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{{Heropic|Solar Winds}}
 
{{Heropic|Solar Winds}}
 
{{Infobox Plant/PvZH
 
{{Infobox Plant/PvZH
|box title = Solar Winds
 
 
|image = Solar WindsH.png{{!}}225px
 
|image = Solar WindsH.png{{!}}225px
|cost = 2
+
|cost = 3
 
|set = Galactic
 
|set = Galactic
 
|rarity = Super-Rare
 
|rarity = Super-Rare
Line 10: Line 9:
 
|ability = '''End of Turn:''' If there are no Zombies here, make a Sunflower here.
 
|ability = '''End of Turn:''' If there are no Zombies here, make a Sunflower here.
 
|flavor text = There's something in the wind. Sunflower seeds, in fact.}}
 
|flavor text = There's something in the wind. Sunflower seeds, in fact.}}
'''Solar Winds''' is a {{PvZH Plant Category|galactic|super-rare|en = yes}} in ''[[Plants vs. Zombies Heroes]]'', and a member of the {{PvZH Class|Solar}} class. It costs 2{{PvZH Icon|sun}} to play, and its ability makes a {{PvZH Link|Sunflower}} in it at the end of every turn, starting from the turn it is played, unless that lane is either occupied by a zombie or two plants.
+
'''Solar Winds''' is a {{PvZH Plant Category|galactic|super-rare|en = yes}} in ''[[Plants vs. Zombies Heroes]]'' and a member of the {{PvZH Class|Solar}} class. It costs 3{{PvZH Icon|sun}} to play, and its ability makes a {{PvZH Link|Sunflower}} in it at the end of every turn, starting from the turn it is played, unless that lane is either occupied by a zombie or two plants.
   
 
==Origins==
 
==Origins==
It is based on the real-life definition of [[wikipedia:Solar wind|solar wind]] (a stream of charged particles released from the upper atmosphere of the Sun).
+
[[File:57ed7f4ab5307.image.jpg|thumb]]
  +
It is based on the real-life definition of [[wikipedia:Solar wind|solar wind]], a stream of charged particles released from the upper atmosphere of the Sun.
  +
  +
Its appearance resembles the [[wikipedia:Infinity symbol|infinity symbol]], or sometimes called [[wikipedia:Lemniscate|lemniscate]], a mathematic symbol representing the concept of [[wikipedia:Infinity|infinity]].
   
 
==Statistics==
 
==Statistics==
 
*'''Class:''' Solar
 
*'''Class:''' Solar
 
*'''Tribe:''' Environment
 
*'''Tribe:''' Environment
*'''Ability:''' '''End of Turn:''' If there are no Zombies here, make a Sunflower here.
+
*'''Ability: End of Turn:''' If there are no Zombies here, make a {{S Heroes|Sunflower}} here.
 
*'''Set - Rarity:''' Galactic - Super-Rare
 
*'''Set - Rarity:''' Galactic - Super-Rare
 
===Description===
 
===Description===
Line 26: Line 25:
 
===Update 1.16.10===
 
===Update 1.16.10===
 
*Added to the game.
 
*Added to the game.
  +
===Update 1.30.4===
  +
*{{Nerf|Sun cost|2{{PvZH Icon|sun}}|3{{PvZH Icon|sun}}}}
   
 
==Strategies==
 
==Strategies==
 
===With===
 
===With===
This is generally a neat way to make a Sunflower at the end of each turn, which acts like [[Teleport]] for the plant side. In turn, it makes a free Sunflower at the end without being harmed from the zombie hero, and therefore a guaranteed +1{{PvZH Icon|sun}} at the start of each turn until the environment is replaced, or Sunflower cannot be made..
+
Solar Winds is a neat way to make a Sunflower at the end of each turn. While it is much more expensive than playing Sunflower, you do not have to worry about tricks that may destroy it (at least for a turn), guaranteeing you +1{{PvZH Icon|sun}} at the start of each turn. Also, Solar Winds can make a Sunflower per turn until it is overridden, as long as there are no zombies there.
   
However, keep in mind that this environment only works if there are no zombies in there. Therefore, you must destroy all zombies in it, either with high-strength or instant-kill cards. Fortunately, the Solar class has plenty of instant-kill cards. This also synergizes well with [[Briar Rose]] since it will destroy any zombies that hurt the Sunflowers Solar Winds makes, therefore clearing the lane so that the environment can activate its ability.
+
Since this environment only works if there are no zombies in there, you will have to destroy any zombie that is played in Solar Winds before the turn ends. A card that works especially well is [[Briar Rose]], who will destroy any zombies that hurt the Sunflowers that Solar Winds makes, therefore clearing the lane so that the environment can activate its ability.
   
 
===Against===
 
===Against===
This environment can almost guarantee an extra 1{{PvZH Icon|sun}} for the plant hero at the start of each turn as the Sunflower is made at the end of the previous turn. However, since this is an environment, you can replace with one of your environments to prevent the plant hero from getting extra sun.
+
This environment can almost guarantee an extra 1{{PvZH Icon|sun}} for your opponent at the start of each turn as the Sunflower is made at the end of the previous turn.
   
As any {{PvZH Class|Brainy}} hero, you can make zombies in Solar Winds to prevent that environment from activating its ability, preferably by using tricks such as [[Beam Me Up]] or [[Summoning]]. You can also play Teleport or have [[Teleportation Zombie]] in play to play any zombie during the Zombie Tricks phase.
+
For starters, since this is an environment, you can replace it with one of your environments to prevent them from getting extra sun. As any {{PvZH Class|Brainy}} hero, you can sneak zombies in Solar Winds to prevent it from activating its ability by playing [[Teleport]] or having [[Teleportation Zombie]] on the field. Tricks such as [[Beam Me Up]] or [[Summoning]] also work. {{PvZH Class|Sneaky}} heroes can move zombies to Solar Winds, therefore nullifying the environment's ability. And finally, {{PvZH Class|Hearty}} heroes can use shielded zombies to nullify Solar Winds for a full turn without the risk of that zombie being destroyed in the Fight! phase. However, beware of instant-kill tricks.
 
{{PvZH Class|Sneaky}} heroes can move zombies to Solar Winds, therefore nullifying the environment's ability.
 
 
{{PvZH Class|Hearty}} heroes can play shielded zombies to nullify a full turn without the risk of that zombie being destroyed in the Fight! phase. However, beware of instant-kill tricks.
 
   
 
==Gallery==
 
==Gallery==
  +
<gallery bordercolor="transparent">
  +
SolarWindsNewStat.jpg|Solar Winds' statistics
  +
SolarWindsNewCard.jpg|Solar Winds' card
  +
SolarWindsNewCardLocked.jpg|Solar Winds' grayed out card
  +
ZenGardenCardImage.png|Solar Winds' card image
  +
Zen Garden PvZHeroes.png|Solar Winds' textures
  +
Whoosh.png|Solar Winds being played
  +
Solarkart 8.png|Solar Winds activating its ability
  +
</gallery>
  +
===Old===
 
<gallery bordercolor="transparent">
 
<gallery bordercolor="transparent">
 
SolarWindsStat.jpg|Solar Winds' statistics
 
SolarWindsStat.jpg|Solar Winds' statistics
Solar Winds conjured by photosynthesizer.jpg|Solar Winds' statistics after being '''Conjured''' by [[Photosynthesizer]]
+
20170614 150711.png|Solar Winds' card
20170614_150711.png|Solar Winds' card
 
 
SolarWindsGrayedOutSuperRareCard.png|Solar Winds' grayed out card
 
SolarWindsGrayedOutSuperRareCard.png|Solar Winds' grayed out card
ZenGardenCardImage.png|Solar Winds' card image
 
Three Solar Winds.jpg|Three Solar Winds lanes on the ground
 
 
</gallery>
 
</gallery>
   
 
==Trivia==
 
==Trivia==
*Its original name was "Zen Garden."
+
*Unlike most super-rare cards, Solar Winds can be recycled for 1000 [[spark]]s each. This means the player can recycle Solar Winds after crafting one without losing any sparks in the process.
  +
**This also applies to [[Strawberrian]].
  +
 
{{Plants/PvZH}}
 
{{Plants/PvZH}}

Latest revision as of 09:08, September 10, 2019

Solar Winds is a galactic super-rare plant environment card in Plants vs. Zombies Heroes and a member of the PvZH Solar IconSolar class. It costs 3SunPvZH to play, and its ability makes a Sunflower in it at the end of every turn, starting from the turn it is played, unless that lane is either occupied by a zombie or two plants.

OriginsEdit

57ed7f4ab5307.image

It is based on the real-life definition of solar wind, a stream of charged particles released from the upper atmosphere of the Sun.

Its appearance resembles the infinity symbol, or sometimes called lemniscate, a mathematic symbol representing the concept of infinity.

StatisticsEdit

  • Class: Solar
  • Tribe: Environment
  • Ability: End of Turn: If there are no Zombies here, make a SunflowerH here.
  • Set - Rarity: Galactic - Super-Rare

DescriptionEdit

There's something in the wind. Sunflower seeds, in fact.

Update historyEdit

Update 1.16.10Edit

  • Added to the game.

Update 1.30.4Edit

  • Sun cost change: 2SunPvZH → 3SunPvZH

StrategiesEdit

WithEdit

Solar Winds is a neat way to make a Sunflower at the end of each turn. While it is much more expensive than playing Sunflower, you do not have to worry about tricks that may destroy it (at least for a turn), guaranteeing you +1SunPvZH at the start of each turn. Also, Solar Winds can make a Sunflower per turn until it is overridden, as long as there are no zombies there.

Since this environment only works if there are no zombies in there, you will have to destroy any zombie that is played in Solar Winds before the turn ends. A card that works especially well is Briar Rose, who will destroy any zombies that hurt the Sunflowers that Solar Winds makes, therefore clearing the lane so that the environment can activate its ability.

AgainstEdit

This environment can almost guarantee an extra 1SunPvZH for your opponent at the start of each turn as the Sunflower is made at the end of the previous turn.

For starters, since this is an environment, you can replace it with one of your environments to prevent them from getting extra sun. As any PvZH Brainy IconBrainy hero, you can sneak zombies in Solar Winds to prevent it from activating its ability by playing Teleport or having Teleportation Zombie on the field. Tricks such as Beam Me Up or Summoning also work. PvZH Sneaky IconSneaky heroes can move zombies to Solar Winds, therefore nullifying the environment's ability. And finally, PvZH Hearty IconHearty heroes can use shielded zombies to nullify Solar Winds for a full turn without the risk of that zombie being destroyed in the Fight! phase. However, beware of instant-kill tricks.

GalleryEdit

OldEdit

TriviaEdit

  • Unlike most super-rare cards, Solar Winds can be recycled for 1000 sparks each. This means the player can recycle Solar Winds after crafting one without losing any sparks in the process.
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