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Romeward Bound - Level 4 is the fourth level of the Roamin' Romans and Romeward Bound events in Penny's Pursuit. It takes place in Lost City, and is very similar to Lost City - Day 15. It has new objectives and zombie swaps, similar to other Penny's Pursuit levels.

Difficulty

This level is almost identical to its original counterpart. Just like with the previous level, the difficulty swaps don't really matter here since they're purely cosmetic. Any strategies that worked in the original should work here.

Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

Adventurer Zombie2 -> Roman Zombie2
Conehead Adventurer Zombie2 -> Roman Conehead2
Buckethead Adventurer Zombie2 -> Roman Buckethead2

Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

Mild Bonus Objective

  • Survive and protect the endangered plants

Spicy Bonus Objectives

  • Survive and protect the endangered plants
  • Don't let the zombies trample the flowers

Extra Hot Bonus Objectives

  • Survive and protect the endangered plants
  • Don't let the zombies trample the flowers

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Adventurer Zombie22 None
2 Adventurer Zombie21 Adventurer Zombie25 None
3 Conehead Adventurer Zombie24 None Carries 1x Plant Food.
4 Adventurer Zombie24 Conehead Adventurer Zombie22 Buckethead Adventurer Zombie23 Flag Adventurer Zombie2 None First flag.
5 Excavator Zombie21 Excavator Zombie25 None
6 Adventurer Zombie23 Parasol Zombie22 None
7 Adventurer Zombie25 Excavator Zombie25 None Carries 1x Plant Food.
8 Conehead Adventurer Zombie23 Flag Adventurer Zombie2 Excavator Zombie21 Excavator Zombie25 Bug Zombie22 Bug Zombie24 None Second flag.
9 Adventurer Zombie22 Conehead Adventurer Zombie21 Conehead Adventurer Zombie25 None
10 Adventurer Zombie25 Buckethead Adventurer Zombie21 None
11 Parasol Zombie22 Parasol Zombie24 None Carries 1x Plant Food.
12 Conehead Adventurer Zombie22 Conehead Adventurer Zombie23 Conehead Adventurer Zombie24 Flag Adventurer Zombie2 Excavator Zombie21 Excavator Zombie25 Bug Zombie21 Bug Zombie25 None Final wave.


Strategy

Strategy 1:

  • Select bass blast perk for this strategy.
  • Plants needed:
    • Blover2
    • Chard Guard2
    • Reinforce-mint2 (or Hurrikale2 if you don't have it.)
    • Moonflower2
    • Shadow Peashooter2 or Squash2 (If you brought Squash, use Hurrikale instead of Reinforce-mint.)
  • Plant Moonflowers at C2R1,3,5 and C3R2,4 if you brought in Shadow Peashooter (then fill the remaining spaces at C1-4 with Shadow Peashooter) or plant Moonflowers at C1 and 2 R2-4 if you brought in Squash. Stall the first few zombies with Chard Guards (which should be planted at C5) till you have at least 500 sun in your sun bank.
  • Prioritise your Squash and Hurrikale on Excavator Zombies.
  • That's it! Use Blover when the bass plays or when zombies come near your Chard Guards. Prepare to collect your 15 Explode-o-nut seed packets after that.

Walkthrough

For a walkthrough of this level in Mild Difficulty, click here


For a wlakthrough of this level in Spicy Difficulty, click here


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