- For other uses, see Snorkel Zombie (disambiguation).
Snorkel Zombie is the first special zombie introduced in Big Wave Beach. The Snorkel Zombie is able to submerge and progress underwater in the ocean, avoiding most attacks, submerging once a plant is reached or the shoreline is reached, allowing all attacks to hit.
Snorkel Zombie went through a major redesign along with its animation. The Snorkel Zombie now wears an intact snorkeling mask with a white colored outlining. The color of the sides of the snorkeling mask is orange. Its whistle snorkel is colored yellow on the upper part and white on the lower part respectively. He does not wear anything on his torso and he wears a red colored shorter version of the swimming shorts of his first variation, except he now has white linings on its sides. His snorkeling foot fins are now colored yellow.
Snorkel zombies can swim underwater.
Special: submerges to avoid attacks
Snorkel Zombie has a hard time getting the Bikini Zombies. He's tried offering them flowers, jewelry, and even chocolate-covered brains. But nothing seems to work. They just can't seem to see past the snorkel on his face.
The Snorkel Zombie absorbs 350 damage per shot, and its appearance changes upon absorbing 175 damage per shot when its arm falls off, before dying.
Snorkel Zombie rising.
The Snorkel Zombie acts the same way as it does in the first game. They can be dealt with by using lobbed-shot plants, forcing them to resurface with defensive plants, or using instant kill plants. However, there are exceptions, so be aware that some plants may not be able to properly counter them. Snorkel Zombie generally forces the player to use strategy with lobbed-shot plants. Plants with splash damage like A.K.E.E. and Melon-pult are good to deal with multiple zombies at once, but due to the fast pace in Big Wave Beach levels, it's best not to completely rely on expensive plants because zombies will quickly overwhelm the players before the lawn can be properly set up.
Using defensive plants like Wall-nut allows the players to expand the strategy using any other plants. This is, however, countered by Octo Zombies and Fisherman Zombies at later levels, who will incapacitate defensive and close-ranged plants. Eventually the players may not be able to fully rely on stalling these zombies.
Some plants can still counter Snorkel Zombies while not shooting lobbed projectiles. These plants include Phat Beet and Kiwibeast thumping damage, flame trails from Jack O' Lantern, Hot Date, Jalapeno, & Plant Food effect of Fire Peashooter; Homing Thistle, Electric Blueberry thunder, Ghost Pepper, and Witch Hazel transformation. Again, there are exceptions to these rules.
Finally, as a last resort, certain plants can damage Snorkel Zombies by using Plant Food. These plants include Snapdragon & Cold Snapdragon, rushing attack from Guacodile & Parsnip, explosions from Ultomato, Shadow Peashooter, & Dandelion; Laser Bean, Fume-shroom, Lightning Reed, and Coconut Cannon.
While some plants that counter submerged Snorkel Zombies follow general rule, there are exceptions to this:
- Despite being lobbed-shot plants, Sling Pea, Turkey-pult, and Stickybomb Rice will not target these zombies on their own. The splash damage from rice and turkey will still damage them, however.
- Any Mints will not affect them, such as flame burst from Pepper-mint.
- Explosions from Bombegranate, Explode-o-nut, and Explode-o-Vine will not affect them.
- The flame trail from Pyre Vine and Torchwood is harmless to them.
- Other instant plants, i.e. Solar Tomato, Stallia, Ice Bloom, and Puffball will not affect them.
- Caulipower cannot hypnotize them.
- ▼ Health decreased from 490 DPS to 350 DPS
Plants vs. Zombies Wiki has a gallery for Snorkel Zombie.
- In the 8.3.1 update, there was a glitch with the encounter between the Snorkel Zombie and the Tangle Kelp in which the Tangle Kelp could not kill the Snorkel Zombie unless it surfaced long enough to eat a plant or was at the edge of land and water. In open water, the Snorkel Zombie would approach the Tangle Kelp and resurface in attempt to eat it, causing the Tangle Kelp to go under to attack which caused the Snorkel Zombie to go back under since it no longer sensed a plant which then caused the Tangle Kelp to resurface again. This interaction would normally repeat 3 times before the Snorkel Zombie got behind the Tangle Kelp. This glitch greatly limited the usefulness of the Tangle Kelp in Big Wave Beach levels. The glitch was fixed in an unknown update.
- A similar glitch occurred in the 6.9.1 update, where if a Tangle Kelp targeted a submerged Snorkel Zombie, the zombie would remain motionless. Furthermore, the zombie could not be damaged by any way, forcing the player to restart the level.
- Before the 6.7.1 update, a boosted Spring Bean and Blover combination could not kill the zombie if it was submerged (although it would still be blown to the right of the screen).
- Compared to the original game:
- Both of its eyes are shown.
- It is not pigeon-toed.
- Its swim mask is no longer cracked.
- It does not have to jump before submerging because it is already in the water when it enters the lawn.
- It is the only Pool zombie to return in this game.
- It shares Prospector Zombie's animation except it is slightly faster.
- This makes it the first zombie to reuse another special zombie's animation (not taking into account regular zombie walks, event zombies, and the like.)
- This is not true if one counts Frostbite Caves zombies like Troglobite or Weasel Hoarder as being the first, since the world order was switched around.
- When it is frozen, it cannot trigger a Tangle Kelp.
- Bloomerangs cannot hit it when it is in the water, even when it is eating.
- Electric Peashooter also can't hit it when it is in the water.
- Its snorkel is no longer attached to its mouth, even when submerged in water.
- It is the only returning zombie not to be introduced in Player's House or Modern Day.
- It is the only zombie that flirts with others, as shown in his Almanac entry.