- Not to be confused with Sage Sage.
Solar Sage is a plant in Plants vs. Zombies 2 introduced in the 9.0.1 update. If zombies get too close to Solar Sage, Solar Sage will transform any zombies near her tile into an Enlightened Zombie and then despawn.
Enlightened Zombies move across the lawn backwards, cannot attack or be attacked, infect other zombies, and leave a trail of sun behind for one to collect every five seconds.
Solar Sage is based on the garden sage (Salvia officinalis), a perennial evergreen subshrub with a long history of medicinal and culinary uses. Solar Sage in particular resembles the 'Icterina' cultivar of sage, known as the 'golden leaf sage'.
Note: The stats shown below only apply to Level 1.
SUN COST: 0
Special: Sun Planted
Special: Sun Triggered
Special: Sun Zombie
Zombie Sun Time: 5
Special: Zombie Illuminates Others
Solar Sages illuminate zombies, causing them to make better choices and depart, leaving behind a trail of sun.
"Special: vulnerable to critters and mechs
""Ommm,"" Solar Sage hums softly to herself. But she's not kidding anybody. We all know her mind is filled with race cars and bulldozers."
Plant Food effect
When fed with Plant Food, Solar Sage will illuminate all zombies in a 3x3 area.
When boosted by Enlighten-mint, Solar Sage's zombie sun time is reduced to 3 seconds, her Enlightened Infectivity is increased to 50%, her Enlightened Infectivity Cooldown is reduced to 3 seconds, her sun production when planted is increased to 100 sun, when triggered is increased to 150 sun, zombie sun is increased to 100.
|Sun Cost||Recharge||Starting Recharge||Toughness||Enlightened Infectivity||Enlightened Infectivity Cooldown||Enlightened Sun Production Rate||Sun Production|
|1||0||0||0||20 seconds||1 second||300 dps||10%||5 seconds||5 seconds||50 sun||100 sun||50 sun|
|2||50||19 seconds||15%||60 sun|
|3||100||18 seconds||100 sun|
|4||200||17 seconds||20%||75 sun|
|5||300||16 seconds||4.5 seconds||4.5 seconds|
|6||400||15 seconds||25%||80 sun|
|7||500||14 seconds||150 sun|
|8||600||13 seconds||30%||90 sun|
|9||800||12 seconds||35%||4 seconds||4 seconds|
|10||1,000||11 seconds||40%||100 sun|
- Chance to Boost
- Damage Pierce
Solar Sage is mostly useful for getting rid of some annoying zombies in a pinch by deleting them, with the added bonus of giving out sun as she costs nothing upfront.
Solar Sage is a great plant for dealing with Newspaper Zombie, due to her being able to kill him without making him have the speed boost from losing the newspaper.
A boosted Solar Sage can easily deal with a whole crowd of zombies at once, especially many dangerous and annoying ones, such as Octo Zombie, or zombies with high health, such as the Brickhead Zombie archetype. In Arena, this can be used to defeat multiple zombies at once and award many points, especially if those zombies have armor or are near the start of the lawn. A boosted Solar Sage acts similarly to a cherry bomb, except that it doesn't damage zombies it can't kill.
To maximize the effect of defeating many zombies at once, you can combine her with Thyme Warp to send zombies back to the front of the lawn. However, this possible only in Neon Mixtape Tour. This can be counterproductive if the player needs high sun production, so it is better stall many zombies in once spot using plants like Wall-nut before using Solar Sage to defeat them.
Avoid bringing Solar Sage in Far Future, as most zombies in that world will just eat/push the plant instead of being turned into Enlightened Zombies. Additionally, do not plant her in front of a large group of zombies unless they are immobilized or Solar Sage herself is boosted, as a current bug exists where zombies can eat her, even while she is transforming.
Zombies Immune to Illumination:
- Zombie Medusa
- Cardio Zombie
- Roman Caesar Zombie
- Healer Zombie
- Robo-Cone Zombie
- Mecha-Football Zombie
- Shield Zombie
- Gargantuar Prime
- Zombie Chicken
- Ice Weasel
Plants vs. Zombies Wiki has a gallery for Solar Sage.
- Solar Sage suffered from several serious bugs (all of them were fixed in the 9.2.1 update):
- She could be used in Last Stand levels despite giving out sun and the game did not even properly registers her as a sun-producing plant - the game would warn the player to bring sun-producers under normal circumstances.
- Zombies illuminated by her could still be harmed by several sources including lasers from Gargantuar Prime and Turquoise Skull Zombie, or create extreme amounts of splashes on plankless lanes in Pirate Seas despite being a hovering entity. The Zombie Medusa could even spawn multiple marble slabs as she repeatedly fails to petrify them.
- Despite hovering above ground level, she could not be planted on water tiles in Big Wave Beach.
- Digging her up gave back sun if the player has shovel upgrades, even though she costs no sun, with the game currently registering the shovel as getting it used by the zombies.
- She could still get eaten by zombies if they have higher eating strength, notably seen in Penny's Pursuit.
- The beam effect she uses is recycled from the Enlighten-mint.