Rose is a playable plant class in Plants vs. Zombies: Garden Warfare 2. She is depicted as an all-powerful sorceress who has traveled from the past to help the plants in their fight to take back Zomburbia from the zombies.


Website description

Rose is an extremely powerful sorceress who had a vision of a Zombie-controlled future. Determined to prevent this from coming to pass, she traveled forward in time to Suburbia to change the tide of battle.

Stickerbook description

An all-powerful seer from the past, Rose conjured a terrible vision of a Zombie-controlled future. To prevent this, she transported herself to the present day to help the Plants in the Battle of Zomburbia.

In-game description

Her homing Magic Thistles, Zombie-halting Time Snare and mystifying Goatify ability make Rose a tricky threat!

AI Health

  • Easy: 60
  • Normal: 80
  • Hard: 100
  • CRAAAAZY: 120


Druid RoseGW2.png Fire RoseGW2.png Frost RoseGW2.png Party RoseGW2.png Nec'RoseGW2.png
Druid Rose Fire Rose Frost Rose Party Rose Nec'Rose

Primary weapon

The primary weapon of the Rose is Magic Thistles. It is a fully automatic weapon that fires slow-moving projectiles that home in on targets, meaning the weapon does not require much aiming. The way the homing works is, as long as you have your crosshair on the target, your projectiles will home successfully. You can tell whether your shots will home or not by seeing whether the crosshair is red or white. If it is red, your shots will home. These projectiles don't usually miss but can be obstructed by solid objects. It does 9 damage at all ranges and 10 if the damage upgrade is equipped. This weapon can be fired 20 times before it needs to be reloaded.


Left abilities
Time SnareGW2.png
Time Snare
This tricky spell disrupts the flow and space and time, temporary trapping helpless Zombies within!
Center abilities
Arcane EnigmaGW2.png
Arcane Enigma
Only Rose could make transforming into a being of pure, invulnerable, damage-dealing energy seem so easy.
Arcane LotusGW2.png
Arcane Lotus
Rose alters her magic slightly, allowing her to transform into a being of pure healing.
Right abilities
The rudest and weirdest of Rose's ancient spells transforms Zombie foes into stinky old goats!​
Psychedelic GoatGW2.png
Psychedelic Goat
Psychedelic Goats don't last quite as long as their normal counterparts, but they are much harder to control.


Health Regeneration Delay.png
Health Regeneration Delay Upgrade

This upgrade decreases the delay before health regeneration begins!

Zoom Upgrade.png
Zoom Upgrade

This upgrade increases the zoom distance of your primary weapon!

Health Regeneration.png
Health Regeneration Upgrade

This upgrade increases how quickly your health regenerates!

Speed Upgrade.png
Speed Upgrade

This upgrade allows you to move faster!

Reload Upgrade

This upgrade decreases your reload time!

Homing Upgrade

This upgrade improves the homing functionality of your primary weapon!

Damage Upgrade.png
Damage Upgrade

This upgrade increases your primary weapon damage!

Health Upgrade.png
Health Upgrade

This upgrade increases your maximum health!


Rose's primary weapon requires a person with decent crosshair precision to use. In order to activate its homing ability, the crosshair must follow the target, forcing the player to predict their movements to land hits. Rose's homing attack also has a range limit, so keep in mind you need to fight targets up-close for the homing ability to work.

Goatify is a very difficult skill to aim but yields good rewards for hitting it. Like Rose's primary weapon, try to make your crosshair follow the target so you can land Goatify easily on them.


Rose is surprisingly an amazing team player for the Plants. Time Snare and Goatify will allow you to land easy vanquishes if one is paired with a skilled Rose. However, it should be noted that Rose isn't as effective when fighting up close to make use of her primary weapon. Try to keep your distance from the zombies (about medium to long distances).

Rose can also be extremely useful in huge waves in Garden Ops as she can slow down a huge group of zombies at once, and use her other abilities for her useful crowd control, giving the team a chance to quickly and easily finish the zombies off.

In Herbal Assault, Rose can build teleporters, allowing her team to advance on the graveyard and capture faster. Teleporters provide 100 XP when built and 10 XP when any player uses them, so a player should definitely take the time to make one. Be aware that teleporters can be destroyed, though, so defence on the plant team's part is crucial.


Rose is weak against close-range attacks due to the fact that her primary weapon's projectiles take time to reach their target and cannot make steep turns while in flight, meaning that they can be dodged at close range, allowing you to deal a lot of damage to her without giving her much of a chance to retaliate.

That being said, however, attacking a Rose at close range is more often than not going to provoke her into casting one of her spells (Time Snare and/or Goatifiy) which can either easily turn the tables if she hits you with them or allow her to escape and get away.

Rose becomes especially dangerous at longer ranges (but still within her lock-on range) where her projectiles, due to the fact that they lock on and home in on their target, become nigh-impossible to avoid without cover, allowing her to deal a lot of damage to a given target.

Things become even worse if she has allies nearby, like Peashooters , Citrons or Kernel Corns  as these plants are able to face the attacker head-on while Rose is able to stay at a safe distance, lock on her target and deal extra damage with her primary weapon to support said ally, making short work of most zombies. The Magic Thistles' projectiles have no damage fall-off, meaning that Rose's damage output will not be impacted by distance. Regardless of circumstances, do not give Rose a chance to lock onto you if there is no cover nearby, as that will allow her to deal an immense amount of damage at any range.

Tips and tricks

  • Rose is great at crowd control. Use her abilities against groups of Zombies to their maximum potential.
  • The Arcane Enigma can be used to attack groups of Zombies or flee from tricky situations.
  • Use Rose's Goatify ability against powerful Zombies like the All-Star or Super Brainz to make them weak and easy to vanquish. Goatify can also temporarily remove enemy shields, such as Coffins or Screen Doors, to make those zombies easier to vanquish.
  • Time Snare can slow down zombies, which can give you the chance to easily vanquish them, or escape from them before they catch you.
  • Use Time Snare against zombies in a large group, which will let your teammates help to vanquish them all.
  • Rose can mainly be used as a support class, so Rose can use her abilities to slow or weaken zombies, letting its teammates do the rest.
  • When firing at a zombie with your Thistles, if the cursor is red when over a zombie, the Thistles home in on your enemies.
  • Keep in mind that Goatify does not work on bosses or Z-Mechs. Do not waste it trying to Goatify them.
  • Rose is surprisingly effective at taking out Z-Mechs. Due to the fact it ignores the Z-Mech's armor and deals normal damage, it can quickly take it out.
  • Rose is very good against a group of Imps, due to the fact that her homing weapon can go after the Imps easily despite their speed. Also, one Arcane Enigma ability can greatly injure a group of Imps.
  • Rose can jump higher than any other plant without using an ability, but only jumps slightly higher and nowhere near as high as Super Brainz or Peashooter's mobility abilities.

Balancing changes

Post Beta Patch

  • Increased Default Rose damage from 9 to 10.5
  • Decreased Subsequent Duration Consumption from 50 to 25 (Allows for maximum of 3 blasts)
  • Decreased Velocity from 8.174513 m/s to 7.45 m/s

Graveyard Variety Pack DLC

  • Reduced health from 125 to 100
  • Decreased rate of fire by 10%
  • Decreased maximum turn angle for projectiles from 45 degrees to 40 degrees
  • Reduced damage from 10.5 to 9.5
  • Decreased the lock on angle from the target to the reticle by 66%
  • Decreased the time it takes to lose a lock when the reticle is off of a target from 0.5s to 0.1s
  • Decreased the lock on maximum distance from 75m to 40m
  • Increased the time to activate projectile homing from 0.15s to 0.25s
  • Decreased projectile speed by 10%

Trouble in Zombopolis: Part One DLC

  • Increased maximum tracking angle by 5 degrees
  • Increased lock-on distance by 5m
  • Slightly increased reticle to target lock-on targets

Trouble in Zombopolis: Part Two DLC

  • Increased magazine capacity from 20 to 30

July 2018 Patch

  • Reduced the Magic Thistles' ammo clip from 30 - 20


Plants vs. Zombies Wiki has a gallery for Rose.
Visit this page to see it.


  • Unlike all other plants, she never walks when she moves, but rather, she hovers while floating slightly above the ground.
    1024px-Rose flower in bundle.jpg
  • According to an image released by PopCap, she originates from the Dark Ages, a world from Plants vs. Zombies 2. Her ability to turn enemies into goats is similar to the Wizard Zombie of that world.
  • She and Citron, along with their variants, are the only plants to wield an actual weapon.
    • She uses a magical wand to cast spells in combat.
  • When she dies, she dissolves and leaves behind an actual rose and an orb, depending on the variant. The orb generally is colored after the orb within the variant's wand.
    • Due to this, she and Torchwood are the only characters whose character models are never seen in a ragdoll form.
      • However, for a second while disintegrating, she can be seen falling and collapsing to the floor.
    • This makes her harder to see without a revival indicator. As such, Roses are the characters least likely to be revived.
    • She has the longest death noise of all plants, as it takes almost two seconds for the entire death noise clip to finish.
  • Her sound effect when she shot continuously was changed from an ascending tone to a descending tone in the Trials of Gnomus DLC.
  • While it may not seem like it, she moves at the same speed as the Sunflower and Scientist.
  • Rose is the only new class to not have two legendary variants. The other is Captain Deadbeard.
  • Rose's Weapon is named magic thistles. A pun magic missile a spell from DnD
    • The spell has also been referenced in lots of other games.

See also

V · T · E
Plants (Shooter games)
Community content is available under CC-BY-SA unless otherwise noted.