It does not have any traits, and its ability makes a Puff-Shroom in front of it when it is played, but only if its lane is unoccupied by another Team-Up plant.
Shroom for Two is in a sense two Puff-Shrooms, referring to a common tactic to swarm Puff-shrooms in the main Plants vs. Zombies games due to the plant's fast recharge speed and nonexistent cost.
Its name is a portmanteau of "shroom," referring to the fact that it is a mushroom, and the phrase "room for two."
Statistics[]
Class: Kabloom
Tribe: Mushroom Plant
Traits: None
Ability: When played: Make a with Team-Up here.
Set - Rarity: Premium - Rare
Card description[]
Shrooms, bless their hearts, always wanting to cuddle up cuddly-like.
Update history[]
Update 1.14.13[]
Set - Rarity change: Basic - Common → Premium - Rare
Strategies[]
With[]
This is actually different from a plant with 2 strength and 1 health. It can take 1 extra hit, but has its attack halved when it does. This feature allows it to dish out 2 damage in its lane for each turn, unless if either the Puff-Shroom or Shroom for Two gets destroyed. Also, since this is 2 plants at once, it synergizes twice as much with both sides, notably Muscle Sprout, Astro-Shroom, Go-Nuts, Buff-Shroom, Punish-Shroom, Zombot Sharktronic Sub, or any zombie with Frenzy or Strikethough. However, since it damages for 1 twice rather than 2 at once, it will be walled by zombies with Armored like Conehead.
As Nightcap, using Rescue Radish to Bounce Shroom for Two also helps, as it can be replayed to make more Puff-Shrooms, which also goes well with Punish-Shroom.
If Buff-Shroom successfully boosts both Shroom for Two and Puff-Shroom, it can be a good substitute to Pair of Pears as it has a beneficial tribe unlike the latter, with the added benefit of you saving 2 sun total.
Playing Shroom for Two on Mushroom Grotto can make two more Puff-Shrooms on random lanes, which can in turn synergize with the previously mentioned plants greatly. Since both cards are in the Kabloom class, all four Kabloom heroes can use this combo as well.
Pineclone with the latter strategy is also a good idea. Since Shroom for Two makes two Plants, and Mushroom Grotto makes two more Plants, Pineclone can turn them all into Pineclones, essentially making the Shroom for Two a 6/6 card. When the Shroom for Two transforms on the Mushroom Grotto, it makes more Puff Shrooms, which also turn into Pineclones. It is also recommended to use more than just a Shroom for Two with Pineclone, to add more cards. Since Pineclone is a Kabloom card as well, all Kabloom heroes can use this strategy well, even adding new methods with their second class.
However, Shroom for Two is a poor counter against Frenzy zombies, and can be easily destroyed with a Strikethrough zombie, so it is not recommended to play it on the same lane as one unless it can destroy said zombie on its turn of combat. Vimpire and any Frenzy zombies paired with Ancient Vimpire are particularly dangerous examples, as they will defeat both shrooms and gain +4/+4, and then deal a lot of damage to you or potentially even defeat you.
Against[]
When it is played, it is best to have a zombie with the Frenzy or Strikethrough trait on its lane in order to destroy both this plant and the Puff-Shroom made from it. Do not Bounce Shroom for Two, because if you do, your opponent can play it again to make another Puff-Shroom.
Another one is to take advantage of the 2 plants by placing down a zombie with a When hurt ability, like Newspaper Zombie, Jester, and Imp-Throwing Imp. Since 2 plants damage these zombies, they will activate their abilities twice.
Please note that only official translations are used.
Language
Name
Description
English
Shroom for Two
Simplified Chinese
双人菇
could be a portmanteau of "双人房"(room for two) and "菇" (mushroom)
Traditional Chinese
拋菇引菇
a portmanteau of "拋磚引玉" (a Chinese self-deprecatory idiom) and "菇" (mushroom)
French
Champi pour deux
German
Pilz für zwei
Italian
Funghi per due
Japanese
ぺアシュルーム
Korean
쌍둥이 버섯
Brazilian Portuguese
Dois Cogumelos
Russian
Гриб для двоих
Spanish
Seta para dos
Trivia[]
If the player looks closely, the cap with circular spots of the bigger Puff-Shroom resembles the one used in Plants vs. Zombies: All Stars.
In older versions, when Shroom for Two itself was moved by another zombie (e.g. Sumo Wrestler), it will play the animation that it was activating its ability, but nothing will be made. In newer versions, it simply moves without doing this animation.
This is because the animation played when Puff-Shroom is made is also its "when played" animation.