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+ | {{Pic|Roadie ZGW2}} |
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{{Infobox Zombie/GW2 |
{{Infobox Zombie/GW2 |
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|image = Roadie Z GW2.png |
|image = Roadie Z GW2.png |
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|health = 150 |
|health = 150 |
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− | |variant of = |
+ | |variant of = {{M|Engineer|GW2}} |
|weapon = Ear-radicator |
|weapon = Ear-radicator |
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+ | |abilities = {{Engineer Ability Icons GW2}} |
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− | |abilities = [[Sonic Grenade]]<br>[[Jackhammer]]<br>[[Big Bolt Blaster]]<br>[[Proximity Sonic Mine]]<br>[[Turbo Jackhammer]]<br>[[Bedazzled Bolt Blaster]] |
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|rarity = Super Rare}} |
|rarity = Super Rare}} |
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− | '''Roadie Z''' is a Super Rare [[Engineer]] variant in ''[[Plants vs. Zombies: Garden Warfare 2]]''. He was revealed on the ''Plants vs. Zombies'' Twitter page on November 24, 2015. His appearance is the same as a regular Engineer with a yellow beard and hair but with four drumsticks attached to his hat and |
+ | '''Roadie Z''' is a Super Rare [[Engineer]] variant in ''[[Plants vs. Zombies: Garden Warfare 2]]''. He was revealed on the ''Plants vs. Zombies'' Twitter page on November 24, 2015. His appearance is the same as a regular Engineer with a yellow beard and hair but with four drumsticks attached to his hat and something that could possibly be an electric guitar amp on his back. In the [[Moon Base Z]] trailer, he is briefly shown shooting soundwaves. He also has extra health, due to his close-ranged weapon. He was the only Engineer variant unlockable in the beta. |
==Descriptions== |
==Descriptions== |
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===In-game description=== |
===In-game description=== |
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''Roadie Z's short-range sound cannon inflicts mega damage up close!'' |
''Roadie Z's short-range sound cannon inflicts mega damage up close!'' |
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+ | |||
+ | ==AI [[health]]== |
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+ | *Easy: 90 |
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+ | *Normal: 120 |
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+ | *Hard: 150 |
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+ | *CRAAAAZY: 180 |
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==Primary weapon== |
==Primary weapon== |
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− | His primary weapon is the Ear-radicator, which is a close-ranged weapon that deals 9 damage |
+ | His primary weapon is the Ear-radicator, which is a close-ranged weapon that deals 9 damage. Its ammo capacity is infinite but with an overheating system that after the weapon has been used for 6 seconds straight needs to cool down. When a player is attacked with the Ear-radicator, their screen begins to blur similarly when attacked by the [[Hypno-shroom (Spawnable)|Hypno-shroom]]. Enemies being hit by the Ear-radicator get pushed back by it (most noticeable if they jump). |
==Abilities== |
==Abilities== |
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+ | {{EngineerAbilities2}} |
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− | ===Sonic Grenade=== |
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− | The [[Sonic Grenade]] is a grenade that, when thrown, will stun plants in a small radius for a short time and forces burrowing [[Chomper (PvZ: GW)|Chompers]] out from the ground. |
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− | |||
− | ===Proximity Sonic Mine=== |
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− | An alternate ability of the Sonic Grenade, the [[Proximity Sonic Mine]] is a landmine which can stun plants for about five seconds when stepped on and makes Chompers come out of their burrow. This can be very useful for defending a [[teleporter]] or trying to escape from plants. |
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− | |||
− | ===Jackhammer=== |
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− | The [[Jackhammer]] allows for quicker movement. |
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− | |||
− | ===Turbo Jackhammer=== |
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− | An alternate ability of Jackhammer, the [[Turbo Jackhammer]] travels faster, but lasts for a shorter amount of time. |
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− | |||
− | ===Big Bolt Blaster=== |
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− | The [[Big Bolt Blaster]] is a mounted turret similar to the [[Pea Gatling]]. It has 100 ammo and a very high rate of fire. |
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==Strategies== |
==Strategies== |
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− | This Engineer functions well at close range and is somewhat useless at any range further than that of the Ear-radicator. Because of this, treat him like a Chemist that has access to the abilities of the Engineer, but cannot heal your allies. The Sonic Grenade is a very important ability for this variant- it will set up plants, preventing them from moving |
+ | This Engineer functions well at close range and is somewhat useless at any range further than that of the Ear-radicator. Because of this, treat him like a Chemist that has access to the abilities of the Engineer, but cannot heal your allies. The Sonic Grenade is a very important ability for this variant- it will set up plants, preventing them from moving too much and allowing you to damage them at your leisure. Remain mobile at all times and use your Jackhammer as often as possible. Try to remain near Scientists and/or Super Brainz, as both will add to your firepower and Scientists can also sustain you with healing. If necessary, the Big Bolt Blaster provides offensive capabilities at any range and will be efficient at taking out most stationery or moving targets. |
==Balancing changes== |
==Balancing changes== |
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*The end of his trailer reveals a new Engineer gesture named "Jackhammer Strum". This involved him summoning his Jackhammer and strumming it like a guitar, in a similar way to one of the Foot Soldier's gestures in which he does the same thing to his weapon. |
*The end of his trailer reveals a new Engineer gesture named "Jackhammer Strum". This involved him summoning his Jackhammer and strumming it like a guitar, in a similar way to one of the Foot Soldier's gestures in which he does the same thing to his weapon. |
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*His weapon resembles a speaker and is named "the Ear-radicator". This makes sense due to the fact that it shoots soundwaves to attack. |
*His weapon resembles a speaker and is named "the Ear-radicator". This makes sense due to the fact that it shoots soundwaves to attack. |
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− | *Ear-radicator is a combination of ear and eradicator |
+ | **Ear-radicator is a combination of ear and eradicator (which is someone who exterminates rodents and insects). |
*This is the first Engineer that has no shoes at all. Instead, he wears a sandal on one foot and nothing in the other. |
*This is the first Engineer that has no shoes at all. Instead, he wears a sandal on one foot and nothing in the other. |
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*If the Ear-radicator is near its overheating point, the player will begin to hear slight speaker feedback. |
*If the Ear-radicator is near its overheating point, the player will begin to hear slight speaker feedback. |
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*He is the only close-range Engineer variant. |
*He is the only close-range Engineer variant. |
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*He is the only armor zombie variant. |
*He is the only armor zombie variant. |
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− | *He is the only playable character that can cause the hypnotized effect. |
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*There used to be a glitch where when you got damaged by the Ear-radicator, you couldn't use your abilities to fight back making him overpowered. This was later patched. |
*There used to be a glitch where when you got damaged by the Ear-radicator, you couldn't use your abilities to fight back making him overpowered. This was later patched. |
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{{Reflist}} |
{{Reflist}} |
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{{Clear}} |
{{Clear}} |
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− | {{ |
+ | {{Zombies/Shooters}} |
+ | [[pl:Technik Dźwięku]] |
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+ | [[fr:Roadie Z]] |
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[[Category:Zombies]] |
[[Category:Zombies]] |
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[[Category:Engineer variants]] |
[[Category:Engineer variants]] |
Revision as of 19:41, 27 March 2020
Roadie Z is a Super Rare Engineer variant in Plants vs. Zombies: Garden Warfare 2. He was revealed on the Plants vs. Zombies Twitter page on November 24, 2015. His appearance is the same as a regular Engineer with a yellow beard and hair but with four drumsticks attached to his hat and something that could possibly be an electric guitar amp on his back. In the Moon Base Z trailer, he is briefly shown shooting soundwaves. He also has extra health, due to his close-ranged weapon. He was the only Engineer variant unlockable in the beta.
Descriptions
Stickerbook description
"Roadie Z's been on tour for so long, he can't even remember. He would've joined the battle of Zomburbia earlier, but he couldn't hear what anyone was telling him."
In-game description
Roadie Z's short-range sound cannon inflicts mega damage up close!
AI health
- Easy: 90
- Normal: 120
- Hard: 150
- CRAAAAZY: 180
Primary weapon
His primary weapon is the Ear-radicator, which is a close-ranged weapon that deals 9 damage. Its ammo capacity is infinite but with an overheating system that after the weapon has been used for 6 seconds straight needs to cool down. When a player is attacked with the Ear-radicator, their screen begins to blur similarly when attacked by the Hypno-shroom. Enemies being hit by the Ear-radicator get pushed back by it (most noticeable if they jump).
Abilities
Left abilities | |
---|---|
Sonic Grenade |
The Sonic Grenade is a grenade that, when thrown, will stun plants in a small radius for a short time and forces Burrowing Chompers out from the ground. |
Proximity Sonic Mine |
An alternate ability of the Sonic Grenade, the Proximity Sonic Mine is a landmine which can stun plants for about five seconds when they come close to it. It makes Chompers come out of their Burrow ability if they are using it. This can be very useful for defending a teleporter or trying to escape from plants. |
Center abilities | |
Big Bolt Blaster |
The Big Bolt Blaster is a mounted turret similar to the Pea Gatling. It has 100 ammo and a very high rate of fire. |
Bedazzled Bolt Blaster |
The Bedazzled Bolt Blaster is a reskin of the Big Bolt Blaster and therefore has no difference other than appearance and having different crosshairs. |
Right abilities | |
Jackhammer |
The Jackhammer allows for quicker movement but at the cost at not being able to use your other abilities, though you can still fire your primary weapon, and if you bump into a plant, the plant will suffer knockback and light damage. |
Turbo Jackhammer |
An alternate ability of the Jackhammer, the Turbo Jackhammer functions the same as the Jackhammer except that it travels faster, but lasts for a shorter amount of time. |
Strategies
This Engineer functions well at close range and is somewhat useless at any range further than that of the Ear-radicator. Because of this, treat him like a Chemist that has access to the abilities of the Engineer, but cannot heal your allies. The Sonic Grenade is a very important ability for this variant- it will set up plants, preventing them from moving too much and allowing you to damage them at your leisure. Remain mobile at all times and use your Jackhammer as often as possible. Try to remain near Scientists and/or Super Brainz, as both will add to your firepower and Scientists can also sustain you with healing. If necessary, the Big Bolt Blaster provides offensive capabilities at any range and will be efficient at taking out most stationery or moving targets.
Balancing changes
Trouble in Zombopolis: Part Two DLC
- ▼ Decreased effectiveness of the overheat upgrade.
Gallery
Trivia
- He was first named in a tweet by Gary Clay,[1], was later renamed and revealed on the Plants vs. Zombies Facebook page and got his final name revealed in the beta.
- The end of his trailer reveals a new Engineer gesture named "Jackhammer Strum". This involved him summoning his Jackhammer and strumming it like a guitar, in a similar way to one of the Foot Soldier's gestures in which he does the same thing to his weapon.
- His weapon resembles a speaker and is named "the Ear-radicator". This makes sense due to the fact that it shoots soundwaves to attack.
- Ear-radicator is a combination of ear and eradicator (which is someone who exterminates rodents and insects).
- This is the first Engineer that has no shoes at all. Instead, he wears a sandal on one foot and nothing in the other.
- If the Ear-radicator is near its overheating point, the player will begin to hear slight speaker feedback.
- He is the first zombie character class to have extra health, the second being Lil' Drake's Mech.
- While playing as this character, the player will constantly hear faint music playing from the amp on his back.
- He is the only close-range Engineer variant.
- He is the only armor zombie variant.
- There used to be a glitch where when you got damaged by the Ear-radicator, you couldn't use your abilities to fight back making him overpowered. This was later patched.
References
V · E |
Plants vs. Zombies: Garden Warfare 2 zombies | |||||||||||||||||||||||||
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Playable Classes |
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Abilities |
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Spawnable Zombies |
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Bosses | Baron von Bats · Disco Zombie · Gargantuar · Giga Gargantuar · Gargoatuar · House Gargantuar · Mech Gargantuar · Treasure Yeti · Yeti Zombie · Zen Sensei · Captain Smasher · Sasquatch · Yeti King | ||||||||||||||||||||||||
Top Zombie | Dr. Patient · Dr. Fizzician · Z-Mech 11011-3 · Ol' Deadbeard · Super Duper Brainz · Gene Error · Dr. Daul Fin | ||||||||||||||||||||||||
Others | Zomburger Artist · Backup Dancer · Vampire Zombie · Berserker · Giga Imp · Zombomb · Pirate Zombie · Conehead Pirate · Buckethead Pirate · Screen Door Pirate · Imp Pirate · Map Pirate · Barrel Pirate · Yeti Imp · Zombot Turret · Exploding Imp Fan · Sasquatch Imp · Future Imp · Robo-Zombie |
Plants vs. Zombies: Battle for Neighborville zombies | |||||||||||||||||||||||||||||||||||||
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Playable Classes |
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Abilities |
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Spawnable Zombies |
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Battle Leaders | Basecoat Bert · Captain Cozplay · Cap'n Sharklunch · Charnado · Dr. Spork · Just Brad · Red Janet · Rolleeta · Sgt. Plaid Attitude · Shadez 2 Cool · The Advertiser · Woofzy | ||||||||||||||||||||||||||||||||||||
Bounty Hunt |
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Elusive Foes |
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Bosses | Baron von Bats · Disco Zombie · Gargantuar · Major Problem · Mech Gargantuar · Olds Cool · Treasure Yeti · Yeti Zombie · Zen Sensei · Zombomb | ||||||||||||||||||||||||||||||||||||
Quest NPCs | Bart Barian · Big Boy Gang Leader · Brainstorming Zombies · Brick Fistmissile · Cleatus · Cookie · Dr. Nurse Doctor · Dr. Real Doctor · Dummy · Hugh D. Votee · Izzy · Monkey · Norm Alguy · Otto Do · Peg Legpuller · Power Cora · Seabasstian · Tim · Winston | ||||||||||||||||||||||||||||||||||||
Others | Bouncer Bot · Browncoat Zombie · Conehead Zombie · Exploding Imp · Goat · Miner Problem · Robo-Zombie · TV Conehead |