- For other uses, see Scientist (disambiguation).
The Scientist is a Support class. His Zombie Heal Beam from GW2 has been replaced with the Healing Hose, and his Sticky Explody Ball ability has been replaced with the Sticky Healy Thingy to better suit his role as healing support.
Description[]
In-game description[]
Scientists are the mobile zombie healers. The Healing Hose is great at keeping groups of zombies at full health.
Primary Weapon[]
Default[]
Scientist's primary weapon is the Goo Blaster, which fires multiple projectiles in a somewhat wide spread. Should all the projectiles hit a single target, Goo Blaster can deal up to 33 damage per shot (39 if all the projectiles crit).
Steam Blaster[]
“ | ” | |
—In-game description |
If a Scientist has the Steam Blaster legendary upgrade equipped, the Scientist's primary weapon is replaced with the Steam Blaster, which fires short-ranged steam that deals 13 damage per shot and has a chance to rapidly deal the same amount of damage and fires at a rate of 58 RPM (rounds per minute). He can unload four projectiles before needing to reload.
Statistics[]
Goo Blaster[]
Template:Stats/Goo Blaster
Steam Blaster[]
Weapon stats
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Internal data
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Ammo capacity | Fire mode | Rate of fire | Damage | Reload time | |
5 | Full auto | 58 RPM | 13 | 2.2 s | |
Damage trapezoid data
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X-offset | Y-offset | Z-offset | |||
-0.75 | 1.5 | 1.85 | |||
Length | Near width | Far width | Height | ||
16 m (52.49 ft) |
1 m (3.28 ft) |
2 m (6.56 ft) |
3 m (9.84 ft) | ||
Base recoil
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Minimum x-axis recoil angle | Maximum x-axis recoil angle | Minimum y-axis recoil angle | Maximum y-axis recoil angle | Minimum z-axis recoil angle | Maximum z-axis recoil angle |
0 | 0 | -0.05 | -0.25 | 0 | 0 |
Minimum FOV recoil | Maximum FOV recoil | Recoil recovery time | |||
0 | 0 | 0.3 | |||
Projectile spread (unzoomed, standing)
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Minimum angle | Maximum angle | Increase per shot | Decrease per second | ||
-1.1 | -1.05 | 0.05 | 15 | ||
Projectile spread (unzoomed, moving)
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Minimum angle | Maximum angle | Increase per shot | Decrease per second | ||
-1 | -1.05 | 0.05 | 15 | ||
Projectile spread (unzoomed, jumping)
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Minimum angle | Maximum angle | Increase per shot | Decrease per second | ||
-0.8 | -0.5 | 0.05 | 15 | ||
Sway recoil (unzoomed)
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Maximum vertical amplitude | Vertical increase per shot | Maximum horizontal amplitude | Horizontal minimum increase per shot | Horizontal maximum increase per shot | Amplitude decrease factor |
5 | 1.5 | 10 | -1 | -0.5 | 15 |
Projectile spread (zoomed, standing)
| |||||
Minimum angle | Maximum angle | Increase per shot | Decrease per second | ||
-1.5 | -1.45 | 0.05 | 15 | ||
Projectile spread (zoomed, moving)
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Minimum angle | Maximum angle | Increase per shot | Decrease per second | ||
-1.4 | -1.35 | 0.05 | 15 | ||
Projectile spread (zoomed, jumping)
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Minimum angle | Maximum angle | Increase per shot | Decrease per second | ||
-0.8 | -0.5 | 0.05 | 15 | ||
Sway recoil (zoomed)
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Maximum vertical amplitude | Vertical increase per shot | Maximum horizontal amplitude | Horizontal minimum increase per shot | Horizontal maximum increase per shot | Amplitude decrease factor |
5 | 1.5 | 10 | -1 | -0.5 | 15 |
Abilities[]
Left abilities | |
---|---|
Sticky Healy Thingy |
Heal allies in an area near Sticky Healy Thingy. |
Center abilities | |
Warp |
Teleport a short distance in the direction you're moving. |
Right abilities | |
Healing Hose |
Spray allies to heal and extend their max health. |
Upgrades[]
Super Savior
|
● 1
| ||
Use jump and abilities while reviving.
Allows jump and using abilities while reviving an ally without canceling the revive. |
Refreshing Revive
|
● 1
| ||
Faster refresh time for all abilities by reviving an ally.
Reduces ability cooldown by 5x for 2 seconds (10 seconds total) when a teammate is revived. |
Rough Patch
|
● 1
| ||
Spawn with more health after suffering multiple vanquishes in a row.
After dying three times in a row, spawn with the maximum amount of overhealth for the currently used class after respawning or being revived. |
Revive Reward
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● 2
| ||
Gain health by reviving an ally.
Grants 75 HP upon reviving an ally, also gain 10% armor while reviving. |
Evolution
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● 2
| ||
Start with overhealth when spawning.
Overhealth dissipates after 20 seconds. |
Leveling Up
|
● 2
| ||
Earn XP faster.
Increases the amount of XP earned by 10%. Does not affect the XP Machine in Giddy Park. |
Rollout
|
● 2
| ||
Move faster after spawning or being revived.
Increases movement speed by 55% for 7 seconds after respawning or being revived, being revived heals you to full health. |
Critical Blow
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● 3
| ||
Faster refresh time for all abilities by earning a critical vanquish.
Reduces ability cooldown by 5.5 seconds upon critically vanquishing an enemy. |
Wormhole
|
● 2
| ||
Travel further when using Warp.
Increases the distance traveled with Warp to 22.5m (73.82 ft). |
Diffusion
|
● 3
| ||
Increased heal area when Sticky Healy Thingy is stuck to an ally or enemy.
Increases radius of Sticky Healy Thingy by 140% (6m). |
Speedy
|
● 3
| ||
Move faster, except when sprinting.
Increases walking speed by 12.9032%. |
CPR
|
● 2
| ||
Increased effect of Healing Hose if target ally is at low health
Increases Healing Hose's heal rate to 1.5625 for allies with low health. |
Hard Target
|
● 3
| ||
Move faster for a short time after receiving damage.
Increases movement speed by 40% for 1.25 seconds upon taking damage. |
Reflexive
|
● 3
| ||
Gain health from healing other zombies.
Healing allies allows yourself to be healed at a rate of 2.5 HP per 0.25 seconds. |
Dolphin Blasting
|
● 4
| ||
Increased rate of fire for short time after earning a vanquish. Upgrade can stack up to three times.
Increases Goo Blaster's rate of fire for 15 seconds by vanquishing enemies. Stacks up to 3 times for a fire rate increase of 15%, 28.0435%, and 51.1204% (103.5, 115.23915, and 136.00836 RPM) respectively. Each stack extends the effect's duration to 15 seconds. |
Precision
|
● 3
| ||
Goo Blaster has less projectile spread when aiming weapon.
|
Materialize
|
● 2
| ||
Gain ammo for Goo Blaster by using Warp ability.
Adds 5 rounds to the Goo Blaster by using Warp, adds 2 rounds to Steam Blaster. |
Steam Blaster
|
● 5
| ||
Swap primary weapon for a short range, area controlling steam weapon.
|
Related achievement[]
Strategies[]
With[]
The Scientist is one of the most versatile and powerful zombie classes in the game due to his weapons' high damage and accuracy (especially when zoomed in), his ability to self-heal, as well as his Warp ability. This makes him more of an attack character than one who does support. You can either get up close and personal with your enemies and occasionally warp to distract your enemies' aiming, which allows you to confidently fire at them without having to zoom in your weapon first, or take out your enemies from a moderate distance with the zoom accuracy buff. If you run out of health at any time, you can use the Sticky Healy Thingy to quickly patch yourself back up in the middle of a firefight, or use it while taking some cover for a safer approach.
The Dolphin Blasting upgrade is very useful for an offensive playstyle as it allows you to gain an increased rate of fire for hisyourapon by vanquishing enemies, and it stacks up to three times, at which point it will become a relatively fast-firing sniper-shotgun.
If you are using Steam Blaster, try to read the direction your enemy is moving in so they remain in the damaging steam longer to get the most out of each shot. The Steam Blaster only has four shots, so make sure you place them well. It also has a limited range, so use Warp to get into striking distance quicker.
You can take advantage of a rate of fire glitch to speed up Steam Blaster's rate of fire, allowing you to deal massive amounts of damage quickly. By using the Healing Hose after firing the weapon, it allows you to fire the next shot faster.
Against[]
The Scientist has a major weakness in that his weapon's projectiles are rather slow, despite the low spread. Because of this, picking him off from afar with Cactus or other long-range plants might help, as you can dodge the projectiles easier that way.
Tips & Tricks[]
- Scientists can revive multiple allies at once. Just make sure you don't leave the revive circle.
In free roam[]
Just like in PvP, the Scientist is also very powerful in free roam. The same offensive playstyle also works very well here, as enemies' attacks are much weaker and they're easier to defeat. It also allows you to beat boss fights without breaking a sweat, especially when defeating the Blight Cap or Unyielding Gnight as he's able to self-heal when needed at any time, and his Warp ability allows you to dodge their projectiles or reach objectives quicker. Scientist can Warp when Healing Hose is active, allowing him to heal sprinting teammates easier, it's great for healing a teammate to max overhealth then immediately using Warp to find and heal another teammate.
NPCs[]
Enemies[]
Quest NPCs[]
Bugs[]
You can speed up Steam Blaster's rate of fire by using the Heal Hose as soon as a shot is fired. This is especially useful for the Steam Blaster as ,it can almost double its rate of fire from 58 to around 115 RPM. Using macra o, script, or modded controller is highly recommended to automate the process. This glitch has wasched a long time ago.
Video[]
Balancing changes[]
November 2019 patch[]
- ▲ Fix issue with improper stacking of fire rate multiplier with the Dolphin Blasting upgrade
- ▲ Fix issue with lifetime of active state not resetting on vanquish with the Dolphin Blasting upgrade
November 27 2019 Update (Pre-TTK)[]
- ▼ Decrease Goo Blaster damage while near pellets are alive reduced 2.84->2.0
- ▼ Decrease Goo Blaster rate of fire 100->90
- ▼ Decrease Goo Blaster projectile speed post drag 135->100
- ▼ Decrease Goo Blaster life/distance of near pellets 26->12m
- ▼ Increase Warp ability refresh time 8->9
- ▼ Increase the Precision upgrade equip cost 3->4
- ▲ Decrease equip cost of the CPR upgrade 4->3
Early December 2019 TTK Changelist[]
- ▲ Increase Goo Blaster ammo capacity 8->10
- ▲ Increase Healing Hose heal rate 11->20
- ▲ Increase additional heal rate with CPR upgrade 5->6.25
- ▲ Increase self heal rate with the Reflexive upgrade 6->10
- ▲ Increase additional heal rate with the Power Wash upgrade 4->6.25
March 2020 patch[]
- Goo Blaster
- ▲ Switch to automatic fire
- Sticky Healy Thingy
- ▲ Increase healing rate 18.0->30.3333 health/sec
- ▼ Decrease active heal time 5.0->3.0 sec
- ▼ Increase refresh time 20.0->32.0 sec
- Heal Spray
- Decrease heal rate 22->20.85 health/sec (not true, see below)
- ▲ Increase heal rate 20 -> 20.85 health/sec as the heal rate buff was not applied in the February 2020 patch
- ▲ Fix residual heal, now does intended healing of 5.0 health/sec for 5 seconds
- Decrease heal rate 22->20.85 health/sec (not true, see below)
- Upgrade Power Wash
- ▲ Increase heal rate 6.25->8.75 health/sec
- ▲ Increase range 18->20m
- Upgrade CPR
- ▲ Increase heal rate 6.25-> 8.32 health/sec
- Upgrade Reflexive
- ▲ Increase heal rate 10->12.5 health/sec
May 2020 patch[]
- Steam Blaster
- Fix the issue when using Heal Spray that was resetting weapon delay
- Fix the issue with the tombstone screen showing the incorrect weapon name
- Upgrade Wormhole
- ▲ Increase range 22.5->27 m
- Fix the issue with sprint being canceled
- Upgrade Dolphin Blasting
- Add VFX treatment to show when the upgrade is active
Gallery[]
Plants vs. Zombies Wiki has a gallery for Scientist.
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In other languages[]
Please note that only official translations are used.
Language | Name | Description |
---|---|---|
English | Scientist | |
Simplified Chinese | 科学家僵尸 | |
Traditional Chinese | 科學家 科學家殭屍 in some cases |
|
Dutch | Wetenschapper | |
French | Scientifique | |
German | Wissenschaftler | |
Italian | Scienziato | |
Japanese | サイエンティスト | |
Korean | 과학자 | |
Polish | Cientista | |
Brazilian Portuguese | Cientista | |
Russian | Ученый | |
Spanish | Científico | |
Latin American Spanish |
Científico |
Trivia[]
- The writing on his name tag says "Branez." This can only be seen on higher screen resolutions due to how small it is.
- His Dolphin Blasting upgrade is a reference to the Marine Biologist from the Garden Warfare series.
- Oddly, Scientist's weapon is more suited for long range attacks in this game compared to the previous games, when he was a shotgun-kind of character.
- Scientist's weapon seems as though it has inverted damage drop-off. Visually, he does more damage from farther away rather than up close but it is just the damage numbers being grouped.
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