|flavor text = There's something in the wind. Sunflower seeds, in fact.}}
|flavor text = There's something in the wind. Sunflower seeds, in fact.}}
'''Solar Winds''' is a {{PvZH Plant Category|galactic|super-rare|en = yes}} in ''[[Plants vs. Zombies Heroes]]'' and a member of the {{PvZH Class|Solar}} class. It costs 2{{PvZH Icon|sun}} to play, and its ability makes a {{PvZH Link|Sunflower}} in the lane it is in at the end of every turn, but only if that lane is unoccupied by a zombie.
'''Solar Winds''' is a {{PvZH Plant Category|galactic|super-rare|en = yes}} in ''[[Plants vs. Zombies Heroes]]'' and a member of the {{PvZH Class|Solar}} class. It costs 2{{PvZH Icon|sun}} to play, and its ability makes a {{PvZH Link|Sunflower}} in the lane it is in at the end of every turn, but only if that lane is unoccupied by a zombie.
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== Strategies ==
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=== With ===
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This is generally a neat way to make a Sunflower at the end of turn, which acts like Teleport for the plant side. In turn, it makes a free Sunflower at the end without being harmed from the Zombie Hero and guaranteed +1{{PvZH Icon|sun}} at the start of each turn. However, keep in mind that this environment only works if there are no zombies in there.
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=== Against ===
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This environment can almost allow the Plant hero to get +1{{PvZH Icon|sun}} at the start of each turn as the Sunflower is made at the end of turn and you can harm the Sunflower until the end of turn. However, since this is an environment, you can replace with one of your environments to prevent the Plant Hero from getting free sun.
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As Brainy Heroes, you can summon zombies in that environment to prevent the environment from activating like Beam Me Up, Summoning, or any zombie with Teleport or Teleportation Zombie.
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==Gallery==
==Gallery==
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<gallery bordercolor="transparent">
Revision as of 17:15, 15 June 2017
Template:Heropic
I'm so excited right now.
This article is about a recently released or soft-released part of a Plants vs. Zombies game. As such, spoilers may be revealed. Read at your own risk!
A HUGE WAVE OF ZOMBIES IS APPROACHING!
This subject currently has no proper strategy associated with it. If you have figured out a good strategy, please add it or the zombies will eat your brains!
They can be tough nuts to crack.
This article is under construction and requires more content. You can help our wiki by expanding it.
Solar Winds is a galacticsuper-rareplantenvironmentcard in Plants vs. Zombies Heroes and a member of the Solar class. It costs 2 to play, and its ability makes a Template:PvZH Link in the lane it is in at the end of every turn, but only if that lane is unoccupied by a zombie.
This is generally a neat way to make a Sunflower at the end of turn, which acts like Teleport for the plant side. In turn, it makes a free Sunflower at the end without being harmed from the Zombie Hero and guaranteed +1 at the start of each turn. However, keep in mind that this environment only works if there are no zombies in there.
Against
This environment can almost allow the Plant hero to get +1 at the start of each turn as the Sunflower is made at the end of turn and you can harm the Sunflower until the end of turn. However, since this is an environment, you can replace with one of your environments to prevent the Plant Hero from getting free sun.
As Brainy Heroes, you can summon zombies in that environment to prevent the environment from activating like Beam Me Up, Summoning, or any zombie with Teleport or Teleportation Zombie.