Shrinking Violet is a triassic super-rare plant trick card in Plants vs. Zombies Heroes and a member of the Smarty class. She costs 4 to play, and her ability gives a selected zombie and all other zombies on the lanes adjacent to that zombie -2, then instantly destroys any of them that end up with 0.
Her description is a joke consisting of an ambiguous question (in terms of context) and answer, with the answer "Yes." being the punchline.
- Class: Smarty
- Tribes: Flower Trick
- Ability: A Zombie and Zombies next door to it get -2. Then destroy any of those Zombies that have 0.
- Set - Rarity: Triassic - Super-Rare
Is she cute or terrifying? Yes.
- Added to the game.
Shrinking Violet can be a handy card to play, not only being able to give -2 to a maximum of three zombies at once, but also because of the lack of efficient strength-lowering cards in the Smarty class, as Sap-Fling is too expensive, while Bog of Enlightenment only affects one lane, not to mention that both Sappy Place and Bog of Enlightenment are easily overridable. But not only that, she also flat out destroys any zombie that ends up with 0. While having a zombie clog up a lane is more beneficial than destroying it due to the zombies' lack of Team-Up, Shrinking Violet prevents your opponent from reboosting or Evolving that zombie, and also the zombie's ability from activating continuously.
Shrinking Violet may be good for lowering the strength of any grouped threats, but she truly shines at punishing bulky threats with low strength like Quickdraw Con Man, Tankylosaurus, Stompadon, and Teleportation Zombie, especially since most have persistent abilities.
Green Shadow synergizes the best with Shrinking Violet, since she has access to moving cards to group several zombies at once. While not the most effective option, Re-Peat Moss also benefits from Shrinking Violet since she is a trick. Rose could pair it with Whack-a-Zombie, Chomper, or Toadstool, but playing two Shrinking Violets is much more cheap and cost-effective unless she can only affect one zombie, or the zombies end up with 3 after one Shrinking Violet.
The downside of Shrinking Violet is her lack of synergy. Despite her being in the flower tribe, Briar Rose and Power Flower only synergize with flower plants, and she can't gain Strikethrough via Cosmic Flower either. Shrinking Violet also doesn't do well against opponents with plenty of high-strength zombies, strength-boosting cards, or Parasol Zombies.
Shrinking Violet is an annoyance to attackers with moderate strength, which can already be a pain to you. However, she is the bane of any low-strength zombie, because while the strength loss isn't very dangerous, her ability to destroy any with 0 is. If you have any threats that cause trouble to your opponent just by staying alive like Dr. Spacetime and Zombot Drone Engineer, they will most likely be the primary target of this trick.
The best option would be to give them the Untrickable trait, but only Brainy heroes have access to Parasol Zombie. Fortunately, each other class has their own way of dealing with Shrinking Violet's ability. Hearty heroes have Defensive End to make her more expensive (although he cannot stop her from being played on turns 4 and 5), both Crazy and Beastly heroes have access to strength-boosting cards to allow their zombies to survive, while the Sneaky class can either Bounce the affected zombies via Firefighter or play Mixed-Up Gravedigger to reset their strength.
If a zombie's strength is lowered to the point where it cannot function well as a fighter, you can either reboost it, Bounce it, destroy it with Final Mission to make room, or play an Evolution zombie on it.
- Her appearance in this game is wilder than the one in Plants vs. Zombies 2, presumably to match the theme of Colossal Fossils and Triassic Triumph.
- Currently, there is a size bug where if the opponent plays this and then you play Mixed-Up Gravedigger, In-Crypted, or Dark Gargolith, the shrunken zombies become huge and hide in huge gravestones.
- Similar to Knockout, it can be played (given that the Plants player has enough Sun) on any board setup and on any lane, even if the chosen lane and lanes “next door” does not have any 2 -or-less zombies.