Rose is a playable plant class in Plants vs. Zombies: Battle for Neighborville. She is a Support class who specializes in buffing the stats of ally plants, increasing the damage dealt by ally fire through Jinx, as well as increasing mobility speed through Arcane Enigma.
Description[]
In-game description[]
Roses support the plants with boosts to speed and damage. Their Goatify spell is great at making enemies scatter.
Website description[]
Roses are time-travelling enchantresses from the medieval era who voyaged to Neighborville to prevent zombie domination.
Primary Weapon[]
“ | ” | |
—In-game description |
Rose's primary weapon are the Magic Thistles, magical homing missiles which fire from her wand. Each missile deals 12 damage (15 critical) at a rate of 200 RPM (rounds per minute). Rose can fire 20 rounds before having to reload.
Thorn Apart[]
“ | ” | |
—In-game description |
If the Rose has the legendary upgrade Thorn Apart equipped, Rose's secondary weapon becomes Thorn Apart, which fires orbs when [zoom] is pressed, replacing the normal zoom feature. Each orb deals 20 damage and up to 5 can be obtained.
Each orb is slowly charged up then given to the player, though they can speed up the rate by vanquishing Jinxed enemies, speeding up allies with Arcane Enigma, goatifying zombies with Goatify, and reviving allies. Any orbs the player has appears around the player's head, similar to Zen Cactus. All orbs collected will disappear when vanquished, even if the player is revived.
Statistics[]
Thorn Apart[]
Weapon stats
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Internal data
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Ammo capacity | Fire mode | Damage | Maximum projectile count | ||
N/A (charged) | Single-shot | 25 | 5 (fully charged) | ||
Projectile speed | Projectile lifetime | Projectile travel distance | Projectile gravity | ||
3 m/s (9.84 ft/s) |
10 s | 30 m (98.43 ft) |
0 m/s² (0 ft/s²) | ||
Projectile homing data
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Maximum lock-on distance | Maximum lock-on angle | ||||
50 m (164.04 ft) | 10 | ||||
Base recoil
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Minimum x-axis recoil angle | Maximum x-axis recoil angle | Minimum y-axis recoil angle | Maximum y-axis recoil angle | Minimum z-axis recoil angle | Maximum z-axis recoil angle |
-0.3 | 0.3 | -0.3 | 0.3 | 0 | 0 |
Minimum FOV recoil | Maximum FOV recoil | Recoil recovery time | |||
0 | 0 | 0.5 | |||
Projectile spread (unzoomed, standing)
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Minimum angle | Maximum angle | Increase per shot | Decrease per second | ||
10 | 10 | 0.02 | 0.2 | ||
Projectile spread (unzoomed, moving)
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Minimum angle | Maximum angle | Increase per shot | Decrease per second | ||
10 | 10 | 0.02 | 0.2 | ||
Projectile spread (unzoomed, jumping)
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Minimum angle | Maximum angle | Increase per shot | Decrease per second | ||
10 | 10 | 0.02 | 0.2 | ||
Sway recoil (unzoomed)
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Maximum vertical amplitude | Vertical increase per shot | Maximum horizontal amplitude | Horizontal minimum increase per shot | Horizontal maximum increase per shot | Amplitude decrease factor |
10 | 0.17 | 10 | -0.47 | 0 | 18 |
Projectile spread (zoomed, standing)
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Minimum angle | Maximum angle | Increase per shot | Decrease per second | ||
10 | 10 | 0.02 | 0.2 | ||
Projectile spread (zoomed, moving)
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Minimum angle | Maximum angle | Increase per shot | Decrease per second | ||
10 | 10 | 0.02 | 0.2 | ||
Projectile spread (zoomed, jumping)
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Minimum angle | Maximum angle | Increase per shot | Decrease per second | ||
10 | 10 | 0.02 | 0.2 | ||
Sway recoil (zoomed)
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Maximum vertical amplitude | Vertical increase per shot | Maximum horizontal amplitude | Horizontal minimum increase per shot | Horizontal maximum increase per shot | Amplitude decrease factor |
10 | 0.17 | 10 | -0.47 | 0 | 18 |
Abilities[]
Left ability | |
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Jinx |
Curse enemies to take more damage. |
Center ability | |
Arcane Enigma |
Become invulnerable and cast speed aura, boosting team move speed. |
Right ability | |
Goatify |
Summon gigantic goat spell that turns enemies into goats. |
Upgrades[]
Super Savior
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● 1
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Use jump and abilities while reviving.
Allows jump and using abilities while reviving an ally without canceling the revive. |
Refreshing Revive
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● 1
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Faster refresh time for all abilities by reviving an ally.
Reduces ability cooldown by 5x for 2 seconds (10 seconds total) when a teammate is revived. |
Rough Patch
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● 1
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Spawn with more health after suffering multiple vanquishes in a row.
After dying three times in a row, spawn with the maximum amount of overhealth for the currently used class after respawning or being revived. |
S-Cape
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● 2
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Move faster in air.
Move faster in air with the following stats: (1.) Forward constant: 1; (2.) Backward constant: 2.5; (3.) Left constant: 1.8875; (4.) Right constant: 1.8875. |
Revive Reward
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● 2
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Gain health by reviving an ally.
Grants 75 HP upon reviving an ally, also gain 10% armor while reviving. |
Thistle Missile
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● 4
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Magic Thistles move faster.
Magic Thistles move 2 times faster. |
Rollout
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● 2
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Move faster after spawning or being revived.
Increases movement speed by 55% for 7 seconds after respawning or being revived, being revived heals you to full health. |
Critical Blow
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● 3
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Faster refresh time for all abilities by earning a critical vanquish.
Reduces ability cooldown by 5.5 seconds upon critically vanquishing an enemy. |
Locked and Loaded
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● 3
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Increased homing range of Magic Thistle when aiming.
Increases the maximum homing range of Magic Thistles by 100% when aiming. |
Speedy
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● 3
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Move faster, except when sprinting.
Increases walking speed by 12.9032%. |
Pollination
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● 2
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Cast Jinx at enemies location if you or your allies critically vanquish a Jinxed enemy.
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Hard Target
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● 3
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Move faster for a short time after receiving damage.
Increases movement speed by 40% for 1.25 seconds upon taking damage. |
Leveling Up
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● 2
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Earn XP faster.
Increases the amount of XP earned by 10%. Does not affect the XP Machine in Giddy Park. |
Goatality
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● 3
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Longer Goat form for enemies affected by Goatify.
Goats last for 12 seconds. |
Time Snare
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● 3
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Enemies are slowed down when rapidly damaged by Magic Thistle attacks.
Attacking enemies in a 5m (16.4 ft) radius with Magic Thistles slows them down by 67% and decreases their jump height by 50%. This effect lasts for 2.5 seconds. |
Photosynthesis
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● 3
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Gain health when a Jinxed enemy gets vanquished.
Gain 25 health upon vanquishing a Jinxed enemy, can give overhealth. |
Epiphany
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● 4
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Start regenerating health while in Arcane Enigma.
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Thorn Apart
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● 5
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Gain an attack that is charged with Jinx, Arcane Enigma, and Goatify.
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Related Achievement[]
Strategies[]
With[]
As Rose, it is recommended to stay at the edge of the fight, as Rose isn't best suited for close quarters combat, and her thistles won't home on to enemies if she goes too far out of range. As Rose is a Support class, it would be wise to stick near your team and to provide necessary stat buffing, using Arcane Enigma to assist your team in reaching objective points, or to flee from enemies when low on health.
Goatify is best used on large clusters of enemies, causing them to scatter and clearing out the area for the plant team to occupy or advance through. It is recommended to use Jinx on stronger, tankier enemies such as Super Brainz or All-Star to aid your team in vanquishing them due to their high amounts of health.
Against[]
Rose has low health, so she can be vanquished quite quickly. If she goes into Arcane Enigma, follow her so you can vanquish her later. If you get Jinxed, try to hide until the Jinx wears off. If the Rose uses a Goatify, stay on the edges of the Goatify so you don't fully transform but are still able to attack the Rose.
Rose is best at mid-range, so close-ranged characters like Scientist and Super Brainz are deadly against her. They can kill her quickly so she won't have time to go into Arcane Enigma. It is recommended that you don't play the Imp, as her Magic Thistles will home in on them. Captain Deadbeard's Parrot Pal is also not the best choice as she can home in on them as well.
NPCs[]
Enemies[]
Other[]
- Desert Rose
Balancing changes[]
October 2019 patch[]
- ▲ Remove weapon swap delay after casting Goatify 0.2->0s
- ▲ Fix the upgrade S-Cape's movement multiplier to be 15% increase in all directions
November 2019 patch[]
- ▲ Magic Thistles maintain lock time increased 0.1-0.2
- ▲ Magic Thistles acquire lock angle increased 1.65->2.5
- ▲ Lock distance for Magic Thistles increased 38->45
- ▲ Turn angle of Magic Thistle projectiles increased based off distance from target
- ▲ Can not cancel Arcane Enigma until 1 second has elapsed
- ▲ Magic Thistles reloaded on activation of Arcane Enigma
- ▲ Arcane Enigma Rollout XP event increased 1->10xp
- ▲ Jinx duration increased 8->9
- ▲ Jinx AOE increased 3->3.25
- ▲ Switch back to primary time after casting Jinx decreased 0.7->0.2
- ▲ Switch back to primary time after casting Goatify decreased 0.4->0.2
- ▲ Range modifier increased of Locked and Loaded upgrade 1.3x->1.5x
- ▲ Projectile speed modifier of Thistle Missile upgrade increased 3.5x->5x
Early December 2019 TTK Changelist[]
- ▲ Increase Magic Thistles damage 7.08->12
- ▼ Decrease Magic Thistles rate of fire 240->200
- ▼ Decrease Magic Thistles ammo capacity 32->20
- ▲ Decrease Magic Thistles target acquire angle 2.5->2.0
- ▲ Adjust Magic Thistles camera recoil
January 2020 patch[]
- ▼ Decreased rate of fire on Magic Thistles
- Decreased rate of fire from 240 RPM to 200 RPM
- ▼ Time Snare Upgrade – Increased the number of hits needed to trigger Time Snare
- Increased the number of hits required from 5 to 6
- Increased charge gain per hit from 0.22 to 0.2428572
- Increased charge decay rate from 0.1 to 0.3333333
March 2020 patch[]
- Arcane Enigma
- ▼ Increase refresh time 20->60 sec
- ▲ Refresh timer starts on ability activate
- ▲ Increase allies speed boost application rate 0.5->0.25 sec
- ▲ Add refresh rate increase for buffing allies 6.4x
- ▼ Decrease speed when receiving damage, speed modifier decreased 0.85->0.4x
- ▼ Fix issue with speed decrease not being cleared when Enigma ends
- Goatify
- ▲ Adjust trajectory to be more center screen aligned
- ▼ Fix issue with Captain Deadbeard controls being bugged if Goatified while in barrel
May 2020 patch[]
- Arcane Enigma
- ▲ Strafe multiplier 1->1.5x
- ▲ Backwards 1->1.5x
- ▼ Decrease speed multiplier 2->1.5x
- Normalize speed multiplier in all directions at 1.5x
- Decrease slowdown when receiving damage, speed multiplier 0.4->0.55
- ▼ Earn reduced XP for applying speed boost to AI allies 10->1 XP
Gallery[]
Plants vs. Zombies Wiki has a gallery for Rose.
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In other languages[]
Please note that only official translations are used.
Language | Name | Description |
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English | Rose | |
Simplified Chinese | 玫瑰 | |
Traditional Chinese | 玫瑰 | |
Dutch | Roos | |
French | Rose | |
German | Rosie | |
Italian | Rosa | |
Japanese | ローズ | |
Korean | 장미 | |
Polish | Róża | |
Brazilian Portuguese | Rosa | |
Russian | Роза | |
Spanish | Rosa | |
Latin American Spanish |
Rosa |
See also[]
V · E |
Plants vs. Zombies: Garden Warfare 2 plants | |||||||||||||||||||||||
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Playable Classes |
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Abilities |
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Spawnable Plants |
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Bosses | Giga Torchwood · Super Bean · Sunflower Queen · Big Stump · Marigold · Squash · Royal Hypno-Flower · Spooky Squash | ||||||||||||||||||||||
L.E.A.F. | Agent Citron · Agent Rose · Agent Corn · Grumpy Stumpy · Ironball | ||||||||||||||||||||||
Others | Assistant Manager Bitey · Crystal Guardian · Tallnut · Tallnut Cannon |
Plants vs. Zombies: Battle for Neighborville plants | |||||||||||||||||||||||||||||||
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Playable Classes |
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Abilities |
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Spawnable Plants |
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Battle Leaders | Bam-Bam-Boo · Bluehorn Corn · Flotsamuel · Lucy · No-Neck Raffi · Pinky Rain · Pollen Kate · Pound Cake · Queen Capra · Sherman · Sproutrage · Teddy | ||||||||||||||||||||||||||||||
Bounty Hunt |
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Elusive Foes |
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Bosses | Dreadroot · Giga Torchwood · Sunflower Queen · Super Bean · Marigold · Hypno Sunflower Queen · Spooky Squash · Bitter Dill · Dreadwood · Blight Cap | ||||||||||||||||||||||||||||||
Quest NPCs | Air Ron · Best Fishing Friend™️ · Bingo-Bongo · Brian · Corny Corn · Dandelion · Exposition Al · Gilly the Kid · Harmela · Land Phil · Major Sweetie · Mark · Mike · Sergeant Peel · Sir Crustworthy · Sir Victor-Ian · Tenderleaf · Tumbleweed Ted · Vivian | ||||||||||||||||||||||||||||||
Others | Weed · Pumpkin Weed · Leaf Shield Weed · Pumpkin Wildflower · Mindblower |