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{{Infobox Zombie/PvZH |
{{Infobox Zombie/PvZH |
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|image = Raiding RaptorH.png{{!}}225px |
|image = Raiding RaptorH.png{{!}}225px |
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|tribe = History Pet Zombie |
|tribe = History Pet Zombie |
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|trait = None |
|trait = None |
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− | |ability = '''Dino-Roar:''' This gets +2{{PvZH Icon|strength}}. |
+ | |ability = '''Dino-Roar:''' This gets +2{{PvZH Icon|strength}}.<br>When this hurts that Plant Hero, '''Conjure''' a card that costs 2{{PvZH Icon|brain}} or less. |
− | When this hurts that Plant Hero, '''Conjure''' a card that costs 2{{PvZH Icon|brain}} or less. |
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|flavor text = Amazomb helmets mostly protect their ears from all the roaring.}} |
|flavor text = Amazomb helmets mostly protect their ears from all the roaring.}} |
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⚫ | '''Raiding Raptor''' is a {{PvZH Zombie Category|triassic|legendary}} in ''[[Plants vs. Zombies Heroes]]'' and a member of the {{PvZH Class|Sneaky}} class. It costs 3{{PvZH Icon|brain}} to play and has 2{{PvZH Icon|strength}}/4{{PvZH Icon|health}}. It does not have any traits, and its ability '''[[Card#Conjure|Conjures]]''' a card that costs 2{{PvZH Icon|brain}} or less every time it does damage to the plant hero, while its '''[[Card#Dino-Roar|Dino-Roar]]''' ability gives it +2{{PvZH Icon|strength}}. |
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⚫ | |||
⚫ | '''Raiding Raptor''' is a {{PvZH Zombie Category|triassic|legendary}} in ''[[Plants vs. Zombies Heroes]]'' |
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==Origins== |
==Origins== |
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*'''Tribes:''' History Pet Zombie |
*'''Tribes:''' History Pet Zombie |
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*'''Traits:''' None |
*'''Traits:''' None |
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− | *'''Abilities: Dino |
+ | *'''Abilities: Dino-Roar:''' This gets +2{{PvZH Icon|strength}}. When this hurts the Plant Hero, '''Conjure''' a card that costs 2{{PvZH Icon|brain}} or less. |
*'''Set - Rarity:''' Triassic - Legendary |
*'''Set - Rarity:''' Triassic - Legendary |
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===Card description=== |
===Card description=== |
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==Strategies== |
==Strategies== |
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===With=== |
===With=== |
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− | Raiding Raptor may have average stats, but it is very powerful if you manage it well. It has decent base health, and its '''Dino-Roar''' ability gives it lots of strength. The Sneaky class can also draw cards via [[Imp Commander]], albeit somewhat limited. However, Raiding Raptor's strength also lies in its normal ability, which '''Conjures''' a card every time it hurts your opponent. While it is more situational than simply drawing a card, it can activate other '''Dino-Roar''' abilities including its own, making it stronger as it hurts your opponent, and you won't have to worry about your hand being empty at the very least. |
+ | Raiding Raptor may have average stats, but it is very powerful if you manage it well. It has decent base health, and its '''Dino-Roar''' ability gives it lots of strength. The Sneaky class can also draw cards via [[Imp Commander]], albeit somewhat limited. However, Raiding Raptor's strength also lies in its normal ability, which '''Conjures''' a card every time it hurts your opponent. While it is more situational than simply drawing a card, it can still activate other '''Dino-Roar''' abilities including its own, making it stronger as it hurts your opponent, and you won't have to worry about your hand being empty at the very least. |
You can pair it with [[Dr. Spacetime]] to make the '''Conjured''' cards even cheaper, [[Laser Base Alpha]] for Raiding Raptor to always hit your opponent, or [[Smoke Bomb]] to to avoid combat with plants entirely. |
You can pair it with [[Dr. Spacetime]] to make the '''Conjured''' cards even cheaper, [[Laser Base Alpha]] for Raiding Raptor to always hit your opponent, or [[Smoke Bomb]] to to avoid combat with plants entirely. |
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If Raiding Raptor is played on turn 3, you can play {{PvZHLink|Whack-a-Zombie}} to destroy it before it gains any strength. If it has gained any strength, you can play [[Shamrocket]]. {{PvZHLink|Lawnmower}} and {{PvZHLink|Squash}} are also options for {{PvZH Class|Solar}} heroes without Shamrocket. |
If Raiding Raptor is played on turn 3, you can play {{PvZHLink|Whack-a-Zombie}} to destroy it before it gains any strength. If it has gained any strength, you can play [[Shamrocket]]. {{PvZHLink|Lawnmower}} and {{PvZHLink|Squash}} are also options for {{PvZH Class|Solar}} heroes without Shamrocket. |
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− | However, if you don't have any of these and it keeps gaining strength, dealing with it is going to be harder. The {{PvZH Class|Guardian}} class can stall it with '''[[Card#Team-Up|Team-Up]]''' walls, although it is a temporary solution. {{PvZH Class|Smarty}} heroes can {{PvZH Icon|frozen}}'''[[Card#Freeze|Freeze]]''' it to stall a turn (although it can't stop its '''Dino-Roar''' ability), or '''[[Card#Bounce|Bounce]]''' it (although it is more expensive than {{PvZH Icon|frozen}}'''Freezing''', and Raiding Raptor can be replayed again). {{PvZH Class|Kabloom}} heroes can easily remove it with damaging tricks, although it will take two [[Banana Bomb]]s or [[Berry Blast]]s, which hurts their card supply a bit. But {{PvZH Class|Mega-Grow}} heroes |
+ | However, if you don't have any of these and it keeps gaining strength, dealing with it is going to be harder. The {{PvZH Class|Guardian}} class can stall it with '''[[Card#Team-Up|Team-Up]]''' walls, although it is a temporary solution. {{PvZH Class|Smarty}} heroes can {{PvZH Icon|frozen}}'''[[Card#Freeze|Freeze]]''' it to stall a turn (although it can't stop its '''Dino-Roar''' ability), or '''[[Card#Bounce|Bounce]]''' it (although it is more expensive than {{PvZH Icon|frozen}}'''Freezing''', and Raiding Raptor can be replayed again). {{PvZH Class|Kabloom}} heroes can easily remove it with damaging tricks, although it will take two [[Banana Bomb]]s or [[Berry Blast]]s, which hurts their card supply a bit. But {{PvZH Class|Mega-Grow}} heroes have it the worst, as the only way to destroy Raiding Raptor for them is to boost their own plants, which will still result in losing the boosted plant. Fortunately, they aren't completely helpless, as they have another class to assist them. |
==Gallery== |
==Gallery== |
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Raptor Rider.png|Raiding Raptor's textures (2) |
Raptor Rider.png|Raiding Raptor's textures (2) |
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Booyah.png|Raiding Raptor being played |
Booyah.png|Raiding Raptor being played |
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− | RaidingRaptorInGame.jpg|Raiding Raptor on the field |
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Dino with lasers.png|Raiding Raptor in [[Laser Base Alpha]] |
Dino with lasers.png|Raiding Raptor in [[Laser Base Alpha]] |
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RaidingRaptorAttacking.jpg|Raiding Raptor attacking |
RaidingRaptorAttacking.jpg|Raiding Raptor attacking |
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Woah there.png|Raiding Raptor destroyed (1) |
Woah there.png|Raiding Raptor destroyed (1) |
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Rough landing.png|Raiding Raptor destroyed (2) |
Rough landing.png|Raiding Raptor destroyed (2) |
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− | RaidingWall.jpg|[[Rock Wall]] being |
+ | RaidingWall.jpg|[[Rock Wall]] being played on Raiding Raptor |
Screenshot 2018-02-07-21-54-29-1.png|Raiding Raptor '''Fused''' with [[Disco Dance Floor]] |
Screenshot 2018-02-07-21-54-29-1.png|Raiding Raptor '''Fused''' with [[Disco Dance Floor]] |
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C0285D32-A8BF-4660-9FC4-8640E6CE4968.png|Raiding Raptor tinted gray due to a glitch |
C0285D32-A8BF-4660-9FC4-8640E6CE4968.png|Raiding Raptor tinted gray due to a glitch |
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− | UntrickableRaidingRaptor.jpg|Raiding Raptor with the {{PvZH Icon|untrickable}}'''[[Card#Untrickable|Untrickable]]''' trait |
+ | UntrickableRaidingRaptor.jpg|Raiding Raptor with the {{PvZH Icon|untrickable}}'''[[Card#Untrickable|Untrickable]]''' trait |
− | RaidingtheIceMoon.jpg|Raiding Raptor with the {{PvZH Icon|strikethrough}}'''[[Card#Strikethrough|Strikethrough]]''' trait |
+ | RaidingtheIceMoon.jpg|Raiding Raptor with the {{PvZH Icon|strikethrough}}'''[[Card#Strikethrough|Strikethrough]]''' trait |
</gallery> |
</gallery> |
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==Trivia== |
==Trivia== |
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− | *When it '''Conjures''' a card, the card it '''Conjures''' does not say "'''Conjured''' by Raiding Raptor." This is most likely a bug. |
+ | *When it '''Conjures''' a card, the card it '''Conjures''' does not say "'''Conjured''' by Raiding Raptor." This is most likely a bug. |
+ | |||
− | *It is the second card with Dino-Roar to have a secondary ability. The first is Apotatosaurus. |
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{{Zombies/PvZH}} |
{{Zombies/PvZH}} |
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[[Category:Triassic cards]] |
[[Category:Triassic cards]] |
Revision as of 10:16, 13 July 2018
Template:Heropic Raiding Raptor is a triassic legendary zombie card in Plants vs. Zombies Heroes and a member of the Sneaky class. It costs 3 to play and has 2/4. It does not have any traits, and its ability Conjures a card that costs 2 or less every time it does damage to the plant hero, while its Dino-Roar ability gives it +2.
Origins
It is based on a dromaeosaurid, specifically the one in Plants vs. Zombies 2.
Its name is a combination of "raiding," referring to its ability, and "raptor," the real-life dinosaur it is based on.
Its description references the Amazons, a tribe of female warriors from Greek mythology.
Statisitics
- Class: Sneaky
- Tribes: History Pet Zombie
- Traits: None
- Abilities: Dino-Roar: This gets +2. When this hurts the Plant Hero, Conjure a card that costs 2 or less.
- Set - Rarity: Triassic - Legendary
Card description
Amazomb helmets mostly protect their ears from all the roaring.
Update history
Update 1.24.6
- Added to the game.
Strategies
With
Raiding Raptor may have average stats, but it is very powerful if you manage it well. It has decent base health, and its Dino-Roar ability gives it lots of strength. The Sneaky class can also draw cards via Imp Commander, albeit somewhat limited. However, Raiding Raptor's strength also lies in its normal ability, which Conjures a card every time it hurts your opponent. While it is more situational than simply drawing a card, it can still activate other Dino-Roar abilities including its own, making it stronger as it hurts your opponent, and you won't have to worry about your hand being empty at the very least.
You can pair it with Dr. Spacetime to make the Conjured cards even cheaper, Laser Base Alpha for Raiding Raptor to always hit your opponent, or Smoke Bomb to to avoid combat with plants entirely.
Raiding Raptor's weakness, however, is its inability to boost health. While it can hit very hard if it hits your opponent many times, it will not fare well when confronted by many plants.
Its Dino-Roar ability is potent, as you can swarm your opponent with it since they will be very cheap, and give them a hard time. However, since almost all cards Conjured by it are weak, they will be more of a hindrance to you as you go later into the late game. The only exception is if you are planning to use them for something like Bad Moon Rising or Evolution.
Impfinity appreciates Raiding Raptor's ability to supply him with low-cost zombies, which supports his rush decks, even if they are a little unreliable, but he can play Final Mission to destroy the useless ones. He can also give Raiding Raptor Overshoot with Template:PvZHLink or Disco Dance Floor, and wipe out any plant in front with damaging tricks. And while the Crazy class lacks in card draw, it does have Unexpected Gifts which gives Raiding Raptor a whopping +6.
Template:PvZHLink and Huge-Gigantacus can synergize with Raiding Raptor very well, as they can draw even more cards reliably and use bonus attacks to make Raiding Raptor wreak more havoc. However, these two have different superpowers, which means both have slightly different strategies on using it. Super Brainz can give Raiding Raptor a big boost with Telepathy, or give it more safety and power at the same time with Carried Away. Meanwhile, Huge-Gigantacus can play Ice Moon on Raiding Raptor's lane to guarantee a hit on his opponent, and even save Raiding Raptor if there are plants there, or gain Teleports via Teleportation Station. While all these superpowers can be substituted with normal cards, they are cheaper and save you some space in your deck.
Template:PvZHLink and Neptuna can give it dearly needed health boosts to Raiding Raptor. They can also take advantage of its rapidly increasing strength by giving it Frenzy. Brain Freeze can use Raiding Raptor in a pet deck, and Raiding Raptor can possibly supply him with more pets. However, Imp decks are better at activating Raiding Raptor's Dino-Roar ability, which any Sneaky hero can run. Neptuna can shield it with Escape through Time (which also activates its Dino-Roar ability) or Zombot Battlecruiser 5000.
Against
Raiding Raptor can grow to be very dangerous, especially if you let it hit you. Its strength, while initially low, can be boosted very quickly due to both its abilities combined, and while it will fall if you play a few plants on it, it does result in a loss of plants. Your opponent can also support it to make it harder to remove.
If Raiding Raptor is played on turn 3, you can play Template:PvZHLink to destroy it before it gains any strength. If it has gained any strength, you can play Shamrocket. Template:PvZHLink and Template:PvZHLink are also options for Solar heroes without Shamrocket.
However, if you don't have any of these and it keeps gaining strength, dealing with it is going to be harder. The Guardian class can stall it with Team-Up walls, although it is a temporary solution. Smarty heroes can Freeze it to stall a turn (although it can't stop its Dino-Roar ability), or Bounce it (although it is more expensive than Freezing, and Raiding Raptor can be replayed again). Kabloom heroes can easily remove it with damaging tricks, although it will take two Banana Bombs or Berry Blasts, which hurts their card supply a bit. But Mega-Grow heroes have it the worst, as the only way to destroy Raiding Raptor for them is to boost their own plants, which will still result in losing the boosted plant. Fortunately, they aren't completely helpless, as they have another class to assist them.
Gallery
Trivia
- When it Conjures a card, the card it Conjures does not say "Conjured by Raiding Raptor." This is most likely a bug.
V · E | Zombies in Plants vs. Zombies Heroes |
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Brainy | |||||||||
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Heroes | Super Brainz · Rustbolt · Professor Brainstorm · Immorticia · Huge-Gigantacus | ||||||||
Common | Cardboard Robot Zombie · Paparazzi Zombie · Lurch for Lunch · Fun-Dead Raiser · Drum Major | ||||||||
Uncommon |
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Rare |
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Super-Rare |
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Legendary |
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Event Cards | Leprechaun Imp · Regifting Zombie · Trick-or-Treater · Thinking Cap · Kitchen Sink Zombie · Bad Moon Rising | ||||||||
Token Cards | Pot of Gold · Space Cadet · Zom-Bats | ||||||||
Superpowers | Carried Away · Shrink Ray · Eureka · Witch's Familiar · Terror-Former 10,000 · Cut Down to Size · Summoning · Telepathy · Iron Boarder · Teleportation Station |
Crazy | |||||||||
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Heroes | Electric Boogaloo · Impfinity · Professor Brainstorm · Z-Mech | ||||||||
Basic Cards | Backup Dancer · Bungee Plumber · Cuckoo Zombie · Disco Zombie · Flamenco Zombie | ||||||||
Uncommon |
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Rare |
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Super-Rare |
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Legendary |
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Event Cards | Exploding Fruitcake · Unexpected Gifts · Stupid Cupid · Frankentuar · Gargantuar-Throwing Imp · Hippity Hop Gargantuar | ||||||||
Token Cards | Impfinity Clone · Captain Deadbeard | ||||||||
Superpowers | Stayin' Alive · Triple Threat · Eureka · Missile Madness · Brute Strength · Dance Off · Electrobolt |
Hearty | |||||||||
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Heroes | Rustbolt · The Smash · Neptuna · Z-Mech | ||||||||
Common | Baseball Zombie · Rolling Stone · Conehead · Team Mascot · Medic | ||||||||
Uncommon |
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Rare |
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Super-Rare |
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Legendary |
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Event Cards | Zombology Teacher · Gargologist · Turkey Rider · Going Viral · Bonus Track Buckethead · Defensive End | ||||||||
Token Cards | Octo-Pet | ||||||||
Superpowers | Shrink Ray · Slammin' Smackdown · Octo-Pult · Missile Madness · Heroic Health · Possessed · Rock Wall |
Sneaky | |||||||||
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Heroes | Brain Freeze · Super Brainz · Impfinity · Neptuna · Huge-Gigantacus | ||||||||
Common | Imp · Mini-Ninja · Smoke Bomb · Fishy Imp · Smelly Zombie | ||||||||
Uncommon |
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Rare |
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Super-Rare |
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Legendary |
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Event Cards | Imposter · Fire Rooster · Imp-Throwing Imp · Captain Flameface · Zombie High Diver · Trapper Zombie | ||||||||
Token Cards | Impfinity Clone · Octo-Pet | ||||||||
Superpowers | Frozen Tundra · Carried Away · Triple Threat · Octo-Pult · Terror-Former 10,000 · In-Crypted · Super Stench · Dolphinado · Ice Moon |
Unobtainable | |
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Tokens | Zombie · Returned Octo Zombie |
Superpowers | Flick-a-Plant · Get Well · Motivate |