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===Tips and tricks===
 
===Tips and tricks===
 
*Rose is great at crowd control. Use her abilities against groups of Zombies to their maximum potential.
 
*Rose is great at crowd control. Use her abilities against groups of Zombies to their maximum potential.
*The Arcane Enigma can be used to both attack groups of Zombies or flee from tricky situations.
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*The Arcane Enigma can be used to attack groups of Zombies or flee from tricky situations.
 
*Use Rose's Goatify ability against powerful Zombies like the [[All-Star]] or [[Super Brainz]] to make them weak and easy to vanquish.
 
*Use Rose's Goatify ability against powerful Zombies like the [[All-Star]] or [[Super Brainz]] to make them weak and easy to vanquish.
 
*Time Snare can slow down Zombies, which can give you the chance to easily vanquish them, or escape from them before they catch you.
 
*Time Snare can slow down Zombies, which can give you the chance to easily vanquish them, or escape from them before they catch you.

Revision as of 10:17, 1 July 2016

For the version in Plants vs. Zombies Heroes, see Rose (PvZH).

Rose is a playable plant class in Plants vs. Zombies: Garden Warfare 2. She was depicted as an all-powerful sorceress who has traveled from the past to help the plants in their fight to take back Zomburbia.

Website description

Rose is an extremely powerful sorceress who had a vision of a Zombie-controlled future. Determined to prevent this from coming to pass, she traveled forward in time to Suburbia to change the tide of battle.

Stickerbook description

An all-powerful seer from the past, Rose conjured a terrible vision of a Zombie-controlled future. To prevent this, she transported herself to the present day to help the Plants in the Battle of Zomburbia.

In-game description

Her homing Magic Thistles, Zombie-halting Time Snare and mystifying Goatlfy ability make Rose a tricky threat!

Primary weapon

The primary weapon of the Rose is Magic Thistles. It is a fully automatic weapon that fires slow-moving projectiles that home in on targets, meaning the weapon does not require much aiming. These projectiles cannot be dodged easily but they can be obstructed by solid objects. It does 9 damage at all ranges and 10 if the damage upgrade is obtained.

Variants

Left abilities
Time SnareGW2
Time Snare
This tricky spell disrupts the flow and space and time, temporary trapping helpless Zombies within!
Center abilities
Arcane EnigmaGW2
Arcane Enigma
Only Rose could make transforming into a being of pure, invulnerable, damage-dealing energy seem so easy.
Arcane LotusGW2
Arcane Lotus
Rose alters her magic slightly, allowing her to transform into a being of pure healing.
Right abilities
GoatifyGW2
Goatify
The rudest and weirdest of Rose's ancient spells transforms Zombie foes into stinky old goats!​
Psychedelic GoatGW2
Psychedelic Goat
Psychedelic Goats don't last quite as long as their normal counterparts, but they are much harder to control.


​Strategies

Rose's primary weapon requires a person with a sharp crosshair precision to use. In order to activate its homing ability, the crosshair must follow the target, forcing the player to predict their movements to land hits. Rose's homing attack also has a range limit, so keep in mind you need to fight targets up-close for the homing ability to work.

Goatify is a very difficult skill to aim but yields good rewards for hitting it. Like Rose's primary weapon, try to make your crosshair follow the target so you can land Goatify easily on them.

With Rose

Rose is surprisingly an amazing team player for the Plants. Time Snare and Goatify will allow you to land easy vanquishes if one is paired with a skilled Rose. However, it should be noted that Rose has to fight close up to make use of her primary weapon, in which Sunflowers can be at a large risk while healing Rose in combat.

Against Rose

Rose should not be too much of a problem. If a Rose is astray from the plant group, do not be afraid to close in for a free vanquish. However, take caution of Goatify or Time Snare, which allows Rose to crowd control you and allow itself to flee with Arcane Enigma.

Tips and tricks

  • Rose is great at crowd control. Use her abilities against groups of Zombies to their maximum potential.
  • The Arcane Enigma can be used to attack groups of Zombies or flee from tricky situations.
  • Use Rose's Goatify ability against powerful Zombies like the All-Star or Super Brainz to make them weak and easy to vanquish.
  • Time Snare can slow down Zombies, which can give you the chance to easily vanquish them, or escape from them before they catch you.
  • Use Time Snare against Zombies in a large group, which will let your teammates help to vanquish them all.
  • Rose can mainly be used as a support class, so Rose can use her abilities to slow or weaken Zombies, letting its teammates do the rest.
  • Rose's homing Magic Thistles let her quickly seek out and vanquish Zombies.
  • Keep in mind that Goatify doesn't work on bosses or Z-Mechs. Don't waste it trying to Goatify them.
  • Rose is surprisingly effective at taking out Z-Mechs. Due to the fact it ignores the Z-Mech's armor and deals normal damage, it can quickly take it out.
  • Rose is very good against a group of Imps, due to the fact that her homing weapon can go after the Imps easily despite their speed. Also, one Arcane Enigma ability can greatly injure a group of Imps.

Gallery

Trivia

  • Unlike all other plants, the Rose never walks when she moves, but rather, she hovers while floating slightly above the ground.
  • According to an image released by PopCap, Rose originates from the Dark Ages, a world from Plants vs. Zombies 2. Her ability to turn enemies into goats is similar to the Wizard Zombie of that world.
  • Rose may be based on the tale "Beauty and the Beast," in which an enchanted rose is used to mark how long the Beast has until the Enchantress' spell becomes permanent. The connection is bolstered with Rose being able to turn zombies into beasts itself.
    • Rose's ability to turn zombies into goats is similar to Wizard Zombie, from Plants vs. Zombies 2, who uses his magic to turn plants into sheep.
  • Rose is currently the only Plants vs. Zombies: Garden Warfare 2 plant not to have an iteration in the main series prior to its debut.
  • The Rose and Citron, along with their variants, are the only plants to wield an actual weapon.
    • The Rose uses a magical wand to cast spells in combat.
  • When the Rose dies, she disappears leaving behind an actual rose and an orb, depending on the variant. The orb generally is colored after the orb within the variant's wand. This also can happen in Arcane Enigma.
    • Due to this, Rose is the only character who's character model is never seen in a ragdoll form.
    • This makes it unlikely for a Rose to be revived, due to her being harder to see, but it is still possible to revive her.
    • She has the longest death noise of all plants, as it takes almost two seconds for the entire death noise clip to finish.
  • According to the Garden Warfare 2 prequel comic series, Rose is able to communicate with humans thanks to her magic abilities.
  • She has actual roses for hands, with the petals serving as "fingers."
  • While it may not seem like it, Rose moves at the same speed as the Sunflower and Scientist.
  • In the Graveyard Variety DLC update, the following nerfs were applied to Rose.
    • All variants' health were reduced to 100 health, from 125.
    • Rose's damage decreased to 9, from 10.5.
    • Rose's fire rate is slightly decreased.
    • Rose's and her variants' homing ability is significantly toned down.

Template:GardenWarfare2 Plants