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Romeward Bound - Level 3 is the third level of the Roamin' Romans and Romeward Bound events in Penny's Pursuit. It takes place in Jurassic Marsh, and is very similar to Jurassic Marsh - Day 18. It has new objectives and zombie swaps, similar to other Penny's Pursuit levels.

Difficulty

This level is almost identical to its original counterpart. The difficulty swaps don't really matter here since they're purely cosmetic. Any strategies that worked in the original should work here.

Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

Jurassic Zombie2 -> Roman Zombie2
Jurassic Conehead2 -> Roman Conehead2
Jurassic Buckethead2 -> Roman Buckethead2

Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

Mild Bonus Objective

  • Survive and protect the endangered plants

Spicy Bonus Objectives

  • Survive and protect the endangered plants
  • Chill 30 Zombies!

Extra Hot Bonus Objectives

  • Survive and protect the endangered plants
  • Chill 30 Zombies!

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Dinosaurs Note(s)
1 Jurassic Zombie22 Jurassic Zombie24 None None
2 Jurassic Zombie22 Jurassic Conehead22 None T. Rex22
3 Jurassic Zombie22 Jurassic Zombie23 Jurassic Buckethead25 Jurassic Flag Zombie2 None None First flag.
Carries 1x Plant Food.
4 Jurassic Conehead21 Jurassic Conehead21 Jurassic Conehead25 Jurassic Conehead25 Jurassic Buckethead22 Jurassic Buckethead24 None T. Rex21 T. Rex25
5 Jurassic Zombie21 Jurassic Conehead25 Jurassic Buckethead23 Jurassic Buckethead23 None Pterodactyl23
6 Jurassic Conehead23 Jurassic Fossilhead22 Jurassic Fossilhead24 Jurassic Flag Zombie2 Jurassic Imp22 Jurassic Imp24 None T. Rex22 T. Rex24 Second flag.
Carries 1x Plant Food.
7 Jurassic Zombie22 Jurassic Zombie24 Jurassic Buckethead21 Jurassic Buckethead21 Jurassic Buckethead23 Jurassic Buckethead25 Jurassic Buckethead25 Jurassic Imp22 Jurassic Imp22 Jurassic Imp24 Jurassic Imp24 None Raptor21 Raptor25
8 Jurassic Zombie23 Jurassic Fossilhead21 Jurassic Fossilhead25 None None Carries 1x Plant Food.
9 Jurassic Zombie23 Jurassic Conehead23 Jurassic Buckethead21 Jurassic Buckethead21 Jurassic Buckethead21 Jurassic Buckethead22 Jurassic Buckethead23 Jurassic Buckethead24 Jurassic Buckethead25 Jurassic Buckethead25 Jurassic Buckethead25 Jurassic Fossilhead23 Jurassic Flag Zombie2 Jurassic Imp23 Jurassic Imp23 None T. Rex21 T. Rex23 T. Rex25 Final wave.


Strategy

Strategy 1:

  • Select Bass Blast perk beforehand. This very leisurely-paced strategy allows the player to complete this level and both objectives at the hardest difficulty easily.
  • Plants needed:
    • Primal Sunflower2
    • Perfume-shroom2 or Aloe2
    • Chard Guard2
    • Blover2
    • Hurrikale2
  • As usual start by planting 5 Primal Sunflowers at C1, and plant Chard Guards at C3 & 4 (& one more in front of the endangered Twin Sunflower, of course!). Use Hurrikale to help stall the zombies too. DO NOT USE BLOVER TO KILL ANY ZOMBIES YET!
  • Starting from the first flag, you should have amassed at least 500 sun. Now, you may use Blover whenever a zombie comes near your Chard Guard or if you see the shockwaves from your perk approaching the zombies.
  • If you have not chilled 30 zombies yet, then use Hurrikale to chill more zombies first, without using Blover to insta-kill any zombies. This way, you can control the pace of the level easily.
  • Use Perfume-shroom as needed. If you brought Aloe instead, plant it at C2 and plant Chard Guards at C3 & 4.

Walkthrough

For the walkthrough of this level in Mild Difficulty, click here

For the walkthrough of this level in Spicy Difficulty, click here



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