Not to be confused with Lightning Gun Zombie, from Sky City in the Chinese version of Plants vs. Zombies 2.
Not to be confused with Gadget Scientist, from Plants vs. Zombies Heroes.

Scientist is a playable zombie in Plants vs. Zombies: Garden Warfare and Plants vs. Zombies: Garden Warfare 2. He is the healer class on the zombie faction, but his secondary functionality is for scouting and picking off enemies at closer engagements.


Stickerbook description

The Scientist's technical wizardry allows him to warp in close to his enemies, where he can cause the most damage. He can also drop a Zombie Healing Station for himself and his teammates.

In-game description

His close-range Goo Blaster and all-new Heal Beam of Science make for a crazy fun combination!

AI Health

Easy: 60

Normal: 80

Hard: 100



ALL SCIENTIST VARIANTS (In-Game) 14 Plants vs Zombies Garden Warfare

ALL SCIENTIST VARIANTS (In-Game) 14 Plants vs Zombies Garden Warfare

All Scientist variants

Primary weapon

The Goo Blaster is the primary weapon of the Scientist. The facts below apply to a fully upgraded weapon.

  • The base close range damage per hit is 43 and the critical is 73.
  • The max DPS at close range is 99.5.
  • The middle range damage per hit is 33 and the critical is 43.
  • The max DPS at middle range is 30.0.
  • The long range damage per hit is 22 and the critical is 33.
  • The max DPS at long range is 30.0.
  • The ammo in a clip is 6.
  • The reload time is 2.2 seconds.
  • The projectile speed is slow.
  • The weapon is semi-auto.
  • The bloom is low.


Sticky Explody Ball

Sticky Explody Ball is an explosive ball which explodes when an enemy plant is in a meter radius. It deals 50 damage.


With Warp, the player teleports a few meters forward in a straight line. The player deviates upward to go up stairs, small fences, etc.

Zombie Heal Station

The Zombie Heal Station heals all zombies within its radius.

Mega Heal Bomb

An alternate ability of Sticky Explody Ball, Mega Heal Bomb is a huge ball like the Sticky Explody Ball with a bigger radius. Heals all zombies in its radius by 50 health.

Energy Warp

An alternate ability of Warp, Energy Warp allows the Scientist to transform into pure energy (he is invincible in this state. The Scientist is able to travel freely but cannot jump or attack. It also gains a small speed boost.

Armored Heal Station

An alternate ability of Zombie Heal Station, Armored Heal Station heals at a slower rate than the Zombie Health Station, and self-destructs the same time as the Zombie Heal Station. Its incredible size allows players to jump on it to get to most buildings.

Sticky Cheetah Ball - GW1 Only

An alternate ability of Sticky Explody Ball, Sticky Cheetah Ball is orange in color with black spots, deals 75 damage.

Cheesy Warp - GW1 Only

An alternate ability of Warp, Cheesy Warp has the same use as Warp but deals 30 damage to all plants after reaching its destination.

Cheetah Heal Station - GW1 Only

An alternate ability of Zombie Heal Station, Cheetah Heal Station heals at a faster rate, but also self-destructs faster.

Heal Beam of Science - GW2 Only

The Heal Beam of Science is the Scientist's first activatable ability. Similar to Heal Beam, it will heal any zombie targeted by it, healing faster the closer the Scientist is to the healed target.

Weapon upgrades


Description about the Scientist's weapon upgrades in GW

Perfect Rapid Reloader

A perfect rapid reloader is the most optimized and energy efficient way to reload quickly.

Higher Capacity Goo Tanks

Goo tank capacity increased resulting in more ammo capacity.

Zomboss Enhanced Goo

Zomboss enhanced goo scientifically designed to cause more damage and tastes better too!



Playing as the Scientist takes a bit of practice. You need to know when to retreat, when to heal yourself and your team, and when to attack. A good loadout for offensive scientist use is the Warp ability, the Armored Heal Station, and the Sticky Explody Ball. Try to keep an eye out for any flanks you can in the plants defenses. Doing so can catch the enemy off guard, disrupting whatever it is they were doing.  Also try to have two Warps available on you before you try to attack. Use the first warp to get close to your target, and the second warp to flee if you need to. Heal. Repeat. Also be sure to heal any teammates you can. Useful healing abilities for the Scientist include the Mega Heal Bomb and the Zombie Heal Station.


One of the key factors when engaging a Scientist is the range you engage them. Depending on the type of Scientist, be it an Astronaut or a Chemist, you will want to be either a long or medium distance from him. Since the Scientist and his variants achieve maximum damage at close range, you want to keep a good distance when engaging. Try not to let the Scientist get too close to you, as that is when he becomes a real threat. 

Effective counters to the Scientist include the Cactus, the Citron, the Torchwood, the Peashooter and the Chomper.

Team Vanquish

In this mode, Scientists are vital to the team's success, as they revive much faster than other zombies. Reviving a zombie subtracts a point from the other team, so because of this, the Scientist should try reviving every vanquished zombie he sees. The Scientist should try sticking their Sticky Explody balls onto zombies that get close to plants, like the All-Star. If the Scientist is in a combat situation, he should warp closer to the offending plant in order to get more damage. Scientists are easy prey for the Peashooter, as they move very quickly, and are hard to hit. Cacti are dangerous at long range but the Goo Blaster makes short work of them at close or mid range. This class is useful against Chomper, as Chompers need to get close to deal damage, the Scientist Zombie deals more damage than Chomper at close range, so they should take advantage of getting Gooped, and shoot down the gluttonous plant when they get close.

Gardens & Graveyards

The Scientist has two possible roles in this mode: being the zombie team's Medic or a fast-moving close-range attacker. The Scientist's high damage at close range makes it a good class for assaulting the garden since the plants have to stand within the garden's capture zone to block the capture, which forces them to come close to you, allowing you to gun them down. Keep track of your teammates' health and deploy Zombie Heal Stations near groups of injured zombies. If you wish to maximize your healing power, use the Mega Heal Bomb to provide healing more liberally. At longer ranges, the Scientist is highly vulnerable to the Cactus, Stay behind cover and use Warp to avoid the Cactus' line of sight. Once you enter close range combat with the Cactus though, the Scientist can make short work of it. Peashooters are a little harder to deal with, they can use rooftops like the Foot Soldier to avoid close range combat while attacking you with their superior range and they have Hyper which allows them to, should they be forced into close range combat, avoid your shots while retaliating with their splash damage. Sunflowers are merely a nuisance at long range since their weapons suffer from a noticeable damage fall-off and at close range, their below-average attack power makes them weak at self-defense. It is at mid range where they are dangerous since if they can keep out at an arm's length distance from themselves, they will be able to deal large amounts of damage to you while your weapon's damage fall-off will play against you. Forcing plants into cramped corridors and tight spaces allows you to use your high close range power to gun them down almost regardless of their health.

Balancing changes

Post beta

  • Velocity was increased from 7 m/s to 7.45 m/s.


Plants vs. Zombies: Garden Warfare

Plants vs. Zombies: Garden Warfare 2




  • He bares a striking resemblance to the Lightning Gun Zombie from Sky City in the Chinese version of Plants vs. Zombies 2.
  • Scientist creates his own technology, that Dr. Zomboss patents.
    • This effectively means that the Scientist's primary weapon, as well as all his ability items, are made by the Scientist himself.
  • The Scientist is one of the three zombies which starts with their Y/2/Triangle button ability, the other being the Foot Soldier and the All-Star.
  • In Garden Ops, he has a special wave called For Science where he and all of his variants (except for Dr. Chester) appear.
  • A little known secret is that when the player is standing on top of a Heal Station, burrowing Chompers cannot always eat him or her and sometimes, they can. It is unknown whether or not this is a glitch or just game mechanics. This works better with the Armored Heal Station due to it being larger than the default.
  • When a Scientist character obtains a damage upgrade, the weapon model will change to appear more advanced.

Specific to Garden Warfare

  • He has the most abilities out of all characters with a total of nine abilities.
  • The Scientist's Goo Blaster used to deal up to 83 critical damage at close range, but was changed in the Tactical Taco Party DLC.
    • The changes made in the DLC are to ensure it never exceeds 73 critical damage due to the weapon "being stronger than intended."
      • The Scientist's long range non-critical damage was also reduced from 33 to 22.

Specific to Garden Warfare 2

  • He can now also heal zombie bosses (Gargantuar, Giga Gargantuar, Mech Gargantuar, Disco Zombie, Yeti Zombie). However, since the player cannot see their HP on display, like with the other zombies, the player use the Heal Beam of Science, and the boss will have +2 HP constantly healing it. The player would know once the boss is fully healed if there is no more +2 HP healing.
    • This same concept also applies to the Sunflower.
    • If the Scientist heals a Mech Gargantuar, the player will only heal him by 1 HP instead of 2.
  • He can now revive all zombies at 100% of HP from 50% of health.
  • His irises are a lot bigger. This is because of the goggles he wears producing a magnifying effect, making his eyes look bigger than normal.
  • He is one of the two classes in Garden Warfare to have a Legendary variant in the sequel, the other being the Chomper.
  • All Scientist variants (excluding Dr. Chester) have special weapon skin names that are considered different Scientist blaster names ("Blue Boiling Bomber" is an example), as some are Rare appearances and some are Super Rare appearances.
    • When equipping a Scientist variant's weapon skin, then exiting the Customization Booth, it will say the same primary weapon name and the shooting particles of it, despite the weapon skin name.

Start a Discussion Discussions about Scientist

  • Best Scientist?

    103 messages
    • Favourite scientist (That I have) is Dr. Toxic. Deals a good ammount of damage and can poison enemies. I hear Marine Biologist is good, too, s...
    • My fav scientist is probably marine biologist cuz he’s like the only one I ever use (And I only play the sequel tho)