It costs 75 sun and can amplify the sun production of sun producer plants, with the sole exception of Moonflower, as well as producing sun on its own. When a group of zombies gets too close to it, it uses a stunning attack, making them drop sun similar to Solar Tomato.
It can also produce sun on its own; the sun production is the same as a Sunflower at Level 1. If a Magnifying Grass is planted in a Shine Vine, as the latter is about to produce a sun, Magnifying Grass will immediately uses that sun to attack, therefore the sun can not be collected. This is further illustrated in levels that require "produce at least X sun", in which the sun used immediately by Magnifying Grass does not count as sun produced. Moreover, if Shine Vine's sun production is increased (via Upgrades) to 75 or 100, there are still no sun refund for the player although Magnifying Grass would normally use only 50 sun for its attack.
Shine Vine's sun production rate is 32-36 seconds.
The sun-producing plants whose sun production can be amplified by Shine Vine include Sunflower, Twin Sunflower, Sun-shroom, Toadstool (after digestion), and Primal Sunflower. Though Moonflower is also a sun-producing plant, it cannot be buffed by Shine Vine.
Shine Vine's showerhead-like attachment is based on a common sunflower (Helianthus annuus), coinciding with its sun-producing abilities.
Note: The stats shown below only apply to Level 1.
SUN COST: 75
SUN PRODUCTION: Normal
Shine Vines are vine plants that amplify the sun production of sun producer plants, create some sun on their own, and use a sun-stun burst as a last second defense when attacked.
Usage: best used on sun producer plants
Special: doesn't amplify Moonflower sun production
"Peek-a-boo!" giggles Shine Vine, staring directly at you, the player. "Consider that fourth wall SHATTERED!"
Plant Food ability
When given Plant Food, Shine Vine immediately produces 100 sun and stuns, damages all zombies in 3x3 radius. The effect causes each affected zombie to drop 2 tiny sun (which are worth 5 sun each). The plant that the Shine Vine surrounds will also activate its Plant Food ability.
When boosted by Enlighten-mint, Shine Vine's sun production amplifier increases to 75 sun, sun production increases to 100 sun, 150 sun from level 4, and 200 sun from level 7. Its stun duration (both normal and Plant Food) increases, its damage caused to zombies is increased by 50 dps (normal) and 100 dps (Plant Food).
|Sun Production||Stun Duration||Damage|
|Normal||Damage||Plant Food||Normal||Plant Food||Normal||Plant Food|
|1||0||0||75||5 seconds||300 dps||25 sun||50 sun||5 sun||100 sun||1.05 seconds||3 seconds||5 dps||10 dps|
|2||50||4.5 seconds||350 dps||1.1 seconds||3.25 seconds||10 dps||20 dps|
|3||100||4.25 seconds||400 dps||1.15 seconds||3.5 seconds||15 dps||30 dps|
|4||200||4 seconds||450 dps||75 sun||150 sun||1.2 seconds||3.75 seconds||20 dps||40 dps|
|5||300||50||3.75 seconds||550 dps||10 sun||1.25 seconds||4 seconds||25 dps||50 dps|
|6||400||3.5 seconds||600 dps||50 sun||1.3 seconds||4.25 seconds||30 dps||60 dps|
|7||500||3.25 seconds||650 dps||100 sun||200 sun||1.35 seconds||4.5 seconds||35 dps||70 dps|
|8||600||3 seconds||700 dps||1.4 seconds||4.75 seconds||40 dps||80 dps|
|9||800||2.75 seconds||800 dps||75 sun||1.45 seconds||5 seconds||45 dps||90 dps|
|10||1,000||2.5 seconds||900 dps||1.5 seconds||5.25 seconds||50 dps||100 dps|
Shine Vine's perk is similar to Gold Tile created by Gold Leaf. Both of them save a tile and can produce more sun. Shine Vine can also amplify the sun production of sun producer plants, making it good to use in levels which require one to produce sun, as it makes one produce sun faster.
However, one can choose Shine Vine to be the sole sun-producing plant in a level. At low levels, it may seem to be too expensive for a plant that can only produce 50 sun, but at level 4, Shine Vine's 75 sun cost and 75 sun production is comparable to that of Primal Sunflower; and at level 5, its 50 sun cost and the fact that it is easy to spam make Shine Vine irreplaceable in many strategies. This can make more room for many other attacking plants, or providing extra sun while still having Plant Food for the desired plants if being planted on Power Tiles.
Shine Vine also make a viable choice in Endless Zone levels. It can not only increase one's speed of producing sun, but also protect plants by its stunning attacks. For that reason, Shine Vine is a great plant to pair with short attack range like Phat Beet , or plants with long recharge time such as Chomper. It can also be placed at the third column to stun Imps thrown by Gargantuars while producing more sun; however, its toughness is much lower than Pumpkin so it requires aid from other plants to defeat the Imps without having the Shine Vine eaten..
Also a Shine Vine´s good strategy is to use it with Toadstool. It does not only increase Toadstool’s sun production, but also stun zombies while Toadstool is chewing.
Shine Vine's short recharge time and its vine-functions make it somewhat helpful in defending against Turquoise Skull Zombies or Gargantuar Primes, as they can be sacrificed to save some important plants (in the case of the Gargantuar Prime, the laser might still destroy the surrounded plant). It can also stun some dangerous zombies very briefly, getting some time for other plants to recharge. However, some zombies such as Explorer Zombie, All-Star Zombie (when not tackled) can destroy it instantly, so be careful.
For some unknown reason, Shine Vine's sun production is stacked in Arena: after planting them during the setup and waiting long enough, all the Shine Vines on the lawn will instantly give out sun, therefore giving a burst of sun right at the start of the game.
Plants vs. Zombies Wiki has a gallery for Shine Vine.
- Shine Vine had a minor redesign in the 8.1.1 update, but it was then changed back to its original design in the 8.2.1 update.
- Magnifying Grass' Plant Food effect ignores Shine Vines, meaning that Shine Vine cannot make the Plant Food duration last longer, even if the Magnifying Grass is surrounded by it or not.