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{{Heropic|Solar Winds}} |
{{Heropic|Solar Winds}} |
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{{Infobox Plant/PvZH |
{{Infobox Plant/PvZH |
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− | |box title = Solar Winds |
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|image = Solar WindsH.png{{!}}225px |
|image = Solar WindsH.png{{!}}225px |
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− | |cost = |
+ | |cost = 3 |
|set = Galactic |
|set = Galactic |
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|rarity = Super-Rare |
|rarity = Super-Rare |
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Line 10: | Line 9: | ||
|ability = '''End of Turn:''' If there are no Zombies here, make a Sunflower here. |
|ability = '''End of Turn:''' If there are no Zombies here, make a Sunflower here. |
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|flavor text = There's something in the wind. Sunflower seeds, in fact.}} |
|flavor text = There's something in the wind. Sunflower seeds, in fact.}} |
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− | '''Solar Winds''' is a {{PvZH Plant Category|galactic|super-rare|en = yes}} in ''[[Plants vs. Zombies Heroes]]'' |
+ | '''Solar Winds''' is a {{PvZH Plant Category|galactic|super-rare|en = yes}} in ''[[Plants vs. Zombies Heroes]]'' and a member of the {{PvZH Class|Solar}} class. It costs 3{{PvZH Icon|sun}} to play, and its ability makes a {{PvZH Link|Sunflower}} in it at the end of every turn, starting from the turn it is played, unless that lane is either occupied by a zombie or two plants. |
==Origins== |
==Origins== |
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+ | [[File:57ed7f4ab5307.image.jpg|thumb]] |
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It is based on the real-life definition of [[wikipedia:Solar wind|solar wind]], a stream of charged particles released from the upper atmosphere of the Sun. |
It is based on the real-life definition of [[wikipedia:Solar wind|solar wind]], a stream of charged particles released from the upper atmosphere of the Sun. |
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===Update 1.16.10=== |
===Update 1.16.10=== |
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*Added to the game. |
*Added to the game. |
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+ | ===Update 1.30.4=== |
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+ | *{{Nerf|Sun cost|2{{PvZH Icon|sun}}|3{{PvZH Icon|sun}}}} |
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==Strategies== |
==Strategies== |
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===With=== |
===With=== |
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− | + | Solar Winds is a neat way to make a Sunflower at the end of each turn. While it is much more expensive than playing Sunflower, you do not have to worry about tricks that may destroy it (at least for a turn), guaranteeing you +1{{PvZH Icon|sun}} at the start of each turn. Also, Solar Winds can make a Sunflower per turn until it is overridden, as long as there are no zombies there. |
|
− | + | Since this environment only works if there are no zombies in there, you will have to destroy any zombie that is played in Solar Winds before the turn ends. A card that works especially well is [[Briar Rose]], who will destroy any zombies that hurt the Sunflowers that Solar Winds makes, therefore clearing the lane so that the environment can activate its ability. |
|
===Against=== |
===Against=== |
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− | This environment can almost guarantee an extra 1{{PvZH Icon|sun}} for |
+ | This environment can almost guarantee an extra 1{{PvZH Icon|sun}} for your opponent at the start of each turn as the Sunflower is made at the end of the previous turn. |
− | As any {{PvZH Class|Brainy}} hero, you can |
+ | For starters, since this is an environment, you can replace it with one of your environments to prevent them from getting extra sun. As any {{PvZH Class|Brainy}} hero, you can sneak zombies in Solar Winds to prevent it from activating its ability by playing [[Teleport]] or having [[Teleportation Zombie]] on the field. Tricks such as [[Beam Me Up]] or [[Summoning]] also work. {{PvZH Class|Sneaky}} heroes can move zombies to Solar Winds, therefore nullifying the environment's ability. And finally, {{PvZH Class|Hearty}} heroes can use shielded zombies to nullify Solar Winds for a full turn without the risk of that zombie being destroyed in the Fight! phase. However, beware of instant-kill tricks. |
− | |||
− | {{PvZH Class|Sneaky}} heroes can move zombies to Solar Winds, therefore nullifying the environment's ability. |
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− | |||
− | {{PvZH Class|Hearty}} heroes can play shielded zombies to nullify a full turn without the risk of that zombie being destroyed in the Fight! phase. However, beware of instant-kill tricks. |
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==Gallery== |
==Gallery== |
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<gallery bordercolor="transparent"> |
<gallery bordercolor="transparent"> |
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− | + | SolarWindsNewStat.jpg|Solar Winds' statistics |
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− | + | SolarWindsNewCard.jpg|Solar Winds' card |
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− | + | SolarWindsNewCardLocked.jpg|Solar Winds' grayed out card |
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ZenGardenCardImage.png|Solar Winds' card image |
ZenGardenCardImage.png|Solar Winds' card image |
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⚫ | |||
Whoosh.png|Solar Winds being played |
Whoosh.png|Solar Winds being played |
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− | Three Solar Winds.jpg|Three Solar Winds on the ground |
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Solarkart 8.png|Solar Winds activating its ability |
Solarkart 8.png|Solar Winds activating its ability |
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⚫ | |||
</gallery> |
</gallery> |
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+ | ===Old=== |
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+ | <gallery bordercolor="transparent"> |
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+ | SolarWindsStat.jpg|Solar Winds' statistics |
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+ | 20170614 150711.png|Solar Winds' card |
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+ | SolarWindsGrayedOutSuperRareCard.png|Solar Winds' grayed out card |
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+ | </gallery> |
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+ | |||
+ | ==Trivia== |
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+ | *Unlike most super-rare cards, Solar Winds can be recycled for 1000 [[spark]]s each. This means the player can recycle Solar Winds after crafting one without losing any sparks in the process. |
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+ | **This also applies to [[Strawberrian]]. |
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+ | |||
{{Plants/PvZH}} |
{{Plants/PvZH}} |
Revision as of 09:08, 10 September 2019
Template:Heropic
Solar Winds is a galactic super-rare plant environment card in Plants vs. Zombies Heroes and a member of the Solar class. It costs 3 to play, and its ability makes a Template:PvZH Link in it at the end of every turn, starting from the turn it is played, unless that lane is either occupied by a zombie or two plants.
Origins
It is based on the real-life definition of solar wind, a stream of charged particles released from the upper atmosphere of the Sun.
Its appearance resembles the infinity symbol, or sometimes called lemniscate, a mathematic symbol representing the concept of infinity.
Statistics
- Class: Solar
- Tribe: Environment
- Ability: End of Turn: If there are no Zombies here, make a here.
- Set - Rarity: Galactic - Super-Rare
Description
There's something in the wind. Sunflower seeds, in fact.
Update history
Update 1.16.10
- Added to the game.
Update 1.30.4
- ▼ Sun cost change: 2 → 3
Strategies
With
Solar Winds is a neat way to make a Sunflower at the end of each turn. While it is much more expensive than playing Sunflower, you do not have to worry about tricks that may destroy it (at least for a turn), guaranteeing you +1 at the start of each turn. Also, Solar Winds can make a Sunflower per turn until it is overridden, as long as there are no zombies there.
Since this environment only works if there are no zombies in there, you will have to destroy any zombie that is played in Solar Winds before the turn ends. A card that works especially well is Briar Rose, who will destroy any zombies that hurt the Sunflowers that Solar Winds makes, therefore clearing the lane so that the environment can activate its ability.
Against
This environment can almost guarantee an extra 1 for your opponent at the start of each turn as the Sunflower is made at the end of the previous turn.
For starters, since this is an environment, you can replace it with one of your environments to prevent them from getting extra sun. As any Brainy hero, you can sneak zombies in Solar Winds to prevent it from activating its ability by playing Teleport or having Teleportation Zombie on the field. Tricks such as Beam Me Up or Summoning also work. Sneaky heroes can move zombies to Solar Winds, therefore nullifying the environment's ability. And finally, Hearty heroes can use shielded zombies to nullify Solar Winds for a full turn without the risk of that zombie being destroyed in the Fight! phase. However, beware of instant-kill tricks.
Gallery
Old
Trivia
- Unlike most super-rare cards, Solar Winds can be recycled for 1000 sparks each. This means the player can recycle Solar Winds after crafting one without losing any sparks in the process.
- This also applies to Strawberrian.
V · E | Plants in Plants vs. Zombies Heroes |
---|
Kabloom | |||||||||
---|---|---|---|---|---|---|---|---|---|
Heroes | Nightcap · Captain Combustible · Solar Flare · Spudow | ||||||||
Common | Button Mushroom · Berry Blast · Buff-Shroom · Seedling · Zapricot | ||||||||
Uncommon |
| ||||||||
Rare |
| ||||||||
Super-Rare |
| ||||||||
Legendary |
| ||||||||
Event Cards | Blooming Heart · High-Voltage Currant · Sonic Bloom · Transfiguration · Atomic Bombegranate · Electric Blueberry | ||||||||
Token Cards | Hothead | ||||||||
Superpowers | Mush-Boom · Blazing Bark · Tater Toss · Sunburn · Meteor Strike · More Spore · Storm Front |
Mega-Grow | |||||||||
---|---|---|---|---|---|---|---|---|---|
Heroes | Chompzilla · Grass Knuckles · Green Shadow · Captain Combustible | ||||||||
Common | Peashooter · Torchwood · Cabbage-Pult · Fertilize · Flourish · Grow-Shroom · Repeater | ||||||||
Uncommon |
| ||||||||
Rare |
| ||||||||
Super-Rare |
| ||||||||
Legendary |
| ||||||||
Event Cards | Clique Peas · Lily of the Valley · Banana Split · Plucky Clover | ||||||||
Superpowers | Devour · Power Pummel · Precision Blast · Blazing Bark · Embiggen · Holo-Flora · Time to Shine |
Smarty | |||||||||
---|---|---|---|---|---|---|---|---|---|
Heroes | Citron · Nightcap · Green Shadow · Rose · Beta-Carrotina | ||||||||
Common | Snowdrop · Weenie Beanie · Snow Pea · Cattail · Smoosh-Shroom · Threepeater | ||||||||
Uncommon |
| ||||||||
Rare |
| ||||||||
Super-Rare |
| ||||||||
Legendary |
| ||||||||
Event Cards | Spyris · Go-Nuts · Mayflower · Sportacus · Snake Grass · Witch Hazel · Jolly Holly · Sap-Fling | ||||||||
Token Cards | Magic Beanstalk · Sappy Place | ||||||||
Superpowers | Peel Shield · Mush-Boom · Precision Blast · Goatify · Genetic Amplification · Big Chill · Transmogrify · Whirlwind · Lieutenant Carrotron · Lightspeed Seed |
Solar | |||||||||
---|---|---|---|---|---|---|---|---|---|
Heroes | Chompzilla · Rose · Solar Flare · Wall-Knight | ||||||||
Common | Bellflower · Sunflower · Mixed Nuts · Squash · Smashing Pumpkin | ||||||||
Uncommon |
| ||||||||
Rare |
| ||||||||
Super-Rare |
| ||||||||
Legendary |
| ||||||||
Event Cards | Haunted Pumpking · Sun-Shroom · Jack O' Lantern · Ketchup Mechanic · Toadstool | ||||||||
Token Cards | Astrocado Pit | ||||||||
Superpowers | Devour · Goatify · Sunburn · Uncrackable · Geyser · Scorched Earth · Weed Whack |
Unobtainable | |
---|---|
Superpowers | Flick-a-Zombie · Inspire · Rejuvenate |