Ra Zombie is a premiumuncommonzombiecard in Plants vs. Zombies Heroes, and a member of the Hearty class. He costs 6 to play, and has 3/4. He does not have any traits, and his ability takes away 2 from the plant hero on the turn he is played.
His ability is a reference to his ability in Plants vs. Zombies 2, to steal sun from the sky or the player's sun-producing plants.
Statistics
Class: Hearty
Tribe: History Zombie
Traits: None
Ability: When played: The Plant Hero loses 2 this turn.
Set - Rarity: Premium - Uncommon
Card description
Some nights sundown comes early...
Strategies
With
This card is very expensive–one of the most expensive Hearty cards, in fact–but its stats do not justify its cost. As most competitive players call these kinds of cards, it is a "win-more" card, a card that has an ability that only truly benefits if you are leading the game.
Ra Zombie can work in decks where it plays in a tempo-like playstyle, where you take it slowly at a time, still trying to keep ahead. Should you manage to keep tempo and pull ahead in battle, you can send this out to set the opponent back even more; however, don't just send it out without support, as it will not last long on its own.
If you somehow manage to keep 2 Turquoise Skull Zombies until turn 6, you can make use of Ra Zombie by playing it and leave your opponent with only 2 suns (If extra sun hasn't been generated), making it unable to play almost nothing important to even remove Ra Zombie.
Mainly because Ra Zombie can't support itself, it is too weak and its ability only lasts for one turn, it needs to benefit in a situation where you are even or in control of the game, otherwise not much will be gained from this.
There are obvious uses for this, like making expensive threats delay, but what is really important to strive for when trying to make use of Ra Zombie is trying to seize the field with your zombies first.
Ra Zombie is arguably one of, if not the, worst cards in the game; with a combination of exceedingly high cost, lackluster stats, an underwhelming ability, and in general being a complete deadweight on the field, it is not recommended for competitive decks, or even casual play, for that matter.
Against
Stay ahead of your opponent should they decide to use Ra Zombie. It all really matters on how it was played. If Ra Zombie is played at a point of the game where you're leading, Ra Zombie is no threat by any means, and doesn't even require blocking it with a plant.
If the board for zombies is looking a little too big, you might need to try to jump back into the game (either this turn, or the next) by trying to gain some tempo through any means, or using one of your deck finishers.
Even if it is a pathetic play, you still have to re-think your own play, and plan your next move because Ra Zombie can be a little bit of a hindrance to overall strategy, and tempo, if that is your deck archetype. Obviously, you can combat the reduction of sun with Sunflowers, and other sun-producers, but it's not really worth doing at such a point in the game, because it is solely temporary for the turn.
Gallery
Plants vs. Zombies Wiki has a gallery for Ra Zombie (PvZH).