- For the level before the v1.8 update, see Sky City - Day 13 (Pre-1.8).
Sky City - Day 13 is the thirteenth level of Sky City in the Chinese version of Plants vs. Zombies 2. When this level is finished for the first time, the player gets the Basic Shield.
In normal mode, the player has to stop the zombies from stealing 20 screws.
Dialogue[]
Intro[]
(Crazy Dave and Penny appear)
Crazy Dave: It seems that there are some problems with the ship.
Penny: I just lengthened the deck.
Crazy Dave: Now I can get into the cabin and do the repairing!
Crazy Dave: Hey neighbour, help me defend the cabin and stop zombies from coming in!
Penny: I heard that Zomboss is developing a flying ride and is in need for mechanical parts.
Penny: Don't let the zombies steal the parts!
(Crazy Dave and Penny leave)
Tutorial[]
Crazy Dave: Hey! Now you know how to use a shovel as a hammer!
Penny: Just ignore these random details.
Crazy Dave: Penny found some crates.
Crazy Dave: Let's see what can we do with them.
Crazy Dave: Good job!
Crazy Dave: Look, the pathway changed.
Crazy Dave: Use the boxes to change the zombies' path.
Crazy Dave: Look! The zombies are taking a different route to attack!
Crazy Dave: Use these crates to obstruct them!
Crazy Dave: Then, use plants to defeat those zombies!
Crazy Dave: Use sun to upgrade plants.
Crazy Dave: Now the plants have become more powerful. You can upgrade them up to 3 times!
Difficulty[]
This level is not very difficult, considering it is the tutorial level, as the player only needs to make sure that the zombies don't reach the ship's entrance. Just like with Fright Theater, this is purely strategy-oriented, so the player must choose wisely on which plant to upgrade.
Waves[]
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | None | ||
2 | None | Carries 1x Plant Food. | |
3 | None | ||
4 | None | ||
5 | None | First flag. Carries 1x Plant Food. | |
6 | None | Carries 1x Plant Food. | |
7 | None | ||
8 | None | ||
9 | None | Carries 1x Plant Food. | |
10 | None | Final wave. |
All zombies always start at lane 5.
Stratgies[]
- First, plant a Threepeater and a Puff-shroom a tile above the Threepeater. The Puff-shroom should be upgraded to a Fume-shroom after that.
- After a few waves, you should have enough sun to plant a two crates and a Snow Pea. The first crate should be placed below the Threepeater (Snow Pea should be planted there). The second crate should be planted on top of the Fume-shroom.
- Upgrade Snow Pea into a Melon-pult once you have enough sun.
- In the next few waves, continue on planting Threepeaters on the fourth row. When you have enough sun, upgrade them to Rotobagas.
- Keep planting Threepeaters, this time on the second row. Upgrade them to Rotobagas when you have enough sun.
Gallery[]
In hard mode, the player has to stop the zombies from stealing 10 screws.
Difficulty[]
In this level, there are more Zombie Fighters that appear than in normal mode. In addition to that, Coneheads, Bucketheads, and Lightning Gun Zombies are abundant. With that in mind, the player should come up with a good strategy and upgrade their plants wisely.
Waves[]
- The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves | Non-dynamic zombies | Ambush zombies | Note(s) |
---|---|---|---|
1 | 1 1 1 1 1 | None | |
2 | 1 1 1 1 1 1 1 1 | None | Carries 1x Plant Food. |
3 | 1 1 1 1 1 1 | None | |
4 | 1 1 1 1 1 1 1 | None | |
5 | 5 5 5 5 5 5 5 5 | None | First flag. Carries 1x Plant Food. |
6 | 1 1 1 1 1 1 | None | Carries 1x Plant Food. |
7 | 1 1 1 1 1 1 1 1 1 | None | |
8 | 5 5 5 5 5 5 5 5 5 5 | None | |
9 | 1 1 1 1 1 1 1 1 1 1 | None | Carries 1x Plant Food. |
10 | 1 1 1 5 5 5 5 1 1 5 1 1 5 5 | None | Second flag. |
11 | 1 1 1 1 1 1 1 1 1 1 1 | None | Carries 1x Plant Food. |
12 | 1 1 1 1 1 1 | None | Carries 1x Plant Food. |
13 | 5 5 5 5 5 5 5 | None | Carries 1x Plant Food. |
14 | 1 1 1 1 1 1 1 | None | Carries 1x Plant Food. |
15 | 1 1 1 1 1 1 | None | Final wave Carries 1x Plant Food. |
Strategies[]
- Start off by blocking off the pathway on the fifth row with boxes.
- Plant Bloomerangs on the first row. When you have enough sun, upgrade them to Oak Archers and then Aspiraguses.
- Plant Fire Peashooters on the eight column. While they may not be effective there, it's final upgrade, Snapdragon is.
- Zombies enter the lawn one at a time. With that in mind, planting Puff-shrooms and upgrading them is discouraged.
Walkthrough[]
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