The S.H.R.IMP Mech's primary weapon is called the Shrimpy Beam. It is similar to Citron's primary weapon, as it shoots out a beam that overheats if fired too long. The beam does 5-9 impact damage and 9-14 critical damage based on distance. It has infinite ammo and does not need to reload.
Jumps high into the air, and then charges downwards, dealing up to 50 damage to plants hit. Any plants that are hit are also knocked back.
Strategies[]
With[]
The S.H.R.IMP Mech is also a very good way for racking up quick vanquishes from long range. This is because the Shrimpy Beam homes in on plants that are close enough to the targeting reticle, and the Water Cyclone can be used to get rid of plants, such as Citron or Kernel Corn, that can destroy the Z-Mech. The Shrimp Jump can be used in a similar fashion to the Pylon Mech's Drag Race, in which you can damage enemies with it or use it to escape. You can also use the Shrimp Jump to gain a height advantage, which is helpful for increasing your vanquish count while keeping you safe for a time.
Bear in mind that you only have a minute to use the S.H.R.IMP Mech; 30 seconds less than the normal Z-Mech, so players should use the mech sparingly and use it for pushes with your team to capture gardens or rack up as much damage as possible. Water Cyclone is a great crowd control ability that allows you to push multiple plants off of the garden for a quick capture, while Shrimp Jump can be used to surprise the enemy with agility not usually expected from a Z-Mech. Also pressing the jump button when using the Shrimp Jump will make the mech jump much higher and further, but will not likely damage enemies when coming back down. As with the regular Imp, when all else fails, use your Explosive Escape to dish out a last bit of damage before retreating.
Against[]
The S.H.R.IMP Mech can be very problematic as its attacks are very powerful, but there are certain plants that can handle it. Citron is the best solution to dealing with the S.H.R.IMP Mech, as it can stun and damage with EMPeach and then blast away with powerful attacks. Kernel Corn is also a good solution, as a direct hit with Shuck Shot can possibly vanquish the S.H.R.IMP Mech in one hit if the mech is not at full health. If the primary weapon or Shuck Shot doesn't vanquish right away, then use Husk Hop then finish it off with your primary weapon.