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Romeward Bound - Level 1 is the first level of the Roamin' Romans and Romeward Bound events in Penny's Pursuit. It takes place in Lost City, and is very similar to Lost City - Day 26. It has new objectives and zombie swaps, similar to other Penny's Pursuit levels. In addition to the zombie swaps, there are also some newly added zombies.

Difficulty

With the waves being randomized in this level, it's impossible to tell which zombies are gonna appear next. The player should try and set up a strong defense to eliminate those zombies.

Difficulty Swaps

In Penny's Pursuit, the zombies in a level can swap depending on the difficulty chosen.

Mild

Adventurer Zombie2 -> Roman Zombie2 or Roman Imp2
Conehead Adventurer Zombie2 -> Roman Zombie2 or Roman Conehead2
Buckethead Adventurer Zombie2 -> Roman Conehead2 or Roman Buckethead2
Excavator Zombie2 -> Bug Buckethead Zombie2, Porter Gargantuar2, or can remain the same
Parasol Zombie2 -> Roman Buckethead2
Bug Zombie2 -> Roman Zombie2 or can remain the same
Bug Conehead Zombie2 -> Conehead Adventurer Zombie2 or Bug Zombie2

Spicy

Adventurer Zombie2 -> Roman Zombie2, Roman Conehead2, or Roman Imp2
Conehead Adventurer Zombie2 -> Roman Zombie2, Roman Conehead2, or Roman Buckethead2
Buckethead Adventurer Zombie2 -> Excavator Zombie2, Roman Conehead2, or Roman Buckethead2
Excavator Zombie2 -> Bug Buckethead Zombie2, Porter Gargantuar2, or can remain the same
Parasol Zombie2 -> Relic Hunter Zombie2, Roman Shield Zombie2 (triad), or can remain the same
Bug Zombie2 -> Bug Conehead Zombie2 or can remain the same
Bug Conehead Zombie2 -> Bug Zombie2, Bug Buckethead Zombie2, or can remain the same

Extra Hot

Adventurer Zombie2 -> Bug Zombie2 or Roman Conehead2
Conehead Adventurer Zombie2 -> Roman Buckethead2 or Roman Shield Zombie2 (triad)
Buckethead Adventurer Zombie2 -> Excavator Zombie2, Relic Hunter Zombie2, or Roman Buckethead2
Excavator Zombie2 -> Porter Gargantuar2
Parasol Zombie2 -> Excavator Zombie2, Relic Hunter Zombie2, Roman Shield Zombie2 (triad), or can remain the same
Bug Zombie2 -> Bug Conehead Zombie2
Bug Conehead Zombie2 -> Bug Buckethead Zombie2 or can remain the same

Bonus Objectives

In Penny's Pursuit, levels have bonus objectives that can be completed to level up Penny Perks.

Mild Bonus Objective

  • Never have more than 18 plants

Spicy Bonus Objectives

  • Produce at least 4500 sun
  • Never have more than 12 plants

Extra Hot Bonus Objectives

  • Produce at least 6500 sun
  • Never have more than 11 plants

Waves

The small number next to the zombie icon means that zombie will always appear in that lane, with 1 being the topmost lane and 5 being the bottommost one.
Waves Non-dynamic zombies Ambush zombies Note(s)
1 Adventurer Zombie2 None
2 Adventurer Zombie2 Adventurer Zombie2 None
3 Adventurer Zombie2 Conehead Adventurer Zombie2 None
4 Parasol Zombie24 Lost Pilot Zombie2 Lost Pilot Zombie2 Parachute Rain!
5 Adventurer Zombie2 Adventurer Zombie2 Bug Zombie23 None Carries 1x Plant Food.
6 Adventurer Zombie21 Adventurer Zombie23 Adventurer Zombie24 Imp Porter22 Imp Porter25 None
7 Adventurer Zombie25 Adventurer Zombie2 Excavator Zombie24 None
8 Adventurer Zombie22 Bug Conehead Zombie23 Lost Pilot Zombie2 Lost Pilot Zombie2 Lost Pilot Zombie2 Parachute Rain!
9 Adventurer Zombie2 Conehead Adventurer Zombie25 Relic Hunter Zombie21 None
10 Adventurer Zombie22 Adventurer Zombie23 Relic Hunter Zombie24 None
11 Adventurer Zombie24 Adventurer Zombie25 Buckethead Adventurer Zombie21 None Carries 1x Plant Food.
12 Adventurer Zombie24 Adventurer Zombie24 Conehead Adventurer Zombie25 Excavator Zombie22 Imp Porter21 Imp Porter23 Lost Pilot Zombie2 Lost Pilot Zombie2 Lost Pilot Zombie2 Lost Pilot Zombie2 Parachute Rain!

Note: waves are randomized

Walkthrough

For a walkthrough of this level in mild difficulty, click here



For a walkthrough of this level in Spicy Difficulty, click here

Strategy

Strategy 1: The constantly-reviving fortress

  • Select Bass Blast Perk beforehand. It is recommended to upgrade this perk to level 4 first before attempting this level at its hardest difficulty by playing other levels with objectives.
  • Plants needed:
    • Gold Leaf2 (Pre-selected)
    • Hurrikale2 and Blover2 (musts)
  • Instants:
    • Explode-O-Nut2 (Then your 5th seed slot should contain Intensive Carrot2)
    • Primal Potato Mine2 and/or Squash2 and/or Chili Bean2
  • Plant your Chili Bean/Explode-o-nut/Primal Potato Mine/Squash on the pre-placed gold tile for sun production.
  • Use Hurrikale to stall the first few zombies. Keep spamming your instants at C3 as soon as they recharge.
  • From there, plant more Gold Leafs at C3.
  • The main weakness of this strategy is the instants' recharge time. The Plant Food given in this level can remedy this.
  • From the first flag onwards, use Blover the moment you see the words "Bass Blast Perk" on your screen.
  • Nearing the end of the level, ensure that you keep zombies in one particular row alive. This can be done by not using Blover to kill zombies in the final wave. From there, be prepared to wait for one gazillion years until the gold tiles produce at least 6500 sun, while constantly using Hurrikale to push the zombies back as soon as it recharges. Then use your perk + Blover to finish the remaining zombies off. (or use your instants to do so) This way, even one column of Porter Gargantuars can be stalled with ease.
  • But in the end, you should be able to complete both objectives and the level itself, so the 15 min wait is definitely worthwhile! However, it is not recommended to replay this level to farm for Penny's Perks' upgrades, (replay levels 3 or 4 instead) unless if you have found a simpler and less time consuming strategy.
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