Shroom for Two is in a sense two Puff-shrooms, referring to a common tactic to swarm Puff-shrooms in the main Plants vs. Zombies games due to the plant's fast recharge speed and nonexistent cost. Its name is a portmanteau of "shroom," referring to the fact that it is a mushroom and the phrase "room for two".
Statistics
Class: Kabloom
Tribe: Mushroom Plant
Effect: When played: Make a 1/1 Puff-Shroom with Team-Up here.
Rarity: Basic - Common
Card description
Shrooms, bless their hearts, always wanting to cuddle up cuddly-like.
Strategies
This is actually different from a Plant with 2 Strength and 1 Health. It can take 1 extra hit, but has its attack halved when it does. This feature allows it to dish out 2 damage in its lane a turn, or 1 if one of the Puff-Shrooms is destroyed. Also, since this is 2 Plants at once, it synergizes twice as much with both sides, notably Muscle Sprout, Buff-Shroom, Punish-Shroom, Zombot Sharktronic Sub, or Vimpire. Using Rescue Radish to bounce this also helps, as it can be replayed to make more puff shrooms, which goes well with Punish-Shroom.
However, since this Plant damages for 1 twice rather than 2 once, it will be walled by Zombies with Armored like Conehead.
Gallery
Shroom for Two's statistics
Card
Shroom for Two attacking
Shroom for Two and Puff-Shroom attacking
Shroom for Two and Puff-Shroom getting destroyed by a Hot Dog Imp
However, Poppin' Poppies summons 3 plants that are completely different to itself rather than summoning 1 identical clone of itself.
If the player looks closely, the cap with circular spots of the bigger Puff-shroom resembles the one used in Plants vs. Zombies: All Stars.
When the bigger Puff-Shroom is moved by another zombie (e.g. Sumo Wrestler), it will play the animation that it is summoning the smaller Puff-Shroom, but nothing will be summoned.