Zombie High Diver · Trapper Zombie
Token Cards Impfinity Clone · Octo-Pet
Superpowers Frozen Tundra · Carried Away · Triple Threat · Octo-Pult · Terror-Former 10,000 · In-Crypted · Super Stench · Dolphinado · Ice Moon
Unobtainable
Tokens Zombie · Returned Octo Zombie
Superpowers Flick-a-Plant · Get Well · Motivate