For the version in Plants vs. Zombies Heroes, see Rose (PvZH).

Rose is a playable plant class in Plants vs. Zombies: Garden Warfare 2 and Plants vs. Zombies: Battle for Neighborville. She is depicted as an all-powerful sorceress who has traveled from the past to help the plants in their fight to take back Zomburbia from the zombies.

In Plants vs. Zombies: Battle for Neighborville, she is a PvZ BfN Support Class Icon Support class. Rose's ability set has been altered considerably to make her better suited for her support role; her Time Snare ability has been replaced with Jinx to help teammates vanquish zombies faster, her Arcane Enigma ability now boosts the movement speed of nearby plants, and her Goatify ability now passes through walls and other surfaces and transforms all zombies inside it.


Website description

Rose is an extremely powerful sorceress who had a vision of a Zombie-controlled future. Determined to prevent this from coming to pass, she traveled forward in time to Suburbia to change the tide of battle.

Stickerbook description

An all-powerful seer from the past, Rose conjured a terrible vision of a Zombie-controlled future. To prevent this, she transported herself to the present day to help the Plants in the Battle of Zomburbia.

In-game description

Her homing Magic Thistles, Zombie-halting Time Snare and mystifying Goatify ability make Rose a tricky threat!

In-game description (PvZ: BfN)

Roses support the plants with boosts to speed and damage. Their Goatify spell is great at making enemies scatter.

AI Health

  • Easy: 60
  • Normal: 80
  • Hard: 100
  • CRAAAAZY: 120


Druid RoseGW2 Fire RoseGW2 Frost RoseGW2 Party RoseGW2 Nec'RoseGW2
Druid Rose Fire Rose Frost Rose Party Rose Nec'Rose

Primary weapon

The primary weapon of the Rose is Magic Thistles. It is a fully automatic weapon that fires slow-moving projectiles that home in on targets, meaning the weapon does not require much aiming. The way the homing works is, as long as you have your crosshair on the target, your projectiles will home successfully. You can tell whether your shots will home or not by seeing whether the crosshair is red or white. If it is red, your shots will home. These projectiles don't usually miss but can be obstructed by solid objects. It does 9 damage at all ranges and 10 if the damage upgrade is equipped. This weapon can be fired 20 times before it needs to be reloaded.


Left abilities
Time SnareGW2
Time Snare
This tricky spell disrupts the flow and space and time, temporary trapping helpless Zombies within!
Center abilities
Arcane EnigmaGW2
Arcane Enigma
Only Rose could make transforming into a being of pure, invulnerable, damage-dealing energy seem so easy.
Arcane LotusGW2
Arcane Lotus
Rose alters her magic slightly, allowing her to transform into a being of pure healing.
Right abilities
The rudest and weirdest of Rose's ancient spells transforms Zombie foes into stinky old goats!​
Psychedelic GoatGW2
Psychedelic Goat
Psychedelic Goats don't last quite as long as their normal counterparts, but they are much harder to control.

Left ability
Curse enemies to take more damage.
Center ability
Arcane EnigmaBfN
Arcane Enigma
Become invulnerable and cast speed aura, boosting team move speed.
Right ability
Summon gigantic goat spell that turns enemies into goats.​


Rose's primary weapon requires a person with decent crosshair precision to use. In order to activate its homing ability, the crosshair must follow the target, forcing the player to predict their movements to land hits. Rose's homing attack also has a range limit, so keep in mind you need to fight targets up-close for the homing ability to work.

Goatify is a very difficult skill to aim but yields good rewards for hitting it. Like Rose's primary weapon, try to make your crosshair follow the target so you can land Goatify easily on them.


Rose is surprisingly an amazing team player for the Plants. Time Snare and Goatify will allow you to land easy vanquishes if one is paired with a skilled Rose. However, it should be noted that Rose isn't as effective when fighting up close to make use of her primary weapon. Try to keep your distance from the zombies (about medium to long distances).

Rose can also be extremely useful in huge waves in Garden Ops as she can slow down a huge group of zombies at once, and use her other abilities for her useful crowd control, giving the team a chance to quickly and easily finish the zombies off.

In Herbal Assault, Rose can build teleporters, allowing her team to advance on the graveyard and capture faster. Teleporters provide 100 XP when built and 10 XP when any player uses them, so a player should definitely take the time to make one. Be aware that teleporters can be destroyed, though, so defence on the plant team's part is crucial.


Rose is weak against close-range attacks due to the fact that her primary weapon's projectiles take time to reach their target and cannot make steep turns while in flight, meaning that they can be dodged at close range, allowing you to deal a lot of damage to her without giving her much of a chance to retaliate.

That being said, however, attacking a Rose at close range is more often than not going to provoke her into casting one of her spells (Time Snare and/or Goatifiy) which can either easily turn the tables if she hits you with them or allow her to escape and get away.

Rose becomes especially dangerous at longer ranges (but still within her lock-on range) where her projectiles, due to the fact that they lock on and home in on their target, become nigh-impossible to avoid without cover, allowing her to deal a lot of damage to a given target.

Things become even worse if she has allies nearby, like Peashooters , Citrons or Kernel Corns  as these plants are able to face the attacker head-on while Rose is able to stay at a safe distance, lock on her target and deal extra damage with her primary weapon to support said ally, making short work of most zombies. The Magic Thistles' projectiles have no damage fall-off, meaning that Rose's damage output will not be impacted by distance. Regardless of circumstances, do not give Rose a chance to lock onto you if there is no cover nearby, as that will allow her to deal an immense amount of damage at any range.

Tips and tricks

  • Rose is great at crowd control. Use her abilities against groups of Zombies to their maximum potential.
  • The Arcane Enigma can be used to attack groups of Zombies or flee from tricky situations.
  • Use Rose's Goatify ability against powerful Zombies like the All-Star or Super Brainz to make them weak and easy to vanquish. Goatify can also temporarily remove enemy shields, such as Coffins or Screen Doors, to make those zombies easier to vanquish.
  • Time Snare can slow down zombies, which can give you the chance to easily vanquish them, or escape from them before they catch you.
  • Use Time Snare against zombies in a large group, which will let your teammates help to vanquish them all.
  • Rose can mainly be used as a support class, so Rose can use her abilities to slow or weaken zombies, letting its teammates do the rest.
  • When firing at a zombie with your Thistles, if the cursor is red when over a zombie, the Thistles home in on your enemies.
  • Keep in mind that Goatify does not work on bosses or Z-Mechs. Do not waste it trying to Goatify them.
  • Rose is surprisingly effective at taking out Z-Mechs. Due to the fact it ignores the Z-Mech's armor and deals normal damage, it can quickly take it out.
  • Rose is very good against a group of Imps, due to the fact that her homing weapon can go after the Imps easily despite their speed. Also, one Arcane Enigma ability can greatly injure a group of Imps.
  • Rose can jump higher than any other plant without using an ability, but only jumps slightly higher and nowhere near as high as Super Brainz or Peashooter's mobility abilities.

Balancing changes

Post Beta Patch

  • Increased Default Rose damage from 9 to 10.5
  • Decreased Subsequent Duration Consumption from 50 to 25 (Allows for maximum of 3 blasts)
  • Decreased Velocity from 8.174513 m/s to 7.45 m/s

Graveyard Variety Pack DLC

  • Reduced health from 125 to 100
  • Decreased rate of fire by 10%
  • Decreased maximum turn angle for projectiles from 45 degrees to 40 degrees
  • Reduced damage from 10.5 to 9.5
  • Decreased the lock on angle from the target to the reticle by 66%
  • Decreased the time it takes to lose a lock when the reticle is off of a target from 0.5s to 0.1s
  • Decreased the lock on maximum distance from 75m to 40m
  • Increased the time to activate projectile homing from 0.15s to 0.25s
  • Decreased projectile speed by 10%

Trouble in Zombopolis: Part One DLC

  • Increased maximum tracking angle by 5 degrees
  • Increased lock-on distance by 5m
  • Slightly increased reticle to target lock-on targets

Trouble in Zombopolis: Part Two DLC

  • Increased magazine capacity from 20 to 30

July 2018 Patch

  • Reduced the Magic Thistles' ammo clip from 30 - 20


Plants vs. Zombies Wiki has a gallery for Rose.
Visit this page to see it.


  • Unlike all other plants, she never walks when she moves, but rather, she hovers while floating slightly above the ground.
    1024px-Rose flower in bundle
  • According to an image released by PopCap, she originates from the Dark Ages, a world from Plants vs. Zombies 2. Her ability to turn enemies into goats is similar to the Wizard Zombie of that world.
  • She may be based on the tale "Beauty and the Beast," in which an enchanted rose is used to mark how long the Beast has until the Enchantress' spell becomes permanent. The connection is bolstered with Rose being able to turn zombies into beasts itself.
  • She is currently the only Plants vs. Zombies: Garden Warfare 2 plant class not to have an iteration in the main series prior to its debut.
  • She and Citron, along with their variants, are the only plants to wield an actual weapon.
    • She uses a magical wand to cast spells in combat.
  • When she dies, she dissolves and leaves behind an actual rose and an orb, depending on the variant. The orb generally is colored after the orb within the variant's wand.
    • Due to this, she and Torchwood are the only characters whose character models are never seen in a ragdoll form.
      • However, for a second while disintegrating, she can be seen falling and flopping the the floor.
    • This makes her harder to see without a revival indicator. As such, Roses are the characters least likely to be revived.
    • She has the longest death noise of all plants, as it takes almost two seconds for the entire death noise clip to finish.
  • According to the Garden Warfare 2 prequel comic series, Rose is able to communicate with humans thanks to her magic abilities.
  • Her sound effect when she shot continuously was changed from an ascending tone to a descending tone in the Trials of Gnomus DLC.
  • She has actual roses for hands, with the petals serving as "fingers."
  • While it may not seem like it, she moves at the same speed as the Sunflower and Scientist.
  • Rose is the only new class to not have two legendary classes. The other is Captain Deadbeard.
V · T · E
Plants (Shooter games)
Plants vs. Zombies: Garden Warfare 2 plants
Playable Classes
Peashooter Fire Pea · Ice Pea · Toxic Pea · Commando Pea · Agent Pea · Law Pea · Plasma Pea · Rock Pea · Electro Pea
Sunflower Mystic Flower · Power Flower · Fire Flower · Shadow Flower · Metal Petal · Sun Pharaoh · Alien Flower · Vampire Flower · Stuffy Flower
Chomper Hot Rod Chomper · Toxic Chomper · Fire Chomper · Power Chomper · Count Chompula · Armor Chomper · Chomp Thing · Yeti Chomper · Disco Chomper · Unicorn Chomper · Twilight Chomper
Cactus Camo Cactus · Fire Cactus · Ice Cactus · Power Cactus · Future Cactus · Bandit Cactus · Jade Cactus · Zen Cactus · Petrified Cactus
Citron Frozen Citron · Electro Citron · Iron Citron · Party Citron · Toxic Citron
Rose Druid Rose · Fire Rose · Frost Rose · Party Rose · Nec'Rose
Kernel Corn BBQ Corn · Mob Cob · Pops Corn · Party Corn · Commando Corn
Peashooter Chili Bean Bomb · Pea Gatling · Hyper · Sombrero Bean Bomb · Retro Gatling · Super Pea Jump · Dark Bean Bomb · Bling Gatling
Sunflower Heal Beam · Sunbeam · Heal Flower · Rainbow Heal Beam · Solar Flare Beam · Dark Flower · Rainbow Flower
Chomper Goop · Burrow · Spikeweed · Super Sticky Goop · Sprint Burrow · Spiky Spikeweed · Chomp Cannon · Vampweed · Rainbow Warp · Twilight Warp
Cactus Potato Mine · Garlic Drone · Tallnut Battlement · Potato Nugget Mine · Artichoke Drone · Iron Maiden · Pizzazzling Potato Mine · Red Artichoke · Bling Maiden · Dark Garlic Drone
Assault Mode EMPeach · Citron Ball · Peel Shield · Party Citron Ball · Mood Shield
Citron Ball Hyper Ball · Assault Mode · Spin Dash
Rose Time Snare · Arcane Enigma · Goatify · Arcane Lotus · Psychedelic Goat
Kernel Corn Butter Barrage · Husk Hop · Shuck Shot · Bigger Better Butter · Multi-Shuck
Torchwood Blazin' Blast · Smoldering Madness · Leaf Shield
Spawnable Plants
Weeds Pumpkin Weed · Terracotta Weed · Leaf Shield Weed · Wood Shield Weed · Vase Weed · Porcelain Vase Weed · Heal Weed · Flag Weed · Dandelion Weed · Hypno-shroom
Grow-a-Pot Bonk Choy · Pea Cannon · Gatling Pea · Lightning Reed · Scaredy-shroom · Fume-shroom · Goop-shroom · Doom-shroom · Ice-shroom · Toxic Gloom-shroom · Bamboo Shoot · Snap Dragon · Heal Flower
Bosses Giga Torchwood · Super Bean · Sunflower Queen · Big Stump · Marigold · Squash · Royal Hypno-Flower · Spooky Squash
Others Agent Citron · Agent Rose · Agent Corn · Assistant Manager Bitey · Tallnut · Tallnut Cannon

Start a Discussion Discussions about Rose

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    • Here are the very simple steps that I have went through. 1. Get a Pertner that also has good art. 2. Think of plants. If you can't think...
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